GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /proc/get_uplink_items(var/datum/game_mode/gamemode = null, allow_sales = TRUE, allow_restricted = TRUE, uplink_type = "Uplink") var/list/filtered_uplink_items = list() var/list/sale_items = list() for(var/path in GLOB.uplink_items) var/datum/uplink_item/I = new path if(!I.item) continue if(I.include_uplinks.len && !(uplink_type in I.include_uplinks)) continue if(I.include_modes.len) if(!gamemode && SSticker.mode && !(SSticker.mode.type in I.include_modes)) continue if(gamemode && !(gamemode in I.include_modes)) continue if(I.exclude_modes.len) if(!gamemode && SSticker.mode && (SSticker.mode.type in I.exclude_modes)) continue if(gamemode && (gamemode in I.exclude_modes)) continue if(I.player_minimum && I.player_minimum > GLOB.joined_player_list.len) continue if (I.restricted && !allow_restricted) continue if(!filtered_uplink_items[I.category]) filtered_uplink_items[I.category] = list() filtered_uplink_items[I.category][I.name] = I if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1) sale_items += I if(allow_sales) var/datum/team/nuclear/nuclear_team if (gamemode == /datum/game_mode/nuclear) // uplink code kind of needs a redesign nuclear_team = locate() in GLOB.antagonist_teams // the team discounts could be a in a GLOB with this design but it would make sense for them to be team specific... if (!nuclear_team) create_uplink_sales(3, "Discounted Gear", 1, sale_items, filtered_uplink_items) else if (!nuclear_team.team_discounts) // create 5 unlimited stock discounts create_uplink_sales(5, "Discounted Team Gear", -1, sale_items, filtered_uplink_items) // Create 10 limited stock discounts create_uplink_sales(10, "Limited Stock Team Gear", 1, sale_items, filtered_uplink_items) nuclear_team.team_discounts = list("Discounted Team Gear" = filtered_uplink_items["Discounted Team Gear"], "Limited Stock Team Gear" = filtered_uplink_items["Limited Stock Team Gear"]) else for(var/cat in nuclear_team.team_discounts) for(var/item in nuclear_team.team_discounts[cat]) var/datum/uplink_item/D = nuclear_team.team_discounts[cat][item] var/datum/uplink_item/O = filtered_uplink_items[initial(D.category)][initial(D.name)] O.refundable = FALSE filtered_uplink_items["Discounted Team Gear"] = nuclear_team.team_discounts["Discounted Team Gear"] filtered_uplink_items["Limited Stock Team Gear"] = nuclear_team.team_discounts["Limited Stock Team Gear"] return filtered_uplink_items /proc/create_uplink_sales(num, category_name, limited_stock, sale_items, uplink_items) if (num <= 0) return if(!uplink_items[category_name]) uplink_items[category_name] = list() for (var/i in 1 to num) var/datum/uplink_item/I = pick_n_take(sale_items) var/datum/uplink_item/A = new I.type var/discount = A.get_discount() var/list/disclaimer = list("Void where prohibited.", "Not recommended for children.", "Contains small parts.", "Check local laws for legality in region.", "Do not taunt.", "Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.", "Keep away from fire or flames.", "Product is provided \"as is\" without any implied or expressed warranties.", "As seen on TV.", "For recreational use only.", "Use only as directed.", "16% sales tax will be charged for orders originating within Space Nebraska.") A.limited_stock = limited_stock if(A.cost >= 20) //Tough love for nuke ops discount *= 0.5 A.category = category_name A.cost = max(round(A.cost * discount),1) A.name += " ([round(((initial(A.cost)-A.cost)/initial(A.cost))*100)]% off!)" A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]" A.item = I.item uplink_items[category_name][A.name] = A /** * Uplink Items * * Items that can be spawned from an uplink. Can be limited by gamemode. **/ /datum/uplink_item var/name = "item name" var/category = "item category" var/desc = "item description" var/item = null // Path to the item to spawn. var/refund_path = null // Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites). var/cost = 0 var/refund_amount = 0 // specified refund amount in case there needs to be a TC penalty for refunds. var/refundable = FALSE var/surplus = 100 // Chance of being included in the surplus crate. var/cant_discount = FALSE var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited var/list/include_uplinks = list("Uplink") // Uplink types this is in var/list/include_modes = list() // Game modes to allow this item in. var/list/exclude_modes = list() // Game modes to disallow this item from. var/list/restricted_roles = list() //If this uplink item is only available to certain roles. Roles are dependent on the frequency chip or stored ID. var/player_minimum //The minimum crew size needed for this item to be added to uplinks. var/purchase_log_vis = TRUE // Visible in the purchase log? var/restricted = FALSE // Adds restrictions for VR/Events var/list/restricted_species //Limits items to a specific species. Hopefully. var/illegal_tech = TRUE // Can this item be deconstructed to unlock certain techweb research nodes? /// the manufacturer of the item. Gives up to a 20% discount if you're from that corporation var/datum/corporation/manufacturer /datum/uplink_item/proc/get_discount() return pick(4;0.75,2;0.5,1;0.25) /datum/uplink_item/proc/purchase(mob/user, datum/component/uplink/U) var/atom/A = spawn_item(item, user, U) if(refundable) A.AddComponent(/datum/component/refundable, user.mind, cost) if(purchase_log_vis && U.purchase_log) U.purchase_log.LogPurchase(A, src, cost) /datum/uplink_item/proc/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(!spawn_path) return var/atom/A if(ispath(spawn_path)) A = new spawn_path(get_turf(user)) else A = spawn_path if(ishuman(user) && istype(A, /obj/item)) var/mob/living/carbon/human/H = user if(H.put_in_hands(A)) to_chat(H, "[A] materializes into your hands!") return A to_chat(user, "[A] materializes onto the floor.") return A //Discounts (dynamically filled above) /datum/uplink_item/discounts category = "Discounts" //All bundles and telecrystals /datum/uplink_item/bundles_TC category = "Bundles" surplus = 0 cant_discount = TRUE /datum/uplink_item/bundles_TC/chemical name = "Bioterror bundle" desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \ box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use." item = /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle cost = 30 // normally 42 manufacturer = /datum/corporation/traitor/donkco include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/bulldog name = "Bulldog bundle" desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \ Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles." item = /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle cost = 13 // normally 16 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/c20r name = "C-20r bundle" desc = "Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price." item = /obj/item/storage/backpack/duffelbag/syndie/c20rbundle cost = 14 // normally 16 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/cyber_implants name = "Cybernetic Implants Bundle" desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon." item = /obj/item/storage/box/cyber_implants cost = 40 manufacturer = /datum/corporation/traitor/cybersun include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/medical name = "Medical bundle" desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \ a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments." item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle cost = 15 // normally 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/sniper name = "Sniper bundle" desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \ two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. \ We'll throw in a free red tie if you order NOW." item = /obj/item/storage/briefcase/sniperbundle cost = 20 // normally 26 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/firestarter name = "Spetsnaz Pyro bundle" desc = "For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, \ Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. \ Order NOW and comrade Boris will throw in an extra tracksuit." item = /obj/item/storage/backpack/duffelbag/syndie/firestarter cost = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/contract_kit name = "Contract Kit" desc = "The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, \ you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted \ standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, \ agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items." item = /obj/item/storage/box/syndicate/contract_kit cost = 20 player_minimum = 20 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/bundles_TC/bundle_A name = "Syndi-kit Tactical" desc = "Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. \ These items are collectively worth more than 20 telecrystals, but you do not know which specialization \ you will receive. May contain discontinued and/or exotic items." item = /obj/item/storage/box/syndicate/bundle_A cost = 20 //These are 20 TC for a reason; sacrifice modularity for a pre-determined kit that will define your strategy exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/bundles_TC/bundle_B name = "Syndi-kit Special" desc = "Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. \ In Syndi-kit Special, you will receive items used by famous Syndicate agents of the past. Collectively worth more than 20 telecrystals, the Syndicate loves a good throwback." item = /obj/item/storage/box/syndicate/bundle_B cost = 20 //See above exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/bundles_TC/surplus name = "Syndicate Surplus Crate" desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \ but you never know. Contents are sorted to always be worth 50 TC." item = /obj/structure/closet/crate cost = 20 player_minimum = 25 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // yogs: infiltration var/starting_crate_value = 50 /datum/uplink_item/bundles_TC/surplus/super name = "Super Surplus Crate" desc = "A dusty