* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* Cherry picks the unicode part 2 PR from TG
* Things
* drop 512 support
* TAN --> tan
* Manually does the things that was in renamed files
* CLAMP --> clamp
* ismovableatom -> ismovable
* bugfixes, tg is bad
* Ports sanitize_name
* Bumps checks
* Fixes new linter errors (#48126)
About The Pull Request
This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
* Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2
* Fix new lint errors
* Removes unreachable code (#48143)
About The Pull Request
As detected by SpaceManiac/SpacemanDMM#123
* casually fixes 50 bugs
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* almost the same thing
* Makes all UIs UTF-8
* Fixes bugs
* Fixes runtimes, some related to 513, some not
* Fixes agent ids
Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
Instead of using expensive getFlatIcon() calls, character previews are now shown using appearance clones in a second map window.
Its creating a secondary map and adding mut_appearances as screen objs on that map.
There are 1 set of dummy objects per client, it also only creates them while the preview window is open and garbage collects them when it's closed.
Because it creates the MA from the main preview dummy mob, the dummy mob's appearance remains a seperate object and they don't affect each other
This is basically extracting the functionality of the animation spell into an admin verb.
Please excuse the browser.dm code, this is more of a stepping stone towards the more complicated popup needed for custom ERTs.
cl Naksu
admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
/cl
* updates sqladmins with excluded flags and tempminning
* rank, editing and permission protections; json backup
* fixes
* reverted the wrong file
* fix slidecolor cascading and disabled switches not being sent in form
* removes debug uncommenting
* whoops this too
* commas fix + versions for changelog entry headers since 3.0
* actually account for can_edit_flags and use of @ with - or *
* fixes and rearrangement of admin > localhost > autoadmin precedence
* in case you want to not have autologin autoadmins
* Draft 1
* requested changes
* fixes & refactoring & vv support
* one more vars access
* there we go
* change arg name
* Update lava.dm
* Update armor.dm
* Update armor.dm
* Update armor.dm
* fixes
* Update datumvars.dm
* Update goliath_hide.dm
* Update objs.dm
* 0 -> none in checkrights()
* Update armor.dm
* Update datumvars.dm
* Update armor.dm
* Adds magic armor type
this did not exist before
* two missing things from previous commit
* I shouldn't webeditor at work
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
Tick contention is when the mc, sleep()/spawns(), and byond internal processing fight each other for game tick time. Usually in an unproductive way that wastes cpu cycles and reduces the effective amount of game tick to go around.
Tweaked the anti-tick contention heuristics of the MC a touch.
Fixed an incorrect operator in the mc's anti-tick contention heuristics causing it to apply in times of no lag rather then times of lag.
The mc's anti-tick contention heuristics now plays better with the high pop processing mode.
We no longer reserve the tail end of a tick for the mc to have if the mc doesn't plan to run next tick because of high pop mode or anti-tick contention heuristics.
stoplag() can now be given an initial delay allowing it to act like a smarter sleep (in that it sleeps for longer if the server is overwhelmed.
All short sleeps that only existed for performance reason and had no game play, visual/audio, or balance reasons behind their timing were converted to stoplag().
* Makes browser datum use asset cache
This should shave one or two round trips off of the lag for player preferences window, since it was sending the css for browser datums every load.
* Fix improper casing
Read this for more info http://www.byond.com/forum/?post=1820325
Assuming the user has a modern version of IE installed, this allows access to supported CSS 3 elements that we currently can't use. Visually everything seems to remain the same.
Tried doing this with nano and it stopped working for me. Since I know jack all about how nano works, it stays as-is for now.