* rcdeez
* rpd and t-ray
* janitor stuff
* tools and thrusters
* fixes
* bad logic
* Update mecha.dm
* Update mecha.dm
* is this breaking the checks??
* why is this breaking the checks
* why
* what
* rad-proof engi mechs
* contamination
* research
* rcd tgui stuff
* conveyor mode
* no more conflicts
* e
* surely adding this will be a good idea
* OKAY WE'RE IN BUSINESS
* REAL
* now in glorious SOUND
ripped directly from my HL1 game files
* Misc cleanup
* louda
* moved tech node
oughta have more stuff in adv, and would cut down on a pretty powerful machine being built too early I'd imagine
* imagine dragons
radioactive
* YOU SHOULD
TGUI YOURSELF
* fuck me
forgot basemap again
* makes it work
hopefullyu
* mom found the TTS drawer
bye
* mom found the achievement drawer
* adds this
it was requested
* fixes all the sounds
and stuff
* moved it
all of it
* bye empty file
dumbass
* bring it BACK
we're so back
* we're so back
yeah
* its done
actually makes it work fuck me thhank you baiomu
* a whole lot of shit
yessir
* gun stuff
crazy
* haha
fuck guns
* my brain bursts
it hurts
* so much shit
im done
* fuck forgot this
god damn low memory mode
* removes backslashes
really linter
* oops
typos
* upgrade
* remove from basics
* sounds
* sound datum
* 2 action icons
* dme
* the cleaning (and some sound thing)
* port issues pt 1
* port issues pt 2
* apparently github gave me .oga >:(
* why do we still have modules instead of models
* typo
* module.modules
* we dont have chem flags or /expose
* no more build errors
* first runtime error
* another runtime
* sound loop properly ends if canceled
* copy paste moment
* proper looking button icons :)
* sounds works
* autocleaner is now an upgrade
* please put down wetsigns for law 3 purposes :(
* fixes the rest of the noticable issues
* unused comments
* dont need this debug msg
* the the
* i hate lint and strange reagent
* some more checks cuz its a timer
* actually this isn't a signal why did i do this
* OKAY REVERT why more lint errors
* i just remembered. spawn()!!!!
* invoke_async :)
* misplaced )
* woo hoo
haha
* lore next
then we're done
* ok
lore done
* i didnt forget this time
hahaha
* fix lint?
maybe
* linter angy
maybe
* updated comment
time to go raid yippie
* typo
ha
* yes
forgot this
* ok
whatever
* Updates sprites
yay
* lets cosmos expand
eon become instant
* that was too easy
sus
* wow this works
very cool
* ok
ok
* ok
ok ok o ko
* all done
cool
* oops
forgot
* yeah
yeah
* spell check
yippie
* yeah
spell check
* spell check yippie
wahoo
* nope
not really
* forgot to update map
oops
* update
update
* fix please
ok
* updates stuff as requested
yeah
* lets see if this works
I guess
* ok
lets see if this works
* rearranged marks for cuackles
haha
New resonance cascade effects because old one is boring as shit, this should make the crew panic DEATH RATE: >60%
New hallucination anomaly which creates powerful hallucination pulses.
Each of the reactive armors now have unique negative effects when emp'ed.
Each of the reactive armors now have unique negative effects when emp'ed.
Moves supermatter delamination to its own datum.
Nerf rad anomly particle counts after death
Rad anomaly no longer spin and shoot particles on death, instead shoot at the same time with less particles and release one rad goat only for rad anomaly goat type, should improve performance
Nerfed particle counts of each tick to 5 particles and buff rad pulse to 10000
Nerfed particle counts when anomaly dies to 15 particles and buff rad pulse to 20000
replaces airraid.ogg with a new one from tg
new anomaly and core sprites
new radiation core sprite
fixes overlay of action button for reactive armor
fixes reactive armor sprite not update when active on body
add a fucking supermatter tesla (spawned by SM resonance cascade)
tesla_zap now has dust ability and ignore mob with godmode or spirit
tesla_zap can hit atmos machines, grille and simple animals (except for hostile one and slime)
Improved blob delam code and make the delam more deadly
* ok
alright
* haha it owkrs FUCK YOU
bitch
* yeaaaah
baby
* oh god
oh fuck
* ok
mayvbe
* cool
baby
* maybe
maybe
* k
k
* ok
alright
* oh my god is it over yet
almost (not)
* this didtnq
works
* no daddy
mommy
* wow almost done
fuck me
* cool
guy
* I thnik im stupid
probably
* all done
Not really
* yes
* guh
annoying
* stupid
stupid
* this'd be kinda fucked up
if i didnt just give them one
* ok
ok
* mine didnt have this
for some reason
* nice pupdate
almost done
* lore done
yay
* look inisde
you just lost the game
* haha oops
forgot this
* forgot this
oops
* sorry ktl
sucks to suck
* nvm they can live
I guess
* adjustments
not final
* balance
shmalance
* remove this
bad stuff
* jamming to crush 40 as I remove stuff I dont need
seven rings in hand
* none of this worked anyways
* update this
no more backstabs
* maybe this
sure
* this sucks
shit sucks
* I hate god
he hates me too
* dye
forever
* SEVEN RINGS IN HAND
AAAAAAA
* god sucks
i suck
* ha I made it work fuck you
also fixed flesh path
* ok
update
* Add files via upload
* Update DNA.dm
* Update polysmorphs.dm
* Update dna_injector.dm
* Update dna_injector.dm
* Update fire_breath.dm
* 18 seconds is fairer
* Update neurotoxin.dm
* Update fire_breath.dm
* Update code/modules/projectiles/projectile/special/neurotoxin.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
* bad molti code fixed!!!
