/*
AI ClickOn()
Note currently ai restrained() returns 0 in all cases,
therefore restrained code has been removed
The AI can double click to move the camera (this was already true but is cleaner),
or double click a mob to track them.
Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
*/
/mob/living/silicon/ai/DblClickOn(atom/A, params)
if(control_disabled || incapacitated())
return
if(ismob(A))
ai_actual_track(A)
else
A.move_camera_by_click()
/mob/living/silicon/ai/ClickOn(atom/A, params)
if(world.time <= next_click)
return
next_click = world.time + 1
if(multicam_on)
var/turf/T = get_turf(A)
if(T)
for(var/atom/movable/screen/movable/pic_in_pic/ai/P in T.vis_locs)
if(P.ai == src)
P.Click(params)
break
if(check_click_intercept(params,A))
return
if(control_disabled || incapacitated())
return
var/turf/pixel_turf = get_turf_pixel(A)
if(isnull(pixel_turf))
return
if(!can_see(A))
if(isturf(A)) //On unmodified clients clicking the static overlay clicks the turf underneath
return //So there's no point messaging admins
message_admins("[ADMIN_LOOKUPFLW(src)] failed can_see on AI click of [A] (Turf Loc: [ADMIN_VERBOSEJMP(pixel_turf)]))")
log_admin("[key_name(src)] failed can_see on AI click of [A] (Turf Loc: [AREACOORD(pixel_turf)])")
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["middle"])
if(controlled_mech) //Are we piloting a mech? Placed here so the modifiers are not overridden.
controlled_mech.click_action(A, src, params) //Override AI normal click behavior.
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"] && CtrlClickOn(A)) // returns whether or not it should be overridden
return
if(world.time <= next_move)
return
if(aicamera.in_camera_mode)
aicamera.camera_mode_off()
aicamera.captureimage(pixel_turf, usr)
return
if(waypoint_mode)
waypoint_mode = 0
set_waypoint(A)
return
A.attack_ai(src, modifiers)
/*
AI has no need for the UnarmedAttack() and RangedAttack() procs,
because the AI code is not generic; attack_ai() is used instead.
The below is only really for safety, or you can alter the way
it functions and re-insert it above.
*/
/mob/living/silicon/ai/UnarmedAttack(atom/A, proximity, modifiers)
A.attack_ai(src, modifiers)
/mob/living/silicon/ai/RangedAttack(atom/A, proximity, modifiers)
A.attack_ai(src, modifiers)
/atom/proc/attack_ai(mob/user, modifiers)
return
/*
Since the AI handles shift, ctrl, and alt-click differently
than anything else in the game, atoms have separate procs
for AI shift, ctrl, and alt clicking.
*/
/mob/living/silicon/ai/CtrlShiftClickOn(atom/A)
A.AICtrlShiftClick(src)
/mob/living/silicon/ai/ShiftClickOn(atom/A)
A.AIShiftClick(src)
/mob/living/silicon/ai/CtrlClickOn(atom/A)
return A.AICtrlClick(src)
/mob/living/silicon/ai/AltClickOn(atom/A)
A.AIAltClick(src)
/*
The following criminally helpful code is just the previous code cleaned up;
I have no idea why it was in atoms.dm instead of respective files.
*/
/* Questions: Instead of an Emag check on every function, can we not add to airlocks onclick if emag return? */
/* Atom Procs */
/atom/proc/AICtrlClick()
return
/atom/proc/AIAltClick(mob/living/silicon/ai/user)
AltClick(user)
return
/atom/proc/AIShiftClick()
return
/atom/proc/AICtrlShiftClick()
return
/* Airlocks */
/obj/machinery/door/airlock/AICtrlClick() // Bolts doors
if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
return FALSE
var/mob/living/silicon/ai/AI = usr
if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
return TRUE
toggle_bolt(usr)
add_hiddenprint(usr)
return TRUE
/obj/machinery/door/airlock/AIAltClick() // Eletrifies doors.
if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
return
var/mob/living/silicon/ai/AI = usr
if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
return
if(!secondsElectrified)
shock_perm(usr)
else
shock_restore(usr)
/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
return
var/mob/living/silicon/ai/AI = usr
if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
return
user_toggle_open(usr)
add_hiddenprint(usr)
/obj/machinery/door/airlock/AICtrlShiftClick() // Sets/Unsets Emergency Access Override
if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
return
var/mob/living/silicon/ai/AI = usr
if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
return
toggle_emergency(usr)
add_hiddenprint(usr)
/* APC */
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
var/mob/living/silicon/ai/AI = usr
if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
to_chat(AI, span_warning("No connection to subcontroller detected. Polling APC..."))
if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
return TRUE
if(can_use(usr, 1))
toggle_breaker(usr)
return TRUE
/* AI Turrets */
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
if(ailock)
return
toggle_lethal(usr)
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
if(ailock)
return TRUE
toggle_on(usr)
return TRUE
/* Holopads */
/obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user)
hangup_all_calls()
add_hiddenprint(usr)
/* Humans (With upgrades) */
/mob/living/carbon/human/AIShiftClick(mob/living/silicon/ai/user)
if(user.client && (user.client.eye == user.eyeobj || user.client.eye == user.loc))
if(user.canExamineHumans)
user.examinate(src)
if(user.canCameraMemoryTrack)
if(name == "Unknown")
to_chat(user, span_warning("Unable to track 'Unknown' persons! Their name must be visible."))
return
if(src == user.cameraMemoryTarget)
to_chat(user, span_warning("Stop tracking this individual? \[UNTRACK\]"))
else
to_chat(user, span_warning("Track this individual? \[TRACK\]"))
return
//
// Override TurfAdjacent for AltClicking
//
/mob/living/silicon/ai/TurfAdjacent(turf/T)
return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T))