SUPER-SIZED from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \ but you never know. Contents are sorted to always be worth 125 TC." cost = 40 player_minimum = 40 starting_crate_value = 125 /datum/uplink_item/bundles_TC/surplus/purchase(mob/user, datum/component/uplink/U) var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null, FALSE) var/crate_value = starting_crate_value var/obj/structure/closet/crate/C = spawn_item(/obj/structure/closet/crate, user, U) if(U.purchase_log) U.purchase_log.LogPurchase(C, src, cost) while(crate_value) var/category = pick(uplink_items) var/item = pick(uplink_items[category]) var/datum/uplink_item/I = uplink_items[category][item] if(!I.surplus || prob(100 - I.surplus)) continue if(crate_value < I.cost) continue crate_value -= I.cost var/obj/goods = new I.item(C) if(U.purchase_log) U.purchase_log.LogPurchase(goods, I, 0) return C /datum/uplink_item/bundles_TC/random name = "Random Item" desc = "Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet." item = /obj/item/stack/sheet/cardboard cost = 0 illegal_tech = FALSE /datum/uplink_item/bundles_TC/random/purchase(mob/user, datum/component/uplink/U) var/list/uplink_items = U.uplink_items var/list/possible_items = list() for(var/category in uplink_items) for(var/item in uplink_items[category]) var/datum/uplink_item/I = uplink_items[category][item] if(src == I || !I.item) continue if(U.telecrystals < I.cost) continue if(I.limited_stock == 0) continue possible_items += I if(possible_items.len) var/datum/uplink_item/I = pick(possible_items) SSblackbox.record_feedback("tally", "traitor_random_uplink_items_gotten", 1, initial(I.name)) U.MakePurchase(user, I) /datum/uplink_item/bundles_TC/telecrystal name = "1 Raw Telecrystal" desc = "A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal cost = 1 // Don't add telecrystals to the purchase_log since // it's just used to buy more items (including itself!) purchase_log_vis = FALSE /datum/uplink_item/bundles_TC/telecrystal/five name = "5 Raw Telecrystals" desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal/five cost = 5 /datum/uplink_item/bundles_TC/telecrystal/twenty name = "20 Raw Telecrystals" desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal/twenty cost = 20 // Dangerous Items /datum/uplink_item/dangerous category = "Conspicuous Weapons" /datum/uplink_item/dangerous/busterarm name = "Buster Arm" desc = "A box containing a combat-focused prosthetic left arm that can be attached on contact; It is intended for close combat and possesses immense strength. With it, the user\ can send people and heavy objects flying and even tear down solid objects like they're wet paper. To close the distance with ranged opponents, a grappling hook can be ejected\ from the arm which momentarily keeps victims in place. Due to its unorthodox nature, the box includes 3 monkey cubes to familiarize the user with the arm functions. Users are \ warned that the arm renders them unable to wear gloves and sticks out of most outerwear." item = /obj/item/storage/box/syndie_kit/buster cost = 15 manufacturer = /datum/corporation/traitor/cybersun surplus = 0 /datum/uplink_item/dangerous/rawketlawnchair name = "84mm Rocket Propelled Grenade Launcher" desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \ Guaranteed to send your target out with a bang or your money back!" item = /obj/item/gun/ballistic/rocketlauncher cost = 8 surplus = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/pie_cannon name = "Banana Cream Pie Cannon" desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!" cost = 10 manufacturer = /datum/corporation/traitor/waffleco item = /obj/item/pneumatic_cannon/pie/selfcharge surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/bananashield name = "Bananium Energy Shield" desc = "A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks \ by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, \ and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES." item = /obj/item/shield/energy/bananium cost = 16 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/clownsword name = "Bananium Energy Sword" desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \ impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it." item = /obj/item/melee/transforming/energy/sword/bananium cost = 3 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/bioterror name = "Biohazardous Chemical Sprayer" desc = "A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \ Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \ Use with extreme caution, to prevent exposure to yourself and your fellow operatives." item = /obj/item/reagent_containers/spray/chemsprayer/bioterror cost = 20 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/throwingweapons name = "Box of Throwing Weapons" desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \ throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." item = /obj/item/storage/box/syndie_kit/throwing_weapons cost = 3 /datum/uplink_item/dangerous/shotgun name = "Bulldog Shotgun" desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close \ quarter anti-personnel engagements." item = /obj/item/gun/ballistic/shotgun/bulldog cost = 8 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/smg name = "C-20r Submachine Gun" desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \ 24-round magazine and is compatible with suppressors." item = /obj/item/gun/ballistic/automatic/c20r cost = 10 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/doublesword name = "Double-Bladed Energy Sword" desc = "The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect \ all energy projectiles, but requires two hands to wield." item = /obj/item/twohanded/dualsaber player_minimum = 25 cost = 16 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/doublesword/get_discount() return pick(4;0.8,2;0.65,1;0.5) /datum/uplink_item/dangerous/sword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \ pocketed when inactive. Activating it produces a loud, distinctive noise." item = /obj/item/melee/transforming/energy/sword/saber cost = 8 exclude_modes = list(/datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/dangerous/backstab name = "Backstabbing Switchblade" desc = "This switchblade has a unique shape that makes it especially lethal when lodged in someone's backside. \ Still does a moderate amount of damage when applied from the front." item = /obj/item/switchblade/backstab cost = 3 // backstabs are pretty funny, clown ops can have this one /datum/uplink_item/dangerous/bostaff name = "Bo Staff" desc = "A wielded wooden staff that can be used to incapacitate opponents if intending to disarm." item = /obj/item/twohanded/bostaff cost = 8 exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/dangerous/shield name = "Energy Shield" desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending \ against other attacks. Pair with an Energy Sword for a killer combination." item = /obj/item/shield/energy cost = 16 surplus = 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/flamethrower name = "Flamethrower" desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \ stations. Make a statement by roasting the filth in their own greed. Use with caution." item = /obj/item/flamethrower/full/tank cost = 4 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/rapid name = "Gloves of the North Star" desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk." item = /obj/item/clothing/gloves/rapid cost = 8 exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/dangerous/guardian name = "Holoparasites" desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \ organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host." item = /obj/item/guardiancreator/tech cost = 12 manufacturer = /datum/corporation/traitor/cybersun surplus = 0 exclude_modes = list(/datum/game_mode/infiltration) player_minimum = 25 restricted = TRUE refundable = TRUE // nukies don't get the 3 TC discount /datum/uplink_item/dangerous/guardian/nuclear cost = 15 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) exclude_modes = list() /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \ This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition." item = /obj/item/gun/ballistic/automatic/l6_saw cost = 20 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/minigun name = "M-546 Osprey" desc = "A fully-loaded minigun which packs a big punch. \ This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition.\ Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet.\ Thats 60% more bullet per bullet and no more useless casings!" item = /obj/item/minigunbackpack cost = 30 surplus = 0 cant_discount = TRUE include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/rifle name = "M-90gl Rifle" desc = "A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine \ with a toggleable 40mm underbarrel grenade launcher." item = /obj/item/gun/ballistic/automatic/m90 cost = 18 surplus = 50 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/powerfist name = "Power Fist" desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\ Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \ Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \ deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." item = /obj/item/melee/powerfist cost = 6 manufacturer = /datum/corporation/traitor/waffleco exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/dangerous/vxtvulhammer name = "Vxtvul Hammer" desc = "The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. \ This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration. \ In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, \ do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration." item = /obj/item/twohanded/vxtvulhammer cost = 8 include_modes = list(/datum/game_mode/nuclear) //Only traitor preterni can buy the implant version /datum/uplink_item/dangerous/nukiedmr name = "K-41s Designated Marksman Rifle" desc = "A long-range rifle that fires powerful 7.62 rounds from an 11-round magazine. It possesses \ a short-range scope to better see over distances." item = /obj/item/gun/ballistic/automatic/k41s cost = 12 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/sniper name = "Sniper Rifle" desc = "Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!" item = /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate cost = 16 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/pistol name = "Stechkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 10-round magazines and is compatible \ with suppressors." item = /obj/item/gun/ballistic/automatic/pistol cost = 5 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/pistol/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(HAS_TRAIT_FROM(user, TRAIT_PACIFISM, ROUNDSTART_TRAIT)) spawn_path = /obj/item/gun/ballistic/automatic/pistol/pacifist to_chat(user, span_notice("Your employer has loaded your purchased weapon with non-lethal ammunition")) ..