* Changes "APC Module" to "Power Control Module" for consitency
* fixes a fuckup
* Adds two new ammo types, and crafting recepies
* Makes the round hit mechs and penetrate people (probably)
* Gives each shell its own sprite, adds a sprite for a fired u shell.
* Removes incorrect documentation
* Fixes the one pixel that was there for some reason
* idk does something but it doesnt work still so idk.
* New sprite from orca
* Makes the penetration actually work. Thanks Bibby
* makes the ammo not op as fuck like when i was testing
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
Changes from the man of anvil
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
Changes from the man of anvil
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
Changes from the man of anvil
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Avnil used the wrong slash like an IDIOT
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
i cant spell
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
removes a single space.
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Fixes my own merge conflict
* Revert "Fixes my own merge conflict"
This reverts commit 710ec071f6.
* hopefully fixes merge conflits
* Update ammo.dmi
Co-authored-by: Manatee <74586965+Ptohms@users.noreply.github.com>
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Adds funny thunder ammo
* Makes it not suck, and not literally oneshot everyone
* Makes the ammo craftable
* removed a tab because byond was getting pissy
* Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits (#61719)
* Removed effect/dummy/phased_mob copypasta. Fixed squeak component triggering from abstract effects & co. (#54783)
* bonkies
* fix merge
* secret gateway update (#62003)
admins are now notified about a secret gateway load failing, also logs this
secret z levels are protected from incorporeal movement
fixes unpowered ruin areas being powered
adds a bunch of new areas for secret gateways, since var edited areas probably arent a good idea its good to have a few presets
adds cordon turfs and areas, ingame they just look like the z level border, they are completely indestructible, you cant pass them, and if you somehow do, the cordon area kills you (idea from goon but the code and sprites are mine)
adds a z level injector mapping trait, injects a z level trait into the z level its placed on, if you want to add something like ash storms or whatever to your map
adds an anti xray z level trait, you can optionally add this with the z level injector to protect your map against any xray or whatever
* yesss
* Update walks.dm
* last fixed
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* t
* woop
* forgot to undo this
* finishes tasks
* s
* d
* adds demo midround tzimisce clan and rebalances stuff
i'll update the pr later
* l
* adds bs into rotation
* .
Co-authored-by: Theos <theubernyan@gmail.com>
* try
* Update code/modules/events/tzimisce.dm
* adds a new message for info
clears up https://github.com/yogstation13/Yogstation/issues/13987
* does the thing uh huh
fixes the issue of the heartbeat @Sniblet
* aaggh
* f
* fixes runtimes
runtimes stopped frenzy from applying the burn effect ( i didn't even know about it cause it doesn't say it anywhre lol) + masquerade runtimes + gangrel runtimes which fucked everything and coffin runtimes (coffins have had 0 armor for some time)
* d
* a
* Apply suggestions from code review
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Physiology
* underscores
* It only works on humans ANYWAYS
Necroseed expansion pack for monke and beno coming soon
* Literally dying inside
* Update necropolis.dm
Co-authored-by: Theos <theubernyan@gmail.com>
* Create emergency_pool.dmm
* makes pool
* fixes bitchass wall
* add firelocks to edge of the pool
* makes it actually purchasable because i forgot to push this commit
* New tator item: Air Shoes
New 'air shoes'
-intended tot item for 4-5tc
-functionally wheelys that can ollie as well
-slight maneuverability in 0g just like moths
Co-Authored-By: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
* things changed
-tried giving them the ability to ollie but botched it and idk how
-nvm baiomu told me
* Update scooter.dm
sparks appear on activation of shoes
* making it so if atmos is ok and gravity is gone yo can still move
* LAST THING DIDNT WORK
trying tje walk in pressurized thing again
* what do you MEAN UNDEFINED VAR
* stole from mothcode again instead
fuckin indentationerrors
* Update miscellaneous.dm
* fuck it dealing with this part later
* SPRITES BABEY
airshoes have proper worn/item sprites now
* changing shoe toggle sprites
toggling them on has its own sprite, but working on getting the ollie one to work properly
* Update shoes.dmi
* another shot at the movement in 0g
second attempt at allowing movement in 0g and atmos
* headache part 4
* Update miscellaneous.dm
* messed up vehicle sprites
added in icons for riding but sprites are a bit buggy atm, will replace later when replacements come in
* trying to figure out why a button wont change
* got it
no longer skateboard ollie
* just had a worse idea
gonna replace noslip with something else
* yes its dashing
* jorts
* jorts 2
* vehicle sprite
* last sprite thing
added custom sprite for shoe dash
* shoes can be renamed now
* Update miscellaneous.dm
* other actions now available+fixed sprite mistake
-removed a redundant line stopping the action from being recognized
-removed old shoe vehicle sprites so there's no shoes on top of shoes
* adds shoes to uplink and changes dash name
-alphabetically added to misc gadgets section
-name of dash changed from 'activate air shoes' so its less confusing
* Update miscellaneous.dm
* fixed a problem
walking while dashing used to just interrupt the dash so i just made the dash happen faster
* setting up knuckles
* trying to get status effect working
* got first ability working
* trying to set up second action
* second power working kinda
* got moves and cooldowns working
* attempt at keeping track of targets take 2
* made visegrip check all candidates i think
ability now properly checks if anybody around is marked before returning
* did the same thing for the other move
* replacing the bad idea that was the ashy spellblade
* adds some sprites and prevents stunlocking
* Update necropolis_chests.dm
* Update necropolis_chests.dm
* last sprites and cleaning up
* alternate cooldowns for people and otherwise
* Update code/datums/status_effects/knuckleroot.dm
Co-authored-by: Byemoh <baiomurang@gmail.com>
* Update code/datums/status_effects/knuckleroot.dm
Co-authored-by: Byemoh <baiomurang@gmail.com>
* Update code/modules/mining/lavaland/necropolis_chests.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/modules/mining/lavaland/necropolis_chests.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/datums/status_effects/debuffs.dm
Co-authored-by: Byemoh <baiomurang@gmail.com>
* Update code/modules/mining/lavaland/necropolis_chests.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update code/modules/mining/lavaland/necropolis_chests.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* Update knuckleroot.dm
* Update code/modules/mining/lavaland/necropolis_chests.dm
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
* fixes merge conflict
Co-authored-by: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
Co-authored-by: ToasterBiome <baiomurang@gmail.com>
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>