* Starts placing ice and snow at evac, makes shuttle dock
* IceMeta dm and json file
* A lot more ice and snow
* two files/?????
* maybe halfway done placing ice if even lol
* more ice. almost done with this LONG ASS PROCESS
* engines, maybe? this will take some testing
* a lotta lotta ice (HOLY SHIT I ALMOST CLOSED MY BROWSER WITHOUT COMMITTING THIS)
* Finishes placing ice and adds genturf around the map
* oops!
* couple little bugaroonies
* some stuff i missed
* some more stuff, mining base is done, added snow to some space i missed things
* stuff
* oops
* Config
* new landmarks
* ioopssie poopsie!!!!!!!!!!!
* forgor
* fmaily guy
* forgot like one or twenty tiles of ice
* Rename the map
* fix that a little
* why was this not here exactly?
* ATV room
* podbay door
* finishes up
* disables meta
* coats, boots and a pickaxe
* i caught you on camera acting sus
* removes bloat bandaid fix
* replaces bloat with not bloat
* finishes fixing that stuff
* oops
* space tile
* Quality issues and makes a cool snow path around the stayshun
* airless turf no bueno
* expand escape shuttle dock
* update meta
* fuck you *steals atmos*
* ye
* plz work uwu
* snow tiles on engine
* jortz
* makes tesla template look much better
* cleans up the outside of the station more
* sussy
* icemoon 2 z levels now
* Revert "icemoon 2 z levels now"
This reverts commit 9a6aaeea2e.
* plz work this time
* fixes json
* why isn't it working
* ned you're fucking retarded
* god fucking damnit ned
* poop
* Revert "poop"
This reverts commit 62cecf79eb.
* ok this time it should work
* one more thing
* fortnite
* rip spacemeta.... you did well
* ned are you fucking dumb?
* what the flip
* a zillion errors
* what the hell was the point of this?
* oops
* axes bloat icemoon maps
* forgot to delete this one lol
* adds joe the goliath to the mining base. super important change
* maybe fixes that? probably not
* fixes 2 runtimes
* fixes another runtime
* fix window
* b
* l
* fixes lavaland spawning
* random maint ruins with space in them suck anyway
* dogshit ass ruins
* fuck you maint ruins
* dilithium spawns now
* fixes KAs again and makes legion damage ignore apply to mining levels again
* b
* left some space
* prolly fixes solars
* Revert "Merge remote-tracking branch 'upstream/master' into icemeta"
This reverts commit 82e3ad1c73, reversing
changes made to 9d918cf020.
* Revert "Merge branch 'icemeta' of https://github.com/N3D6/YogstationIfItWasntMid into icemeta"
This reverts commit 9d918cf020, reversing
changes made to f06088b78b.
* Revert "Merge remote-tracking branch 'upstream/master' into icemeta"
This reverts commit f06088b78b, reversing
changes made to c217b19fcc.
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icemeta""
This reverts commit e4e618015c.
* Revert "Revert "Merge branch 'icemeta' of https://github.com/N3D6/YogstationIfItWasntMid into icemeta""
This reverts commit 6982c478e5.
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icemeta""
This reverts commit 5ea59d7339.
* security interace
* walls instead of windows for the space loop pipes so it's less cancerous in the long run
* Expands mining station atmos a little, shifts some stuff around the mining base in general, adds a heater so the base no longer gets mad chilly
* forgot a decal
* didn't commit it
* y
* ned
* i love this so much!
* brig :)
* L bozo
* THE DECALENING PART TWO: SCIENCE (#2)
* remove tiles
* forgot some red tiles
* farts
* done
* THE GREAT DECALENING PART 3: EVERYTHING ELSE (#3)
* should kill most tile decals
* should finish murdering old ones
* hey buddy you dropped this
* probably finishes killing old ones
* should properly shorten the ones that were done wrong
* maybe shrinks it now
* something went very wrong but i think we are back
* okay is this it
* silly ned
* what the flip
* balderdash
* Revert "balderdash"
This reverts commit 969dc70157342f60ac933f07e2d42eccd14f23e9.
* does like WAY too much stuff to describe
* ALMOST DONE
* ned you suck lol
* L ned + Ratio
* CONCLUDES THE GREAT DECAL-ENING
* few little tweaks
* HoP turnstile, as god intended
* remove free laser gun
* Fix Nukies P1: The Shuddle can drop (someone fix the flattening problems plz)
* Fix Nukies P2: Add plasma cutters and some plasma to the nukie shuttle
* gene wallmed 4 consistency
* fuck update appearance
* make bridge trims a ltitle better
* fuck this shit bro jesus
* i think i forgot this somehow idk
* fuck
* smart feller? no. fart smeller.
