* Implement antagonist reputation system
* Cleanup
* Quadruple point values, maybe a bit underwhelming before
* Simple feedback changes. Waiting on input on a couple questions for the other requests.
* * Comment out unnecessary variable
* Half of the requested changes (testing in game pending, standby)
* Last set of changes. This should be finished now.
* Remove line causing a warning to fix Travis build
* updates sqladmins with excluded flags and tempminning
* rank, editing and permission protections; json backup
* fixes
* reverted the wrong file
* fix slidecolor cascading and disabled switches not being sent in form
* removes debug uncommenting
* whoops this too
* commas fix + versions for changelog entry headers since 3.0
* actually account for can_edit_flags and use of @ with - or *
* fixes and rearrangement of admin > localhost > autoadmin precedence
* in case you want to not have autologin autoadmins
This works around some vv-fu you can use to pass in a config_entry to a proc that reads the value var of some other datum. Byond is stupid enough to actually read it, so it must be uniquely named.
* hey it's been a week, time to Remove Secborg
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970
hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886
hey look at that 4 pages of people explaining why secborgs were garbage tier and awful
@korphaeron
module left in as per your request but the config and shit was removed with the option to pick them also removed
* Update game_options.dm
* Update game_options.txt
* Adds logging crew manifest to seperate file
* Coding blind
* i can spel words
* Not everyone in the lobby please.
* Proper header
* Fix
* Better format
The logic behind this is that at higher populations, byond ends up needing to do more at the end of the tick to update clients, that the mc and traditional sleep timers end up fighting for a very small amount of time left.
Increasing the MC's sleep time means its wakes up sooner in the tick. So it has more time to do things, even if they don't happen as often, and leaving every other tick free allows for sleeping CHECK_TICK task to wake up without finding the MC left them very little time to do things.
Admins have been regularly manually doing this by varediting the processing variable to 2, that i figured we should automate it.
for /tg/, i plan on raising the player count a bit, but they make decent defaults for the avg server.
* New API for service communication
* Safer this way
* Gives the game the ability to kill itself
* tick_lag
* Sanity check
* Updates comment
* Formalization of the server tools API
* Fixes, finishes, and cleanup
* Remove unecessary scoping
* Compile fixes
* Didn't Ctrl+S
* Reimplement chat commands
* Fixup
* Required parameters
* Fax
* Testing
* Fix ON_TOPIC
* The more defines the more better
* That's bass ackwards
* Fix tgs2
* Fuck it, call him pichael
* Do this
* No, we only use the modern methods now
* Remove tgs2 relay support
* Remove kebab
* Kill kill kill
* This is back baby
* Missed a GLOB
* Remove DownloadPRDetails()
* Cache custom commands by name
* Adds "notify" chat command
* Use the official API
* Fix API misuse
* Readme licensing memes
* Fix API
* Moves chat new game announcement to when the API is confirmed compatible
* Add TGS3.json
* Fix the input options
* Removes notify command
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes