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1 Commits
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Bones, Bows, and Bamboo - Ports "Tribal crafting expansion", "Adds bamboo walls, stools, benches, recolours and resprites existing bamboo items" and other assorted Bee PRs [IDB IGNORE] (#13634)
* Add files via upload * changed sigtech, tourist, and clerk icons added more detail to sigtech icon new tourist and clerk icons * Some more icon changes I uploaded the wrong file * applied grimm-hollowknight requested changes Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight * ah, so thats why you reverted that change im dumb * why cant i merge upstream why github * Adds brig physicians Adds brig physicians as a new job. There are a lot of changes, but in short: - Added the job and many required things for it to work - Edited maps to add lockers, landmarks, and update the brig medbay - Added new clothing, PDAs, IDs, ect. * Fixed some stuff - Fixed some stuff I forget to change on some maps - Added new landmark icons * Removed Brig Physician's ability to be an antag Removed Brig Physician's ability to be antag and gave them a mindshield * Many requested changes - Removed the flash from the Brig Physician's starting equipment - Removed security access for non-skeleton crew and weapon access from the Brig Physician - Added skillcapes - Updated the Infirmary in eclipse and omega - Added a wall mounted flash on box - Added an anesthetic tank and medical mask to the Brig Physician's locker - Added icons for potential future support for the changes in #11744 * Another bunch of changes - Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out) - Added support for #11744 now that its merged - Fixed a merge conflict * Might fix one of the merge conflicts ahhhhhhhhhhhhhhh I had to redo ALL of the map changes, so that was fun * Should finally bring this back to a functional state Should fix some of the checks failing cause the Kilo file was messed up - Re-did the changes to Kilo - Fixed something I left in while testing stuff * Thought I fixed this - Fixes the Brig Physician's skill capes using the wrong job * Should fix wejengin2's issues with the maps Should fix most of wejengin2's issues with the map changes. - Changes all the emergency wall meds to normal wall meds - Might have fixed the APCs, but I don't know if I did it right - MapMerged Kilo - In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary - In Box, I re-added some of the missing items - In Delta, rearranged the lights and replaced them with tubes - In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary * Bows, bamboo, and bones Ports the stuff * Before i get yelled at * ack * Some sprites I forgot to save * Syndicate bow * Map changes * Other bee ports This might be a bit too much to add * Fixes invisible bows in Fastdmm2 and a build error * oops * Some tweeks/fixes * More stuff Added more footwraps, ported tribal skirts, and fixed hardlight bows * merg * oops * aaa * Gramger Thanks Anvilman Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com> * Revert "Merge branch 'yogstation13-master' into tribal-crafting-port" This reverts commit |