/* Note from Carnie: The way datum/mind stuff works has been changed a lot. Minds now represent IC characters rather than following a client around constantly. Guidelines for using minds properly: - Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living! ghost.mind is however used as a reference to the ghost's corpse - When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human) the existing mind of the old mob should be transfered to the new mob like so: mind.transfer_to(new_mob) - You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you. By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing the player. - IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you. - When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done. new_mob.key = key The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple! However if you want that mind to have any special properties like being a traitor etc you will have to do that yourself. */ /datum/mind var/key var/name //replaces mob/var/original_name var/mob/living/current var/active = 0 var/memory var/attack_log var/assigned_role var/special_role var/list/restricted_roles = list() var/datum/job/assigned_job var/list/datum/objective/objectives = list() var/list/datum/objective/special_verbs = list() var/list/cult_words = list() var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button. var/datum/faction/faction //associated faction var/datum/changeling/changeling //changeling holder var/linglink var/miming = 0 // Mime's vow of silence var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD var/datum/gang/gang_datum //Which gang this mind belongs to, if any var/datum/devilinfo/devilinfo //Information about the devil, if any. var/damnation_type = 0 var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src var/isholy = FALSE //is this person a chaplain or admin role allowed to use bibles var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems) /datum/mind/New(var/key) src.key = key soulOwner = src /datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0) if(current) // remove ourself from our old body's mind variable current.mind = null SStgui.on_transfer(current, new_character) if(key) if(new_character.key != key) //if we're transfering into a body with a key associated which is not ours new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless. else key = new_character.key if(new_character.mind) //disassociate any mind currently in our new body's mind variable new_character.mind.current = null if(istype(current) && islist(current.antag_datums)) //wow apparently current isn't always living good fucking job SOMEONE for(var/i in current.antag_datums) var/datum/antagonist/D = i D.transfer_to_new_body(new_character) var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list current = new_character //associate ourself with our new body new_character.mind = src //and associate our new body with ourself if(iscarbon(new_character)) var/mob/living/carbon/C = new_character C.last_mind = src transfer_antag_huds(hud_to_transfer) //inherit the antag HUD transfer_actions(new_character) if(active || force_key_move) new_character.key = key //now transfer the key to link the client to our new body /datum/mind/proc/store_memory(new_text) memory += "[new_text]
" /datum/mind/proc/wipe_memory() memory = null /* Removes antag type's references from a mind. objectives, uplinks, powers etc are all handled. */ /datum/mind/proc/remove_objectives() if(objectives.len) for(var/datum/objective/O in objectives) objectives -= O qdel(O) /datum/mind/proc/remove_changeling() if(src in ticker.mode.changelings) ticker.mode.changelings -= src current.remove_changeling_powers() if(changeling) qdel(changeling) changeling = null special_role = null remove_antag_equip() ticker.mode.update_changeling_icons_removed(src) /datum/mind/proc/remove_traitor() if(src in ticker.mode.traitors) ticker.mode.traitors -= src if(isAI(current)) var/mob/living/silicon/ai/A = current A.set_zeroth_law("") A.show_laws() A.verbs -= /mob/living/silicon/ai/proc/choose_modules A.malf_picker.remove_verbs(A) qdel(A.malf_picker) special_role = null remove_antag_equip() ticker.mode.update_traitor_icons_removed(src) /datum/mind/proc/remove_nukeop() if(src in ticker.mode.syndicates) ticker.mode.syndicates -= src ticker.mode.update_synd_icons_removed(src) special_role = null remove_objectives() remove_antag_equip() /datum/mind/proc/remove_wizard() if(src in ticker.mode.wizards) ticker.mode.wizards -= src current.spellremove(current) special_role = null remove_antag_equip() /datum/mind/proc/remove_cultist() if(src in ticker.mode.cult) ticker.mode.remove_cultist(src, 0, 0) special_role = null remove_objectives() remove_antag_equip() /datum/mind/proc/remove_rev() if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src ticker.mode.update_rev_icons_removed(src) if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src ticker.mode.update_rev_icons_removed(src) special_role = null remove_objectives() remove_antag_equip() /datum/mind/proc/remove_gang() ticker.mode.remove_gangster(src,0,1,1) remove_objectives() /datum/mind/proc/remove_antag_equip() var/list/Mob_Contents = current.get_contents() for(var/obj/item/I in Mob_Contents) if(istype(I, /obj/item/device/pda)) var/obj/item/device/pda/P = I P.lock_code = "" else if(istype(I, /obj/item/device/radio)) var/obj/item/device/radio/R = I R.traitor_frequency = 0 /datum/mind/proc/remove_all_antag() //For the Lazy amongst