/**********************Ore Redemption Unit**************************/ //Turns all the various mining machines into a single unit to speed up mining and establish a point system /obj/machinery/mineral/ore_redemption name = "ore redemption machine" desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "ore_redemption" density = TRUE anchored = TRUE input_dir = NORTH output_dir = SOUTH req_access = list(ACCESS_MINERAL_STOREROOM) speed_process = TRUE circuit = /obj/item/circuitboard/machine/ore_redemption layer = BELOW_OBJ_LAYER var/req_access_reclaim = ACCESS_MINING_STATION var/obj/item/card/id/inserted_id var/points = 0 var/ore_pickup_rate = 15 var/sheet_per_ore = 1 var/point_upgrade = 1 var/list/ore_values = list(MAT_GLASS = 1, MAT_METAL = 1, MAT_PLASMA = 15, MAT_SILVER = 16, MAT_GOLD = 18, MAT_TITANIUM = 30, MAT_URANIUM = 30, MAT_DIAMOND = 50, MAT_BLUESPACE = 50, MAT_BANANIUM = 60) var/message_sent = FALSE var/list/ore_buffer = list() var/datum/techweb/stored_research var/obj/item/disk/design_disk/inserted_disk /obj/machinery/mineral/ore_redemption/Initialize() . = ..() AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),INFINITY, FALSE, list(/obj/item/stack)) stored_research = new /datum/techweb/specialized/autounlocking/smelter /obj/machinery/mineral/ore_redemption/Destroy() QDEL_NULL(stored_research) return ..() /obj/machinery/mineral/ore_redemption/RefreshParts() var/ore_pickup_rate_temp = 15 var/point_upgrade_temp = 1 var/sheet_per_ore_temp = 1 for(var/obj/item/stock_parts/matter_bin/B in component_parts) sheet_per_ore_temp = 0.65 + (0.35 * B.rating) for(var/obj/item/stock_parts/manipulator/M in component_parts) ore_pickup_rate_temp = 15 * M.rating for(var/obj/item/stock_parts/micro_laser/L in component_parts) point_upgrade_temp = 0.65 + (0.35 * L.rating) ore_pickup_rate = ore_pickup_rate_temp point_upgrade = point_upgrade_temp sheet_per_ore = sheet_per_ore_temp /obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O) ore_buffer -= O if(O && O.refined_type) points += O.points * point_upgrade * O.amount GET_COMPONENT(materials, /datum/component/material_container) var/material_amount = materials.get_item_material_amount(O) if(!material_amount) qdel(O) //no materials, incinerate it else if(!materials.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it unload_mineral(O) else materials.insert_item(O, sheet_per_ore) //insert it qdel(O) /obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D) if(D.make_reagents.len) return FALSE var/build_amount = 0 GET_COMPONENT(materials, /datum/component/material_container) for(var/mat_id in D.materials) var/M = D.materials[mat_id] var/datum/material/redemption_mat = materials.materials[mat_id] if(!M || !redemption_mat) return FALSE var/smeltable_sheets = FLOOR(redemption_mat.amount / M, 1) if(!smeltable_sheets) return FALSE if(!build_amount) build_amount = smeltable_sheets build_amount = min(build_amount, smeltable_sheets) return build_amount /obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process) var/current_amount = 0 for(var/ore in ores_to_process) if(current_amount >= ore_pickup_rate) break smelt_ore(ore) /obj/machinery/mineral/ore_redemption/proc/send_console_message() if(!is_station_level(z)) return message_sent = TRUE var/area/A = get_area(src) var/msg = "Now available in [A]:
" var/has_minerals = FALSE GET_COMPONENT(materials, /datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT if(mineral_amount) has_minerals = TRUE msg += "[capitalize(M.name)]: [mineral_amount] sheets
" if(!has_minerals) return for(var/obj/machinery/requests_console/D in GLOB.allConsoles) if(D.receive_ore_updates) D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0) /obj/machinery/mineral/ore_redemption/process() if(panel_open || !powered()) return var/atom/input = get_step(src, input_dir) var/obj/structure/ore_box/OB = locate() in input if(OB) input = OB for(var/obj/item/stack/ore/O in input) if(QDELETED(O)) continue ore_buffer |= O O.forceMove(src) CHECK_TICK if(LAZYLEN(ore_buffer)) message_sent = FALSE process_ores(ore_buffer) else if(!message_sent) send_console_message() /obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params) GET_COMPONENT(materials, /datum/component/material_container) if(default_pry_open(W)) materials.retrieve_all() return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W)) updateUsrDialog() return if(default_deconstruction_crowbar(W)) return if(!powered()) return if(istype(W, /obj/item/card/id)) var/obj/item/card/id/I = user.get_active_held_item() if(istype(I) && !istype(inserted_id)) if(!user.transferItemToLoc(I, src)) return inserted_id = I interact(user) return if(istype(W, /obj/item/multitool) && panel_open) input_dir = turn(input_dir, -90) output_dir = turn(output_dir, -90) to_chat(user, "You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].") return if(istype(W, /obj/item/disk/design_disk)) if(user.transferItemToLoc(W, src)) inserted_disk = W return TRUE return ..