* why no work
angy
* weird errors
shit sucks
* fixved it
I can spell good
* fix?
POSSIBLY
* nope
wasnt this
* no more immutable
thhanks koffee
* ok
ok
* removes all the pref stuff
""removes""
* remove this
idiot
* this goes bye
bye
* these go too
genius
* bye
bye
* better night vision
* tries to fix camera
maybe
* ok fuck it we ball
we ball
* ok lets go back
go back go back go back
* WORK
DAMNIT
* ha
fuc kyou
* this
maybe
* this doesnt work :(
* maybe fix
maybe
* fucks everything
why do i do this
* test update
test
* Revert "tries to fix camera"
This reverts commit 2d14fbae66.
* reverts everything I just did
peko pain
* bye
bitch
* oh yeah add this
I guess
* Fucks up the camera net + chunk
why
* test maybe revert
* Revert "test maybe revert"
This reverts commit 98c5ef1b93.
* Revert "Fucks up the camera net + chunk"
This reverts commit 0e421ebf5f.
* this isnt going well
uh oh
* Attempts to rework out security camera
and probably more
* Revert "this isnt going well"
This reverts commit 1d8ceac867.
* Revert "Revert "this isnt going well""
This reverts commit e26fb61415.
* ok
ok
* Revert "ok"
This reverts commit 7e7a7f8372.
* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"
This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.
* this doesn't need to be redefined
I guess
* no we need this
totally
* a familiar pain
* 515 is L
* yeah
yeah
* ok god
fine
* bye bye basemap :(
doesnt work on runtime station
* Fixes AI statis not working
god im good
* remove this
oh god
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""
This reverts commit b3fb3ba0db.
* proves to god I exist
and im pissed
* yog exclusive feature (tm)
plane master
* bring this back from previous push
* updates vendor emissives
as well as firealarms
* Updates barsign
and fucks everything up
* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures
We will address this in a later patch
* not sure who changed that
oh well
* yeah
this got moved
* this needs updating
yeah
* turns off the carbon monoxide alarm
duh
* FIXES IT YES
thank you biome
* turns this off too
yeah
* Can't compile yet but ports a ton of shit
* L
* the game opens ig
* extra shit
* fixes
* signals and smooth queue
* look ma im going horribly out of scope
* fixes chasms
* this fixed nothing
* ???
* more barsigns
for later
* forgive me cowboy. also fuck diagonals
* oops
we need this apparently
* fuck it we ball
* Update _lists.dm
* Update icon_smoothing.dm
* it now works kinda
* Update atom_initializing_EXPENSIVE.dm
* lighting don't work
* we have light
* sort turfs better
* big fucking reorganize
* like everything except templates
* boy i sure hope nothing bad happens to these bar templates
* we're back
* no runtimes baby
* no errors
* shuttles are almost fixed i think
* Revert "shuttles are almost fixed i think"
This reverts commit 046058827c.
* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"
This reverts commit 863e1b776d, reversing
changes made to 884623e600.
* Revert "no errors"
This reverts commit 884623e600.
* too far back i think
* midround smoothing runtimes fixed i think
* comment cleanup
* should fix the component runtimes
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""
This reverts commit a8ff8d63aa.
* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO
* please stay fixed icemeta
* organizing render dms
* woops this too in the reorganizing
* cryo fixed
* nah, i'd win
* parallax isn't my problem
* pls don't break icemeta
* runtime station gets a cam console
* well it compiles
* maybe fix the map
* woops
* man i hate maps
* was that it?
* PLEASE
* missing focus tests
* maybe that was it
* maybe
* let's take the batteries out of the carbon monoxide detector
* fuck osha
* i hate vending machines
* that's not a computer
* slot machine fix
* PLEASE
* that wasn't supposed to be there
* fuck it i can't fix everything at once
* BLUESPACE LOCKER?
* literally why
* hhh
* does this fix chasms?
* that should fix bad index
* please?
* turf_flags for reservations
* haha oops
* yolo (kill me)
* fix wood walls and other walls
* fix stairs
* that might have fixed shittles
* baseturfs are good now i think
* should fix plasma windows
* decals fixed
* please fix changelog
* shuttle lighting still fucky
* lighting is stinky slow and doesn't finish updating by the time the server starts guh
* lighting seemingly works
* slipping works
* shuttle sounds, slips, and windoors fixed
* why am i here
* fuck the changelog
* of course someone touched smoothing as i'm almost done
* we good?
* updating ai_eye and rename
* z updates and more ai cam updates
* ice fixed
* weather and ice fix
* clockies can see and other clean up catches
* windows fixed
* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor
* movable lighting works on multi-z
* gps fix
* item stacking from drag works
* falsewall fix
* job panel fixed
* AI HANDLED
* woops that comment should be gone
* i hate ai i hate ai
* brass glass visible again
* vents on top of tiles now
* sigdrobe sprite back
* centcomm portals work
* portals and see openspace mapping icons fixed
* icemeta my behated
* kill
* is that it
* lighting cutoff is old hat
* angery overlay
* not super necessary
* also extra but whatever
* ticker but thicker
* job fix i hope
* this isn't needed anymore
* latejoin fix?
* laserpointer, pipecrawl, and some consoles fixed
* i hate fixing bugs as they're made
* we're not ready for that
* redef cleanup
* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed
* goofy ah gun code
* this was a good idea and necessary
* should fix caltrop component
* does this please the linter
* linter please accept this async function
* THERE
* take the batteries out
* make it stop
* cowbot stopped me from letting ghosts dab
* recycler loc fix
* fix border firedoors not blocking movement
* should fix screen fade out and fade in on round start and end
* darker command tile trim and fixed bronze wall sprites
* fuck you linter
* railings actually stop you from leaving
* probably fixes gibtonite overlay when struck
* armaments dispenser and clockwork catwalk
* turbine fix probably
* pointing at inhand items should be fixed
* fix overwatch app
* should hopefully fix cable rotation on shuttle move
* flashlights have better directionality logic
* hopefully fixes shuttle atmos on move
* grilles fixed
* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving
* ice meta mining area finally not freezing
* fix lightbulb icons not updating
* lava mask and lighting dots
* we actually have this
* fuck glowshrooms GC
* fix light fixture interactions and icon updates
* hopefully catches all the updates
* lava lighting good to go
* seclite was missing inhands
* smoothing in replays
* light updates accurate in replays
* biome's multi-z requests
---------
Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
* SSMetrics
* We were a bit too silly
* Forgot to commit this
* Logs CPU
* Removes global data from all ss
* And puts it on the metrics ss
* Update metrics.dm
* Logs profiler data
* Adds profile configs
* Update code/controllers/subsystem/metrics.dm
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
* Log request errors
* Final fixes
* Rebuilds for 1.2.0-yogs1
* Apparnetly you can't split macro calls on multiple lines
* Org is called yogstation13 not yogstation
---------
Co-authored-by: alexkar598 <>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* Document the world (#46495)
* Document drone verbs.dm
* Document the outfit datum with autodoc (#45415)
* Uncurse take_damage and document obj_defense.dm (#45146)
The original take_damage proc defined vars for no good reason had some
duplicate code and wasn't very readable.
If you are wondering why it calls obj_break every time it takes damage
while below integrity_failure, that's the way it used to be. Most (if
not all) stuff that takes advantage of this functionality already
accounts for this.
* Convert some code docs into the auto doc format (#45101)
* Commit Message
* Fixes
* e
* Documents browserOutput.dm (#51439)
* Add autodoc to the callback datum (#45463)
* Autodoc the vending machine (#45468)
* Autodoc the vending machine
* Update code/modules/vending/_vending.dm
Co-Authored-By: Tad Hardesty <tad@platymuus.com>
* autodoc organ helpers (#45464)
* timer proc autodocs (#46530)
* bunch of define autodocs
* ballistic guns autodoc (#45578)
* ballistic guns autodoc
* fixes
* client vars autodoc (#46446)
About The Pull Request
Autodocs client vars
* Autodoc for XB and Research
* shuttle docking autodoc (#48677)
* Add autodocs for reagents (#49478)
* Fix
Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Jonathan (JJRcop) Rubenstein <jrubcop@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: alexkar598 <>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: actioninja <actioninja@gmail.com>
* Cherry picks the unicode part 2 PR from TG
* Things
* drop 512 support
* TAN --> tan
* Manually does the things that was in renamed files
* CLAMP --> clamp
* ismovableatom -> ismovable
* bugfixes, tg is bad
* Ports sanitize_name
* Bumps checks
* Fixes new linter errors (#48126)
About The Pull Request
This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
* Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2
* Fix new lint errors
* Removes unreachable code (#48143)
About The Pull Request
As detected by SpaceManiac/SpacemanDMM#123
* casually fixes 50 bugs
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* almost the same thing
* Makes all UIs UTF-8
* Fixes bugs
* Fixes runtimes, some related to 513, some not
* Fixes agent ids
Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
* Timer queuing tweaks: binary sorted inserts and rolling buckets.
Client time timers now uses a binary search algorithm for its sorted inserts.
Processing now uses a binary sorted insert, rather then sorting it with sortTim during bucket_shifts.
Buckets now automatically wrap around rather then get regenerated every minute. (Rolling queue)
* Fixes some queue management bugs.
* Fixes a Order of Operations goof up in the ticks<->ds macros.
@ninjanomnom your pain is my success
* Remove debug line
* Fixes some binary insert bugs, fixes client time timers, moved id over to GUID
* Fixes initialization-time timers fucking everything up
* More timer debugging for the debug gods.
* Its times like this I wish I could amend commit from the web interface
* git commit -a -amend&&git push --force
The list of active timers timer_id_dict identifies timers by their numerical id as a string. However this was done using embedded expressions inside the string, which calls num2text with a default of 6 significant figures. This means anything at or above 1 million is expressed in scientific notation.
"timer[1000000]" -> "timer1e+06"
"timer[1000001]" -> "timer1e+06"
Calling num2text manually with 8 significant figures kicks the collision problem down the road to 2^24 (16 million).
nextid is now selectively incremented and is looped back to 1 when reaching the 2^24 threshold.
Also now includes collision checking.
* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?
* Fixes freon causing lag
Yes, these were stacking. so a turf would have a bunch of "handle wet" timers running on it, every 1.5 seconds, all checking the same shit.
* Fixes unique timers