us. remove_changeling() remove_traitor() remove_nukeop() remove_wizard() remove_cultist() remove_rev() remove_gang() ticker.mode.update_changeling_icons_removed(src) ticker.mode.update_traitor_icons_removed(src) ticker.mode.update_wiz_icons_removed(src) ticker.mode.update_cult_icons_removed(src) ticker.mode.update_rev_icons_removed(src) if(gang_datum) gang_datum.remove_gang_hud(src) //Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does. /datum/mind/proc/enslave_mind_to_creator(mob/living/creator) if(iscultist(creator)) ticker.mode.add_cultist(src) else if(is_gangster(creator)) ticker.mode.add_gangster(src, creator.mind.gang_datum, TRUE) else if(is_revolutionary_in_general(creator)) ticker.mode.add_revolutionary(src) else if(is_servant_of_ratvar(creator)) add_servant_of_ratvar(current) else if(is_nuclear_operative(creator)) make_Nuke(null, null, 0, FALSE) enslaved_to = creator current.faction = creator.faction.Copy() if(creator.mind.special_role) message_admins("[key_name_admin(current)](?) has been created by [key_name_admin(creator)](?), an antagonist.") current << "Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalities change, so do yours. This will never change unless your creator's body is destroyed." /datum/mind/proc/show_memory(mob/recipient, window=1) if(!recipient) recipient = current var/output = "[current.real_name]'s Memories:
" output += memory if(objectives.len) output += "Objectives:" var/obj_count = 1 for(var/datum/objective/objective in objectives) output += "
Objective #[obj_count++]: [objective.explanation_text]" if(window) recipient << browse(output,"window=memory") else recipient << "[output]" /datum/mind/proc/edit_memory() if(!ticker || !ticker.mode) alert("Not before round-start!", "Alert") return var/out = "[name][(current&&(current.real_name!=name))?" (as [current.real_name])":""]
" out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]
" out += "Assigned role: [assigned_role]. Edit
" out += "Faction and special role: [special_role]
" var/list/sections = list( "revolution", "gang", "cult", "wizard", "changeling", "nuclear", "traitor", // "traitorchan", "monkey", "clockcult" ) var/text = "" if(ishuman(current)) /** REVOLUTION ***/ text = "revolution" if (ticker.mode.config_tag=="revolution") text = uppertext(text) text = "[text]: " if (assigned_role in command_positions) text += "HEAD|loyal|employee|headrev|rev" else if (src in ticker.mode.head_revolutionaries) text += "head|loyal|employee|HEADREV|rev" text += "
Flash: give" var/list/L = current.get_contents() var/obj/item/device/assembly/flash/flash = locate() in L if (flash) if(!flash.crit_fail) text += "|take." else text += "|take|repair." else text += "." text += " Reequip (gives traitor uplink)." if (objectives.len==0) text += "
Objectives are empty! Set to kill all heads." else if(current.isloyal()) text += "head|LOYAL|employee|headrev|rev" else if (src in ticker.mode.revolutionaries) text += "head|loyal|employee|headrev|REV" else text += "head|loyal|EMPLOYEE|headrev|rev" if(current && current.client && (ROLE_REV in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["revolution"] = text /** GANG ***/ text = "gang" if (ticker.mode.config_tag=="gang") text = uppertext(text) text = "[text]: " text += "[current.isloyal() ? "LOYAL" : "loyal"]|" if(src in ticker.mode.get_all_gangsters()) text += "none" else text += "NONE" if(current && current.client && (ROLE_GANG in current.client.prefs.be_special)) text += "|Enabled in Prefs
" else text += "|Disabled in Prefs
" for(var/datum/gang/G in ticker.mode.gangs) text += "[G.name]: " if(src in (G.gangsters)) text += "GANGSTER" else text += "gangster" text += "|" if(src in (G.bosses)) text += "GANG LEADER" text += "|Equipment: give" var/list/L = current.get_contents() var/obj/item/device/gangtool/gangtool = locate() in L if (gangtool) text += "|take" else text += "gang leader" text += "
" if(gang_colors_pool.len) text += "Create New Gang" sections["gang"] = text /** Abductors **/ text = "Abductor" if(ticker.mode.config_tag == "abductor") text = uppertext(text) text = "[text]: " if(src in ticker.mode.abductors) text += "Abductor|human" text += "|undress|equip" else text += "Abductor|human" if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["abductor"] = text /** NUCLEAR ***/ text = "nuclear" if (ticker.mode.config_tag=="nuclear") text = uppertext(text) text = "[text]: " if (src in ticker.mode.syndicates) text += "OPERATIVE|nanotrasen" text += "
To shuttle, undress, dress up." var/code for (var/obj/machinery/nuclearbomb/bombue in machines) if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN") code = bombue.r_code break if (code) text += " Code is [code]. tell the code." else text += "operative|NANOTRASEN" if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["nuclear"] = text /** WIZARD ***/ text = "wizard" if (ticker.mode.config_tag=="wizard") text = uppertext(text) text = "[text]: " if ((src in ticker.mode.wizards) || (src in ticker.mode.apprentices)) text += "YES|no" text += "
To lair, undress, dress up, let choose name." if (objectives.len==0) text += "
Objectives are empty! Randomize!" else text += "yes|NO" if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["wizard"] = text /** CULT ***/ text = "cult" if (ticker.mode.config_tag=="cult") text = uppertext(text) text = "[text]: " if(iscultist(current)) text += "loyal|employee|CULTIST" text += "
