* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* A few SSmapping improvement
* sync1
* try 1
* remove print
* fixed1
* fixed2
* broken1
* fixed3
* use old reader
* clean up
* also remove this debug
* Don't load reebe and arena in low mem mode
* Latest version loader with mapgen fixed
* I missed this part somehow
* Makes the HEY LISTEN dialog a bit quieter
Now it only prints to admins. It's still logged and everything, for those who want to shave off the <100 ms it takes the server to usually handle this atmos equalization stuff.
TBH this is such a, weird debug line, I don't really know why it was kept in as a big dumb to_chat(world) for so long.
* Makes the subsystem init dialog look nicer
Now, instead of displaying performance times to the whole `world`, an approximate loading % is printed to everyone (with admins getting the old dialog in span_notice style).
EDIT: Fixes some stuff Gamer complained about
EDIT EDIT: I don't get how SHOULD_CALL_PARENT works
* Update yogstation/code/controllers/subsystem/yogs.dm
Co-authored-by: nmajask <nmajask@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: nmajask <nmajask@gmail.com>
* Ports "Ship construction through the power of science!"
- Ports https://github.com/BeeStation/BeeStation-Hornet/pull/1398
* Ports some changes
- Ports https://github.com/BeeStation/BeeStation-Hornet/pull/1904/files# and https://github.com/BeeStation/BeeStation-Hornet/pull/1529
* Should fix some stuff
- Removed some unused files
- Fixed a change to a random file
* Should fix more stuff
- Added some more important files
- Added the icons I forgot to add
* Oh, I didn't update the dme
- Should fix this, maybe?
* Probably should add the turf icons
- Added the turf icons
* Fixes the name filter
One down, two to go
- Fixes the name filter by using isnotpetty instead of OOC_FILTER_CHECK, now if you make a shuttle with a bad name, it will message the admins.
* Fixes the tech web
- Fixes the tech web
- Adds the new icons for the RSD
* Should fix some stuff with the shuttles
Should fix most of the runtimes and issues that ive had thanks to Jamie's help. Should bring this from ""functional"" to "functional".
* I am too tired for this
why github desktop, WHY!!
* Adds spaceship navigation beacons
They kinda work.
* should fix the beacons
why do i do this the way i do
* Ports some fixes by Dennok
Ports "Custom shuttle offsets and view range depends on ship size. #2685" by Dennok and "Custom transit dir for custom shuttle #2689" by Dennok
* Admin RSD and minor tweaks
- Added the Admin RSD, which ignores the shuttle size and area limit, allowing you to turn whole chucks of the station into shuttles
- Renamed the shuttle navigation computer to the shuttle zoning designator to avoid confusion
- Tweaked the designs for the shuttle circuit board design to use the correct name for the boards
- Moved the Bluespace Navigation Gigabeacon board into shuttle machinery
* Fixes Bluespace Navigation Gigabeacon not being able to be researched
- I forgot to add Bluespace Navigation Gigabeacon to the lists of unlocks for Spacepod Construction, so I fixed that
* readded the RSD sprites
got to love merge conflicts
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Night 1
* Bit more
* MORE
* JS AND SHIT
* MORE
* IT COMPILES MOSTLY
* More and prepare for tgchat
* Woah there captain, TGUI 4.1 first.
* Shoo
* Copyshites
* Hmm
* Hmm
* Fixxxxx
* Fucking Apcs
* Fuck off autoupdate
* Rename DropDown.js to Dropdown.js
* Vending
* Few Fixes
* More Fixes
* Stand HO
* fixes sleepers without breaking anything else I think
* Oops
* Fixerinos
* Oopsie
* BUNDLE
Co-authored-by: Theos <theubernyan@gmail.com>
* Cherry picks the unicode part 2 PR from TG
* Things
* drop 512 support
* TAN --> tan
* Manually does the things that was in renamed files
* CLAMP --> clamp
* ismovableatom -> ismovable
* bugfixes, tg is bad
* Ports sanitize_name
* Bumps checks
* Fixes new linter errors (#48126)
About The Pull Request
This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
* Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2
* Fix new lint errors
* Removes unreachable code (#48143)
About The Pull Request
As detected by SpaceManiac/SpacemanDMM#123
* casually fixes 50 bugs
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* almost the same thing
* Makes all UIs UTF-8
* Fixes bugs
* Fixes runtimes, some related to 513, some not
* Fixes agent ids
Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
* Removes shuttle manipulator
* oops
* fuck it lets just remove it.
* Revert "fuck it lets just remove it."
This reverts commit 8a95879f21d3f4aad3d56e33fa90ebc1940c1e27.
* re-remove the old admin proc
* Make shuttles load in transit level
* Add check
* oops
* i need coffee
* Refactors shuttles to be loaded in, rather than be on the station maps
- Shuttles are now loaded in by the shuttle subsystem.
You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.
* Box arrivals shuttle is now imported from template
* Moves things out of the #ifdef
* Box emergency shuttle is now imported
* Box emergency shuttle is now templated
* Box ferry and whiteship now load from template
* More shuttles on Box done
* Apart from the pods, Box is now completely templated
* Delta now has all non-awkward shuttles loaded in
And Centcom..
* Removes no ops turfs, more error messages
* Fixes slightly chopped off external wall
* Massaging more shuttles into working correctly
* Debug messages are king
* Delta cargo shuttle now docks again
* First pass of Metastation shuttles
* Omegastation first pass
* Metastation now has its own shuttle
* Did most shuttles on Pubby
* Turns out Pubby arrival shuttle is slightly smaller than Box arrival
* Whoops, missed a stationary port
* TGMified the pubby arrival shuttle
* First pass, box is working
* All stations now have roundstart_template and no configuration objects
* Removes roundstart_move
* Why do we even have these unused keys
* Remove unused coded vars
* removes some excessive safety checks
* Missed some Centcom cargo dock stuff
* Got it working again
* That thing that Cyberboss wanted
* Noop turfs the shuttle templates
* And template noop for the area
* Attempts to assuage travis
* Warning!
* Please love me, Travis
* RIP Remie
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
More deadchat messages now follow the following format.
> George Mellons has done a thing at AreaName.
- Shuttle calling
- Shuttle recalling
- Security level changing
- Maintenance accessing
- Swiping for red,emergency maint, bsa
- Messenging centcom, syndicate
Fixes#34230.
Fixes#34231.
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this