* makes engi and atmos way better looking trim-wise
* wait what if that's not actually true at all??
* plz work that'd be cool if it did
* i think this is right
* dumbass ned
* this might work idk
* plz
* Revert "plz"
This reverts commit c13270eb87.
* Revert "this might work idk"
This reverts commit 495db72813.
* Revert "dumbass ned"
This reverts commit cd59b84b9a.
* Revert "i think this is right"
This reverts commit 63a858aedd.
* Revert "plz work that'd be cool if it did"
This reverts commit b332d0f237.
* part 1
* ned is dumb
* part 2
* let me push this probably
* insignificant change to see if it fixes anything
* sick
* i deadass forgot to commit bro
* Revert "i deadass forgot to commit bro"
This reverts commit 986fa06991.
* Revert "Revert "i deadass forgot to commit bro""
This reverts commit 6d7bed5380.
* i hate this game
* n
* h
* h
* L
* cocaine
* that's important
* when you're here, you're family
* you suck eg ned
* starts working on this a little bit
* labor camp pt 1
* part 2
* sick
* it's done
* oops
* docking port
* kill the old one
* probably fixes pods
* finishing touches
* actual finishing touches
* touches up on a few poopy trims
* de-shittify tool storage
* why was this like that
* Aux base works now
* camra
* fixes everything
* a
* scrungularky
* gta 5
* lets see what this breaks
* unbreak the entire map
* does some stuff
* cool
* i think we are in the clear
* stuff, finishes stuff
* cool
---------
Co-authored-by: Byemoh <baiomurang@gmail.com>
* update icon and update appearance
* update name
* fixes
* Removes double parent calls from many things
* More fixes
* minor fixes
* fuck
* A!
* general annoyances in this PR
* going in specific fixes
* remove remaining update icons and hud fixes
* Mass replace update icon with update icon state/overlays
* compile
* push my work so far
* goes back on things I broke
* a
* goes through like 80 more cases
* going through more update icons
* compile again
* thank you tattax
* Goes through the remaining update icon
* fix CI cries
* Fixes cigs, canisters and guncases
* Fixes airlock unres sides
* Fixes the flash
* Fixes cryo cells
* gun fix
* Egun fixes
* fixes mini eguns
* Update energy.dm
* Fixes MMIs
* Fixes security level interface
* Fixes cigar cases
* Bow & Critter crate fixes
* Fixes signalers
* Fix canisters again
* re-adds blinking red
* Fixes solar panels
* Fixes cryogenics (and forced standing)
* Update cryo.dm
* sechailer fix
* Maybe fixes pitch black roundstart APCs
* Update apc.dm
* yet another egun fix
* Fixes plasmamen helmets among other stuff
* Fixes canisters for good
* Fixes booze dispensers
* Fixes new icon updates people added
* Probably fixes ballistic guns
* i give up lol
* Adds grep for mapload and var in Args
* vars in args
* some more
* stuff
* Update shuttle_creator.dm
* Update __techweb_helpers.dm
* fix
* Update discoball.dm
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* I'll finish this later
* datum and lateinit maploads
* componentinit stuff
* mapload fixes
* why isnt CI catching these major issues
* MERGE CONFLICT FUCKED MY PR OVER
* Update check_grep.sh
* Update food.dm
* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* A few SSmapping improvement
* sync1
* try 1
* remove print
* fixed1
* fixed2
* broken1
* fixed3
* use old reader
* clean up
* also remove this debug
* Don't load reebe and arena in low mem mode
* Latest version loader with mapgen fixed
* I missed this part somehow
* Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits (#61719)
* Removed effect/dummy/phased_mob copypasta. Fixed squeak component triggering from abstract effects & co. (#54783)
* bonkies
* fix merge
* secret gateway update (#62003)
admins are now notified about a secret gateway load failing, also logs this
secret z levels are protected from incorporeal movement
fixes unpowered ruin areas being powered
adds a bunch of new areas for secret gateways, since var edited areas probably arent a good idea its good to have a few presets
adds cordon turfs and areas, ingame they just look like the z level border, they are completely indestructible, you cant pass them, and if you somehow do, the cordon area kills you (idea from goon but the code and sprites are mine)
adds a z level injector mapping trait, injects a z level trait into the z level its placed on, if you want to add something like ash storms or whatever to your map
adds an anti xray z level trait, you can optionally add this with the z level injector to protect your map against any xray or whatever
* yesss
* Update walks.dm
* last fixed
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Makes the HEY LISTEN dialog a bit quieter
Now it only prints to admins. It's still logged and everything, for those who want to shave off the <100 ms it takes the server to usually handle this atmos equalization stuff.
TBH this is such a, weird debug line, I don't really know why it was kept in as a big dumb to_chat(world) for so long.
