* Removes old PDAs
* Removes ntnet store
* limits ntnet removal to pai
* Update message.dm
* re-adds pda painter
* updates pda painter to work with new pdas
* Update PDApainter.dm
* Update PDApainter.dm
---------
Co-authored-by: ynot01 <ynot000001@gmail.com>
* all one commit here we go
* rename
* Update voice_types.dm
* type preference based on species
* Update voice_types.dm
* Update _species.dm
* changes
* Update voice_types.dm
* Update speech_sounds.dm
* too slow, mqiib
* adds sprites, removes unused equipment
* i love pushing untested changes!!!
* balance
* fix + repair qol
* forgor to remove this line
* Update declarations.dm
* Started groundwork for new vat
* forgot a space
* Started on TGUI code
* Continued work on TGUI code and ui_data
* I do not like TGUI
* Borrowed code from food cart
* Getting there
* More tweaking
* Fixed amount problem
* UI is dead
* Fixed TGUI list stuff
* Image fixed
* Messed with UI layout
* Finished base UI and gave thanks
* Added comments and general code improvements
* Fixed typos and changed actions in UI
* ui_act for selecting and dispencing items
* Improved dispensing and selecting code
* Added alt click interaction and extra examines
* Deselecting and attackby for adding to vat
* Now stores items rather than type paths
* Added carton interaction with vat
* Selected item's select ui button now becomes green
* lets you scoop cones with right click
* Start with new cones
* Finish cone crafting and started with tabs
* Attempt #2 at getting tabs to work
* Vat tab now works as intended
* Messed with info tab layout
* Finished work on tabs
* Replaced original vat code and improved code
* Removed ice cream from borg dispencers
* Removed creamatorium ;[
* Removed duplicate item from black list
* Finishing touches
* Fixes for Lint tests
* More fixes for Lints test
* Shortens info tab text
* AHAHAHAHAHAHAHAHAHAHAHAHAHA
* VESTIGIAL CODE THAT MUST BE DESTROYED
* E
* FIXES STUFF
* Update NtslEditor.js
* USELESS VARIABLE THAT DOES NOTHING BUT THE LINTER WANTS IT
* IS THIS WHAT IT WANTS
* MADE THE SCROLLING NOT TERRIBLY CODED
* YES
* NOT USED
* Update traffic_control.dm
* SCROLL BAR
* New tator item: Air Shoes
New 'air shoes'
-intended tot item for 4-5tc
-functionally wheelys that can ollie as well
-slight maneuverability in 0g just like moths
Co-Authored-By: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
* things changed
-tried giving them the ability to ollie but botched it and idk how
-nvm baiomu told me
* Update scooter.dm
sparks appear on activation of shoes
* making it so if atmos is ok and gravity is gone yo can still move
* LAST THING DIDNT WORK
trying tje walk in pressurized thing again
* what do you MEAN UNDEFINED VAR
* stole from mothcode again instead
fuckin indentationerrors
* Update miscellaneous.dm
* fuck it dealing with this part later
* SPRITES BABEY
airshoes have proper worn/item sprites now
* changing shoe toggle sprites
toggling them on has its own sprite, but working on getting the ollie one to work properly
* another shot at the movement in 0g
second attempt at allowing movement in 0g and atmos
* headache part 4
* Update miscellaneous.dm
* messed up vehicle sprites
added in icons for riding but sprites are a bit buggy atm, will replace later when replacements come in
* trying to figure out why a button wont change
* got it
no longer skateboard ollie
* just had a worse idea
gonna replace noslip with something else
* yes its dashing
* jorts
* jorts 2
* vehicle sprite
* last sprite thing
added custom sprite for shoe dash
* shoes can be renamed now
* Update miscellaneous.dm
* other actions now available+fixed sprite mistake
-removed a redundant line stopping the action from being recognized
-removed old shoe vehicle sprites so there's no shoes on top of shoes
* Update miscellaneous.dm
* fixed a problem
walking while dashing used to just interrupt the dash so i just made the dash happen faster
* why does this keep happening when i merge master god
* biden blast
* Revert "biden blast"
This reverts commit 21cfbf9761.
* Update reverbpalm.dm
* Update reverbpalm.dm
* Revert "Update reverbpalm.dm"
This reverts commit 82eb94f0c2.
* Revert "Update reverbpalm.dm"
This reverts commit 57ad3ae093.
