Goonchat will use the asset cache, you now have to specify who to send the icons too.
Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.
Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
Noteworthy changes:
move bar to where theater stage was (theater stage is kill)
expand kitchen into old bar area
add curator wing + curator job to monastery
enlarge chapel because curator wing too big
make foods not have random pixel_x/pixel_y at map load
Forgettable changes:
add augment manipulator to robotics
add toolbelts to tool storage
add crew monitor to brig
add droppers to chem
replace art storage wire with artistic toolboxes
add restroom sprites
improves floor decoration
recolor badly colored exp. lab pipe
correct misplaced pressure dial at incinerator
fix incorrect morgue access
fix stacked transit tubes
add workout machines to brig
add cable layer to engineering
change dorms slightly
replace gaudy SS13 sign with gaudy Nanotrasen sign
add SS13 floor sign
chapel now has bees
Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
* Ports duplicated slipping code to a component
* Makes metal not slippery
* asdf
* Instead of cherry picking like an idiot I could just copy paster
* OOP
* And blood, don't forget Fry's blood!
* Further fixes
* A more generic fashion
* Use the new system
* Fixes
* Fix cartridge type
* Remove inertia