* holy hell
-fixed ed-209 only being EMP'd on light EMPs and only 30% of the time
-singulo EMP range and strength dependent on size
-bodyparts handle EMP damage
-HoS gun and ion carbine use the same projectile
-fixed leg implant EMP effects not happening
-fixed cybernetic ears causing less knockdown on stronger EMPs
-fixed nanite heart causing instant death on every EMP
* stuff
* absolutely not
* preternis moment
* fix
* physiology
* subtractive once more
* use define
* missed a spot
* Update implant_misc.dm
Jestographic Sequencer, a role-restricted traitor item for the Clown, is buyable at 4 TCs.
Jestographic Sequencer, if used on airlocks, will invert access.
Failing to emag something refunds the charge.
Cyborgs gets feedback similar to the AI when they interact with an non-functioning (e.g emagged) airlock.
Mechs no longer need a pilot to determine if they have access to a door.
Changed Explosive Airlock Charge's uplink description to be more accurate on how it is triggered.
Emagging the sechailer works now.
mob biotypes are now bitflags
replaced ROBOTIC_LIMBS species trait with checks for MOB_ROBOTIC biotype
guardian spirits are now spirits
legions are now undead
nanites now check for robotic humanoids instead of IPCs specifically
fixed bloodletter knife, bloodsucker feeding, and bloodsucker conversion not working correctly
* update icon and update appearance
* update name
* fixes
* Removes double parent calls from many things
* More fixes
* minor fixes
* fuck
* A!
* general annoyances in this PR
* going in specific fixes
* remove remaining update icons and hud fixes
* Mass replace update icon with update icon state/overlays
* compile
* push my work so far
* goes back on things I broke
* a
* goes through like 80 more cases
* going through more update icons
* compile again
* thank you tattax
* Goes through the remaining update icon
* fix CI cries
* Fixes cigs, canisters and guncases
* Fixes airlock unres sides
* Fixes the flash
* Fixes cryo cells
* gun fix
* Egun fixes
* fixes mini eguns
* Update energy.dm
* Fixes MMIs
* Fixes security level interface
* Fixes cigar cases
* Bow & Critter crate fixes
* Fixes signalers
* Fix canisters again
* re-adds blinking red
* Fixes solar panels
* Fixes cryogenics (and forced standing)
* Update cryo.dm
* sechailer fix
* Maybe fixes pitch black roundstart APCs
* Update apc.dm
* yet another egun fix
* Fixes plasmamen helmets among other stuff
* Fixes canisters for good
* Fixes booze dispensers
* Fixes new icon updates people added
* Probably fixes ballistic guns
* i give up lol
* Adds grep for mapload and var in Args
* vars in args
* some more
* stuff
* Update shuttle_creator.dm
* Update __techweb_helpers.dm
* fix
* Update discoball.dm
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* I'll finish this later
* datum and lateinit maploads
* componentinit stuff
* mapload fixes
* why isnt CI catching these major issues
* MERGE CONFLICT FUCKED MY PR OVER
* Update check_grep.sh
* Update food.dm
* e
* removes some redundencies
the files deleted are already in the mouse pointer folder
* e
* entertainment
* s
* the plasmaman update
it sucks
* e
* duffalbag
* e
* e
* e
* e2
* e
* Update code/modules/antagonists/space_dragon/space_dragon.dm
* e12
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* commit 1 - get me out
* she lives
* adds wizards
* thing
* surprise end hits take 1
* s
* d
* surprise end hits take 2
* montreal
* REAl
* strangelight
* guilford fall
* natural disasters
* envelope
* h
* lady elect
* test 321
* test 123
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* hot toes test
* ss
* redundancy
* s
* test 2
* s²
* s³
* s²³
* a pray!
* life and limb
* epic problem
* hmm
* update
* fixes something
* fixes something²
* adds slaughter demons to the game
* rend it
* hmm
* restores something
* adds clockwork cult into the game
* adds changelings to the game
* cassevetes
* test 101
* :)
* against
* shut the door
* adds darkspawn to the game
* sad
* cashout
* adds vampires to the game
* 2
* summer freeze
* pink frosty
* test111
* adds game to the game
* 2
* syndrome
* test
* test 2
* test 3
* test 4
* adds replay to the game?
* maybe?
