///Not actually hitscan but close as we get without actual hitscan. #define MOVES_HITSCAN -1 ///How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers. #define MUZZLE_EFFECT_PIXEL_INCREMENT 17 ///Will always ricochet off of coins. #define ALWAYS_RICOSHOT 2 // Penetration flags #define PENETRATE_OBJECTS (1<<0) #define PENETRATE_WALLS (1<<1) #define PENETRATE_MOBS (1<<2)