/* AI ClickOn() Note currently ai restrained() returns 0 in all cases, therefore restrained code has been removed The AI can double click to move the camera (this was already true but is cleaner), or double click a mob to track them. Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner. */ /mob/living/silicon/ai/DblClickOn(atom/A, params) if(control_disabled || incapacitated()) return if(ismob(A)) ai_actual_track(A) else A.move_camera_by_click() /mob/living/silicon/ai/ClickOn(atom/A, params) if(world.time <= next_click) return next_click = world.time + 1 if(multicam_on) var/turf/T = get_turf(A) if(T) for(var/atom/movable/screen/movable/pic_in_pic/ai/P in T.vis_locs) if(P.ai == src) P.Click(params) break if(check_click_intercept(params,A)) return if(control_disabled || incapacitated()) return var/turf/pixel_turf = get_turf_pixel(A) if(isnull(pixel_turf)) return if(!can_see(A)) if(isturf(A)) //On unmodified clients clicking the static overlay clicks the turf underneath return //So there's no point messaging admins message_admins("[ADMIN_LOOKUPFLW(src)] failed can_see on AI click of [A] (Turf Loc: [ADMIN_VERBOSEJMP(pixel_turf)]))") log_admin("[key_name(src)] failed can_see on AI click of [A] (Turf Loc: [AREACOORD(pixel_turf)])") return var/list/modifiers = params2list(params) if(modifiers["shift"] && modifiers["ctrl"]) CtrlShiftClickOn(A) return if(modifiers["middle"]) if(controlled_mech) //Are we piloting a mech? Placed here so the modifiers are not overridden. controlled_mech.click_action(A, src, params) //Override AI normal click behavior. return if(modifiers["shift"]) ShiftClickOn(A) return if(modifiers["alt"]) // alt and alt-gr (rightalt) AltClickOn(A) return if(modifiers["ctrl"] && CtrlClickOn(A)) // returns whether or not it should be overridden return if(world.time <= next_move) return if(aicamera.in_camera_mode) aicamera.camera_mode_off() aicamera.captureimage(pixel_turf, usr) return if(waypoint_mode) waypoint_mode = 0 set_waypoint(A) return A.attack_ai(src, modifiers) /* AI has no need for the UnarmedAttack() and RangedAttack() procs, because the AI code is not generic; attack_ai() is used instead. The below is only really for safety, or you can alter the way it functions and re-insert it above. */ /mob/living/silicon/ai/UnarmedAttack(atom/A, proximity, modifiers) A.attack_ai(src, modifiers) /mob/living/silicon/ai/RangedAttack(atom/A, proximity, modifiers) A.attack_ai(src, modifiers) /atom/proc/attack_ai(mob/user, modifiers) return /* Since the AI handles shift, ctrl, and alt-click differently than anything else in the game, atoms have separate procs for AI shift, ctrl, and alt clicking. */ /mob/living/silicon/ai/CtrlShiftClickOn(atom/A) A.AICtrlShiftClick(src) /mob/living/silicon/ai/ShiftClickOn(atom/A) A.AIShiftClick(src) /mob/living/silicon/ai/CtrlClickOn(atom/A) return A.AICtrlClick(src) /mob/living/silicon/ai/AltClickOn(atom/A) A.AIAltClick(src) /* The following criminally helpful code is just the previous code cleaned up; I have no idea why it was in atoms.dm instead of respective files. */ /* Questions: Instead of an Emag check on every function, can we not add to airlocks onclick if emag return? */ /* Atom Procs */ /atom/proc/AICtrlClick() return /atom/proc/AIAltClick(mob/living/silicon/ai/user) AltClick(user) return /atom/proc/AIShiftClick() return /atom/proc/AICtrlShiftClick() return /* Airlocks */ /obj/machinery/door/airlock/AICtrlClick() // Bolts doors if((obj_flags & EMAGGED) || (obj_flags & CMAGGED)) return FALSE var/mob/living/silicon/ai/AI = usr if(istype(AI) && !AI.has_subcontroller_connection(get_area(src))) to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos...")) if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE)) return TRUE toggle_bolt(usr) add_hiddenprint(usr) return TRUE /obj/machinery/door/airlock/AIAltClick() // Eletrifies doors. if((obj_flags & EMAGGED) || (obj_flags & CMAGGED)) return var/mob/living/silicon/ai/AI = usr if(istype(AI) && !AI.has_subcontroller_connection(get_area(src))) to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos...")) if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE)) return if(!secondsElectrified) shock_perm(usr) else shock_restore(usr) /obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors! if((obj_flags & EMAGGED) || (obj_flags & CMAGGED)) return var/mob/living/silicon/ai/AI = usr if(istype(AI) && !AI.has_subcontroller_connection(get_area(src))) to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos...")) if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE)) return user_toggle_open(usr) add_hiddenprint(usr) /obj/machinery/door/airlock/AICtrlShiftClick() // Sets/Unsets Emergency Access Override if((obj_flags & EMAGGED) || (obj_flags & CMAGGED)) return var/mob/living/silicon/ai/AI = usr if(istype(AI) && !AI.has_subcontroller_connection(get_area(src))) to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos...")) if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE)) return toggle_emergency(usr) add_hiddenprint(usr) /* APC */ /obj/machinery/power/apc/AICtrlClick() // turns off/on APCs. var/mob/living/silicon/ai/AI = usr if(istype(AI) && !AI.has_subcontroller_connection(get_area(src))) to_chat(AI, span_warning("No connection to subcontroller detected. Polling APC...")) if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE)) return TRUE if(can_use(usr, 1)) toggle_breaker(usr) return TRUE /* AI Turrets */ /obj/machinery/turretid/AIAltClick() //toggles lethal on turrets if(ailock) return toggle_lethal(usr) /obj/machinery/turretid/AICtrlClick() //turns off/on Turrets if(ailock) return TRUE toggle_on(usr) return TRUE /* Holopads */ /obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user) hangup_all_calls() add_hiddenprint(usr) /* Humans (With upgrades) */ /mob/living/carbon/human/AIShiftClick(mob/living/silicon/ai/user) if(user.client && (user.client.eye == user.eyeobj || user.client.eye == user.loc)) if(user.canExamineHumans) user.examinate(src) if(user.canCameraMemoryTrack) if(name == "Unknown") to_chat(user, span_warning("Unable to track 'Unknown' persons! Their name must be visible.")) return if(src == user.cameraMemoryTarget) to_chat(user, span_warning("Stop tracking this individual? \[UNTRACK\]")) else to_chat(user, span_warning("Track this individual? \[TRACK\]")) return // // Override TurfAdjacent for AltClicking // /mob/living/silicon/ai/TurfAdjacent(turf/T) return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T))