() /obj/machinery/mineral/ore_redemption/on_deconstruction() GET_COMPONENT(materials, /datum/component/material_container) materials.retrieve_all() ..() /obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "ore_redemption_machine", "Ore Redemption Machine", 440, 550, master_ui, state) ui.open() /obj/machinery/mineral/ore_redemption/ui_data(mob/user) var/list/data = list() data["unclaimedPoints"] = points if(inserted_id) data["hasID"] = TRUE data["claimedPoints"] = inserted_id.mining_points data["materials"] = list() GET_COMPONENT(materials, /datum/component/material_container) for(var/mat_id in materials.materials) var/datum/material/M = materials.materials[mat_id] var/sheet_amount = M.amount ? M.amount / MINERAL_MATERIAL_AMOUNT : "0" data["materials"] += list(list("name" = M.name, "id" = M.id, "amount" = sheet_amount, "value" = ore_values[M.id] * point_upgrade)) data["alloys"] = list() for(var/v in stored_research.researched_designs) var/datum/design/D = stored_research.researched_designs[v] data["alloys"] += list(list("name" = D.name, "id" = D.id, "amount" = can_smelt_alloy(D))) data["diskDesigns"] = list() if(inserted_disk) data["hasDisk"] = TRUE if(inserted_disk.blueprints.len) var/index = 1 for (var/datum/design/thisdesign in inserted_disk.blueprints) if(thisdesign) data["diskDesigns"] += list(list("name" = thisdesign.name, "index" = index, "canupload" = thisdesign.build_type&SMELTER)) index++ return data /obj/machinery/mineral/ore_redemption/ui_act(action, params) if(..()) return GET_COMPONENT(materials, /datum/component/material_container) switch(action) if("Eject") if(!inserted_id) return usr.put_in_hands(inserted_id) inserted_id = null return TRUE if("Insert") var/obj/item/card/id/I = usr.get_active_held_item() if(istype(I)) if(!usr.transferItemToLoc(I,src)) return inserted_id = I else to_chat(usr, "Not a valid ID!") return TRUE if("Claim") if(inserted_id) inserted_id.mining_points += points points = 0 return TRUE if("Release") if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user var/mat_id = params["id"] if(!materials.materials[mat_id]) return var/datum/material/mat = materials.materials[mat_id] var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT if(!stored_amount) return var/desired = 0 if (params["sheets"]) desired = text2num(params["sheets"]) else desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num var/sheets_to_remove = round(min(desired,50,stored_amount)) materials.retrieve_sheets(sheets_to_remove, mat_id, get_step(src, output_dir)) else to_chat(usr, "Required access not found.") return TRUE if("diskInsert") var/obj/item/disk/design_disk/disk = usr.get_active_held_item() if(istype(disk)) if(!usr.transferItemToLoc(disk,src)) return inserted_disk = disk else to_chat(usr, "Not a valid Design Disk!") return TRUE if("diskEject") if(inserted_disk) usr.put_in_hands(inserted_disk) inserted_disk = null return TRUE if("diskUpload") var/n = text2num(params["design"]) if(inserted_disk && inserted_disk.blueprints && inserted_disk.blueprints[n]) stored_research.add_design(inserted_disk.blueprints[n]) return TRUE if("Smelt") var/alloy_id = params["id"] var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id) if((check_access(inserted_id) || allowed(usr)) && alloy) var/smelt_amount = can_smelt_alloy(alloy) var/desired = 0 if (params["sheets"]) desired = text2num(params["sheets"]) else desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num var/amount = round(min(desired,50,smelt_amount)) materials.use_amount(alloy.materials, amount) var/output if(ispath(alloy.build_path, /obj/item/stack/sheet)) output = new alloy.build_path(src, amount) else output = new alloy.build_path(src) unload_mineral(output) else to_chat(usr, "Required access not found.") return TRUE if("SmeltAll") var/alloy_id = params["id"] var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id) if((check_access(inserted_id) || allowed(usr)) && alloy) var/smelt_amount = can_smelt_alloy(alloy) while(smelt_amount > 0) materials.use_amount(alloy.materials) smelt_amount-- var/output = new alloy.build_path(src) unload_mineral(output) CHECK_TICK else to_chat(usr, "Required access not found.") return TRUE /obj/machinery/mineral/ore_redemption/ex_act(severity, target) do_sparks(5, TRUE, src) ..() /obj/machinery/mineral/ore_redemption/power_change() ..() update_icon() /obj/machinery/mineral/ore_redemption/update_icon() if(powered()) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-off" return