* Update fire_breath.dm
* Add files via upload
* Update neurotoxin.dm
* Update acid_spit.dm
* Update yogstation.dme
* Update acid_spit.dm
* Update acid_spit.dm
* will just not fire at all if your mouth is covered
too complicated to set up specific scenarios on how a breath mask or hardsuit helmet or gas mask or whatever should react differently from being acided
* isn't the end result the same?
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
* Update code/datums/mutations/acid_spit.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
* oopsies
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
---------
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>
* WE'RE SO BACK (from #15753)
* reactor (mostly) works but the map breaks??
* makes pluonium instead of nitrium, also map works now
* i forgor
* update_icon()
* fuck it we ball
* background radiation
* Update engine_rbmk.dmm
* rename
* huge refactor, process_atmos() and more
* map fix
* map fix 2: for real this time
* map fix 3: the threequel
* cargo stuff
* exponential K, minor fixes
* simplify
* fixed meltdown overriding blowout
* how did i miss this
* more heat rebalancing
* icon fix
* not an rbmk!!!
* no sanity allowed on my yogstation
* longer time to fix
* adds a guide in the control room
* fixed the cameras, added a shovel
* okay
* okay
* doesn't need to exist and just causes problems apparently
* Update reactor.dm
* this too
* stuff
* fix
* good enough
* performance
* corium + more performance
* meta map fix
* uh oh
* syndicate preset
* rpd
* i forgor
* Update reactor.dm
* should fix fuel rod crates
* evil theos be like
* Update reactor.dm
* borgs can set up engine
* less tedious to fix
* fix the darn pipes
* set up heretic baseline
sets up void path baseline + grasp
* a whole bunch of shit
modifies so much stuff bro
* new spell! yippie
adds funny slip spell and proper port of void blast
* a lot of updates
adds pretty much everything except lore (lol!)
* updates desc + lore
going to add a lot of lore next fml
* lore lol
im not writing all that shit bro someone else do it
* updates suit stuff
per mqiib pr dont merge until his is done
* a lot of code cleanup
Makes a lot of the heretic code more fucking readable Jesus Christ, also makes void mark actually do what it's supposed to do lol
* ok
ok
* fuck mqiib
he can update his file bro
* adjusts phase/void phase range
ye
* re-adds void suit
thanks mqqib
* oops forgot this
haha
* no putting on void outfit
updated to match my previous patches
* doesn't need to be so much I thnk
fair change
* meaningless change to make it work? maybe?
this is literally all mqiib's fault
* random commit 2!!!!
lol!!!
Inspector booth can now be built in all departments. and no longer need stamps to complete
Adds custom made sounds for inspector boots, and removed copyrighted ones.
* holy fuck it works
* plasma floors and hellfire lasers
* oh god oh fuck
* incendiaries and flaming arrows
* fuel for the fire
* oxygen is not included
* sets off fire alarms
* heavy lasers too
* Update bottle.dm
* update_appearance
* goddamn it john
* start
* see you space cowboy
* a
* red eye
* woopsie
* bad
* can_synth = false so no you cant duplicate redspace
* misplaced
* examine but its prolly a little messy
* s
Fixes the death signal, clears out owner on the suit's Destroy, replaces the emagged var with using the EMAGGED object flag, replaces the 3 beep defines with one that covers all 3 (one was removed though since it was unused), and replaces the if else health percent checks with a switch statement.
* Initial Commit
Initial Commit
Added machine+boards, draggable component.
Moving components test
Added css transitions and test sprite
Sound test
Added several audio files
Added stamp animations
Changed tray rendering to using segmented icons and added new sprites
Fixes timing and component highlighting bugs
Redid dragging components
Items in booth can now save position and parse HTML
Added shared z-indexing, switched to better HTML sanitizer
Stamps on papers now properly scale with screen size
Began moving inline CSS into InspectorBooth.scss
Stamping functional
Added functionality for taking and ejecting items
Item dispensing and size change test
Finished UI elements for desk and speaker
Bug fix for z-indexing when small and component initialization
Added experimental reflections
Fixes reflection opacity stacking
* Finished id cards
* Added more sprites
* Made stamp tray upgradable
* Added sprite for the inspector booth machine in game
* Added some part upgrades
* Bug fix for intent interaction with booth
* Increased range for speaker
* Add cast from field to photo first for linter
* adds the winton repeating rifle
* adds some spaces i forgot
* adjusts big crate desc, reduces prices significantly
* ticks the prices of the gun itself back up just a tish
* arrows can't go on bandolier!
* adds changes to id cards to prep for paystand update
* Create cashregister.ogg
* teehee
* fixes lack of tgui_input_number
* adds holopay.tsx
* ports tg paystands
* adds locking to wrench bolts
* you can now craft cash registers
* Update HoloPay.tsx
* adds sound
* felinids can hiss
* felinids can purr
* You can no longer purr at people
NanoTrasen has noticed an increase in harassment complaints from stations that employ felinids. The reports indicate that felinids would purr at people. NanoTrasen has since banned workplace purring at people.
* removes purring
* update lizard hiss