* why no work
angy
* weird errors
shit sucks
* fixved it
I can spell good
* fix?
POSSIBLY
* nope
wasnt this
* no more immutable
thhanks koffee
* ok
ok
* removes all the pref stuff
""removes""
* remove this
idiot
* this goes bye
bye
* these go too
genius
* bye
bye
* better night vision
* tries to fix camera
maybe
* ok fuck it we ball
we ball
* ok lets go back
go back go back go back
* WORK
DAMNIT
* ha
fuc kyou
* this
maybe
* this doesnt work :(
* maybe fix
maybe
* fucks everything
why do i do this
* test update
test
* Revert "tries to fix camera"
This reverts commit 2d14fbae66.
* reverts everything I just did
peko pain
* bye
bitch
* oh yeah add this
I guess
* Fucks up the camera net + chunk
why
* test maybe revert
* Revert "test maybe revert"
This reverts commit 98c5ef1b93.
* Revert "Fucks up the camera net + chunk"
This reverts commit 0e421ebf5f.
* this isnt going well
uh oh
* Attempts to rework out security camera
and probably more
* Revert "this isnt going well"
This reverts commit 1d8ceac867.
* Revert "Revert "this isnt going well""
This reverts commit e26fb61415.
* ok
ok
* Revert "ok"
This reverts commit 7e7a7f8372.
* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"
This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.
* this doesn't need to be redefined
I guess
* no we need this
totally
* a familiar pain
* 515 is L
* yeah
yeah
* ok god
fine
* bye bye basemap :(
doesnt work on runtime station
* Fixes AI statis not working
god im good
* remove this
oh god
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""
This reverts commit b3fb3ba0db.
* proves to god I exist
and im pissed
* yog exclusive feature (tm)
plane master
* bring this back from previous push
* updates vendor emissives
as well as firealarms
* Updates barsign
and fucks everything up
* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures
We will address this in a later patch
* not sure who changed that
oh well
* yeah
this got moved
* this needs updating
yeah
* turns off the carbon monoxide alarm
duh
* FIXES IT YES
thank you biome
* turns this off too
yeah
* Can't compile yet but ports a ton of shit
* L
* the game opens ig
* extra shit
* fixes
* signals and smooth queue
* look ma im going horribly out of scope
* fixes chasms
* this fixed nothing
* ???
* more barsigns
for later
* forgive me cowboy. also fuck diagonals
* oops
we need this apparently
* fuck it we ball
* Update _lists.dm
* Update icon_smoothing.dm
* it now works kinda
* Update atom_initializing_EXPENSIVE.dm
* lighting don't work
* we have light
* sort turfs better
* big fucking reorganize
* like everything except templates
* boy i sure hope nothing bad happens to these bar templates
* we're back
* no runtimes baby
* no errors
* shuttles are almost fixed i think
* Revert "shuttles are almost fixed i think"
This reverts commit 046058827c.
* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"
This reverts commit 863e1b776d, reversing
changes made to 884623e600.
* Revert "no errors"
This reverts commit 884623e600.
* too far back i think
* midround smoothing runtimes fixed i think
* comment cleanup
* should fix the component runtimes
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""
This reverts commit a8ff8d63aa.
* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO
* please stay fixed icemeta
* organizing render dms
* woops this too in the reorganizing
* cryo fixed
* nah, i'd win
* parallax isn't my problem
* pls don't break icemeta
* runtime station gets a cam console
* well it compiles
* maybe fix the map
* woops
* man i hate maps
* was that it?
* PLEASE
* missing focus tests
* maybe that was it
* maybe
* let's take the batteries out of the carbon monoxide detector
* fuck osha
* i hate vending machines
* that's not a computer
* slot machine fix
* PLEASE
* that wasn't supposed to be there
* fuck it i can't fix everything at once
* BLUESPACE LOCKER?
* literally why
* hhh
* does this fix chasms?
* that should fix bad index
* please?
* turf_flags for reservations
* haha oops
* yolo (kill me)
* fix wood walls and other walls
* fix stairs
* that might have fixed shittles
* baseturfs are good now i think
* should fix plasma windows
* decals fixed
* please fix changelog
* shuttle lighting still fucky
* lighting is stinky slow and doesn't finish updating by the time the server starts guh
* lighting seemingly works
* slipping works
* shuttle sounds, slips, and windoors fixed
* why am i here
* fuck the changelog
* of course someone touched smoothing as i'm almost done
* we good?
* updating ai_eye and rename
* z updates and more ai cam updates
* ice fixed
* weather and ice fix
* clockies can see and other clean up catches
* windows fixed
* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor
* movable lighting works on multi-z
* gps fix
* item stacking from drag works
* falsewall fix
* job panel fixed
* AI HANDLED
* woops that comment should be gone
* i hate ai i hate ai
* brass glass visible again
* vents on top of tiles now
* sigdrobe sprite back
* centcomm portals work
* portals and see openspace mapping icons fixed
* icemeta my behated
* kill
* is that it
* lighting cutoff is old hat
* angery overlay
* not super necessary
* also extra but whatever
* ticker but thicker
* job fix i hope
* this isn't needed anymore
* latejoin fix?
