* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* Revert "Revert "changes vampire hypnotize to be a sleep stun but makes it cost blood or something i guess this is supposed to be better since its prebase code (#9955)" (#10039)"
This reverts commit faefb6d72d.
* Update vampire_powers.dm
* Update vampire_powers.dm
* goddammit
* Update vampire_powers.dm
* decrease yee yee range to 3
* fixes plus makes hypnotize a do_mob so it has a progress bar
* Update vampire_powers.dm
* Update vampire_powers.dm
* Update vampire_powers.dm
* Revert "Restoring my main branch"
This reverts commit 39cb232542.
* Revert "Revert "Restoring my main branch""
This reverts commit 856950caa8.
* Revive SurrenderText PR
This PR got closed for a stupid reason then died so I'm bringing it back.
Fixed line endings.
* Makes the text easier to see
Nich brought this up. Valid point. Changed to a very easy to see span.
* Surrendering now has its own span
Per Xoxeyos's suggestion
* Stole Alex's span
Yoink my span nerd
* one
* ???
* big
* sprites
* it is done
* oofs
* no more bad jokes
* location -> reception
* i forgot a feature lmao
* yo lemme nerf this op power
* adjust removal and makes panic less insane
* hey i forgot another feature
* one mind removals
* *laser eyes meme*
* Disables multiple one minds for real this time
* new objectives + qol
* beep
* oof
* one line
* prevent kill objectives from having the same target as assimilate objectives
* Free objectivev
* code review
* fix
* yes
cl XDTM
add: Added a new severe brain trauma: hypnotic stupor. Victims of hypnotic stupor occasionally fall into a trance, and upon hearing a sentence they'll focus on it to the point of obsession, until it is replaced by a new hypnosis or the trauma is cured.
/cl
Adds the potential for some fancy rp gameplay. The idea is that they should take a passing message way too seriously, while leaving room for interpretation to the player. Hearing an isolated "greytide" over the radio might prompt a player to take up arms against the rampaging greyshirts, another might interpret it as having to become the greytide. Someone who realizes what's up might use this to give clear orders to the victim, although they'll only last until the following trance.
I plan on adding more methods to inflict hypnosis with the same trance->"focus on a sentence" mechanics, perhaps as a traitor/CMO pendulum item, or as a wizard/cult spell.
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)
add: Adds mood, which can be found by clicking on the face icon on your screen.
add: Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
add: Adds config option to disable/enable mood.
add: Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed
imageadd: Icons for mood states and depression states
What this PR is
This PR adds a system that allows player to gain and lose moodlets based on events occuring to, and around them. These events then give the player a mood value based on what it is. For example a hug could give you +1 mood, while being stabbed in the eye with a screwdriver can give -5 mood. All these moodlets together determine the mood of your character which currently affects the following things:
Movement speed - If you are very sad you move slower. Replacing movement slow from hunger. (hunger now instead affects mood)
Screen blur - If you are sad you gain an overlay that slightly blurs the screen, increasing in severity as you get sadder.
Interaction / do after speed - If you are sad or happy your interaction speed with things such as handcuffs is changed. with a 25% longer time if you are sad, or 10% shorter time if you are extremely happy.
Hunger rate - You gain hunger slower if you are very happy.
Goonchat will use the asset cache, you now have to specify who to send the icons too.
Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.
Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
* Refactors malf AI modules to modern standards
* Updates the goonchat stylesheet
* Moves air and fire alarm overrides
* squash commits!
* Fixes some things
* Review, fixes
* does the thing!
* Requested changes
🆑 coiax
add: Adamantine golems have special vocal cords that allow them to send
one-way messages to all golems, due to fragments of resonating
adamantine in their heads. Both of these are organs, and can be removed
and put in other species.
add: You can use adamantine vocal cords by prefixing your message with
":x".
del: Xenobiology is no longer capable of making golem runes with plasma.
Instead, inject iron into the adamantine slime core to get an incomplete
golem shell, then complete it with 10 sheets of a suitable material.
/🆑
Adamantine Golems are the starting Free Golem spawns, and they are
previously just as ordinary as Iron Golems, which are strictly worse
than a variety of other golem materials. This gives them limited one way
telepathy, to act as leaders and communicate to the other golems.
They're vocal cords because it's a suitable fit for the vocal cord code,
and recieving it is organ based because more organs are always fun.
Making "leadership" slave golems is somewhat of a contradiction, and
they're also somewhat easy to spam. This requires xenobio to at least
have some spare materials lying around (remember, you can use metal and
glass or plasteel).
