/obj/item/reagent_containers/syringe name = "syringe" desc = "A syringe that can hold up to 15 units." icon = 'icons/obj/syringe.dmi' item_state = "syringe_0" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' icon_state = "0" amount_per_transfer_from_this = 5 possible_transfer_amounts = list() volume = 15 var/mode = SYRINGE_DRAW var/busy = FALSE // needed for delayed drawing of blood var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun materials = list(MAT_METAL=10, MAT_GLASS=20) container_type = TRANSPARENT /obj/item/reagent_containers/syringe/Initialize() . = ..() if(list_reagents) //syringe starts in inject mode if its already got something inside mode = SYRINGE_INJECT update_icon() /obj/item/reagent_containers/syringe/on_reagent_change(changetype) update_icon() /obj/item/reagent_containers/syringe/pickup(mob/user) ..() update_icon() /obj/item/reagent_containers/syringe/dropped(mob/user) ..() update_icon() /obj/item/reagent_containers/syringe/attack_self(mob/user) mode = !mode update_icon() /obj/item/reagent_containers/syringe/attack_hand() ..() update_icon() /obj/item/reagent_containers/syringe/attack_paw(mob/user) return attack_hand(user) /obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params) return /obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity) if(busy) return if(!proximity) return if(!target.reagents) return var/mob/living/L if(isliving(target)) L = target if(!L.can_inject(user, 1)) return // chance of monkey retaliation if(ismonkey(target) && prob(MONKEY_SYRINGE_RETALIATION_PROB)) var/mob/living/carbon/monkey/M M = target M.retaliate(user) switch(mode) if(SYRINGE_DRAW) if(reagents.total_volume >= reagents.maximum_volume) to_chat(user, "The syringe is full.") return if(L) //living mob var/drawn_amount = reagents.maximum_volume - reagents.total_volume if(target != user) target.visible_message("[user] is trying to take a blood sample from [target]!", \ "[user] is trying to take a blood sample from [target]!") busy = TRUE if(!do_mob(user, target, extra_checks=CALLBACK(L, /mob/living/proc/can_inject,user,1))) busy = FALSE return if(reagents.total_volume >= reagents.maximum_volume) return busy = FALSE if(L.transfer_blood_to(src, drawn_amount)) user.visible_message("[user] takes a blood sample from [L].") else to_chat(user, "You are unable to draw any blood from [L]!") else //if not mob if(!target.reagents.total_volume) to_chat(user, "[target] is empty!") return if(!target.is_drawable()) to_chat(user, "You cannot directly remove reagents from [target]!") return var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares? to_chat(user, "You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.") if (reagents.total_volume >= reagents.maximum_volume) mode=!mode update_icon() if(SYRINGE_INJECT) // Always log attemped injections for admins var/contained = reagents.log_list() add_logs(user, L, "attemped to inject", src, addition="which had [contained]") if(!reagents.total_volume) to_chat(user, "[src] is empty.") return if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles to_chat(user, "You cannot directly fill [target]!") return if(target.reagents.total_volume >= target.reagents.maximum_volume) to_chat(user, "[target] is full.") return if(L) //living mob if(!L.can_inject(user, TRUE)) return if(L != user) L.visible_message("[user] is trying to inject [L]!", \ "[user] is trying to inject [L]!") if(!do_mob(user, L, extra_checks=CALLBACK(L, /mob/living/proc/can_inject,user,1))) return if(!reagents.total_volume) return if(L.reagents.total_volume >= L.reagents.maximum_volume) return L.visible_message("[user] injects [L] with the syringe!", \ "[user] injects [L] with the syringe!") if(L != user) add_logs(user, L, "injected", src, addition="which had [contained]") else log_attack("[user.name] ([user.ckey]) injected [L.name] ([L.ckey]) with [src.name], which had [contained] (INTENT: [uppertext(user.a_intent)])") L.log_message("Injected themselves ([contained]) with [src.name].", INDIVIDUAL_ATTACK_LOG) var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1) reagents.reaction(L, INJECT, fraction) reagents.trans_to(target, amount_per_transfer_from_this) to_chat(user, "You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.") if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT) mode = SYRINGE_DRAW update_icon() /obj/item/reagent_containers/syringe/update_icon() cut_overlays() var/rounded_vol if(reagents && reagents.total_volume) rounded_vol = CLAMP(round((reagents.total_volume / volume * 15),5), 1, 15) var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]") filling_overlay.color = mix_color_from_reagents(reagents.reagent_list) add_overlay(filling_overlay) else rounded_vol = 0 icon_state = "[rounded_vol]" item_state = "syringe_[rounded_vol]" if(ismob(loc)) var/mob/M = loc var/injoverlay switch(mode) if (SYRINGE_DRAW) injoverlay = "draw" if (SYRINGE_INJECT) injoverlay = "inject" add_overlay(injoverlay) M.update_inv_hands() /obj/item/reagent_containers/syringe/epinephrine name = "syringe (epinephrine)" desc = "Contains epinephrine - used to stabilize patients." list_reagents = list("epinephrine" = 15) /obj/item/reagent_containers/syringe/charcoal name = "syringe (charcoal)" desc = "Contains charcoal." list_reagents = list("charcoal" = 15) /obj/item/reagent_containers/syringe/antiviral name = "syringe (spaceacillin)" desc = "Contains antiviral agents." list_reagents = list("spaceacillin" = 15) /obj/item/reagent_containers/syringe/bioterror name = "bioterror syringe" desc = "Contains several paralyzing reagents." list_reagents = list("neurotoxin" = 5, "mutetoxin" = 5, "sodium_thiopental" = 5) /obj/item/reagent_containers/syringe/stimulants name = "Stimpack" desc = "Contains stimulants." amount_per_transfer_from_this = 50 volume = 50 list_reagents = list("stimulants" = 50) /obj/item/reagent_containers/syringe/calomel name = "syringe (calomel)" desc = "Contains calomel." list_reagents = list("calomel" = 15) /obj/item/reagent_containers/syringe/plasma name = "syringe (plasma)" desc = "Contains plasma." list_reagents = list("plasma" = 15) /obj/item/reagent_containers/syringe/lethal name = "lethal injection syringe" desc = "A syringe used for lethal injections. It can hold up to 50 units." amount_per_transfer_from_this = 50 volume = 50 /obj/item/reagent_containers/syringe/lethal/choral list_reagents = list("chloralhydrate" = 50) /obj/item/reagent_containers/syringe/lethal/execution list_reagents = list("plasma" = 15, "formaldehyde" = 15, "cyanide" = 10, "facid" = 10) /obj/item/reagent_containers/syringe/mulligan name = "Mulligan" desc = "A syringe used to completely change the users identity." amount_per_transfer_from_this = 1 volume = 1 list_reagents = list("mulligan" = 1) /obj/item/reagent_containers/syringe/gluttony name = "Gluttony's Blessing" desc = "A syringe recovered from a dread place. It probably isn't wise to use." amount_per_transfer_from_this = 1 volume = 1 list_reagents = list("gluttonytoxin" = 1) /obj/item/reagent_containers/syringe/bluespace name = "bluespace syringe" desc = "An advanced syringe that can hold 60 units of chemicals." amount_per_transfer_from_this = 20 volume = 60 /obj/item/reagent_containers/syringe/noreact name = "cryo syringe" desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units." volume = 20 /obj/item/reagent_containers/syringe/noreact/Initialize() . = ..() reagents.set_reacting(FALSE) /obj/item/reagent_containers/syringe/piercing name = "piercing syringe" desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units." volume = 10 proj_piercing = 1