* laserpointer, pipecrawl, and some consoles fixed
* i hate fixing bugs as they're made
* we're not ready for that
* redef cleanup
* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed
* goofy ah gun code
* this was a good idea and necessary
* should fix caltrop component
* does this please the linter
* linter please accept this async function
* THERE
* take the batteries out
* make it stop
* cowbot stopped me from letting ghosts dab
* recycler loc fix
* fix border firedoors not blocking movement
* should fix screen fade out and fade in on round start and end
* darker command tile trim and fixed bronze wall sprites
* fuck you linter
* railings actually stop you from leaving
* probably fixes gibtonite overlay when struck
* armaments dispenser and clockwork catwalk
* turbine fix probably
* pointing at inhand items should be fixed
* fix overwatch app
* should hopefully fix cable rotation on shuttle move
* flashlights have better directionality logic
* hopefully fixes shuttle atmos on move
* grilles fixed
* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving
* ice meta mining area finally not freezing
* fix lightbulb icons not updating
* lava mask and lighting dots
* we actually have this
* fuck glowshrooms GC
* fix light fixture interactions and icon updates
* hopefully catches all the updates
* lava lighting good to go
* seclite was missing inhands
* smoothing in replays
* light updates accurate in replays
* biome's multi-z requests
---------
Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
* e
* e
* e
* e
* e
* e
* e
* Revamps bar
* Kills bar templates
* Redesigns Bar/kitchen on box
* fixes compile errors
* compile bitch
* compile attempt 3
* changes some furniture
* compile you bitrch
* aaaaa
* decals
* movestheare b ack and fixes issues
* finishing up
* woops
* woops x2
* ok for real now
* there
* hmmm thats mnpt rogjt
* glass
* e
* e
* alarms
* fin
* eventspawner
* tweaks the kitchen layout
* fixes issues
* ktl's requests
* windowshutters are back
* bells (i didnt know these existed for bar/kitchen)
* chair
* e
* fix
* fix it for real
---------
Co-authored-by: azzzertyy <42524344+azzzertyy@users.noreply.github.com>
* hell
* i didnt like the doors
* mapper misses one trim billions must die
* shutter update
* s
* s
* a
* removes maint door
* ctrl Z
* undeletes river
* undeletes rivers area woopsie
* weird
* part 2
* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* [ADMIN] Chganges auth backend to use the forums instead of the DB
* Remove dbranks flag
* I'm dumb
* re-promotes myself
* Re-use datums, rather than continually re-making them
* Delete the datum instead, easier to manage
* Moved to an inhertiance based system for permissions management
* Proccall protection and logging
* Linter
* Update config
* Fixes pp I hope
* Two letters made it do a bad, I am sad
* Clears forums admins when reloading
* Adds db support
* Update config
* Re-enables forum integration
* No editing the funny datum
* Allow me to do the funny during the test merge
* Didn't commit the changes
* Copying and pasting hard
* Sanitize ckey
* Var is unnecessary
* Small debug log to debug dono chat
* Fixes wrong proc call
* Move log, will be a bit much, but is fine because its temporary
* Made better log message
* Fixed reload admins, added debug log to json_decode that was erroring
* Expanded forums integration error handling
* Fully protects funny lists
* Update README.md
* AI is now a tcomms hub
* Revert "Update README.md"
This reverts commit e594c6c003.
* testing map items
* REF passing
* AI projects baseplate
* oops more changes
* Update ai_dashboard.dm
* zonk
* project code
* bug fixing for 30 minutes i love it
* minor dash changes
* Upgrades finished plus leftovers
* Update expansion_card_holder.dm
* changes
* polish
* yogmap
* Basic Upgrades
* it needs to also compile...
* Update examine.dm
* e
* sci and some sat changes
* this until bibby wakes up and explains things
* better core
* HOW FIX MAP CONFLICT
* Update ai_controlpanel.dm
* Update YogStation.dmm
* ok i think this works??