* thats all of it i think
* almost forgot
* moltiplier tweaks
---------
Co-authored-by: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
Co-authored-by: ToasterBiome <baiomurang@gmail.com>
* add dna blocks
isvox helper
species_vox define
sprite accessory global lists
vox emote support
species sprite system preliminary
species traits in prefs is a list instead of single trait
system for restricting equipping clothing from a species
vox pidgin language
vox sprite accessories
is_dimorphic species var for species without gender diff in body icon
vox species
icon render key only considers gender for dimorphic species
blend mode add support for coloring sprite accessories and hair
haircolor and facehaircolor species traits
vox bodyparts
vox organs
added to roundstart races
added some icons
* remove vox eyes option
add more vox info to dna procs
started renaming spines to tail markings
tail markings working
* vox hair icon gen in handle_hair proc
used facehaircolor trait
* add 2nd mutant color
allow blacklisting prefs from species
add vox custom named prefs
add system for multi-bodyzone sprite accessories
add vox body markings
add preliminary "icon variants" system for limbs with different sprites
* vox V blue blood type
add KFV, KFV dog fashion
paradise flag items
voxpox graffiti
vox plushie
vox skin
vox nitrogen tanks
items on fire can have a custom fire overlay
vox blood packs
highlander support for vox
vox breathing class
vox breath masks
vox meat
vox cortical stack (brain)
vox quill emote, vox scream is shriek
vox species perks
vox species info
vox scream sneeze cough sounds
on husk and on husk cure procs
vox organs dont decay
vox lungs breathe n2
vox tongue shrieks sometimes when speaking
added many icons like clothing
* lungs work properly
fixed breath alerts not working
* colortone proc grayscale arg
vox generates its own husk icon on the fly
* more husking improvements
* add husk color for dynamic husk icons
mutant bodyparts can be husked
* arg for drawing blood in husk image gen
* vox bodies replaced by skin tone
more work on limb icon variants, static sprite parts
vox tgui skin tone dropdown
* uncapitalized vox tail types
* update skin tone and tail procs
* added some vox specific underwear
* improved skin tone and limb variant code
* vox underwear pref icons
* sprite sheets system in icon code
* many sprites added
* changesource flags
icons for vox meat vox skin, change kfv recipe due to limbs not having icons and breaking recipe code
* done underwear and undershirts
* name procs
* hair, facial hair progress, renamed hair to quills
* all hair and facial hair in
* add n2 pref, big n2 tank, suicide messages, butt sprites, tail wont update skin tone unless vox is the original owner, survival box, cropped hair fix, removed useless species_fit var
* flag renames, add no vox allowed sign, default n2 tank is specialized
* vox heart sprite, lang sprite, some lore
* vox armalis scream added until armalis exist
* added bay vox clothes, disabled armalis scream for regular vox, added more sprites
* fix species specific icons, fix other sprites
* rearrange clothing, add scrap armor, crimson tail enabled
* all colored jumpsuits done
* renamed a ton of vox icon states
* more sprite work
* more sprite sheet stuff, if no species icon fall back to original icon
* color defines, code cleanup, commented out paradise race flags, get rid of pointless sprite sheets null
* attempted repairing chest
repaired crimson tail
* fixed crimson tails
* more sprite stuff
* less pointless sprite sheets definitions, singlelined sprite sheets definitions
* moved all undershirts to one file
* head sprite stuff
* fixed tail sprite errors
added all vox tails
fixed tail markings south dir and positions
* completed all heads
* all legs done
* completed all arms
* completed all chest sprites
* added classic vox sprite
added all skin tones/tails
slight change to vox eye static code
* vox organ and tail stuff
* hair gradient support, eyes static moved to species, order prefix for prefs, supplemental quill colors, tears sprite
* undid random newlines and spaces, brain uses alt brain name in some text, survival box replacement based on species, species can have multiple attack verbs
* added a ton of vox clothing sprites, species clothing defines, vox can choose jumpsuit style again, vox cream pie overlay
