/obj/item/ammo_casing/energy name = "energy weapon lens" desc = "The part of the gun that makes the laser go pew." caliber = ENERGY projectile_type = /obj/item/projectile/energy var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" fire_sound = 'sound/weapons/laser.ogg' firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy casing_flags = CASINGFLAG_NOT_HEAVY_METAL