Give tome|amulet." else if(current.isloyal()) text += "LOYAL|employee|cultist" else if(is_convertable_to_cult(current)) text += "loyal|EMPLOYEE|cultist" else text += "loyal|EMPLOYEE|cannot serve Nar-Sie" if(current && current.client && (ROLE_CULTIST in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["cult"] = text /** CLOCKWORK CULT **/ text = "clockwork cult" if(ticker.mode.config_tag == "clockwork cult") text = uppertext(text) text = "[text]: " if(is_servant_of_ratvar(current)) text += "loyal|employee|SERVANT" text += "
Give slab" else if(current.isloyal()) text += "LOYAL|employee|servant" else if(is_eligible_servant(current)) text += "loyal|EMPLOYEE|servant" else text += "loyal|EMPLOYEE|cannot serve Ratvar" if(current && current.client && (ROLE_SERVANT_OF_RATVAR in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["clockcult"] = text /** TRAITOR ***/ text = "traitor" if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan") text = uppertext(text) text = "[text]: " if (src in ticker.mode.traitors) text += "TRAITOR|loyal" if (objectives.len==0) text += "
Objectives are empty! Randomize!" else text += "traitor|LOYAL" if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["traitor"] = text if(ishuman(current) || ismonkey(current)) /** CHANGELING ***/ text = "changeling" if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan") text = uppertext(text) text = "[text]: " if ((src in ticker.mode.changelings) && special_role) text += "YES|no" if (objectives.len==0) text += "
Objectives are empty! Randomize!" if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) ) text += "
Transform to initial appearance." else if(src in ticker.mode.changelings) //Station Aligned Changeling text += "YES (but not an antag)|no" if (objectives.len==0) text += "
Objectives are empty! Randomize!" if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) ) text += "
Transform to initial appearance." else text += "yes|NO" if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["changeling"] = text /** MONKEY ***/ text = "monkey" if (ticker.mode.config_tag=="monkey") text = uppertext(text) text = "[text]: " if (ishuman(current)) text += "healthy|infected|HUMAN|other" else if (ismonkey(current)) var/found = 0 for(var/datum/disease/D in current.viruses) if(istype(D, /datum/disease/transformation/jungle_fever)) found = 1 if(found) text += "healthy|INFECTED|human|other" else text += "HEALTHY|infected|human|other" else text += "healthy|infected|human|OTHER" if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["monkey"] = text /** devil ***/ text = "devil" if(ticker.mode.config_tag == "devil") text = uppertext(text) text = "[text]: " if(src in ticker.mode.devils) text += "DEVIL|sintouched|human" else if(src in ticker.mode.sintouched) text += "devil|SINTOUCHED|human" else text += "devil|sintouched|HUMAN" if(current && current.client && (ROLE_DEVIL in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["devil"] = text /** SILICON ***/ if(issilicon(current)) text = "silicon" var/mob/living/silicon/robot/robot = current if (istype(robot) && robot.emagged) text += "
Cyborg: Is emagged! Unemag!
0th law: [robot.laws.zeroth]" var/mob/living/silicon/ai/ai = current if (istype(ai) && ai.connected_robots.len) var/n_e_robots = 0 for (var/mob/living/silicon/robot/R in ai.connected_robots) if (R.emagged) n_e_robots++ text += "
[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. Unemag" if (ticker.mode.config_tag == "traitorchan") if (sections["traitor"]) out += sections["traitor"]+"
" if (sections["changeling"]) out += sections["changeling"]+"

" sections -= "traitor" sections -= "changeling" else if (sections[ticker.mode.config_tag]) out += sections[ticker.mode.config_tag]+"

" sections -= ticker.mode.config_tag for (var/i in sections) if (sections[i]) out += sections[i]+"
" if(((src in ticker.mode.head_revolutionaries) || (src in ticker.mode.traitors) || (src in ticker.mode.syndicates)) && ishuman(current)) text = "Uplink: give" var/obj/item/device/uplink/U = find_syndicate_uplink() if(U) text += "|take" if (check_rights(R_FUN, 0)) text += ", [U.telecrystals] TC" else text += ", [U.telecrystals] TC" text += "." //hiel grammar out += text out += "

" out += "Memory:
" out += memory out += "
Edit memory
" out += "Objectives:
" if (objectives.len == 0) out += "EMPTY
" else var/obj_count = 1 for(var/datum/objective/objective in objectives) out += "[obj_count]: [objective.explanation_text] Edit Delete Toggle Completion
" obj_count++ out += "Add objective

" out += "Announce objectives

" usr << browse(out, "window=edit_memory[src];size=500x600") /datum/mind/Topic(href, href_list) if(!check_rights(R_ADMIN)) return if (href_list["role_edit"]) var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs() if (!new_role) return assigned_role = new_role else if (href_list["memory_edit"]) var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN) if (isnull(new_memo)) return memory = new_memo else if (href_list["obj_edit"] || href_list["obj_add"]) var/datum/objective/objective var/objective_pos var/def_value if (href_list["obj_edit"]) objective = locate(href_list["obj_edit"]) if (!objective) return objective_pos = objectives.Find(objective) //Text strings are easy to manipulate. Revised for simplicity. var/temp_obj_type = "[objective.type]"//Convert path into a text string. def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword. if(!def_value)//If it's a custom objective, it will be an empty string. def_value = "custom" var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom") if (!new_obj_type) return var/datum/objective/new_objective = null switch (new_obj_type) if ("assassinate","protect","debrain","maroon") var/list/possible_targets = list("Free objective") for(var/datum/mind/possible_target in ticker.minds) if ((possible_target != src) && ishuman(possible_target.current)) possible_targets += possible_target.current var/mob/def_target = null var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon) if (objective&&(objective.type in objective_list) && objective:target) def_target = objective:target.current var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets if (!new_target) return var/objective_path = text2path("/datum/objective/[new_obj_type]") if (new_target == "Free objective") new_objective = new objective_path new_objective.owner = src new_objective:target = null new_objective.explanation_text = "Free objective" else new_objective = new objective_path new_objective.owner = src new_objective:target = new_target:mind //Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops. new_objective.update_explanation_text() if ("destroy") var/list/possible_targets = active_ais(1) if(possible_targets.len) var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets new_objective = new /datum/objective/destroy new_objective.target = new_target.mind new_objective.owner = src new_objective.update_explanation_text() else usr << "No active AIs with minds" if ("prevent") new_objective = new /datum/objective/block new_objective.owner = src if ("hijack") new_objective = new /datum/objective/hijack new_objective.owner = src if ("escape") new_objective = new /datum/objective/escape new_objective.owner = src if ("survive") new_objective = new /datum/objective/survive new_objective.owner = src if("martyr") new_objective = new /datum/objective/martyr new_objective.owner = src if ("nuclear") new_objective = new /datum/objective/nuclear new_objective.owner = src if ("steal") if (!istype(objective, /datum/objective/steal)) new_objective = new /datum/objective/steal new_objective.owner = src else new_objective = objective var/datum/objective/steal/steal = new_objective if (!steal.select_target()) return if("download","capture","absorb") var/def_num if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]")) def_num = objective.target_amount var/target_number = input("Input target number:", "Objective", def_num) as num|null if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist. return switch(new_obj_type) if("download") new_objective = new /datum/objective/download new_objective.explanation_text = "Download [target_number] research levels." if("capture") new_objective = new /datum/objective/capture new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more." if("absorb") new_objective = new /datum/objective/absorb new_objective.explanation_text = "Absorb [target_number] compatible genomes." new_objective.owner = src new_objective.target_amount = target_number if ("custom") var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "") if (!expl) return new_objective = new /datum/objective new_objective.owner = src new_objective.explanation_text = expl if (!new_objective) return if (objective) objectives -= objective objectives.Insert(objective_pos, new_objective) message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]") log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]") else objectives += new_objective message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]") log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]") else if (href_list["obj_delete"]) var/datum/objective/objective = locate(href_list["obj_delete"]) if(!istype(objective)) return objectives -= objective message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]") log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]") else if(href_list["obj_completed"]) var/datum/objective/objective = locate(href_list["obj_completed"]) if(!istype(objective)) return objective.completed = !objective.completed log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]") else if (href_list["revolution"]) switch(href_list["revolution"]) if("clear") remove_rev() current << "You have been brainwashed! You are no longer a revolutionary!" message_admins("[key_name_admin(usr)] has de-rev'ed [current].") log_admin("[key_name(usr)] has de-rev'ed [current].") if("rev") if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src ticker.mode.update_rev_icons_removed(src) current << "Revolution has been disappointed of your leader traits! You are a regular revolutionary now!" else if(!(src in ticker.mode.revolutionaries)) current << " You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!" else return ticker.mode.revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = "Revolutionary" message_admins("[key_name_admin(usr)] has rev'ed [current].") log_admin("[key_name(usr)] has rev'ed [current].") if("headrev") if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src ticker.mode.update_rev_icons_removed(src) current << "You have proved your devotion to revoltion! Yea are a head revolutionary now!" else if(!