() /datum/uplink_item/dangerous/bolt_action name = "Surplus Rifle" desc = "A horribly outdated bolt action weapon. You've got to be desperate to use this." item = /obj/item/gun/ballistic/rifle/boltaction cost = 1 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/revolver name = "Syndicate Revolver" desc = "A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers." item = /obj/item/gun/ballistic/revolver cost = 6 surplus = 50 /datum/uplink_item/dangerous/foamsmg name = "Toy Submachine Gun" desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine." item = /obj/item/gun/ballistic/automatic/c20r/toy cost = 5 manufacturer = /datum/corporation/traitor/donkco surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foammachinegun name = "Toy Machine Gun" desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \ riot grade darts, that can briefly incapacitate someone in just one volley." item = /obj/item/gun/ballistic/automatic/l6_saw/toy cost = 10 manufacturer = /datum/corporation/traitor/donkco surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foampistol name = "Toy Pistol with Riot Darts" desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \ darts effective at incapacitating a target." item = /obj/item/gun/ballistic/automatic/toy/pistol/riot cost = 1 manufacturer = /datum/corporation/traitor/donkco surplus = 10 /datum/uplink_item/dangerous/hardlightbow name = "Hardlight Bow" desc = "A modern bow that can fabricate hardlight arrows, designed for silent takedowns of targets." item = /obj/item/gun/ballistic/bow/energy/syndicate cost = 6 surplus = 25 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) // Stealthy Weapons /datum/uplink_item/stealthy_weapons category = "Stealthy Weapons" /datum/uplink_item/stealthy_weapons/combatglovesplus name = "Combat Gloves Plus" desc = "A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology \ to learn the abilities of krav maga to the wearer." item = /obj/item/clothing/gloves/krav_maga/combatglovesplus cost = 5 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 /datum/uplink_item/stealthy_weapons/cqc name = "CQC Manual" desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing." item = /obj/item/book/granter/martial/cqc cost = 13 surplus = 0 /datum/uplink_item/stealthy_weapons/dart_pistol name = "Dart Pistol" desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \ space a small item can." item = /obj/item/gun/syringe/syndicate cost = 4 surplus = 50 /datum/uplink_item/stealthy_weapons/dart_syringe name = "Box of Chemical Shotgun Darts" desc = "A box of 7 empty shotgun darts capable of holding 30 units of any reagent, cleverly \ disguised as non-lethal beanbag slugs. People will still notice the big dart sticking \ out of their arm. Be careful not to mix them up with actual beanbag slugs!" item = /obj/item/storage/box/beanbag/syndie_darts cost = 2 surplus = 0 // useless for most people /datum/uplink_item/stealthy_weapons/dehy_carp name = "Dehydrated Space Carp" desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in \ your hand before use so it knows not to kill you." item = /obj/item/toy/plush/carpplushie/dehy_carp cost = 1 manufacturer = /datum/corporation/traitor/donkco exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" desc = "A dagger made of energy that looks and functions as a pen when off." item = /obj/item/pen/edagger cost = 2 manufacturer = /datum/corporation/traitor/donkco /datum/uplink_item/stealthy_weapons/donkbat name = "Toy Baseball Bat" desc = "A weighted solid plastic baseball bat, perfect for knocking the wind out of people." item = /obj/item/melee/classic_baton/donkbat cost = 6 manufacturer = /datum/corporation/traitor/donkco surplus = 0 /datum/uplink_item/stealthy_weapons/martialarts name = "Martial Arts Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \ deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry." item = /obj/item/book/granter/martial/carp cost = 14 surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/stealthy_weapons/crossbow name = "Miniature Energy Crossbow" desc = "A short bow mounted across a tiller in miniature. \ Small enough to fit into a pocket or slip into a bag unnoticed. \ It will synthesize and fire bolts tipped with some debilitating \ toxins that will irradiate and tire, causing them to \ be silenced. It can produce an infinite number \ of bolts, but takes time to automatically recharge after each shot." item = /obj/item/gun/energy/kinetic_accelerator/crossbow cost = 5 surplus = 30 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/origami_kit name = "Boxed Origami Kit" desc = "This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into \ perfectly aerodynamic (and potentially lethal) paper airplanes." item = /obj/item/storage/box/syndie_kit/origami_bundle cost = 14 manufacturer = /datum/corporation/traitor/waffleco surplus = 0 exclude_modes = list(/datum/game_mode/nuclear) //clown ops intentionally left in, because that seems like some s-tier shenanigans. /datum/uplink_item/stealthy_weapons/traitor_chem_bottle name = "Poison Kit" desc = "An assortment of deadly chemicals packed into a compact box. Comes prepackaged in large syringes for more precise application." item = /obj/item/storage/box/syndie_kit/chemical cost = 5 surplus = 50 /datum/uplink_item/stealthy_weapons/romerol_kit name = "Romerol" desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. \ On death, these nodules take control of the dead body, causing limited revivification, \ along with slurred speech, aggression, and the ability to infect others with this agent." item = /obj/item/storage/box/syndie_kit/romerol cost = 25 surplus = 0 //Hijack-only, don't let this exist in surplus cant_discount = TRUE exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/stealthy_weapons/sleepy_pen name = "Sleepy Pen" desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \ strong anesthetic and a chemical that prevents the target from speaking. \ The pen holds one dose of the mixture. Note that before the target \ falls asleep, they will be able to move and act." item = /obj/item/pen/sleepy cost = 4 manufacturer = /datum/corporation/traitor/waffleco exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/suppressor name = "Suppressor" desc = "This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns." item = /obj/item/suppressor cost = 1 surplus = 10 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) // Ammunition /datum/uplink_item/ammo category = "Ammunition" surplus = 40 /datum/uplink_item/ammo/pistol name = "Pair of 10mm Handgun Magazines" desc = "A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol." item = /obj/item/storage/box/syndie_kit/pistolammo cost = 1 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistol/ap name = "10mm Armor-Piercing Magazine" desc = "An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. \ These rounds are less effective at injuring the target but penetrate protective gear." item = /obj/item/ammo_box/magazine/m10mm/ap /datum/uplink_item/ammo/pistol/hp name = "10mm Hollow-Point Magazine" desc = "An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. \ These rounds are more damaging but ineffective against armour." item = /obj/item/ammo_box/magazine/m10mm/hp /datum/uplink_item/ammo/pistol/sleepy name = "Pair of 10mm Soporific Magazines" desc = "A box that contains 2 additional 10-round 10mm magazines; compatible with the Stechkin Pistol. \ These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits." item = /obj/item/storage/box/syndie_kit/pistolsleepyammo /datum/uplink_item/ammo/pistol/fire name = "10mm Incendiary Magazine" desc = "An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. \ Loaded with incendiary rounds which inflict reduced damage, but ignite the target." item = /obj/item/ammo_box/magazine/m10mm/fire /datum/uplink_item/ammo/pistol/emp name = "10mm EMP Magazine" desc = "An additional 10-round 10mm magazine; compatible with the Stechkin pistol. \ Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit." item = /obj/item/ammo_box/magazine/m10mm/emp /datum/uplink_item/ammo/shotgun cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/bag name = "12g Ammo Duffel Bag" desc = "A duffel bag containing three 12g buckshot drums, three 12g slug drums, and two 12g flechette drums for the Bulldog shotgun, bundled together at a discount." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun cost = 12 //Instead of 18 /datum/uplink_item/ammo/shotgun/buck name = "12g Buckshot Drum" desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy." item = /obj/item/ammo_box/magazine/m12g /datum/uplink_item/ammo/shotgun/dragon name = "12g Dragon's Breath Drum" desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. \ 'I'm a fire starter, twisted fire starter!'" item = /obj/item/ammo_box/magazine/m12g/dragon /datum/uplink_item/ammo/shotgun/frag name = "12g Frag-12 Drum" desc = "An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. \ 'Collateral is my favorite kind of damage!'" cost = 3 item = /obj/item/ammo_box/magazine/m12g/frag /datum/uplink_item/ammo/shotgun/meteor name = "12g Meteorslug Shells" desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \ Great for blasting airlocks off their frames and knocking down enemies." item = /obj/item/ammo_box/magazine/m12g/meteor /datum/uplink_item/ammo/shotgun/slug name = "12g Slug Drum" desc = "An additional 8-round slug magazine for use with the Bulldog shotgun. \ Now 8 times less likely to shoot your pals." item = /obj/item/ammo_box/magazine/m12g/slug /datum/uplink_item/ammo/shotgun/flechette name = "12g Flechette Drum" desc = "An alternative 8-round flechette magazine for use with the Bulldog shotgun. \ Tighter spread and armor penetration; make 'em bleed." cost = 3 item = /obj/item/ammo_box/magazine/m12g/flechette /datum/uplink_item/ammo/revolver name = ".357 Speed Loader Box" desc = "A box with two .357 speed loaders. These speed loaders contain seven .357 rounds each; usable with the Syndicate revolver." item = /obj/item/storage/box/syndie_kit/revolverammo cost = 1 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) illegal_tech = FALSE /datum/uplink_item/ammo/revolver/ironfeather name = ".357 Ironfeather Speed Loader Box" desc = "A box with two .357 Ironfeather speed loaders. These speed loaders contain seven .357 Ironfeather shells; usable with the Syndicate revolver. \ Ironfeather shells contain six pellets which are less damaging than buckshot but mildly better over range." item = /obj/item/storage/box/syndie_kit/revolvershotgunammo /datum/uplink_item/ammo/revolver/nutcracker name = ".357 Nutcracker Speed Loader" desc = "A speed loader that contains seven .357 Nutcracker rounds; usable with the Syndicate revolver. \ These rounds lose moderate stopping power in exchange for being able to rapidly destroy doors and windows." item = /obj/item/ammo_box/a357/nutcracker /datum/uplink_item/ammo/revolver/metalshock name = ".357 Metalshock Speed Loader" desc = "A speed loader that contains seven .357 Metalshock rounds; usable with the Syndicate revolver. \ These rounds convert some lethality into an electric payload, which can bounce between targets." item = /obj/item/ammo_box/a357/metalshock /datum/uplink_item/ammo/revolver/heartpiercer name = ".357 Heartpiercer Speed Loader" desc = "A speed loader that contains seven .357 Heartpiercer rounds; usable with the Syndicate revolver. \ These rounds are less damaging, but penetrate through armor and up to two bodies at once." item = /obj/item/ammo_box/a357/heartpiercer /datum/uplink_item/ammo/revolver/wallstake name = ".357 Wallstake Speed Loader" desc = "A speed loader that contains seven .357 Wallstake rounds; usable with the Syndicate revolver. \ These blunt rounds are slightly less damaging but can knock people against walls." item = /obj/item/ammo_box/a357/wallstake /datum/uplink_item/ammo/rifle name = "5.56mm Toploader Magazine" desc = "An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. \ These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo." item = /obj/item/ammo_box/magazine/m556 cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/rifle/ap name = "5.56mm Armor-Piercing Toploader Magazine" desc = "An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. \ These rounds are less damaging but puncture through armor easily." item = /obj/item/ammo_box/magazine/m556/ap cost = 6 /datum/uplink_item/ammo/rifle/inc name = "5.56mm Incendiary Toploader Magazine" desc = "An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. \ These rounds are less damaging but ignite targets." item = /obj/item/ammo_box/magazine/m556/inc /datum/uplink_item/ammo/a40mm name = "40mm Grenade" desc = "A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. \ Your teammates will ask you to not shoot these down small hallways." item = /obj/item/ammo_casing/a40mm cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg/bag name = ".45 Ammo Duffel Bag" desc = "A duffel bag containing five standard .45 magazines, two AP .45 magazines, and two HP .45 magazines for the C-20r submachine gun, bundled together at a discount." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/smg cost = 20 //instead of 29 TC include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg name = ".45 SMG Magazine" desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun." item = /obj/item/ammo_box/magazine/smgm45 cost = 3 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg/ap name = ".45 Armor-Piercing SMG Magazine" desc = "An additional 24-round armor-piercing .45 magazine suitable for use with the C-20r submachine gun. \ These rounds deal reduced damage but will bypass most protective gear." item = /obj/item/ammo_box/magazine/smgm45/ap cost = 4 /datum/uplink_item/ammo/smg/hp name = ".45 Hollow-Point SMG Magazine" desc = "An additional 24-round hollow-point .45 magazine suitable for use with the C-20r submachine gun. \ These rounds deal high damage but are weak against body armor." item = /obj/item/ammo_box/magazine/smgm45/hp /datum/uplink_item/ammo/smg/venom name = ".45 Venom SMG Magazine" desc = "An additional 24-round venom .45 magazine suitable for use with the C-20r submachine gun. \ These rounds deal reduced damage but inject venom into targets." item = /obj/item/ammo_box/magazine/smgm45/venom cost = 4 /datum/uplink_item/ammo/nukiedmr name = "7.62 Rifle Magazine" desc = "A standard 11-round magazine for the K-41s DMR. Filled with 7.62 rounds." item = /obj/item/ammo_box/magazine/ks762 cost = 3 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/nukiedmr/raze name = "7.62 Raze Rifle Magazine" desc = "An alternative 11-round magazine for the K-41s DMR. Filled with Raze 7.62 rounds. \ These rounds do notably less damage, but release radium dust in targets that severely damages their DNA structure." item = /obj/item/ammo_box/magazine/ks762/raze cost = 4 /datum/uplink_item/ammo/nukiedmr/pen name = "7.62 Anti-Material Rifle Magazine" desc = "An alternative 11-round magazine for the K-41s DMR. Filled with anti-material 7.62 rounds. \ These rounds offer less stopping power, but pierce through a couple of objects before stopping." item = /obj/item/ammo_box/magazine/ks762/pen cost = 5 /datum/uplink_item/ammo/nukiedmr/vulcan name = "7.62 Vulcan Rifle Magazine" desc = "An alternative 11-round magazine for the K-41s DMR. Filled with Vulcan 7.62 rounds. \ These rounds are loaded with an incendiary payload that causes fire to erupt out upon impact." item = /obj/item/ammo_box/magazine/ks762/vulcan cost = 4 /datum/uplink_item/ammo/sniper name = ".50 Magazine" desc = "An additional standard 6-round magazine for use with .50 sniper rifles." item = /obj/item/ammo_box/magazine/sniper_rounds cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/sniper/penetrator name = ".50 Penetrator Magazine" desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \ Can pierce walls and multiple enemies." item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator cost = 5 /datum/uplink_item/ammo/sniper/soporific name = ".50 Soporific Magazine" desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!" item = /obj/item/ammo_box/magazine/sniper_rounds/soporific cost = 6 /datum/uplink_item/ammo/machinegun cost = 6 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/machinegun/basic name = "7.12x82mm Box Magazine" desc = "A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. \ By the time you need to use this, you'll already be standing on a pile of corpses." item = /obj/item/ammo_box/magazine/mm712x82 /datum/uplink_item/ammo/machinegun/ap name = "7.12x82mm (Armor-Piercing) Box Magazine" desc = "A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties \ to puncture even the most durable armor." item = /obj/item/ammo_box/magazine/mm712x82/ap cost = 9 /datum/uplink_item/ammo/machinegun/hollow name = "7.12x82mm (Hollow-Point) Box Magazine" desc = "A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help \ with the unarmored masses of crew." item = /obj/item/ammo_box/magazine/mm712x82/hollow /datum/uplink_item/ammo/machinegun/inc name = "7.12x82mm (Incendiary) Box Magazine" desc = "A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable \ mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn." item = /obj/item/ammo_box/magazine/mm712x82/incen /datum/uplink_item/ammo/rocket include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/rocket/basic name = "84mm HE Rocket" desc = "A low-yield anti-personnel HE rocket. Gonna take you out in style!" item = /obj/item/ammo_casing/caseless/rocket cost = 4 /datum/uplink_item/ammo/rocket/hedp name = "84mm HEDP Rocket" desc = "A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. \ Strike fear into the hearts of your enemies." item = /obj/item/ammo_casing/caseless/rocket/hedp cost = 6 /datum/uplink_item/ammo/pistolaps name = "9mm Handgun Magazine" desc = "An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle." item = /obj/item/ammo_box/magazine/pistolm9mm cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/toydarts name = "Box of Riot Darts" desc = "A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!" item = /obj/item/ammo_box/foambox/riot cost = 1 manufacturer = /datum/corporation/traitor/donkco surplus = 0 illegal_tech = FALSE /datum/uplink_item/ammo/bioterror name = "Box of Bioterror Syringes" desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor \ and broca systems, making it impossible for them to move or speak for some time." item = /obj/item/storage/box/syndie_kit/bioterror cost = 6 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/bolt_action name = "Surplus Rifle Clip" desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds." item = /obj/item/ammo_box/a762 cost = 1 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/dark_gygax/bag name = "Dark Gygax Ammo Bag" desc = "A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/mauler/bag name = "Mauler Ammo Bag" desc = "A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mauler cost = 6 include_modes = list(/datum/game_mode/nuclear) //Grenades and Explosives /datum/uplink_item/explosives category = "Explosives" /datum/uplink_item/explosives/bioterrorfoam name = "Bioterror Foam Grenade" desc = "A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, \ mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists \ using additional spore toxin. Ensure suit is sealed before use." item = /obj/item/grenade/chem_grenade/bioterrorfoam cost = 5 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/bombanana name = "Bombanana" desc = "A banana with an explosive taste! Discard the peel quickly, as it will explode with the force of a Syndicate minibomb \ a few seconds after the banana is eaten." item = /obj/item/reagent_containers/food/snacks/grown/banana/bombanana cost = 4 //it is a bit cheaper than a minibomb because you have to take off your helmet to eat it, which is how you arm it surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/buzzkill name = "Buzzkill Grenade Box" desc = "A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe \ with random toxins." item = /obj/item/storage/box/syndie_kit/bee_grenades cost = 6 manufacturer = /datum/corporation/bolsynpowell surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/c4 name = "Composition C-4" desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect \ an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a \ minimum setting of 10 seconds." item = /obj/item/grenade/plastic/c4 cost = 1 /datum/uplink_item/explosives/c4bag name = "Bag of C-4 explosives" desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives." item = /obj/item/storage/backpack/duffelbag/syndie/c4 cost = 8 //20% discount! cant_discount = TRUE exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/explosives/x4bag name = "Bag of X-4 explosives" desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \ X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \ For when you want a controlled explosion that leaves a wider, deeper, hole." item = /obj/item/storage/backpack/duffelbag/syndie/x4 cost = 4 cant_discount = TRUE exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/explosives/clown_bomb_clownops name = "Clown Bomb" desc = "The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so." item = /obj/item/sbeacondrop/clownbomb cost = 15 manufacturer = /datum/corporation/traitor/waffleco surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/detomatix name = "BomberMan Program" desc = "This program gives you four opportunities to detonate PDAs and computers of crewmembers \ who have their message feature enabled. The concussive effect from the explosion \ will knock the recipient out for a short period, and deafen them for longer." item = /obj/item/computer_hardware/hard_drive/portable/syndicate/bomberman cost = 6 manufacturer = /datum/corporation/traitor/cybersun restricted = TRUE exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/explosives/detomatix/spawn_item(spawn_path, mob/user, datum/component/uplink/U) . = ..() var/obj/item/computer_hardware/hard_drive/portable/syndicate/bomberman/bombdisk = . var/datum/computer_file/program/bomberman/program = bombdisk.find_file_by_name("bomberman") var/code = program.bombcode to_chat(user, span_warning("Insert the disk into a modular computer and interact with it with the File Manager to download the program. Your BomberMan code is : [code].")) if(user.mind) user.mind.store_memory("BomberMan code for [U.parent] : [code]") /datum/uplink_item/explosives/emp name = "EMP Grenades and Implanter Kit" desc = "A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, \ security's energy weapons and silicon lifeforms when you're in a tight spot." item = /obj/item/storage/box/syndie_kit/emp cost = 2 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/explosives/ducky name = "Exploding Rubber Duck" desc = "A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on." item = /obj/item/deployablemine/traitor cost = 4 manufacturer = /datum/corporation/traitor/waffleco include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/virus_grenade name = "Fungal Tuberculosis Grenade" desc = "A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) \ autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing \ the BVAK solution." item = /obj/item/storage/box/syndie_kit/tuberculosisgrenade cost = 12 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/explosives/grenadier name = "Grenadier's belt" desc = "A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver." item = /obj/item/storage/belt/grenade/full include_modes = list(/datum/game_mode/nuclear) cost = 22 surplus = 0 /datum/uplink_item/explosives/bigducky name = "High Yield Exploding Rubber Duck" desc = "A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on. \ This variant has been fitted with high yield X4 charges for a larger explosion." item = /obj/item/deployablemine/traitor/bigboom cost = 10 manufacturer = /datum/corporation/traitor/waffleco include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/pizza_bomb name = "Pizza Bomb" desc = "A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, \ opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!" item = /obj/item/pizzabox/bomb cost = 6 manufacturer = /datum/corporation/traitor/donkco surplus = 8 /datum/uplink_item/explosives/soap_clusterbang name = "Slipocalypse Clusterbang" desc = "A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!" item = /obj/item/grenade/clusterbuster/soap cost = 3 manufacturer = /datum/corporation/traitor/waffleco exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/explosives/syndicate_bomb name = "Syndicate Bomb" desc = "The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so. \ The bomb core can be pried out and manually detonated with other explosives." item = /obj/item/sbeacondrop/bomb cost = 11 exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/explosives/syndicate_bomb/emp name = "Syndicate EMP Bomb" desc = "A variation of the syndicate bomb designed to produce a large EMP effect." item = /obj/item/sbeacondrop/emp cost = 7 /datum/uplink_item/explosives/syndicate_detonator name = "Syndicate Detonator" desc = "The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button \ and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. \ Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of \ the blast radius before using the detonator." item = /obj/item/syndicatedetonator cost = 3 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/frag_grenade name = "Frag Grenade" desc = "Simple, but lethal. Anything adjacent when it explodes will be heavily damaged. Likely to cause a small hull breach." item = /obj/item/grenade/syndieminibomb/concussion/frag cost = 3 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/syndicate_minibomb name = "Syndicate Minibomb" desc = "The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach \ in addition to dealing high amounts of damage to nearby personnel." item = /obj/item/grenade/syndieminibomb cost = 6 include_modes = list(/datum/game_mode/nuclear) exclude_modes = list(/datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/explosives/tearstache name = "Tearstache Grenade" desc = "A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will \ remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices." item = /obj/item/grenade/chem_grenade/teargas/moustache cost = 3 manufacturer = /datum/corporation/traitor/waffleco surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/viscerators name = "Viscerator Delivery Grenade" desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred \ any non-operatives in the area." item = /obj/item/grenade/spawnergrenade/manhacks cost = 5 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/wheelchair name = "Explosive Wheelchair" desc = "A wheelchair with a high yield bomb strapped to it... why would anyone ever want this?" item = /obj/item/wheelchair/explosive cost = 4 surplus = 0 limited_stock = 1 include_modes = list(/datum/objective/martyr) //Support and Mechs /datum/uplink_item/support category = "Support and Exosuits" surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/support/clown_reinforcement name = "Clown Reinforcements" desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals." item = /obj/item/antag_spawner/nuke_ops/clown cost = 20 include_modes = list(/datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/support/reinforcement name = "Reinforcements" desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \ to arm them as well." item = /obj/item/antag_spawner/nuke_ops cost = 25 refundable = TRUE include_modes = list(/datum/game_mode/nuclear) restricted = TRUE /datum/uplink_item/support/reinforcement/assault_borg name = "Syndicate Assault Cyborg" desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \ Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar." item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault refundable = TRUE cost = 65 restricted = TRUE /datum/uplink_item/support/reinforcement/medical_borg name = "Syndicate Medical Cyborg" desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \ It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \ Thanks to its organ storage bag, it can perform surgery as well as any humanoid." item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical refundable = TRUE cost = 35 restricted = TRUE /datum/uplink_item/support/reinforcement/saboteur_borg name = "Syndicate Saboteur Cyborg" desc = "A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. \ Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. \ Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer." item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur refundable = TRUE cost = 35 restricted = TRUE /datum/uplink_item/support/gygax name = "Dark Gygax Exosuit" desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \ for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array." item = /obj/mecha/combat/gygax/dark/loaded cant_discount = TRUE cost = 60 //Yogs change /datum/uplink_item/support/honker name = "Dark H.O.N.K." desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000." item = /obj/mecha/combat/honker/dark/loaded cost = 35 //Yogs change include_modes = list(/datum/game_mode/nuclear/clown_ops) cant_discount = TRUE /datum/uplink_item/support/mauler name = "Mauler Exosuit" desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \ and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array." item = /obj/mecha/combat/marauder/mauler/loaded cant_discount = TRUE cost = 105 //Yogs change // Stealth Items /datum/uplink_item/stealthy_tools category = "Stealth Gadgets" /datum/uplink_item/stealthy_tools/spy_bug name = "Box of Spy Bugs" desc = "A box of 10 spy bugs. These attach onto the target invisibly and cannot be removed, and broadcast all they hear to the secure syndicate channel.