Before, when a blob died, it would turn white and stop doing anything - but
other than that it wasn't actually anything stating that the blob was dead
(causing some confusion for new players)
* it's ready boi
* typos, things i forgot to uncomment and mindshields revealing hosts
* Requested bugfixes/syntax changes
* Fixes Network Invasion runtime and other misc fixes
* oops
* Fixes mindshield runtime
* Mind control and lots of fixes
* Admin logging and runtime fixes
* dumb bugs and fluff text
* Commented out code, typos and finalizing player numbers
* runtime
* Major runtime fixes, buffs and distortion field
* death on MC'd vessel death, destroy_hive and hive removal on death
* code review
* oops
* Mind Control realname fix
cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl
Goodbye SSorbit you ticking piece of shit
This also gives update_sight a signal so wisp code isn't hardcoded into it.
* Cult Stun Spell Tweaks
Updated to use anti_magic_check instead of a nullrod check.
Corrected the stun message showing if the target is immune to the effect.
Added some visual effects (an actual red flash), and a "holy bubble" around the person if they're immune to the effect.
https://i.imgur.com/wd77s8w.gifvCloses#40285
* Refactor, added mob_light helper
manually mirrored a fuckton of PRs because the mirrorbot is a pile of garbage which should be purged and the whole server rack shredded and set on fire to prevent any other servers from making the same mistake as we did several months ago installing this piece of garbage which pretends to be making our lives easier porting stuff from TG automatically but actually you have to babysit it in case it shits itself and doesn't clean up. Now I don't know if I missed anything and this is probably not going to compile, and ling is on leave again. Fun! Oh, I forgot, no changelogs either.
* Adds the experimental dissection surgery, a way for medbay to contribute to research
* fix
* different point value for different subjects
* broken defines
* wip
* SPRITES
* wops typo
* make it available
* add borg chameleon module (wip)
* we ready boyes
* bump cost
* disable filter for now
* henk
* add to polymorph pool
* borgs don't generally throw their modules
* this too
balance: Once the blood cult reaches 20% of the active player population, they will receive a notice that the cult is "rising" - and after a moderate delay the eyes of all existing and new cultists will be permanently red. Examining a cultist with uncovered eyes will confirm their supernatural appearance.
balance: Once the blood cult reaches 40% of the active player population they will receive a warning and after a moderate delay will glow red, permanently revealing the identity of existing and new blood cultists.
add: Any non-cultist can now strike a (filled) soulshard with a bible to purify it. Purified shades have a unique appearance and will be eager to get revenge on the cult. Bibles can be printed in the library.
balance: Juggernauts have 25% less HP and 35% less projectile reflection.
balance: Cult mirror shield is slightly easier to break, has less illusions, and has -33% throwing distance.
balance: The EMP blood spell has -1 light and heavy radius.
balance: The revive rune now requires 3 sacrifices per revive, it still starts with one "freebie" revive. Giving "souls" to AFK/Catatonic cultists remains free of charge.
balance: Twisted Construction now has a channel time with added noise/effects when used on doors. It also hurts you slightly more to use.
balance: You can now only hold 1 blood spell without an empowering rune and 4 with one.
del: The Bloody Bastard Sword is no longer available in Blood Cult. It's still spawnable with admin tools.