/// whether can_interact() checks for anchored. only works on movables. #define INTERACT_ATOM_REQUIRES_ANCHORED (1<<0) /// calls try_interact() on attack_hand() and returns that. #define INTERACT_ATOM_ATTACK_HAND (1<<1) /// automatically calls and returns ui_interact() on interact(). #define INTERACT_ATOM_UI_INTERACT (1<<2) /// user must be dextrous #define INTERACT_ATOM_REQUIRES_DEXTERITY (1<<3) /// ignores incapacitated check #define INTERACT_ATOM_IGNORE_INCAPACITATED (1<<4) /// incapacitated check ignores restrained #define INTERACT_ATOM_IGNORE_RESTRAINED (1<<5) /// incapacitated check checks grab #define INTERACT_ATOM_CHECK_GRAB (1<<6) /// prevents leaving fingerprints automatically on attack_hand #define INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND (1<<7) /// adds hiddenprints instead of fingerprints on interact #define INTERACT_ATOM_NO_FINGERPRINT_INTERACT (1<<8) /// attempt pickup on attack_hand for items #define INTERACT_ITEM_ATTACK_HAND_PICKUP (1<<0) /// can_interact() while open #define INTERACT_MACHINE_OPEN (1<<0) /// can_interact() while offline #define INTERACT_MACHINE_OFFLINE (1<<1) /// try to interact with wires if open #define INTERACT_MACHINE_WIRES_IF_OPEN (1<<2) /// let silicons interact #define INTERACT_MACHINE_ALLOW_SILICON (1<<3) /// let silicons interact while open #define INTERACT_MACHINE_OPEN_SILICON (1<<4) /// must be silicon to interact #define INTERACT_MACHINE_REQUIRES_SILICON (1<<5) /// MACHINES HAVE THIS BY DEFAULT, SOMEONE SHOULD RUN THROUGH MACHINES AND REMOVE IT FROM THINGS LIKE LIGHT SWITCHES WHEN POSSIBLE!!-------------------------- /// This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it. /// THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!! #define INTERACT_MACHINE_SET_MACHINE (1<<6) /// the user must have vision to interact (blind people need not apply) #define INTERACT_MACHINE_REQUIRES_SIGHT (1<<7)