Commit Graph

868 Commits

Author SHA1 Message Date
tkdrg
ae76b6f3e8 Merge pull request #13530 from AnturK/ninjaawayistoomuchwork
Adds Cloaker Belt
2015-12-16 12:00:13 -03:00
AnturK
916d00c238 Minor fixes 2015-12-16 12:06:09 +01:00
KorPhaeron
d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
AnturK
2c9c4f7a0a Adds Cloaker Belt 2015-12-11 20:50:09 +01:00
blah
844b10fa33 Whoops I left a debug 2015-12-10 14:42:43 +00:00
blah
acf95ccfd9 Fixes the pAI and removes the .gitignore issue that I caused from other stuff 2015-12-10 14:40:04 +00:00
blah
5fff63d62c Changes pAI to have hearable_message() rather than visible_message() as that doesn’t work from inside objects 2015-12-09 20:04:54 +00:00
duncathan salt
160d5428b8 Merge pull request #13474 from Shadowlight213/Aghost_control
Allows admins to interact with most machines like an AI [Review Ready]
2015-12-08 11:51:27 -06:00
duncathan salt
bea8d35ff5 Merge pull request #13437 from neersighted/clickable_stats
Refactor MC/Failsafe/add Subsystems
2015-12-07 19:58:46 -06:00
Shadowlight213
74c27189b9 Renames IsAGhost to IsAdminGhost.
Reworks checks to not need stat to be 0
Fixes the majority of the Nanoui bugs.
2015-12-06 20:21:43 -08:00
Bjorn Neergaard
34b717afb4 radio_controller -> SSradio, SSbp -> SSnpc 2015-12-04 22:25:24 -06:00
Razharas
41341461b0 Merge pull request #13393 from kingofkosmos/fewinhandsprites
In-hand sprites: transfer tank valve, tracking beacon, pizza box & carp plushie
2015-12-05 01:14:20 +03:00
spudboy555
f4fb0f2886 Fixed the message alert on the librarian's PDA. 2015-12-02 13:33:41 -08:00
kingofkosmos
0b1aa47adc Adds in-hand sprite to transfer tank valve. 2015-12-02 06:23:55 +02:00
kingofkosmos
ee522d61d7 Merge branch 'master' of https://github.com/tgstation/-tg-station into fewinhandsprites 2015-12-02 06:05:40 +02:00
kingofkosmos
edb611f53d Adds in-hand sprites for tracking beacon, pizza box and carp plushie. 2015-11-29 16:43:52 +02:00
Jordie
da0c466f82 Merge pull request #13149 from Firecage/toolspeed
Adds toolspeed
2015-11-29 21:06:15 +11:00
Jordie
ee3e5c4d3f Merge pull request #13074 from Yolopanther12/lightReplacerUpgrade
Adds Light Replacer Refilling With Box of Lights
2015-11-29 21:04:43 +11:00
Remie Richards
b6209e4508 Merge pull request #13139 from AnturK/XXXFREEINSULATEDSWITHEVERYPURCHASEXXX
Adds Send To All to Lawyer/Captain cartridges
2015-11-27 20:58:03 +00:00
Remie Richards
f55246e5c0 Merge pull request #12987 from AnturK/turrets
Removes gun_turret type and makes turret controls buildable
2015-11-27 20:52:59 +00:00
AnturK
e36853d7c9 Convert bots to simple animals - Updated 7.0 2015-11-26 22:06:07 +01:00
Razharas
e0508ad572 Merge pull request #13050 from MrStonedOne/connectlagfixthankspjb
[Ready] Fixes the 2 minutes of interface lag (such as ready button not working) when a client connects.
2015-11-25 20:43:45 +03:00
AnturK
e93fc3c6d2 Turrets now need to be linked to built turret controls using multiool. Map-placed ones autolink as before
Changes multitool buffer type to better reflect the use
2015-11-25 14:41:20 +01:00
MrStonedOne
ca4f4201e7 Asset Cache improvements!
Adds crew monitor to the asset cache system
Adds paper to the asset cache system

Added a way to send files to the client slowly without clogging up the queue. (This isn't technically "safe", but the client would only have issues if they didn't have that file already (rare), and only if they used a window that needed that asset (currently only nanoui windows) within the first 15 to 90 seconds of connecting (depending on ping))

Makes NanoUI use this slow send system to blindly send it's asset files. (Once bay's nanoui is ported, i'll improve this so that nanoui fully implements asset cache checking)