* Makes the subsystem init dialog look nicer
Now, instead of displaying performance times to the whole `world`, an approximate loading % is printed to everyone (with admins getting the old dialog in span_notice style).
EDIT: Fixes some stuff Gamer complained about
EDIT EDIT: I don't get how SHOULD_CALL_PARENT works
* Update yogstation/code/controllers/subsystem/yogs.dm
Co-authored-by: nmajask <nmajask@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: nmajask <nmajask@gmail.com>
* Update fun_balloon.dm
* Update bubblegum.dm
* Update shuttles.dm
* Update shuttles.dm
* Update emergency_arena.dmm
* Update mapping.dm
* de-modulizes arena into 2 files
* minor tweak to Gumdrop
* hopefully fixes maps
* this too
* fixes shuttle lights
* some fixes
* un-ocd engines
* engine
* arena
* makes wej's mood lighting work
* renames arena to "The Arena" so it doesn't show up on top of the list
Co-authored-by: pp <patpol4@protonmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* SHOULD_NOT_OVERRIDE
* SHOULD_BE_PURE
* PRIVATE_PROC
* PROTECTED_PROC
* VAR_FINAL
* i should test my shit before making a pr huh
Co-authored-by: alexkar598 <>
* steal ice moon and some other assorted qol stuff
* shoe fix
* small fixes
* that is not what that is supposed t obe
* working on station ruins
* theos gives up
* fuck
* missed one
* removing airless tiles
* Wolf sinew
* fixes for map stuff
About The Pull Request
VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.
VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game
Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
cl coiax
add: Bartenders can now rename the generic area "Bar" to the bar name of their choice with the use of their bar sign. This will rename air alarms, doors and APCs, so everyone knows what you're calling your bar this shift. (The bar sign chosen is also now a statistic that's tracked!)
/cl
Metastation now only has one bar sign.
Bar signs start blank.
Bar signs no longer require bartender ID to repair.
Emagging now only sets the bar sign (and bar name) to the Syndi Cat, rather than changing the Barsign to syndicate access only and making them impossible to repair.
Only machinery that is normally renamed when the area is renamed will have their name changed, this means only doors originally called "Bar" will be renamed.
Area renames are split into separate procs, so we can use their renaming of machinery features.
* Initial stage
* final changes?
* Tweaks
* removed bad variables
* Fixed more bad vars
* is this map merged?
* spelling fix
* spelling fix
Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>
* Map fix?
* now this is map merger
* Fixed summoning edge cases
* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic
* Added better handling of stored mob summoning
* Removed redundant code.
* Made the jukebox actually accessible
* Tweaked it so that no maps would need to be loaded on Init
* comment commit
* No src
* Fixed spelling and getting trapped in rocks
* Fixed spawned-in hotel checks
* Blacklisted hotel are from blueprints and migrated storage handling from door to area.
* Prevents observing mobs (ghosts, camera entities) from getting stored.
* Condensed an if statement
* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.
* Fixed wrong user getting prompted when hotel was used on someone else.
* Added peepholes to hotel doors that can be used via AltClick.
* For the grammar lovers.
* Moves TgsInitializationsComplete call to immediately after world/New()
* Subsystem PreInit data directory audit
* world/New data directory audit
* Needful here too
* Remove SS_NO_INIT from SStitle
* Don't create banlist.bdb for SQL banning
* Stop creating legacy notes file
* Moves iconCache from data to tmp
* Remove duplicate initTemplateBounds method
* Move dmmRegex var to the type that actually uses it
* Keep a single, static map_loader datum
* Combine maploader into parsed_map
* Remove some redundant parameters from parsed_map/load
* Move file2text into parsed_map/New
* Narrow the scope of the map loading lock
* Remove redundant xcrdStart var
* Fix argument names in station reloader
* Move offsets from parsing to loading only
* Tidy argument handling on parsed_map/load
* Store modelCache, track nonexistent atom paths
* Use raw strings to specify the regexes
* Remove cropMap from parsed_map/New
* Don't parse maps twice when checking multi-z validity
Speeds up SSmapping init by approximately 10%.
* Bring the documentation (somewhat) up to speed
* No, I don't know why this fixes it
* Qdels all queries, adds sleep handling
* DB Core messages admins about undeleted queries
* Compile fixes. Adds missing set waitfor
* Remove world/New shennanigans. Add DBQuery/BlockingExecute()
* Less spammy notifications to admins about undeleted queries
* Increase dbcore fire time to 1 minute
* Upgrade undeleted query warning
* Better place of death
* Fix build
* Remove BlockingExecute, see BSQL PR for why
* Yep, missed that one.
* Psyche, that's the WRONG QUERY!!