\ Can be attached to animals and objects. Does not come with a syndicate encryption key." item = /obj/item/storage/box/syndie_kit/bugs cost = 1 /datum/uplink_item/stealthy_tools/agent_card name = "Agent Identification Card" desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access \ from other identification cards. The access is cumulative, so scanning one card does not erase the \ access gained from another. In addition, they can be forged to display a new assignment and name. \ This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed \ with these cards." item = /obj/item/card/id/syndicate cost = 2 /datum/uplink_item/stealthy_tools/ai_detector name = "Artificial Intelligence Detector" desc = "A functional multitool that turns red when it detects an artificial intelligence watching it, and can be \ activated to display their exact viewing location and nearby security camera blind spots. Knowing when \ an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby \ blind spots can help you identify escape routes." item = /obj/item/multitool/ai_detect cost = 1 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/stealthy_tools/shadowcloak name = "Cloaker Belt" desc = "A tactical belt that renders the wearer invisible while active. Has a short charge that is refilled in darkness; only charges when in use." item = /obj/item/storage/belt/military/shadowcloak cost = 10 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/nuclearshadowcloak name = "Cloaker Belt" desc = "A tactical belt that renders the wearer invisible while active. Has a short charge that is refilled in darkness; only charges when in use." item = /obj/item/storage/belt/military/shadowcloak cost = 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/syndireverse name = "Bluespace Projectile Weapon Disrupter" desc = "Hidden in an ordinary-looking playing card, this device will teleport an opponent's gun to your hand when they fire at you. Just make sure to hold this in your hand!" item = /obj/item/syndicateReverseCard cost = 1 manufacturer = /datum/corporation/traitor/waffleco /datum/uplink_item/stealthy_tools/chameleon name = "Chameleon Kit" desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anyone on the station, and more! \ Due to budget cuts, the shoes don't provide protection against slipping." item = /obj/item/storage/box/syndie_kit/chameleon cost = 2 manufacturer = /datum/corporation/traitor/cybersun exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/chameleon/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(is_species(user, /datum/species/plasmaman)) spawn_path = /obj/item/storage/box/syndie_kit/chameleon/plasmaman ..() /datum/uplink_item/stealthy_tools/chameleon_proj name = "Chameleon Projector" desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't \ move the projector from their hand. Disguised users move slowly, and projectiles pass over them." item = /obj/item/chameleon cost = 7 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/stealthy_tools/codespeak_manual name = "Codespeak Manual" desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. \ This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." item = /obj/item/codespeak_manual/unlimited cost = 3 manufacturer = /datum/corporation/traitor/waffleco /datum/uplink_item/stealthy_tools/combatbananashoes name = "Combat Banana Shoes" desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \ can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \ squeak significantly louder." item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat cost = 6 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_tools/emplight name = "EMP Flashlight" desc = "A small, self-recharging, short-ranged EMP device disguised as a working flashlight. \ Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. \ Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge." item = /obj/item/flashlight/emp cost = 2 //yogs no one uses this lol manufacturer = /datum/corporation/traitor/donkco surplus = 30 /datum/uplink_item/stealthy_tools/mulligan name = "Mulligan" desc = "Screwed up and have security on your tail? This handy syringe will give you a completely new identity \ and appearance." item = /obj/item/reagent_containers/syringe/mulligan cost = 4 manufacturer = /datum/corporation/traitor/waffleco surplus = 30 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_tools/syndigaloshes name = "No-Slip Chameleon Shoes" desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \ They do not work on heavily lubricated surfaces." item = /obj/item/clothing/shoes/chameleon/noslip/syndicate cost = 2 manufacturer = /datum/corporation/traitor/waffleco exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_tools/syndigaloshes/nuke item = /obj/item/clothing/shoes/chameleon/noslip/syndicate cost = 4 exclude_modes = list() include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/jammer name = "Radio Jammer" desc = "This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat." item = /obj/item/jammer cost = 5 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/stealthy_tools/smugglersatchel name = "Smuggler's Satchel" desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \ your stolen goods. Comes with a crowbar, a floor tile and some contraband inside." item = /obj/item/storage/backpack/satchel/flat/with_tools cost = 1 surplus = 30 /datum/uplink_item/stealthy_tools/armorpolish name = "Armor Polish" desc = "This two use polish will strengthen clothing to be as strong as a standard-issue armor vest. \ Reinforced with nanite technology, you are able to stay looking good while bashing heads in. \ Beware, you can only polish suits and headgear!" item = /obj/item/armorpolish cost = 2 //Space Suits and Hardsuits /datum/uplink_item/suits category = "Space Suits" surplus = 40 /datum/uplink_item/suits/space_suit name = "Syndicate Space Suit" desc = "This red and black Syndicate space suit is less encumbering than Nanotrasen variants, \ fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit \ sightings, however." item = /obj/item/storage/box/syndie_kit/space cost = 4 exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/suits/hardsuit name = "Syndicate Hardsuit" desc = "The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack \ that runs off standard atmospheric tanks. Toggling the suit in and out of \ combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \ Additionally the suit is collapsible, making it small enough to fit within a backpack. \ Nanotrasen crew who spot these suits are known to panic." item = /obj/item/clothing/suit/space/hardsuit/syndi cost = 8 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/infiltration) //you can't buy it in nuke, because the elite hardsuit costs the same while being better // yogs: infiltration /datum/uplink_item/suits/hardsuit/elite name = "Elite Syndicate Hardsuit" desc = "An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also \ provides the user with superior armor and mobility compared to the standard Syndicate hardsuit." item = /obj/item/clothing/suit/space/hardsuit/syndi/elite cost = 8 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) exclude_modes = list() /datum/uplink_item/suits/hardsuit/shielded name = "Shielded Syndicate Hardsuit" desc = "An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. \ The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire." item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi cost = 30 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) exclude_modes = list() // Devices and Tools /datum/uplink_item/device_tools category = "Misc. Gadgets" /datum/uplink_item/device_tools/cutouts name = "Adaptive Cardboard Cutouts" desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \ This pack contains three as well as a crayon for changing their appearances." item = /obj/item/storage/box/syndie_kit/cutouts cost = 1 manufacturer = /datum/corporation/traitor/waffleco surplus = 20 /datum/uplink_item/device_tools/airshoes name = "Air Shoes" desc = "Popular in underground racing rings, these shoes come with built-in jets, allowing the users to reach high speeds for prolonged durations and short bursts. \ Users should keep in mind that despite being easier to control than their Wheely cousins, this footwear will not protect you from high-speed impacts." item = /obj/item/clothing/shoes/airshoes cost = 4 manufacturer = /datum/corporation/traitor/cybersun surplus = -1 restricted = TRUE /datum/uplink_item/device_tools/assault_pod name = "Assault Pod Targeting Device" desc = "Use this to select the landing zone of your assault pod." item = /obj/item/assault_pod cost = 30 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/device_tools/binary name = "Binary Translator Key" desc = "A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, \ such as AI units and cyborgs, over their private binary channel. Caution should \ be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions." item = /obj/item/encryptionkey/binary cost = 2 surplus = 75 restricted = TRUE /datum/uplink_item/device_tools/magboots name = "Blood-Red Magboots" desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station \ during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's \ 