Makes asset cache use this system to send all registered asset files, so that ui windows don't have to wait for them if the client's been connected a while.
2015-11-25 02:11:04 -08:00
AnturK
05cb510dc7 Neater 2015-11-23 19:31:28 +01:00
Firecage
c933363062 Adds the toolspeed var and adds it to most usages of tools which has a timer 2015-11-21 19:24:14 +02:00
AnturK
caa07f84c4 Adds Send To All to Lawyer/Captain cartridges 2015-11-21 12:24:41 +01:00
Yolopanther
f767524d3e Proper formatting of the notifications. 2015-11-18 00:52:16 -08:00
kingofkosmos
a121b9308c Removes unneeded restrained-warnings and one canUseTopic-check. 2015-11-18 06:08:31 +02:00
Yolopanther
922df5f02c Single loop and looks nice. 2015-11-17 19:06:31 -08:00
kingofkosmos
38e5420832 Removes can_use -proc from PDA.dm and replaces all instances of it with canUseTopic.
Adds kingofkosmos to admins.txt
2015-11-17 21:26:42 +02:00
Yolopanther
12c7d7a90d Now only loops through the content of the box once instead of twice. 2015-11-17 04:46:25 -08:00
Yolopanther
93b5ef000c replacing broken lights with broken lights since 1999 2015-11-16 23:21:08 -08:00
Yolopanther
082538240e Haha indentation fixes. 2015-11-16 19:40:26 -08:00
Yolopanther
0437176bee Allows light replacer to be refilled with box of lights 2015-11-16 19:35:03 -08:00
kingofkosmos
62987c0716 Enables putting an ID into a PDA when the PDA not in your inventory. 2015-11-16 20:41:11 +02:00
MrStonedOne
c784ca902e Ports /vg/'s asset cache system; lowers interface lag when clients connect.
Byond will queue all browse(), browse_rsc(), and winset() calls to the client, to ensure they load in order, and ensure any resources from a browse_rsc call (css/html/js) are already at the client by the time any html windows loads.

How ever, each file is processed separately, and byond will wait for the reply from the client before it will send the next file.

Our current system sends all of these html resource files to the client at once when they connect, this is the sole cause of the lag when a client connects. Byond will not send the client a file it already has, but it has to ask the client first, and it does so one file at a time, waiting for a reply from the client before sending the next one down the pipe.

This system fixes that.

Basically it works like this:
Client connects: nothing happens, no massive queuing of browse_rsc() calls, so no interface delay
Client opens a asset_cache controlled html based interface
Asset cache gets notified by the html based interface what assets the client needs to have.
Asset cache checks to see if it's sent that client those files.
Asset cache sends the missing ones, adding them to the list of assets the client has.

This basically spreads out the delay to when you first open a window that uses resources, where it is much more manageable.

I've kinda done a halfass port without too much thought, I see some room for improvement to better fit /tg/'s coding style and make the system more flexible. I'm PRing this because if I don't, it will never get finished.

PDAs and html_interface has been imported in to the new system lazily to test. at 100ms connection start interface lag went from 35 seconds to 16 seconds. Nanoui hasn't been imported, and once it is, that should drop down to almost nothing.

I'll work on this some more after some sleep.
2015-11-15 23:49:05 -08:00
duncathan salt
4fcdc7d748 Merge pull request #12950 from phil235/AIMechStunFix
Fixes flashbanged mmis in mechs losing access to most mech functions
2015-11-11 16:34:24 -06:00
Incoming
d8a0dc6b54 jumps through hoops to save two lines
adds slime growth as a define
2015-11-11 16:00:38 -05:00
phil235
102ee66c69 Updating one comment 2015-11-10 22:42:17 +01:00
phil235
db67825974 Fixes being able to stun AI and MMI forever with flashbang, preventing them from using their mech. Brain mobs can no longer get flashed or flashbanged. Silicons are no longer affected by the sound bang of the flashbang (since they have no ears).
Fixes a runtime with two blob reagents.
Fixes a reference not being removed when hydro tray is destroyed.
Laser pointer can no longer weaken AIs (no eyes).
2015-11-10 22:06:54 +01:00
Aranclanos
424d33b365 Merge pull request #12890 from Xhuis/balance_patch
Miscellaneous balance changes
2015-11-09 03:16:38 -03:00
Tkdrg
20fe2e4bb5 Removes PDA chatrooms
Nobody used them, and they were cluttering PDA Topic() needlessly.
Rest in peace, my child. You were too good for this world.
2015-11-07 23:51:48 -03:00
Xhuis
1c0b434997 Balance changes 2015-11-06 22:16:04 -05:00
YotaXP
2ffc5f055c Fixed bad origin_tech values. 2015-11-05 15:32:25 -05:00
Razharas
ba1b70106d Merge pull request #12497 from bgobandit/ayyyfixes
Even more xenobiology fixes and tweaks
2015-10-27 18:28:48 +03:00
Cheridan
6bfa738a24 Merge pull request #12567 from phil235/EffectSystemTweak
Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
phil235
fb7ad8b38f Merge pull request #12452 from Xhuis/radical
Radiation tweaks and a geiger counter
2015-10-22 01:13:00 +02:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Razharas
d1df0bfeff Merge pull request #12485 from xxalpha/ultrarange
Added ultra_range() proc.
2015-10-20 00:17:09 +03:00