(src in ticker.mode.head_revolutionaries)) current << "You are a member of the revolutionaries' leadership now!" else return if (ticker.mode.head_revolutionaries.len>0) // copy targets var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries if (valid_head) for (var/datum/objective/mutiny/O in valid_head.objectives) var/datum/objective/mutiny/rev_obj = new rev_obj.owner = src rev_obj.target = O.target rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]." objectives += rev_obj ticker.mode.greet_revolutionary(src,0) ticker.mode.head_revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = "Head Revolutionary" message_admins("[key_name_admin(usr)] has head-rev'ed [current].") log_admin("[key_name(usr)] has head-rev'ed [current].") if("autoobjectives") ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) usr << "The objectives for revolution have been generated and shown to [key]" if("flash") if (!ticker.mode.equip_revolutionary(current)) usr << "Spawning flash failed!" if("takeflash") var/list/L = current.get_contents() var/obj/item/device/assembly/flash/flash = locate() in L if (!flash) usr << "Deleting flash failed!" qdel(flash) if("repairflash") var/list/L = current.get_contents() var/obj/item/device/assembly/flash/flash = locate() in L if (!flash) usr << "Repairing flash failed!" else flash.crit_fail = 0 flash.update_icon() //////////////////// GANG MODE else if (href_list["gang"]) switch(href_list["gang"]) if("clear") remove_gang() message_admins("[key_name_admin(usr)] has de-gang'ed [current].") log_admin("[key_name(usr)] has de-gang'ed [current].") if("equip") switch(ticker.mode.equip_gang(current,gang_datum)) if(1) usr << "Unable to equip territory spraycan!" if(2) usr << "Unable to equip recruitment pen and spraycan!" if(3) usr << "Unable to equip gangtool, pen, and spraycan!" if("takeequip") var/list/L = current.get_contents() for(var/obj/item/weapon/pen/gang/pen in L) qdel(pen) for(var/obj/item/device/gangtool/gangtool in L) qdel(gangtool) for(var/obj/item/toy/crayon/spraycan/gang/SC in L) qdel(SC) if("new") if(gang_colors_pool.len) var/list/names = list("Random") + gang_name_pool var/gangname = input("Pick a gang name.","Select Name") as null|anything in names if(gangname && gang_colors_pool.len) //Check again just in case another admin made max gangs at the same time if(!(gangname in gang_name_pool)) gangname = null var/datum/gang/newgang = new(null,gangname) ticker.mode.gangs += newgang message_admins("[key_name_admin(usr)] has created the [newgang.name] Gang.") log_admin("[key_name(usr)] has created the [newgang.name] Gang.") else if (href_list["gangboss"]) var/datum/gang/G = locate(href_list["gangboss"]) in ticker.mode.gangs if(!G || (src in G.bosses)) return ticker.mode.remove_gangster(src,0,2,1) G.bosses += src gang_datum = G special_role = "[G.name] Gang Boss" G.add_gang_hud(src) current << "You are a [G.name] Gang Boss!" message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang leadership.") log_admin("[key_name(usr)] has added [current] to the [G.name] Gang leadership.") ticker.mode.forge_gang_objectives(src) ticker.mode.greet_gang(src,0) else if (href_list["gangster"]) var/datum/gang/G = locate(href_list["gangster"]) in ticker.mode.gangs if(!G || (src in G.gangsters)) return ticker.mode.remove_gangster(src,0,2,1) ticker.mode.add_gangster(src,G,0) message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang (A).") log_admin("[key_name(usr)] has added [current] to the [G.name] Gang (A).") ///////////////////////////////// else if (href_list["cult"]) switch(href_list["cult"]) if("clear") remove_cultist() message_admins("[key_name_admin(usr)] has de-cult'ed [current].") log_admin("[key_name(usr)] has de-cult'ed [current].") if("cultist") if(!(src in ticker.mode.cult)) ticker.mode.add_cultist(src, 0) message_admins("[key_name_admin(usr)] has cult'ed [current].") log_admin("[key_name(usr)] has cult'ed [current].") if("tome") if (!ticker.mode.equip_cultist(current,1)) usr << "Spawning tome failed!" if("amulet") if (!ticker.mode.equip_cultist(current)) usr << "Spawning amulet failed!" else if(href_list["clockcult"]) switch(href_list["clockcult"]) if("clear") remove_servant_of_ratvar(current, TRUE) message_admins("[key_name_admin(usr)] has removed clockwork servant status from [current].") log_admin("[key_name(usr)] has removed clockwork servant status from [current].") if("servant") if(!is_servant_of_ratvar(current)) add_servant_of_ratvar(current, TRUE) message_admins("[key_name_admin(usr)] has made [current] into a servant of Ratvar.") log_admin("[key_name(usr)] has made [current] into a servant of Ratvar.") if("slab") if(!ticker.mode.equip_servant(current)) usr << "Failed to outfit [current] with a slab!" else usr << "Successfully gave [current] a clockwork slab!" else if (href_list["wizard"]) switch(href_list["wizard"]) if("clear") remove_wizard() current << "You have been brainwashed! You are no longer a wizard!" log_admin("[key_name(usr)] has de-wizard'ed [current].") ticker.mode.update_wiz_icons_removed(src) if("wizard") if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = "Wizard" //ticker.mode.learn_basic_spells(current) current << "You are the Space Wizard!" message_admins("[key_name_admin(usr)] has wizard'ed [current].") log_admin("[key_name(usr)] has wizard'ed [current].") ticker.mode.update_wiz_icons_added(src) if("lair") current.loc = pick(wizardstart) if("dressup") ticker.mode.equip_wizard(current) if("name") ticker.mode.name_wizard(current) if("autoobjectives") ticker.mode.forge_wizard_objectives(src) usr << "The objectives for wizard [key] have been generated. You can edit them and anounce manually." else if (href_list["changeling"]) switch(href_list["changeling"]) if("clear") remove_changeling() current << "You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!" message_admins("[key_name_admin(usr)] has de-changeling'ed [current].") log_admin("[key_name(usr)] has de-changeling'ed [current].") if("changeling") if(!