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." item = /obj/item/clothing/shoes/magboots/syndie cost = 2 /datum/uplink_item/device_tools/briefcase_launchpad name = "Briefcase Launchpad" desc = "A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. \ Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it." surplus = 0 item = /obj/item/storage/briefcase/launchpad cost = 6 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/device_tools/camera_bug name = "Camera Bug" desc = "Enables you to view all cameras on the main network, set up motion alerts and track a target. \ Bugging cameras allows you to disable them remotely." item = /obj/item/camera_bug cost = 1 manufacturer = /datum/corporation/traitor/cybersun surplus = 90 /datum/uplink_item/device_tools/military_belt name = "Chameleon Chest Rig" desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. This one is capable of disguising itself." item = /obj/item/storage/belt/chameleon/syndicate cost = 1 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/emag name = "Cryptographic Sequencer" desc = "The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions \ in electronic devices, subverts intended functions, and easily breaks security mechanisms." item = /obj/item/card/emag cost = 6 /datum/uplink_item/device_tools/fakenucleardisk name = "Decoy Nuclear Authentication Disk" desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. \ Don't try to give this to us to complete your objective, we know better!" item = /obj/item/disk/nuclear/fake cost = 1 manufacturer = /datum/corporation/traitor/waffleco surplus = 1 /datum/uplink_item/device_tools/frame name = "F.R.A.M.E. Program" desc = "This program allows you to use five viruses which when used cause the targeted \ computer to become a new uplink with zero TC, and immediately become unlocked. \ You will receive the unlock code upon activating the virus, \ and the new uplink may be charged with telecrystals normally." item = /obj/item/computer_hardware/hard_drive/portable/syndicate/frame cost = 4 manufacturer = /datum/corporation/traitor/waffleco restricted = TRUE /datum/uplink_item/device_tools/frame/spawn_item(spawn_path, mob/user, datum/component/uplink/U) . = ..() var/obj/item/computer_hardware/hard_drive/portable/syndicate/frame/framedisk = . var/datum/computer_file/program/frame/program = framedisk.find_file_by_name("frame") var/code = program.framecode to_chat(user, span_warning("Insert the disk into a modular computer and interact with it with the File Manager to download the program. Your F.R.A.M.E. code is : [code].")) if(user.mind) user.mind.store_memory("F.R.A.M.E. code for [U.parent] : [code]") /datum/uplink_item/device_tools/failsafe name = "Failsafe Uplink Code" desc = "When entered the uplink will self-destruct immediately." item = /obj/item/computer_hardware/hard_drive/portable/syndicate // Doesn't spawn cost = 1 manufacturer = /datum/corporation/traitor/waffleco surplus = 0 restricted = TRUE exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // Yogs: infiltration illegal_tech = FALSE /datum/uplink_item/device_tools/failsafe/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(!U) return U.failsafe_code = U.generate_code() var/code = "[islist(U.failsafe_code) ? english_list(U.failsafe_code) : U.failsafe_code]" to_chat(user, span_warning("The new failsafe code for this uplink is now : [code].")) if(user.mind) user.mind.store_memory("Failsafe code for [U.parent] : [code]") return U.parent //For log icon /datum/uplink_item/device_tools/toolbox name = "Full Syndicate Toolbox" desc = "A suspicious black and red syndicate toolbox. It comes loaded with a full tool set including a \ multitool and combat gloves that are resistant to shocks and heat. It is very compact and will \ fit in any standard Nanotrasen backpack." item = /obj/item/storage/toolbox/syndicate cost = 1 /datum/uplink_item/device_tools/tactical_gloves name = "Tactical Fingerless Gloves" desc = "A pair of simple fabric gloves without fingertips that allow one to perform tasks faster and act quicker in unarmed manuevers. \ Also greatly assists with the carrying of bodies." item = /obj/item/clothing/gloves/fingerless/bigboss cost = 2 /datum/uplink_item/device_tools/hacked_module name = "Hacked AI Law Upload Module" desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. \ Be careful with wording, as artificial intelligences may look for loopholes to exploit." item = /obj/item/aiModule/syndicate cost = 4 manufacturer = /datum/corporation/traitor/cybersun exclude_modes = list(/datum/game_mode/infiltration) /datum/uplink_item/device_tools/hypnotic_flash name = "Hypnotic Flash" desc = "A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily." item = /obj/item/assembly/flash/hypnotic cost = 7 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/device_tools/illegal_ammo_disk name = "Illegal Ammo Design Disk" desc = "A design disk for an autolathe that permits it to print all types of 10mm and .357 ammunition." item = /obj/item/disk/design_disk/illegal_ammo cost = 4 exclude_modes = list(/datum/game_mode/nuclear) //Buy your own ammo you lazy sods /datum/uplink_item/device_tools/medgun name = "Medbeam Gun" desc = "A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \ operatives in the fight, even while under fire. Don't cross the streams!" item = /obj/item/gun/medbeam cost = 8 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/medgun_uber name = "Augmented Medbeam Gun" desc = "An augmented version of the classic Medbeam Gun that we picked up off the corpse of a german scientist. \ It has an invulnerability mode that can be activated for a few seconds after healing for a long while. \ This one comes uncharged, so be sure to give it a whirl before getting into combat. Goes well with a M-546 Osprey." item = /obj/item/gun/medbeam/uber cost = 25 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/singularity_beacon name = "Power Beacon" desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \ active gravitational singularities or tesla balls towards it. This will not work when the engine is still \ in containment. Because of its size, it cannot be carried. Ordering this \ sends you a small beacon that will teleport the larger beacon to your location upon activation." item = /obj/item/sbeacondrop cost = 10 manufacturer = /datum/corporation/traitor/waffleco include_objectives = list(/datum/objective/hijack, /datum/objective/martyr, /datum/objective/nuclear) //yogs exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/device_tools/roburger_recipe name = "Roburger crafting recipe" desc = "This book contains legendary knowledge about how to make roburgers. \ Roburgers turn people into cyborgs when eaten after a short while. \ This book doesn't disappear after use, so consider hiding it somewhere." item = /obj/item/book/granter/crafting_recipe/roburgers cost = 14 include_objectives = list(/datum/objective/hijack, /datum/objective/martyr, /datum/objective/nuclear) //yogs: give sole_survivors the roburger exclude_modes = list(/datum/game_mode/infiltration) /datum/uplink_item/device_tools/supermatter_delaminator name = "Antinoblium Shard" desc = "A special variant of supermatter crystal reverse engineered by syndicate scientists using samples retrieved by agents. \ Attaching this to an active supermatter crystal will destabilize the internal crystal well, causing an energy cascade. \ Ensures a storm of EMP waves that blacks out the entire station and eventually the full delamination of the crystal. \ Comes with a secure radiation shielded containment box, special tweezers and usage instructions." item = /obj/item/storage/box/syndie_kit/supermatter_delaminator cost = 10 manufacturer = /datum/corporation/traitor/waffleco include_objectives = list(/datum/objective/hijack, /datum/objective/martyr, /datum/objective/nuclear) //yogs exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/device_tools/powersink name = "Power Sink" desc = "When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive \ load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \ traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy." item = /obj/item/powersink cost = 8 manufacturer = /datum/corporation/traitor/waffleco exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/device_tools/rad_laser name = "Radioactive Microlaser" desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \ powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \ of humanoids. It has two settings: intensity, which controls the power of the radiation, \ and wavelength, which controls the delay before the effect kicks in." item = /obj/item/healthanalyzer/rad_laser cost = 4 manufacturer = /datum/corporation/traitor/donkco /datum/uplink_item/device_tools/stimpack name = "Stimpack" desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about \ 5 minutes after injection." item = /obj/item/reagent_containers/autoinjector/medipen/stimpack/large // Yogs -- Stimpack change cost = 8 surplus = 90 /datum/uplink_item/device_tools/medkit name = "Syndicate Combat Medic Kit" desc = "Included is a combat stimulant injector \ for rapid healing, a medical night vision HUD for quick identification of injured personnel, \ and other supplies helpful for a field medic." item = /obj/item/storage/firstaid/tactical cost = 4 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/hypospray_kit name = "Syndicate Combat Hypospray Kit" desc = "An advanced kit containing a combat hypospray and a wide variety of vials containing \"perfectly legal chemicals\" to treat combatants." item = /obj/item/storage/firstaid/hypospray/syndicate cost = 5 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/soap name = "Syndicate Soap" desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. \ You can also drop it underfoot to slip people." item = /obj/item/soap/syndie cost = 1 manufacturer = /datum/corporation/traitor/donkco surplus = 50 illegal_tech = FALSE /datum/uplink_item/device_tools/surgerybag name = "Syndicate Surgery