* Adds twohanded and ports some things to use it
this will require update_appearance to properly compile.
Haven't ran updatepaths yet, I'm just saving my progress.
* Saving my progress again.
* Nearly finished
* Fixes
* test commit
* Revert "test commit"
This reverts commit 6e4e79a57a.
* existing base_icon_state
* base to atom
* Update twohanded.dm
* map updates and updatepaths relocation
* merge conflicts
* Fixes in local testing
* call parent
* fuck you admins have to wait procs out
* wielded stats
* update icon and update appearance
* update name
* fixes
* Removes double parent calls from many things
* More fixes
* minor fixes
* fuck
* A!
* general annoyances in this PR
* going in specific fixes
* remove remaining update icons and hud fixes
* Mass replace update icon with update icon state/overlays
* compile
* push my work so far
* goes back on things I broke
* a
* goes through like 80 more cases
* going through more update icons
* compile again
* thank you tattax
* Goes through the remaining update icon
* fix CI cries
* Fixes cigs, canisters and guncases
* Fixes airlock unres sides
* Fixes the flash
* Fixes cryo cells
* gun fix
* Egun fixes
* fixes mini eguns
* Update energy.dm
* Fixes MMIs
* Fixes security level interface
* Fixes cigar cases
* Bow & Critter crate fixes
* Fixes signalers
* Fix canisters again
* re-adds blinking red
* Fixes solar panels
* Fixes cryogenics (and forced standing)
* Update cryo.dm
* sechailer fix
* Maybe fixes pitch black roundstart APCs
* Update apc.dm
* yet another egun fix
* Fixes plasmamen helmets among other stuff
* Fixes canisters for good
* Fixes booze dispensers
* Fixes new icon updates people added
* Probably fixes ballistic guns
* i give up lol
* commit 1 - get me out
* she lives
* adds wizards
* thing
* surprise end hits take 1
* s
* d
* surprise end hits take 2
* montreal
* REAl
* strangelight
* guilford fall
* natural disasters
* envelope
* h
* lady elect
* test 321
* test 123
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* hot toes test
* ss
* redundancy
* s
* test 2
* s²
* s³
* s²³
* a pray!
* life and limb
* epic problem
* hmm
* update
* fixes something
* fixes something²
* adds slaughter demons to the game
* rend it
* hmm
* restores something
* adds clockwork cult into the game
* adds changelings to the game
* cassevetes
* test 101
* :)
* against
* shut the door
* adds darkspawn to the game
* sad
* cashout
* adds vampires to the game
* 2
* summer freeze
* pink frosty
* test111
* adds game to the game
* 2
* syndrome
* test
* test 2
* test 3
* test 4
* adds replay to the game?
* maybe?
* slo
* hrn
* test II
* test III
* test IV
* new technique
* ahm hum
* d
* sensible
* c
* ss13
* a
* v
* f
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* AHHHHHHHHHHHHH
* oopsie
* Fucking extools, who would of guessed
* eee
* MAPS GO BRRRRR
* Icons
* Update code/modules/atmospherics/machinery/portable/canister.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/game/objects/items/grenades/atmos_grenades.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/game/objects/items/twohanded.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/atmospherics/machinery/components/binary_devices/pressure_valve.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/atmospherics/gasmixtures/gas_mixture.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* More shit
* Update basemats.dm
* Cock and Balls
* oh my god kill me please I hate gases and colton is a slave master someone call the cops he is after me and I dont feel good. I need some help here because I dont know what im doing and im very scared.
* Fuck off linter
* HMMMMMMMM
* Hmm?
* afasggsag
* REEEE
* COMPI:E BAD
* Hmmmm
* icons maybe
* T mixer
* Icons
* Ree
* Please work
* Fucking yogs folder
* Reeee
* Icon and runtime
* Reee
* Indents
* MIXER GO BRRR
* E
* Last update of the night
* oopsie
* Linter go Brrr
* REEE
* MOre fixes
* e
* Electroshitter
* EEE
* FUCK
* Maybe makes this work
* tg bad
* Come at me linter.