* Ahelp refactor
* Same ticket nagging
* Remie review
* Dead code
* Require tickets for PMs + other fixes
* Remove full monty redundancy
* Stylesheet
* Listings refresh
* Add ban logs to tickets
* Tickets can stay associated after reconnect
* Don't show active disconnected tickets in the main list
* Ticket titles
* More beautiful + fixes
* Needful
* IC issues close the ticket, feedback, and other stuff
* Move shit around
* IC issue -> resolve. Inline with the meaning of resolve. Documentation
* Classic style + fixes
* Width
* Formatting
* Whoops
* Formatting
* That top note
* That cream
* Pure vanilla
* move to status panel
* Fix the listing
* Sleep checks
* Stay frosty
* Allows close/resolve of disconnected players
* Ban logging will work if the player logs out.
* Sorted closed and resolved lists
* Fixes
* IRC commands
* More feedback
* Small fix
* Unfix
* Just witnessed a memetide of tickets
* Make the timer unique for good measure
* Fix
* Make it use QDEL_LIST
* Fix
* colorful
* Fix
* No more name prompt
* Retitling
* Fix
* Fix
* < CANT CODE
* Phrasing
* The better
* Better linking and stuff
* Language
* Bluh
* This may have broke things, let's back up
* Ticket reopening
* Admin panel verb for viewing a ticket list
* Slightly better refreshing
* Improve reject and IC issue wording
* Log client disconnects and reconnects
* Hopefully fixes the same issue issue
* This should be here
* Almost a terrible idea
* More feedback
* Better timing
* Better timing and logging
* Adding notes
* Improves teleport logging
* saddest commit in history
* Fix feedback counters for reopened tickets
* Fixed
* Initial burst of languages
* Scratchings of beginnings
* Code review I
* Compilation!
* You can now understand your own speech
* Fixes whispering
* Gets typecaches working again
* Remie's `PASS`ing
* Back to pass() to stop the compiler whining
* Why can't drones check their languages
* Everyone speaks how they should
* Removes world string debug stuff
* Currently failing to massage radio code into working
* The radio transmits the languages!
* ,0 to talk common
* Replaces speech wheel with language menu
* Observers can speak all languages
* pAIs now speak languages FOREVER
* New action button for language menu
* pAIs have an action button to open their language menu
* AIs can talk and all that
* AIs have a language menu button
* Fixes supermatter making strange noises
* Fixes AI holopads
* Fixes request consoles
* Fixes bots making strange sounds
* Meaningless MMI change
* Some caching of datums
* Brains in MMIs speak common
* Ratvarian AIs can only speak Ratvarian
* Tables can speak common, apparently
* Removes var in args
* Fixes the (AI Eye) problem
Thanks to Shadowmobile for their help with this one.
* Fixes tape recorders
* Fixes humans being able to speak in languages they did not know
* Adds some new posibrain names
Honk.
* The voice analyzer replies in the language you spoke to it
* Gives swarmers only swarmer language
* `initial_languages` var.
* OMNITONGUE, clockwork restrictions
* Fixes barmaid and bardrone language abilities
* Code review I
* Omnitongue correction
* Code review II
* Removes force_compose var
* His Grace is a better item and less globally-announced
* grace
* graceful
* tiny eyes!
* tiny eeeeyes
* less lethal
* You must have His Grace.
* You just need to compile His Grace.
* highly lethal grace
* ding ding ding you're super fucked
* rrr
* His Grace
* Changes Command departmental channel back to gold
I don't know how Github works and I'm likely about to break /everything/ in a domino effect cataclysm the likes of which no-one has ever seen. But if this actually works, then what does that say for the future of humanity?
Changes the Command departmental radio channel's colour from its current navy back to its original gold, reverting a change in November. It suits the setting better (was blue/navy ever associated with command? It was usually green or gold), and makes it more distinct from Medical's lighter blue. If I have trouble telling the difference on the fly, with my above-average colour vision and relatively high saturation setting on my screen, then what've other people been doing?
* Changes Command departmental channel back to gold (darker)
Changes the Command departmental radio channel's colour from its current navy back to (a darker) gold, changing a pull in November. Image attached; edited together from uraniummeltdown's PR, which added the Bay colours, showing the gold, navy and Medbay blue.
It suits the setting better (was blue/navy ever particularly associated with command? It was usually green or gold, unless you're focusing on the captain's outfit), and makes it more distinct from Medical's lighter blue. If I have trouble telling the difference on the fly, with my above-average colour vision and relatively high saturation setting on my screen, then what've other people been doing?