* bug fixes
* Widescreen hud + various fixes
* revert build tools changes
* Update login.dm
* small fixes
* no infinite loop thanks
* Update decentralized_os.dm
* Update decentralized_os.dm
* Update decentralized_os.dm
* NO MORE INFINITE LOOPS EVER
* small changes
* meta
* delta
* kilo
* malf AI works
* ui compiles
* Update AiDashboard.js
* Update AiDashboard.js
* Update expansion_card_holder.dm (#12818)
* this should fix the crash
* this should actually fix the crashes, for good
* logging fixes
* Fixed firewall causing AI download to speed up (#12838)
* Fixed firewall causing AI download to speed up
* Make bibby happy
* small fixes
* Various minor fixes
Fixed 50% warning spam. Added coordinates to console location
Added "Finish Download" option for AI to skip download process of itself
Fixed AI IntelliCard uploading
Minor stability fix
Minor unintended AI abilities on the control console removed
Examining AI data cores as an observer now shows AI laws
* Linter
* map changes (#12852)
* Automatic changelog generation #12852 [ci skip]
* Update ai_data_core.dm
* vox fix
* fixes oversights (#12859)
* Automatic changelog generation #12859 [ci skip]
* conflict fixed
* more logging
* lots of bug fixes
* oops
* Update _ai_machinery.dm
* Update ai_data_core.dm
* Update ai_data_core.dm
* Update expansion_card_holder.dm
* Minor fixes (Including weird fail on can_see when you've just spawned in)
* oldstation goodbye
* maps
* removes the AI core from the game
* missed one
* spans
* MMI upload
* Data cores on other z-levels
* Fixes crashes, + global annoucnement
* Update ai_controlpanel.dm
* Update ai_hijack.dm
* Update decentralized_ai.dm
* Update decentralized_ai.dm
* Update ai_data_core.dm
* Update ai_data_core.dm
* i hate this
* Update decentralized_os.dm
* Update decentralized_os.dm
Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Yogbot-13 <admin@yogstation.net>
* Maltese Falcon Renovation (YogStation Map)
* utilize GLOB.landmarks_list
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* does a lot regarding the bar remote
* wops
* Moves bar choice to pref (incomplete)
doesn't work + need to make catch for when there is no bartender
* remove bar remote from map
* fixes a mistype
* fixes bar not spawning, adds catch for no bartenders joining
* adds irish bar override, fixes bar/cook spawns, fixes bar/kitchen atmos not working correctly
pref display still broken
* fixes bar pref display & save
* check for if in rotation bar
* typo
* sanitize save
* space for pretty
* Update code/modules/client/preferences_savefile.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/controllers/subsystem/job.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update yogstation/code/modules/jobs/job_types/_job.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update yogstation/code/modules/jobs/job_types/_job.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/client/preferences_savefile.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* remove turf check
* disengages child safety lock
* re engages child safety lock but better
* moves bartender job check to proc/EquipRank
* box
* poke build
* moves bartender check to after job selection in ticker.dm + includes non-bartender prefs if no bartender
* IRISH
* run without players
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* clock cult agents added with framework for gamemode
also moved clock cult unlocks out of the clock cult team so agents can use them
* escape one survivor objective and soul extraction clock side both complete, gamemode info started, etc
* blood agents moved to DLC so clock can be tested, reorganizing, foolproofing some stuff, addition/completion/whatever of clock implant and objective, addition of basic bloodcult agent stuff in preparation for blood agent DLC, removal of debug interaction from agent slab
* no making real slabs from agent slabs
* clock gets some starting power can't believe i forgot this
* code runs off 100% all natural 0 []
* make scaling actually work
* cut recursive thing
* Update clock_mobs.dm
* bloodcult work
* bloodcult start stuff
* newline
* bloodcult objectives, cleanup, and bloodcult restrictions
* merge conflict I fixed but didn't get saved because ??
* see above
* oops all redacteds
* Update hierophant_network.dm
* Update game_options.dm
* bloodcult fixes and repositioning stuff
* clock cult gets 1000 starting power
* fix runtime
* wording
* Update traitorcult.dm
* Update traitorclock.dm
* FORGOT THIS
* Update soulextractobjectives.dm
* Update traitorcult.dm
* Update cult_structures.dm
* impant
* Update game_options.txt
* Update traitorcult.dm
* Update traitorcult.dm
* probably actually most definitely fixes literally everything
* Update traitorcult.dm
* Update traitorcult.dm
* Update traitorcult.dm
* Update traitorcult.dm
* fuck this
* Update traitorcult.dm
* Update traitorcult.dm
* Update traitorcult.dm
* fuck
* agent scaling down to 15
* Update traitorblood.dm
* Update traitorclock.dm
* Update soulstone.dm
* Update blood_magic.dm
* Update blood_magic.dm
* genious
* Update blood_magic.dm
* Update blood_magic.dm
* Update implantobjectives.dm
* Update blood_magic.dm
* Update blood_magic.dm
* fi clock agent not fgetting slapb
* fuck
* this is a mind proc retadrd
* agent scaling pulling double duty for objectives and cult size
* Update implantobjectives.dm
* Update traitorcult.dm
* deshittening
* Update implantobjectives.dm
* Update implantobjectives.dm
* Update soulextractobjectives.dm
* Update traitorcult.dm
* Update traitorclock.dm
* Update traitorblood.dm
* Update traitorcult.dm
* mess around with clock agent team probably fix issue with objective desc
* same with blood agents
* reflect changes to make objective text work in gamemode file
* Update code/game/objects/items/robot/robot_parts.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* cant believe I forgot that
* Update code/game/gamemodes/traitor/traitorcult.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update objective.dm
* Update code/game/gamemodes/objective.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update code/modules/antagonists/clockcult/clock_items/replica_fabricator.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update code/game/gamemodes/traitor/traitorcult.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update code/game/gamemodes/traitor/traitorcult.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* all of this kind of wrote itself
* I think this'll stop teams from being made without having members
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>