// simple is_type and similar inline helpers #define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z)) /// Within given range, but not counting z-levels #define IN_GIVEN_RANGE(source, other, given_range) (get_dist(source, other) <= given_range && (get_step(source, 0)?:z) == (get_step(other, 0)?:z)) #define isatom(A) (isloc(A)) #define isweakref(D) (istype(D, /datum/weakref)) #define isdatum(thing) (istype(thing, /datum)) #define isappearance(A) (!isnum(A) && copytext("\ref[A]", 4, 6) == "3a") #define isnan(x) ( isnum((x)) && ((x) != (x)) ) //#define isinternalorgan(A) (istype(A, /obj/item/organ/internal)) uncomment if we port tg organ code //Turfs //#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake. GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( /turf/open/space, /turf/open/chasm, /turf/open/lava, /turf/open/water, /turf/open/openspace, /turf/open/space/openspace ))) #define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground)) #define isopenturf(A) (istype(A, /turf/open)) #define isindestructiblefloor(A) (istype(A, /turf/open/indestructible)) #define isspaceturf(A) (istype(A, /turf/open/space)) #define isfloorturf(A) (istype(A, /turf/open/floor)) #define isclosedturf(A) (istype(A, /turf/closed)) #define isindestructiblewall(A) (istype(A, /turf/closed/indestructible)) #define iswallturf(A) (istype(A, /turf/closed/wall)) #define ismineralturf(A) (istype(A, /turf/closed/mineral)) #define islava(A) (istype(A, /turf/open/lava)) #define ischasm(A) (istype(A, /turf/open/chasm)) #define isplatingturf(A) (istype(A, /turf/open/floor/plating)) #define isaicore(A) (istype(A, /obj/machinery/ai/data_core)) #define isvalidAIloc(A) ((isturf(A) || isaicore(A))) //Mobs #define isliving(A) (istype(A, /mob/living)) #define isbrain(A) (istype(A, /mob/living/brain)) //Carbon mobs #define iscarbon(A) (istype(A, /mob/living/carbon)) #define ishuman(A) (istype(A, /mob/living/carbon/human)) //Human sub-species #define isabductor(A) (is_species(A, /datum/species/abductor)) #define isgolem(A) (is_species(A, /datum/species/golem)) #define islizard(A) (is_species(A, /datum/species/lizard)) #define isplasmaman(A) (is_species(A, /datum/species/plasmaman)) #define ispolysmorph(A) (is_species(A, /datum/species/polysmorph)) #define ispodperson(A) (is_species(A, /datum/species/pod)) #define isflyperson(A) (is_species(A, /datum/species/fly)) #define isjellyperson(A) (is_species(A, /datum/species/jelly)) #define isslimeperson(A) (is_species(A, /datum/species/jelly/slime)) #define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent)) #define iszombie(A) (is_species(A, /datum/species/zombie)) #define IS_INFECTEDzombie(A) (is_species(A, /datum/species/zombie/infectious/gamemode)) #define isspitter(A) (is_species(A, /datum/species/zombie/infectious/gamemode/spitter)) #define isskeleton(A) (is_species(A, /datum/species/skeleton)) #define ismoth(A) (is_species(A, /datum/species/moth)) #define ishumanbasic(A) (is_species(A, /datum/species/human)) #define iscatperson(A) (is_species(A, /datum/species/human/felinid)) #define isethereal(A) (is_species(A, /datum/species/ethereal)) #define isvampire(A) (is_species(A,/datum/species/vampire)) #define ispreternis(A) (is_species(A,/datum/species/preternis)) #define isszlachta(A) (is_species(A, /datum/species/szlachta)) #define isipc(A) (is_species(A, /datum/species/ipc)) #define isinsurgent(A) (is_species(A, /datum/species/ipc/self/insurgent)) #define issnail(A) (is_species(A, /datum/species/snail)) #define isshadowperson(A) (is_species(A, /datum/species/shadow)) #define is_synth(A) (is_species(A,/datum/species/wy_synth)) #define isdummy(A) (istype(A, /mob/living/carbon/human/dummy)) //more carbon mobs #define ismonkey(A) (istype(A, /mob/living/carbon/monkey)) #define isalien(A) (istype(A, /mob/living/carbon/alien)) #define islarva(A) (istype(A, /mob/living/carbon/alien/larva)) #define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid) || istype(A, /mob/living/simple_animal/hostile/alien)) #define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter)) #define isaliensentinel(A) (istype(A, /mob/living/carbon/alien/humanoid/sentinel)) #define isalienroyal(A) (istype(A, /mob/living/carbon/alien/humanoid/royal)) #define isalienqueen(A) (istype(A, /mob/living/carbon/alien/humanoid/royal/queen)) #define isdevil(A) (istype(A, /mob/living/carbon/true_devil)) //Silicon mobs #define issilicon(A) (istype(A, /mob/living/silicon)) #define issiliconoradminghost(A) (istype(A, /mob/living/silicon) || IsAdminGhost(A)) #define iscyborg(A) (istype(A, /mob/living/silicon/robot)) #define isAI(A) (istype(A, /mob/living/silicon/ai)) #define isAIShell(A) (istype(A, /mob/living/silicon/robot/shell)) #define ispAI(A) (istype(A, /mob/living/silicon/pai)) //Simple animals #define isanimal(A) (istype(A, /mob/living/simple_animal)) #define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant)) #define