* moth species define, removed redundant survival box code, lazy fetch vox icon for tgui species menu, fixed eye icon errors, checks for vox tail type, icon render key considers static sprite parts, rewrote some limb icon code, add KFV inhands and head clothing sprites, ling space helmet and human head hat have separate sprites
* more code cleanup
* vox organs no longer ORGAN_ROBOTIC, changed some descs of organs
* mmi proper cortical stack sprite, made some references to "brain" consider alt brain name, added undecaying vox appendix, tweaked organ names and desc
* add vox bird traumas, vox hide to maint loot, vox plushie to crate and arcade and random plushie, vox hide export datum, added all flags to gift vendor,
* cold resist is back, removed burn and stun mods
fix paths
language tweak
* basic hair color and style changing support
* vox med jumpsuit crosses are blue
* correct vox skin tone colors in tgui, green renamed to lime, delete preview sprites, add mutation toxin, regen icons on changing species, add vox to heads of staff except captain
* species sprite support for chameleon item
* fixed vox prefs, telomeres traits check for noclone, add mask pref for vox, vox breath mask is non adjustable, fix vox heart icon state, fix vox appendix iconstate, fix sprite sheets, fix cortical stack name, vox not allowed to be hop
* sorted and renamed many icon states
* lizard robe correctly in uniforms, sprited new signaltech vox jumpsuit, robo satchel back sprite, renamed some icon states
* vox blood color defines, maint loot, traumas
* added artist, recovery, clerk uniforms by Falcon2346 from /vg/station
mesonhealth by me
maint loot, vox lang tweaks, limbgrower vox fixes, species box null list fix, undergarments species sprite fix
* vox shaped bloody mob overlays, more use of species defines, species sprites based on id instead of name, human footprint sprite considers species_id of legs, update_icons.dm more based on specific bodyparts
* new winterhood, labcoat, chem labcoat, atmos, engine, rsecurity, paramedic, robotics, chief engineer | vox sprites by falcon2346
* vox gene, cmo, green, tox, vir, robo labcoats done by me
* rebase errors fix
* added medical labcoat by falcon2346
brig phys labcoat and mining medic labcoat by me
* redid signaltech jumpsuit based on falcon's atmos tech jumpsuit
* vox gags support, remove unneeded sprite sheet code and fix oversights
* emp severity fix, null checks, fixed golem head/chest sprites, added missing vox hardsuits and new TG vox biosuits by paradise and me
* modularized some code
* suicide global list, list init optimizations
* reverse unnecessary file changes, whitespace, modularization
* added new cardborg head vox sprite, better vox magboots sprites, green glasses, mob can equip proc fix
* increased pref window height by 70px
* repath gas reagents, fix vox->ipc runtime, remove custom cough/sneeze code in favor of added tg versions
* misc minor edits
* removed var/is_husked from bodyparts
more checks before doing husk coloration
* modified eyes_missing sprites for vox to be similar to blue vox blood
added dark pixels (rgb edge + #080808) to vox eye sockets to prevent transparency weirdness such as seeing turfs through head sprite
commented some vars and procs, removed redundant parts_to_husk list
* Another byond min max update
* wat
* new pipes
* the shit
* test map
* for sarah
* fixed?
* updating
* cleanup
* yay combat
* HMMM
* atomizing
* something
* arg
* final
* update mapmerge
* fixes and fun toys
* revert
* whoops
* final change
* IT'S TIME TO CREATE COMMITS AND CHEW BUBBLEGUM
* AND I DONT KNOW HOW TO CREATE FOLDERS.
* *grabbag plays*
* THOSE ALIEN BASTARDS MADE ME 0.05 WEIGHT
* THAT'S ONE DOOMED SPACE MARINE.
* NOW THIS IS A FORCE TO BE RECKONED WITH!
* fuck
* WHY SO SERIOUS, SAM?
* im tired of googling duke nukem quotes
* Delete sound/ai/duke directory
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* ty azzerty
fuck windows
* Create placeholder
* Create placeholder
* STOP DOING GITHUB
YEARS OF COMMITS BUT NO REAL WORLD USE FOR ALL THIS BULLSHIT
* Add files via upload
* placeholder death 1
* placeholder death 2
* Add files via upload
* placeholder death 3
* Add files via upload
* placeholder death 4
* this
* Update yogstation.dme
* woops
* ship shaker
* a lot
* yay
* ship shaker
* haha its done
* update ships
* pupdate
* yee
* update
* update
* Updates ships. and shipbreaking zone
* Updates shipbreaking zone
* Updates ships from Addust
* ok fr
* OK NO MORE GIRDERS
* updates ship consoles
* marker beacons
* yes chef