(src in ticker.mode.changelings)) ticker.mode.changelings += src current.make_changeling() special_role = "Changeling" current << "Your powers are awoken. A flash of memory returns to us...we are [changeling.changelingID], a changeling!" message_admins("[key_name_admin(usr)] has changeling'ed [current].") log_admin("[key_name(usr)] has changeling'ed [current].") ticker.mode.update_changeling_icons_added(src) if("autoobjectives") ticker.mode.forge_changeling_objectives(src) usr << "The objectives for changeling [key] have been generated. You can edit them and anounce manually." if("initialdna") if( !changeling || !changeling.stored_profiles.len || !istype(current, /mob/living/carbon)) usr << "Resetting DNA failed!" else var/mob/living/carbon/C = current changeling.first_prof.dna.transfer_identity(C, transfer_SE=1) C.real_name = changeling.first_prof.name C.updateappearance(mutcolor_update=1) C.domutcheck() else if (href_list["nuclear"]) switch(href_list["nuclear"]) if("clear") remove_nukeop() current << "You have been brainwashed! You are no longer a syndicate operative!" message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].") log_admin("[key_name(usr)] has de-nuke op'ed [current].") if("nuclear") if(!(src in ticker.mode.syndicates)) ticker.mode.syndicates += src ticker.mode.update_synd_icons_added(src) if (ticker.mode.syndicates.len==1) ticker.mode.prepare_syndicate_leader(src) else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = "Syndicate" assigned_role = "Syndicate" current << "You are a [syndicate_name()] agent!" ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) message_admins("[key_name_admin(usr)] has nuke op'ed [current].") log_admin("[key_name(usr)] has nuke op'ed [current].") if("lair") current.loc = get_turf(locate("landmark*Syndicate-Spawn")) if("dressup") var/mob/living/carbon/human/H = current qdel(H.belt) qdel(H.back) qdel(H.ears) qdel(H.gloves) qdel(H.head) qdel(H.shoes) qdel(H.wear_id) qdel(H.wear_suit) qdel(H.w_uniform) if (!ticker.mode.equip_syndicate(current)) usr << "Equipping a syndicate failed!" if("tellcode") var/code for (var/obj/machinery/nuclearbomb/bombue in machines) if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN") code = bombue.r_code break if (code) store_memory("Syndicate Nuclear Bomb Code: [code]", 0, 0) current << "The nuclear authorization code is: [code]" else usr << "No valid nuke found!" else if (href_list["traitor"]) switch(href_list["traitor"]) if("clear") remove_traitor() current << "You have been brainwashed! You are no longer a traitor!" message_admins("[key_name_admin(usr)] has de-traitor'ed [current].") log_admin("[key_name(usr)] has de-traitor'ed [current].") ticker.mode.update_traitor_icons_removed(src) if("traitor") if(!(src in ticker.mode.traitors)) ticker.mode.traitors += src special_role = "traitor" current << "You are a traitor!" message_admins("[key_name_admin(usr)] has traitor'ed [current].") log_admin("[key_name(usr)] has traitor'ed [current].") if(isAI(current)) var/mob/living/silicon/ai/A = current ticker.mode.add_law_zero(A) ticker.mode.update_traitor_icons_added(src) if("autoobjectives") ticker.mode.forge_traitor_objectives(src) usr << "The objectives for traitor [key] have been generated. You can edit them and anounce manually." else if(href_list["devil"]) switch(href_list["devil"]) if("clear") if(src in ticker.mode.devils) if(istype(current,/mob/living/carbon/true_devil/)) if(devilinfo) devilinfo.regress_blood_lizard() else usr << "Something went wrong with removing the devil, we were unable to find an attached devilinfo.." ticker.mode.devils -= src special_role = null current << "Your infernal link has been severed! You are no longer a devil!" RemoveSpell(/obj/effect/proc_holder/spell/targeted/infernal_jaunt) RemoveSpell(/obj/effect/proc_holder/spell/aimed/fireball/hellish) RemoveSpell(/obj/effect/proc_holder/spell/targeted/summon_contract) RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/summon_pitchfork) RemoveSpell(/obj/effect/proc_holder/spell/targeted/conjure_item/violin) message_admins("[key_name_admin(usr)] has de-devil'ed [current].") devilinfo = null if(issilicon(current)) var/mob/living/silicon/S = current S.clear_law_sixsixsix(current) log_admin("[key_name(usr)] has de-devil'ed [current].") else if(src in ticker.mode.sintouched) ticker.mode.sintouched -= src message_admins("[key_name_admin(usr)] has de-sintouch'ed [current].") log_admin("[key_name(usr)] has de-sintouch'ed [current].") if("devil") if(!ishuman(current) && !iscyborg(current)) usr << "This only works on humans and cyborgs!" return ticker.mode.devils += src special_role = "devil" ticker.mode.finalize_devil(src) ticker.mode.add_devil_objectives(src, 2) announceDevilLaws() announce_objectives() if("sintouched") if(ishuman(current)) ticker.mode.sintouched += src var/mob/living/carbon/human/H = current H.influenceSin() message_admins("[key_name_admin(usr)] has sintouch'ed [current].") else usr << "This only works on humans!" return else if(href_list["abductor"]) switch(href_list["abductor"]) if("clear") usr << "Not implemented yet. Sorry!" //ticker.mode.update_abductor_icons_removed(src) if("abductor") if(!ishuman(current)) usr << "This only works on humans!" return make_Abductor() log_admin("[key_name(usr)] turned [current] into abductor.") ticker.mode.update_abductor_icons_added(src) if("equip") var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist") if(gear) var/datum/game_mode/abduction/temp = new temp.equip_common(current) if(gear=="Agent") temp.equip_agent(current) else temp.equip_scientist(current) else if (href_list["monkey"]) var/mob/living/L = current if (L.notransform) return switch(href_list["monkey"]) if("healthy") if (check_rights(R_ADMIN)) var/mob/living/carbon/human/H = current var/mob/living/carbon/monkey/M = current if (istype(H)) log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]") message_admins("[key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]") src = null M = H.monkeyize() src = M.mind //world << "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!" else if (istype(M) && length(M.viruses)) for(var/datum/disease/D in M.viruses) D.cure(0) sleep(0) //because deleting of virus is done through spawn(0) if("infected") if (check_rights(R_ADMIN, 0)) var/mob/living/carbon/human/H = current var/mob/living/carbon/monkey/M = current if (istype(H)) log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]") message_admins("[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]") src = null M = H.monkeyize() src = M.mind current.ForceContractDisease(new /datum/disease/transformation/jungle_fever) else if (istype(M)) current.ForceContractDisease(new /datum/disease/transformation/jungle_fever) if("human") if (check_rights(R_ADMIN, 0)) var/mob/living/carbon/human/H = current var/mob/living/carbon/monkey/M = current if (istype(M)) for(var/datum/disease/D in M.viruses) if (istype(D,/datum/disease/transformation/jungle_fever)) D.cure(0) sleep(0) //because deleting of virus is doing throught spawn(0) log_admin("[key_name(usr)] attempting to humanize [key_name(current)]") message_admins("[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]") H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG) if(H) src = H.mind else if (href_list["silicon"]) switch(href_list["silicon"]) if("unemag") var/mob/living/silicon/robot/R = current if (istype(R)) R.SetEmagged(0) message_admins("[key_name_admin(usr)] has unemag'ed [R].") log_admin("[key_name(usr)] has unemag'ed [R].") if("unemagcyborgs") if(isAI(current)) var/mob/living/silicon/ai/ai = current for (var/mob/living/silicon/robot/R in ai.connected_robots) R.SetEmagged(0) message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.") log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.") else if (href_list["common"]) switch(href_list["common"]) if("undress") for(var/obj/item/W in current) current.dropItemToGround(W, TRUE) //The 1 forces all items to drop, since this is an admin undress. if("takeuplink") take_uplink() memory = null//Remove any memory they may have had. log_admin("[key_name(usr)] removed [current]'s uplink.") if("crystals") if(check_rights(R_FUN, 0)) var/obj/item/device/uplink/U = find_syndicate_uplink() if(U) var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.telecrystals) as null|num if(!isnull(crystals)) U.telecrystals = crystals message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].") log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].") if("uplink") if(!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors))) usr << "Equipping a syndicate failed!" log_admin("[key_name(usr)] attempted to give [current] an uplink.") else if (href_list["obj_announce"]) announce_objectives() edit_memory() /datum/mind/proc/announce_objectives() var/obj_count = 1 current << "Your current objectives:" for(var/objective in objectives) var/datum/objective/O = objective current << "Objective #[obj_count]: [O.explanation_text]" obj_count++ /datum/mind/proc/find_syndicate_uplink() var/list/L = current.get_contents() for (var/obj/item/I in L) if (I.hidden_uplink) return I.hidden_uplink return null /datum/mind/proc/take_uplink() var/obj/item/device/uplink/H = find_syndicate_uplink() if(H) qdel(H) /datum/mind/proc/make_Traitor() if(!(src in ticker.mode.traitors)) ticker.mode.traitors += src special_role = "traitor" ticker.mode.forge_traitor_objectives(src) ticker.mode.finalize_traitor(src) ticker.mode.greet_traitor(src) /datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE) if(!(src in ticker.mode.syndicates)) ticker.mode.syndicates += src ticker.mode.update_synd_icons_added(src) special_role = "Syndicate" ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) current.faction |= "syndicate" if(spawnloc) current.loc = spawnloc if(ishuman(current)) var/mob/living/carbon/human/H = current qdel(H.belt) qdel(H.back) qdel(H.ears) qdel(H.gloves) qdel(H.head) qdel(H.shoes) qdel(H.wear_id) qdel(H.wear_suit) qdel(H.w_uniform) ticker.mode.equip_syndicate(current, telecrystals) if (nuke_code) store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) current << "The nuclear authorization code is: [nuke_code]" else var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in nuke_list if(nuke) store_memory("Syndicate Nuclear Bomb Code: [nuke.r_code]", 0, 0) current << "The nuclear authorization code is: nuke.r_code" else current << "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command." if (leader) ticker.mode.prepare_syndicate_leader(src,nuke_code) else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" /datum/mind/proc/make_Changling() if(!(src in ticker.mode.changelings)) ticker.mode.changelings += src current.make_changeling() special_role = "Changeling" ticker.mode.forge_changeling_objectives(src) ticker.mode.greet_changeling(src) ticker.mode.update_changeling_icons_added(src) /datum/mind/proc/make_Wizard() if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = "Wizard" assigned_role = "Wizard" if(!wizardstart.len) current.loc = pick(latejoin) current << "HOT INSERTION, GO GO GO" else current.loc = pick(wizardstart) ticker.mode.equip_wizard(current) ticker.mode.name_wizard(current) ticker.mode.forge_wizard_objectives(src) ticker.mode.greet_wizard(src) /datum/mind/proc/make_Cultist() if(!(src in ticker.mode.cult)) ticker.mode.add_cultist(src,FALSE) special_role = "Cultist" current << "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie." current << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." var/datum/game_mode/cult/cult = ticker.mode if (istype(cult)) cult.memorize_cult_objectives(src) else var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it." current << "Objective #1: [explanation]" memory += "Objective #1: [explanation]