ishorror(A) (istype(A, /mob/living/simple_animal/horror)) #define isbot(A) (istype(A, /mob/living/simple_animal/bot)) #define isshade(A) (istype(A, /mob/living/simple_animal/shade)) #define ismouse(A) (istype(A, /mob/living/simple_animal/mouse)) #define iscow(A) (istype(A, /mob/living/simple_animal/cow)) #define isslime(A) (istype(A, /mob/living/simple_animal/slime)) #define isdrone(A) (istype(A, /mob/living/simple_animal/drone)) #define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat)) #define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi)) #define ishostile(A) (istype(A, /mob/living/simple_animal/hostile)) #define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer)) #define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian)) #define isclockmob(A) (istype(A, /mob/living/simple_animal/hostile/clockwork)) #define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct)) #define isfauna(A) (istype(A, /mob/living/simple_animal/hostile/asteroid)) #define ismegafauna(A) (istype(A, /mob/living/simple_animal/hostile/megafauna)) #define isjunglealpha(A) (istype(A, /mob/living/simple_animal/hostile/megafauna)) #define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown)) #define issupplypod(A) (istype(A, /obj/structure/closet/supplypod)) //Misc mobs #define isobserver(A) (istype(A, /mob/dead/observer)) #define isdead(A) (istype(A, /mob/dead)) #define isnewplayer(A) (istype(A, /mob/dead/new_player)) #define isovermind(A) (istype(A, /mob/camera/blob)) #define iscameramob(A) (istype(A, /mob/camera)) #define isaicamera(A) (istype(A, /mob/camera/ai_eye)) #define iseminence(A) (istype(A, /mob/camera/eminence)) //Objects #define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs #define isitem(A) (istype(A, /obj/item)) #define isstack(A) (istype(A, /obj/item/stack)) #define isidcard(I) (istype(I, /obj/item/card/id)) #define isstructure(A) (istype(A, /obj/structure)) #define ismachinery(A) (istype(A, /obj/machinery)) #define ismecha(A) (istype(A, /obj/mecha)) #define ismopable(A) (A && (A.layer <= FLOOR_CLEAN_LAYER)) //If something can be cleaned by floor-cleaning devices such as mops or clean bots #define isorgan(A) (istype(A, /obj/item/organ)) #define isclothing(A) (istype(A, /obj/item/clothing)) #define iscash(A) (istype(A, /obj/item/coin) || istype(A, /obj/item/stack/spacecash) || istype(A, /obj/item/holochip)) #define isbodypart(A) (istype(A, /obj/item/bodypart)) #define isprojectile(A) (istype(A, /obj/projectile)) #define isgun(A) (istype(A, /obj/item/gun)) #define is_reagent_container(O) (istype(O, /obj/item/reagent_containers)) //Assemblies #define isassembly(O) (istype(O, /obj/item/assembly)) #define isigniter(O) (istype(O, /obj/item/assembly/igniter)) #define isprox(O) (istype(O, /obj/item/assembly/prox_sensor)) #define issignaler(O) (istype(O, /obj/item/assembly/signaler)) GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list( /obj/item/stack/sheet/glass, /obj/item/stack/sheet/rglass, /obj/item/stack/sheet/plasmaglass, /obj/item/stack/sheet/plasmarglass, /obj/item/stack/sheet/titaniumglass, /obj/item/stack/sheet/plastitaniumglass))) #define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types)) #define iseffect(O) (istype(O, /obj/effect)) #define isholoeffect(O) (istype(O, /obj/effect/holodeck_effect)) #define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob)) #define isshuttleturf(T) (!isnull(T.depth_to_find_baseturf(/turf/baseturf_skipover/shuttle))) //Fugitive #define isfugitive(M) (istype(M) && M.mind?.has_antag_datum(/datum/antagonist/fugitive)) #define isProbablyWallMounted(O) (O.pixel_x > 20 || O.pixel_x < -20 || O.pixel_y > 20 || O.pixel_y < -20) GLOBAL_LIST_INIT(turfs_openspace, typecacheof(list( /turf/open/openspace, /turf/open/space/openspace ))) #define istransparentturf(A) (HAS_TRAIT(A, TURF_Z_TRANSPARENT_TRAIT)) #define isopenspaceturf(A) (is_type_in_typecache(A, GLOB.turfs_openspace)) // Jobs #define is_job(job_type) (istype(job_type, /datum/job)) #define is_assistant_job(job_type) (istype(job_type, /datum/job/assistant)) #define is_bartender_job(job_type) (istype(job_type, /datum/job/bartender)) #define is_captain_job(job_type) (istype(job_type, /datum/job/captain)) #define is_chaplain_job(job_type) (istype(job_type, /datum/job/chaplain)) #define is_clown_job(job_type) (istype(job_type, /datum/job/clown)) #define is_detective_job(job_type) (istype(job_type, /datum/job/detective)) #define is_scientist_job(job_type) (istype(job_type, /datum/job/scientist)) #define is_security_officer_job(job_type) (istype(job_type, /datum/job/security_officer)) #define is_research_director_job(job_type) (istype(job_type, /datum/job/research_director)) #define is_unassigned_job(job_type) (istype(job_type, /datum/job/unassigned)) #define isprojectilespell(thing) (istype(thing, /datum/action/cooldown/spell/pointed/projectile)) #define is_multi_tile_object(atom) (atom.bound_width > world.icon_size || atom.bound_height > world.icon_size)