* Fucking oops
* Update electrolyzer.dm
* LINTER GO TO HELL - GIMMIE DAT GREEN TICK
* Im dumb
* E
* Update electrolyzer.dm
* Fixes vents
* Fixes
* E
* Fucking Jank code is jank
* R
* r
* Update tgui.bundle.js
* fucking moja just used goddamn find and replace
* Theos
Co-authored-by: Hopekz <hopekxx@gmail.com>
Co-authored-by: Theos <theubernyan@gmail.com>
* makes sentience spawns inherit factions from their user
* might as well hit transfer potions too
* Update xenobiology.dm
* Update xenobiology.dm
* Update xenobiology.dm
* Update xenobiology.dm
* Update mining_mobs.dm
* switches sentience act and enslave mind to creator so it works as intended
* Update bear.dm
* Update syndicate.dm
* Update pirate.dm
* Update russian.dm
* map edit mobs :))))
* Update magicarp.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* HAND OVER THE STAND ARROW BUCCARATO
* a
* bruh
* missed
* whoops
* fuckit, stand meteors
* stupid academy
* stupid OTHER ACADEMY
* should probably work
* holyparasite stuff
* fukc
* Update holy_weapons.dm
* Update holy_weapons.dm
* Update holy_weapons.dm
* Update runes.dm
* Update runes.dm
* bruh
* finally actually fixes holyparasite and probably berzerk frenzy I guess
* buccarato
* stand meteor can spawn on meteor events sometimes
* random guardians
* runtime fix and actual pocket dimension work
* aaaaaaaaaaaaaaaaa
* fix some stuff
* Update time.dm
* Update time.dm
* Update time.dm
* Super vital fix
* guardian syndiekit
* Update uplink_kits.dm
* Update uplink_kits.dm
* Update uplink_kits.dm
* Theos dies in the end
* bruh
* bruh
* aaaaaaaaaaaaaaaaaaaaaaaaa
* bruh
* Update CentCom.dmm
* Update holy_weapons.dm
* moves limited healing
* Update holy_weapons.dm
* update travids
* stands now lose their users on death
* Aaaaa
* ????????????
* ok
* May have been a bad idea not sure
* this would probably be a good idea
* fix stuff
About The Pull Request
VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.
VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game
Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
Revamped Donutstation's engineering and supermatter rooms to fix a number
of issues that prevented proper functionality, and resolved numerous
aesthetic complaints.
Fixed Jones actions on a couple away mission fridges.
Nukes the hybrid taser from orbit. Everywhere that spawned it now provides a disabler instead. Standard sec issue? Disabler. Armory? Disabler rack.
Want something with more punch? Beg the warden for a shotgun or an energy gun.
The hybrid taser itself has not been removed from the codebase.
Also removes the stun from the advanced energy gun so it doesn't just become the late game secret powerhouse.
Hoslaser keeps it, but only gets three shots instead of five.
The ebow has been COMPLETELY RUINED as well. See the changelog for details I'm too lazy to copypaste.
Why It's Good For The Game
Fuck stun based combat.
Sec still have their stunbatons, collapsible batons still exist, pepperspray still exists, flashbangs still exist. but now any fight involving sec or anyone who has robusted a sec officer will be less ranged instastun bullshittery.
Changelog
cl
balance: New NT regulations have replaced the standard issue hybrid taser with a pure disabler.
balance: Also fuck the stun mode on the advanced energy gun who thought that was a good idea.
balance: The hos's laser can only fire three taser shots instead of five.
balance: Energy crossbows have been reworked. They no longer paralyze, but instead heavily blur vision, apply a huge burst of stamina damage, and knock you on your ass for one second. Two shots is enough to down someone from stamina crit on both the mini and large versions. The blur lasts for 10 seconds.
balance: The price of the mini ebow has been reduced to 10TC to compensate for this weaker effect.
tweak: The ED-209 is now built with a DRAGnet and fires netshot instead of taser bolts.
balance: Stunshells can no longer be produced in any lathe.
balance: The "pacifier" mech taser can no longer be built.
/cl
Removes access restriction on fridges and meat fridges in areas where you
shouldn't be expected to have kitchen access. Notably, everywhere that is not
the main station kitchen. I didn't think to check this in #41923.
* lava arena is now not the default for swoop attack
adds mass fire attack, sends fire lines out from the drake in 360 degrees
lava pools now have a chance to be spawned with the fire breath attack
adds greater delay for lava pools on lesser ash drake so they don't just all instantly get placed
lava arena doesn't needlessly recalculate the turfs it will be using every pass now
enraged state, procs when you try to escape from the lava arena attack without fighting it normally, colors the drake turns its brightness up as it glows, then shoots out fire everywhere, also heals the drake for 250 health.