" var/mob/living/carbon/human/H = current if (!ticker.mode.equip_cultist(current)) H << "Spawning an amulet from your Master failed." /datum/mind/proc/make_Rev() if (ticker.mode.head_revolutionaries.len>0) // copy targets var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries if (valid_head) for (var/datum/objective/mutiny/O in valid_head.objectives) var/datum/objective/mutiny/rev_obj = new rev_obj.owner = src rev_obj.target = O.target rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]." objectives += rev_obj ticker.mode.greet_revolutionary(src,0) ticker.mode.head_revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = "Head Revolutionary" ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) var/list/L = current.get_contents() var/obj/item/device/assembly/flash/flash = locate() in L qdel(flash) take_uplink() var/fail = 0 // fail |= !ticker.mode.equip_traitor(current, 1) fail |= !ticker.mode.equip_revolutionary(current) /datum/mind/proc/make_Gang(datum/gang/G) special_role = "[G.name] Gang Boss" G.bosses += src gang_datum = G G.add_gang_hud(src) ticker.mode.forge_gang_objectives(src) ticker.mode.greet_gang(src) ticker.mode.equip_gang(current,G) /datum/mind/proc/make_Abductor() var/role = alert("Abductor Role ?","Role","Agent","Scientist") var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4) var/teleport = alert("Teleport to ship ?","Teleport","Yes","No") if(!role || !team || !teleport) return if(!ishuman(current)) return ticker.mode.abductors |= src var/datum/objective/experiment/O = new O.owner = src objectives += O var/mob/living/carbon/human/H = current H.set_species(/datum/species/abductor) var/datum/species/abductor/S = H.dna.species switch(role) if("Agent") S.agent = 1 if("Scientist") S.scientist = 1 S.team = team var/list/obj/effect/landmark/abductor/agent_landmarks = new var/list/obj/effect/landmark/abductor/scientist_landmarks = new agent_landmarks.len = 4 scientist_landmarks.len = 4 for(var/obj/effect/landmark/abductor/A in landmarks_list) if(istype(A,/obj/effect/landmark/abductor/agent)) agent_landmarks[text2num(A.team)] = A else if(istype(A,/obj/effect/landmark/abductor/scientist)) scientist_landmarks[text2num(A.team)] = A var/obj/effect/landmark/L if(teleport=="Yes") switch(role) if("Agent") S.agent = 1 L = agent_landmarks[team] H.loc = L.loc if("Scientist") S.scientist = 1 L = agent_landmarks[team] H.loc = L.loc /datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S) spell_list += S S.action.Grant(current) //To remove a specific spell from a mind /datum/mind/proc/RemoveSpell(var/obj/effect/proc_holder/spell/spell) if(!spell) return for(var/X in spell_list) var/obj/effect/proc_holder/spell/S = X if(istype(S, spell)) qdel(S) spell_list -= S /datum/mind/proc/transfer_actions(mob/living/new_character) if(current && current.actions) for(var/datum/action/A in current.actions) A.Grant(new_character) transfer_mindbound_actions(new_character) /datum/mind/proc/transfer_mindbound_actions(mob/living/new_character) for(var/X in spell_list) var/obj/effect/proc_holder/spell/S = X S.action.Grant(new_character) /datum/mind/proc/disrupt_spells(delay, list/exceptions = New()) for(var/X in spell_list) var/obj/effect/proc_holder/spell/S = X for(var/type in exceptions) if(istype(S, type)) continue S.charge_counter = delay INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge) /datum/mind/proc/get_ghost(even_if_they_cant_reenter) for(var/mob/dead/observer/G in dead_mob_list) if(G.mind == src) if(G.can_reenter_corpse || even_if_they_cant_reenter) return G break /datum/mind/proc/grab_ghost(force) var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force) . = G if(G) G.reenter_corpse() /mob/proc/sync_mind() mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist) mind.active = 1 //indicates that the mind is currently synced with a client /mob/new_player/sync_mind() return /mob/dead/observer/sync_mind() return //Initialisation procs /mob/proc/mind_initialize() if(mind) mind.key = key else mind = new /datum/mind(key) if(ticker) ticker.minds += mind else spawn(0) throw EXCEPTION("mind_initialize(): No ticker ready") if(!mind.name) mind.name = real_name mind.current = src /mob/living/carbon/mind_initialize() ..() last_mind = mind //HUMAN /mob/living/carbon/human/mind_initialize() ..() if(!mind.assigned_role) mind.assigned_role = "Assistant" //defualt //XENO /mob/living/carbon/alien/mind_initialize() ..() mind.special_role = "Alien" //AI /mob/living/silicon/ai/mind_initialize() ..() mind.assigned_role = "AI" //BORG /mob/living/silicon/robot/mind_initialize() ..() mind.assigned_role = "Cyborg" //PAI /mob/living/silicon/pai/mind_initialize() ..() mind.assigned_role = "pAI" mind.special_role = ""