* slo
* hrn
* test II
* test III
* test IV
* new technique
* ahm hum
* d
* sensible
* c
* ss13
* a
* v
* f
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* heretics port
* fix conflict
* Update eldritch_book.dm
* forgot UI
* make summons not permanently fuck up a rune probably doesnt ruin anything else
* think I can do this
* cleave invocation is now cool
* armsy fixes also changes study back to research since it fucks with the order of stuff
* COOL descriptions for monsters
* make rust final based by giving stun immunity
* make ash final based by giving stun immunity
* somehow missed these
* fix world icon for cult robes
* flesh grasp effect actually works and ghouling is countered by mindshields
* don't need . = ..() just ..()
* probably fixes amulet
* fix amulet
* probably fix stalk
* fuck tgui
* Update eldritch_antag.dm
* make antag hud work
* ~10 seconds of silence on mansus grasp
* move antag hud stuff to the right icon file
* Changes obj_break on machines to use parent calls (#46485)
The way stat |= BROKEN was done was a mess, this makes everywhere use obj_break with proper parent calls and adds a signal for when a machine enters the broken state.
Why It's Good For The Game
Better code quality, more signals.
* e
* Can pass refactor (#48659)
* Makes all CanPass procs call parent
* Makes CanPass more extendable and gives the mover a say in the matter
* Replace CanPass with CanAllowThrough to use the new system
Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`
* Simple optimization pass
* Adds linting for equipped() pickup() dropped() (#46614)
* lint some inventory procs
* lineends
* f
* line end
* lineend
* fuck
* changes per review
* does more
* Changes power_change() to respect parent calls for toggling NOPOWER (#46486)
About The Pull Request
Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game
code quality, eventually signal stuff. and signal stuff
* Fix Crossed/Entered/Exited/Bump/ui_act parameter casting (#49016)
About The Pull Request
Detected as part of my work on SpaceManiac/SpacemanDMM#167
* Makes Crossed and Moved should call parent (#49671)
* makes setDir shouldcallparent (#49692)
* owo
* hehe
* Update atoms.dm
* Update atoms.dm
* Update atoms_movable.dm
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: alexkar598 <>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
* Cherry picks the unicode part 2 PR from TG
* Things
* drop 512 support
* TAN --> tan
* Manually does the things that was in renamed files
* CLAMP --> clamp
* ismovableatom -> ismovable
* bugfixes, tg is bad
* Ports sanitize_name
* Bumps checks
* Fixes new linter errors (#48126)
About The Pull Request
This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
* Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2
* Fix new lint errors
* Removes unreachable code (#48143)
About The Pull Request
As detected by SpaceManiac/SpacemanDMM#123
* casually fixes 50 bugs
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* almost the same thing
* Makes all UIs UTF-8
* Fixes bugs
* Fixes runtimes, some related to 513, some not
* Fixes agent ids
Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.
Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove
cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
* Refactor several log lines to use datum_info_line and atom_loc_line
* Add default return strings from datum_info_line and atom_loc_line
* Add parentheses around atom_loc_line data
* Change more logs to use atom_loc_line
* Add check in atom_loc_line for turfs to avoid calling get_turf on them
* Re-add removed 'at'
* Replace datum_info_line with key_name and atom_loc_line with loc_name
* Refactor logging functions
* Avoid double-logging self-interactions
* Fallback to simple stringification if all else fails in key_name()
* Rewrite muscle spasm logging to use log_message
* Standardize logging of martial arts
* Tweak individual logging panel look
* Fix individual logging panel source
* When I typed || I really meant &&
* Fix Telecomms logging always showing client logs in the panel
* Reverts addition of buggy ownership log to panel
* Remove colon
* Fix missing log_directed_talk tag
* Add warning for missing type in log_direted_talk
* Change warnings to stack_traces
* Add square brackets around fallthrough key_name() case to help parsing
* Allow atom arguments/src in log_*() functions
* Change log_combat call with null argument to log_message
* Change mecha types' log_message() arguments to match atom and mob version
* Add key_name() case for atoms
* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it
* Fix log_globally logic
* Add logging for hitting objects with items
* Move log_combat() to atoms.dm
* Use utility functions for object stringification in log_combat()
* Use utility functions for object stringification in log_combat()
* Add missing logs for interacting with display cases
* Rewrite log_combat() comment
* Add missing space in log_combat()
* Add logging for hitting grilles barehanded
* Add missing ..()
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like
This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
* small changes
* Adds a use_tool helper and changes some tools to use it
* Ports most tool operations to use_tool
* Converts more tool operations to use_tool and tool_act
* Changes some things to default_unfasten_wrench
* Improves tool_behavior support in mech construction
* Code review memes
* Fixes all instant use_tool calls failing
* Code improvements
* merge fixes