* Ore Stacking
* honk
* honk
* component memes
* honk2
* fix overlay off-by-1, sheet singular names
* Give the ores more descriptive names since sheets also have
* whoops debug memes
* atom editor memes
* fixes
* snowdin fix
* wrah wah wah waaaah
* fences, new mountain turfs, sprites, top-side finished, misc stuff
* quick fix
* cut my life into pieces, this is my last resort
* lots of work done to the underground segment, more fluff bits and topside work
* removing depreciated bits and tgm conversion
* step_off
* damn these dirty VARS
* changes n stuff
* wanna build a plasmaman?
* decals commit fix
* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen
* tgm conversion
* new barricade sprites, final map edits before testing
* mountain wall fix
* Update snow_storm.dm
i ate too mucha pasta
* Added mapping helper for preventing lava river generation
* Added lava protection to the syndicate base bridge
* Re-added decals to the syndicate lava base bridge
* Refactors shuttles to be loaded in, rather than be on the station maps
- Shuttles are now loaded in by the shuttle subsystem.
You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.
* Box arrivals shuttle is now imported from template
* Moves things out of the #ifdef
* Box emergency shuttle is now imported
* Box emergency shuttle is now templated
* Box ferry and whiteship now load from template
* More shuttles on Box done
* Apart from the pods, Box is now completely templated
* Delta now has all non-awkward shuttles loaded in
And Centcom..
* Removes no ops turfs, more error messages
* Fixes slightly chopped off external wall
* Massaging more shuttles into working correctly
* Debug messages are king
* Delta cargo shuttle now docks again
* First pass of Metastation shuttles
* Omegastation first pass
* Metastation now has its own shuttle
* Did most shuttles on Pubby
* Turns out Pubby arrival shuttle is slightly smaller than Box arrival
* Whoops, missed a stationary port
* TGMified the pubby arrival shuttle
* First pass, box is working
* All stations now have roundstart_template and no configuration objects
* Removes roundstart_move
* Why do we even have these unused keys
* Remove unused coded vars
* removes some excessive safety checks
* Missed some Centcom cargo dock stuff
* Got it working again
* That thing that Cyberboss wanted
* Noop turfs the shuttle templates
* And template noop for the area
* Attempts to assuage travis
* Warning!
* Please love me, Travis
* RIP Remie
* Fake nuclear disks are even more convincing
🆑 coiax
add: Fake nuclear disks can only be identified by the captain,
observers, nuclear operatives, seeing where the pinpointer points, or
attempting to put it into a nuclear device.
add: Fake nuclear disks "respawn" on the station just like the real one.
/🆑
- Removes anti-duplication on the syndicate nuke, gets in the way of
testing.
Why? If you manage to pickpocket the Head of Security, steal the disk,
and replace it with a fake, then he shouldn't be able to tell the
difference. Is the disk you're holding real? Maybe you should pop over
to the Vault to check. As a nuke op, leave a fake disk near the very
real, and very armed nuke, as a final taunt to the crew.
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Tweaks space syndie listening post and lava syndie base.
* Replaces sleeper with medicine locker.
* Gives the syndicate fighter pods and the drop ship the ability to dock at the listening post.
* whoops blacklist
* Removes syndicate access requirements on pirate bridge blast door button.
* Places the airlocks above the firelocks on listening and caravan.
* this kills the dirty vars
* the skill that cuts the DIR and LISTENING vars