fixes a bug where fire lines wouldn't appear if their range would put the calculated end turf outside the map
fixes a bug where indestructible open turfs would turn into basalt on the lava arena attack
fixes a bug where lava arena safe spots would be on indestructible closed turfs
drake swoops now have a greater default recovery time
* fixes stupid text error
* adds vr mining sleepers to the lavaland mining base which can be used to train with megafauna and test out other items
removes useless code from colossus's file including having a dead icon of the drake and butchering results
adds virtual versions of each megafauna which don't drop any items and are deleted upon death
adds the vr mining map
* adds virtual megafauna spawners and their respective icons, spawn 1 megafauna at their location and are indestructible
changes default virtual megafauna hunter gear to be more like the default mining gear
* adds more items to spawning in mining vr
megafauna spawner nests can no longer be pushed
virtual megafauna now have a limit to how far they can move away from their nest
adds arenas and fast bluespace tile paths to each megafauna spawner and gives the mining base some walls to protect it
* adds mining vr map to the away mission config
adds perm portals, linked two way portals who are linked by id and can be set in mapping files by editing instance
adds megafauna portals for the arenas
fixes up some junk on the mining vr map
adds a spawn delay for megafauna spawners after the linked megafaunas death
fixes a bug where bubblegum could teleport outside of his arena
* adds true spawn var to bubblegum to easily handle clones / virtual versions of it spawning
fixes bug where virtual legion would release the real legion when damaged
moves vr mining code to the away missions code to adhere to contributing.md
* converts map files to tgm
adds arena cleanup and fixes runtime bugs on virtual megafauna spawn and death
* reverts local drake changes
* fixes bug where drake corpses still had a gps signal
removes worthless include
* adds the crusher trophies to the vr mining kit
no more granting null achievements you stinky virtual megafauna
this map really didn't need to be 255x255 im sorry
* even smaller map wowee also please compile
* adds respawning item crates for the lavaland items and healing junk
even smaller map and some filler spaces for possible future bosses
removes lavaland map changes
mining vr now works properly with other vr maps and is randomly selected working with normal vr sleepers on station
fixes permanent being permanant my bad
* lavaland map stop being changed
* maybe a bit overkill with the amount of healing items
* reordering i guess but why is the rum gone
* work please
* Update Lavaland.dmm
* Update Lavaland.dmm
* adds force stop option to portals so you can choose to not chain teleports with non linked portals.dm
permanent portals now can be var edited mid game and still work (cool admin events? idk)
permanent portals are no longer deleted if they don't have a linked portal
adds one way portals, portals that lead somewhere but have no return portal. basically non hardlinked portals but able to be done in map and edit stuff
adds recall portals for the vr megafauna arenas, one way portals but you can recall to them by using a one time use spell (no it is not tied to your real mind it is tied to the vr mind)
virtual megafauna can no longer escape their arenas
moves some virtual megafauna procs to the main megafauna file to reduce needless code
* recall portals can now be chained and the portal recall spell can now go back in a stack reverse style
* adds boss rush mode, fight all of the bosses successively with only one break in the middle without dying
object spawners can now choose their datum spawner type through a var
moves some virtual megafauna code from the megafauna file to the megafauna spawner datum
* adds new goodies to the end of the boss rush
removes a lot of the copy pastad code in the vr megafauna
adds true spawn var, decides whether or not the megafauna should grant achievements or have an internal gps, used for bubblegum hallucinations and virtual megafauna
internal gps are now added on the base megafauna path
hierophant's crusher trophy no longer spawns at its beacon (let's be honest some people missed it because of this) so it works properly with the crusher loot var
cl actioninja\memager
refactor: Ballistic guns have been almost entirely reworked from a backend side. This primarily focused on moving as much as possible into the base ballistic gun and turning as many other guns into essentially varedits as possible.
add: Guns can now be racked. This is the default action unless the magazine is empty.
add: Guns now can have the magazine removed by clicking on them with an open hand while they are in hand.
tweak: Suppressors are now removed by alt clicking instead of clicking with an open hand
add: Guns now have various bolt types that all function a bit differently. Open bolts cannot have a bullet chambered with no mag, locking bolts lock back after running out of ammo, etc.
add: All ballistic gun sounds are controlled by variables instead of hardcoded usages.
tweak: The l6 LMG has a reworked control scheme. alt + click to open and close the cover, open hand to remove mag, place mag in by slapping them together, default action is rack.
tweak: Functionality that used to be snowflake code such as tactical reloads has been moved to the base gun, and can be toggled by variables.
refactor: All shotguns are now properly subpaths of the shotgun type. They still work the same.
imagedel: Gun sprites have been almost entirely overhauled to use overlays instead of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give an example.
soundadd: Remixed versions of the shotgun and base gun firesound
soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new sniper fire sound.
soundadd: Lots of new weapon operation sounds such as racking and bolts and the like.
imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90, double barrel shotgun and 1911 by Memager.
imageadd: All gun sprites that were pointing to the left have been flipped to point to the right.
balance: Shotguns now can be pumped faster.
balance: Bulldog can now be tac reloaded
balance: Sawn off shotguns now have an accuracy penalty and recoil
/cl
Had to touch a lot of maps because their directions were wrong in the icons
file, so when I changed those every map that had these needed updating. I've
added a script called cornersfix to mapmerge2/map_scripts for downstream
servers.
* Tendrils are now structure based
* Re-adds tendril wipe achievement
neatens up ash walker variables
gets rid of unnecessary variables in hivelord
* Marks spawner children as admin spawned
- Fixed exosuit console showing some code by accident.
- Restored the ability to send EMP pulses via the exosuit console
- Fixed tracking beacons being added to mechas located at ruins allowing you to
metagame their spawning.
- Fixed exosuit consoles presenting some values via scientific notation (ie
pressure being 3.258e-5)