* Initial burst of languages
* Scratchings of beginnings
* Code review I
* Compilation!
* You can now understand your own speech
* Fixes whispering
* Gets typecaches working again
* Remie's `PASS`ing
* Back to pass() to stop the compiler whining
* Why can't drones check their languages
* Everyone speaks how they should
* Removes world string debug stuff
* Currently failing to massage radio code into working
* The radio transmits the languages!
* ,0 to talk common
* Replaces speech wheel with language menu
* Observers can speak all languages
* pAIs now speak languages FOREVER
* New action button for language menu
* pAIs have an action button to open their language menu
* AIs can talk and all that
* AIs have a language menu button
* Fixes supermatter making strange noises
* Fixes AI holopads
* Fixes request consoles
* Fixes bots making strange sounds
* Meaningless MMI change
* Some caching of datums
* Brains in MMIs speak common
* Ratvarian AIs can only speak Ratvarian
* Tables can speak common, apparently
* Removes var in args
* Fixes the (AI Eye) problem
Thanks to Shadowmobile for their help with this one.
* Fixes tape recorders
* Fixes humans being able to speak in languages they did not know
* Adds some new posibrain names
Honk.
* The voice analyzer replies in the language you spoke to it
* Gives swarmers only swarmer language
* `initial_languages` var.
* OMNITONGUE, clockwork restrictions
* Fixes barmaid and bardrone language abilities
* Code review I
* Omnitongue correction
* Code review II
* Removes force_compose var
This fixes#25479 plus a runtime that happens when you observe a mob whose player has ghosted that results in a comically incorrect HUD for the observer.
HUDs are a fucking mess still to the surprise of nobody
* Revert "Lighting micro optimizations and fixes (#24939)"
This reverts commit 78bbbfe20a.
* vg refactor stage 1
* Fix runtime in get_turf_pixel
* fix lighting on turfs
* Fix certain things reading light levels wrong.
* Made SS faster/better by making it split its tick allotment up between it's 3 tasks
* istypeless loops @pjb3005
/proc/typed_loop 6.826 6.830 6.858 190761
/proc/typeless_loop 5.582 5.586 5.620 190435
* lazy init lists
* Mob Initialization
* new_player Repath
* Fix the dme
* Fix the shit
* Fix a loc
* Fix another loc
* But, in my haste, I forgot the cola!
* Another loc
* ANOTHER LOC
* Further docs
* Where'd that s come from
* Fix shit
* Better
* Highlight docking ports in TESTING
* Buckle arrivals to their seats
* Fixes shuttle/Initialize not calling the base
* Arrivals docking
* Use forceMove so the shuttle effect starts
* Forgot this check
* Fixes
* Needful
* Fix this shit
* Line endings?
* Double check, fix sound
* Remove empty if
* Fucking lists
* Fix parallax and ghosts
* Ghost fix
* GHOST
* Fix shit
* Fix parallax + config
* I lied slightly
* Hyperspace sound refactor
* Finish fixing the maps + doors
* Fix the sound not playing
* Consoles + area fix
* Updates default config
* Fix line endings
* Safety checks
* Damage checks
* This should be down here
* Clean some stuff up
* Fix a few things on Delta and Omega
* Delete the useless air alarm on Pubby's shuttle
* Fixes#24727
* Always the fucking line endings
* Fix this negative check
* LINE ENDINGS!!!!!
* Revert to master
* Redo the changes
* Fix the sound not repeating
* Readds the shuttle door
* Fix people disabling latejoins
* Dynamic map loading prototype
* Get the title screen working
* Fixes the random pod bugs
* map configs
* Add back the asteroid
* Ignore the rotate file
* Fix some shit
* More shit fixes
* Babby's first json
* Cyberboss confirmed shitcoder
* Makes map rotation great again
* Moves the map defines
* Delete tgstation2.dm
* Convert runtimestation
* Convert PubbyStation
* Convert OmegaStation
* Convert Metastation
* Convert Delta Station
* Lol file extensions
* Reee line endings
* Take out the trash
* Fix loadallmaps.dm
* Deltaassssssstation?
* Fix travis
* Did I ASK you to change the line endings?
* Remove votable maps
* Cleanup
* Previous config. Load configs in New. Fix splash
* Fix this
* More generic minetype
* STOP TOUCHING THE LINE ENDINGS!!!
* Add some flexibility to /obj/screen/splash
* Fix the shit
* Update gitignore
* Smooth transition from last map
* Better check
* Missed this map rotate check
* Remove these checks too
* Prep for a future request by @kevinz000
* Fix z2 line endings
* Solution for custom .dms
* Rename some things, trim some fat
* Fixes default map_config
* Remove stale comment
* Delete the previous config after loading
* Don't try to open a non-existent file
* Delete the old rotator script
* And references to it
* Line endings
* More line endings
* Del checks from when m-config may have not existed
* LINE ENDINGS
* Update the default map config
* Map load error checking for what it's worth
* Small cleanup
* For case sensitive
* File systems
* Strip maprotate stuff from build script
* Spruce up the _maps tree. Compile some empty space
* Make travis simpler
* LINEARU ENDARU!!!
* tgstation TWO!!!
* Lowercase mine type
* Dummy dm's for testmerging
* Fixes job ordering
* If ghosts wanna watch the map load so be it
* Let them know what's going on
* Fixes z-transitions
* Optimize z expansion further
* Remove this old var
* Fix wiznerd teleportation
* Rmove butt
* Does the thing
* Moved temp configs to the data dir
* Un-touch gitignore
* Forgot templates.dm
* Forgot to include the includer
* Fair enough
* SILENCE IMBECILE!
* @Cyberboss still a fuckboi
* Speed things up a bit
* Fix a potential bug with the error message
* Whatever
* Creates a system to allow server owners to place and maintain their own title screens seperately from the codebase and allow for randomly chosen titles screens.
WIP
* Essentially a full rewrite. System actually works now!
* updates the licensing language to match the rewrite
* System now works on a folder system. Just place images into the images folder and the game does the rest!
* forgot to add some new files
* Removes now depreciated define TITLESCREEN from map files
* Hallucinations 2.0
* click defines
* tesla sounds and borer
* Fake doomsday and zombie delusion
* death message realism, less spawn, more first_name()
* fix + self delusion
* YUP THAT WAS ALL IT WAS NEEDED TO ENABLE SMOOTH HALLUCINATION MOVEMENT
* oh yeah
* realistic death + tweaks
* bubbleturn
* New fake alert hallucination
* dangerous
* defines and one less spawn
* New -> Initialize
* Initialize fix + new items_other hallucination
* extreme sound realism
* the error is always in the change you don't test
* mo' speech, better speech
also fixes some client lag with parallax since the overlay update.
before the overlay update, this would have set the overlay list to the new overlay list (basically doing what the overlay update does for all overlays, but manually).
Speaking of that, we need a replace_overlays or set_overlays function.
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this