/obj/item/assembly/health name = "health sensor" desc = "Used for scanning and monitoring health." icon_state = "health" materials = list(/datum/material/iron=800, /datum/material/glass=200) attachable = TRUE var/scanning = FALSE var/health_scan var/alarm_health = HEALTH_THRESHOLD_CRIT /obj/item/assembly/health/examine(mob/user) . = ..() . += "Use it in hand to turn it off/on and Alt-click to swap between \"detect death\" mode and \"detect critical state\" mode." . += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]." /obj/item/assembly/health/activate() if(!..()) return FALSE//Cooldown check toggle_scan() return TRUE /obj/item/assembly/health/toggle_secure() secured = !secured if(secured && scanning) START_PROCESSING(SSobj, src) else scanning = FALSE STOP_PROCESSING(SSobj, src) update_icon() return secured /obj/item/assembly/health/AltClick(mob/living/user) if(alarm_health == HEALTH_THRESHOLD_CRIT) alarm_health = HEALTH_THRESHOLD_DEAD to_chat(user, "You toggle [src] to \"detect death\" mode.") else alarm_health = HEALTH_THRESHOLD_CRIT to_chat(user, "You toggle [src] to \"detect critical state\" mode.") /obj/item/assembly/health/process() if(!scanning || !secured) return var/atom/A = src if(connected && connected.holder) A = connected.holder for(A, A && !ismob(A), A=A.loc); // like get_turf(), but for mobs. var/mob/living/M = A if(M) health_scan = M.health if(health_scan <= alarm_health) pulse() audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*") playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) toggle_scan() return return /obj/item/assembly/health/proc/toggle_scan() if(!secured) return 0 scanning = !scanning if(scanning) START_PROCESSING(SSobj, src) else STOP_PROCESSING(SSobj, src) return /obj/item/assembly/health/attack_self(mob/user) . = ..() to_chat(user, "You toggle [src] [src.scanning ? "off" : "on"].") toggle_scan()