Duffel Bag" desc = "The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, \ a Syndicate brand MMI, an implant case, a straitjacket, and a muzzle." item = /obj/item/storage/backpack/duffelbag/syndie/surgery cost = 2 /datum/uplink_item/device_tools/encryptionkey name = "Syndicate Encryption Key" desc = "A key that, when inserted into a radio headset, allows you to listen to all station department channels \ as well as talk on an encrypted Syndicate channel with other agents that have the same key." item = /obj/item/encryptionkey/syndicate cost = 2 surplus = 75 restricted = TRUE /datum/uplink_item/device_tools/syndietome name = "Syndicate Tome" desc = "Using rare artifacts acquired at great cost, the Syndicate has reverse engineered \ the seemingly magical books of a certain cult. Though lacking the esoteric abilities \ of the originals, these inferior copies are still quite useful, being able to provide \ both weal and woe on the battlefield, even if they do occasionally bite off a finger." item = /obj/item/storage/book/bible/syndicate cost = 5 /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These goggles can be turned to resemble common eyewear found throughout the station. \ They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, \ emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms \ and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." item = /obj/item/clothing/glasses/thermal/syndi cost = 4 /datum/uplink_item/device_tools/potion name = "Syndicate Sentience Potion" item = /obj/item/slimepotion/slime/sentience/nuclear desc = "A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. \ Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors." cost = 4 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/device_tools/potion/traitor name = "Lesser Syndicate Sentience Potion" item = /obj/item/slimepotion/slime/sentience/traitor desc = "The Syndicate have recently synthesized artificial sentience potions thanks to stolen slime cores. \ Using it will make any animal sentient, and bound to serve you in your dastardly deeds." cost = 2 limited_stock = 2 //only buy two, prevents certain mushroom shenanigans include_modes = list() //clear the list exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/device_tools/suspiciousphone name = "Protocol CRAB-17 Phone" desc = "The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.\ The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it." item = /obj/item/suspiciousphone cost = 7 manufacturer = /datum/corporation/traitor/waffleco limited_stock = 1 exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/device_tools/syndie_bodybag name = "Syndicate Prisoner Transport Bag" desc = "An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location." item = /obj/item/bodybag/environmental/prisoner/syndicate cost = 2 /datum/uplink_item/device_tools/holo_sight name = "Holographic Sight" desc = "A high-tech holographic sight that improves the aim of the weapon it's attached to." item = /obj/item/attachment/scope/holo cost = 2 /datum/uplink_item/device_tools/vert_grip name = "Vertical Grip" desc = "A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle." item = /obj/item/attachment/grip/vertical cost = 2 /datum/uplink_item/device_tools/laser_sight name = "Laser Sight" desc = "An aesthetic laser sight that improves your accuracy and shows you where you're aiming." item = /obj/item/attachment/laser_sight cost = 2 /datum/uplink_item/device_tools/mechpilotguide name = "Mech Piloting for Dummies" desc = "A step-by-step guide on how to effectively pilot a mech, written in such a way that even a clown could understand." item = /obj/item/book/granter/mechpiloting cost = 5 //this is genuinely a REALLY strong effect, don't sleep on it // Implants /datum/uplink_item/implants category = "Implants" surplus = 50 /datum/uplink_item/implants/reusable name = "Reusable Autosurgeon" desc = "An empty autosurgeon, but unlike others can be used multiple times. More suspicious than others." item = /obj/item/autosurgeon/suspicious cost = 5 // Nukies have no use for this and their autosurgeons are already multi-use exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \ cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect." item = /obj/item/storage/box/syndie_kit/imp_adrenal cost = 8 player_minimum = 25 /datum/uplink_item/implants/antistun name = "Upgraded CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being stunned. \ This version is modified to help reduce exhaustion during combat. \ Comes with an autosurgeon." item = /obj/item/autosurgeon/anti_stun cost = 8 surplus = 0 /datum/uplink_item/implants/freedom name = "Freedom Implant" desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \ user from common restraints such as handcuffs." item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 manufacturer = /datum/corporation/traitor/waffleco /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ The more implants inside of you, the higher the explosive power. \ This will permanently destroy your body, however." item = /obj/item/storage/box/syndie_kit/imp_microbomb cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/macrobomb name = "Macrobomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ Upon death, releases a massive explosion that will wipe out everything nearby." item = /obj/item/storage/box/syndie_kit/imp_macrobomb cost = 20 include_modes = list(/datum/game_mode/nuclear) restricted = TRUE /datum/uplink_item/implants/radio name = "Internal Syndicate Radio Implant" desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." item = /obj/item/storage/box/syndie_kit/imp_radio cost = 4 manufacturer = /datum/corporation/traitor/donkco restricted = TRUE /datum/uplink_item/implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon." item = /obj/item/autosurgeon/reviver cost = 8 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/stealthimplant name = "Stealth Implant" desc = "This one-of-a-kind implant will make you almost invisible if you play your cards right. \ On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it." item = /obj/item/storage/box/syndie_kit/imp_stealth manufacturer = /datum/corporation/traitor/donkco cost = 8 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \ pocket capable of storing two regular-sized items." item = /obj/item/storage/box/syndie_kit/imp_storage cost = 8 /datum/uplink_item/implants/thermals name = "Thermal Eyes" desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon." item = /obj/item/autosurgeon/thermal_eyes cost = 8 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/uplink name = "Uplink Implant" desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \ Undetectable (except via surgery), and excellent for escaping confinement." item = /obj/item/storage/box/syndie_kit/imp_uplink cost = UPLINK_IMPLANT_TELECRYSTAL_COST //4 TC // An empty uplink is kinda useless. surplus = 0 restricted = TRUE /datum/uplink_item/implants/mindshield name = "Syndicate Brainwash Denial Implant" desc = "An implant injected into the body, to deny brainwashing attempts." item = /obj/item/storage/box/syndie_kit/imp_mindshield limited_stock = 3 player_minimum = 30 illegal_tech = FALSE // This is a cheap knockoff of NT tech. surplus = 5 cost = 1 manufacturer = /datum/corporation/traitor/waffleco /datum/uplink_item/implants/xray name = "X-ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon." item = /obj/item/autosurgeon/xray_eyes cost = 10 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/mantis name = "G.O.R.L.E.X. Mantis Blade" desc = "One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing. Two blades can be used at once." item = /obj/item/autosurgeon/arm/syndicate/syndie_mantis cost = 7 surplus = 0 exclude_modes = list(/datum/game_mode/infiltration) // yogs: infiltration /datum/uplink_item/implants/noslipall name = "Slip Prevention Implant" desc = "An implant that uses advanced sensors and motors to detect when you are slipping and attempt to prevent it." item = /obj/item/multisurgeon/noslipall cost = 6 //tax for them being nigh impossible to steal or lose /datum/uplink_item/implants/airshoes name = "Air Shoes Implant" desc = "As a result of extreme popularity of the Air Shoes an implant version was developed. Just like the boots there are jets allowing the users to reach high speeds for prolonged durations and short bursts." item = /obj/item/multisurgeon/airshoes cost = 6 //2 tc tax for them being nigh impossible to steal or lose manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/implants/spinal name = "Neural Overclocker Implant" desc = "Overloads your central nervous system in order to do everything faster. Careful not to overuse it." item = /obj/item/autosurgeon/syndicate/spinalspeed cost = 14 surplus = 0 limited_stock = 1 /datum/uplink_item/implants/emp_shield name = "EMP Shield Implant" desc = "An implant that will render you and your insides immune to electromagnetic interference, protecting you from ion-based weaponry and EMPs. \ Due to technical limitations, it will overload and shut down for a short time if triggered too often." item = /obj/item/storage/box/syndie_kit/emp_shield cost = 6 // Events /datum/uplink_item/services category = "Services" include_modes = list(/datum/game_mode/infiltration, /datum/game_mode/nuclear) surplus = 0 restricted = TRUE /datum/uplink_item/services/manifest_spoof name = "Crew Manifest Spoof" desc = "A button capable of adding a single person to the crew manifest." item = /obj/item/service/manifest cost = 4 limited_stock = 1 /datum/uplink_item/services/fake_ion name = "Fake Ion Storm" desc = "Fakes an ion storm announcment. A good distraction, especially if the AI is weird anyway." item = /obj/item/service/ion cost = 7 /datum/uplink_item/services/fake_meteor name = "Fake Meteor Announcement" desc = "Fakes an meteor announcment. A good way to get any C4 on the station exterior, or really any small explosion, brushed off as a meteor hit." item = /obj/item/service/meteor cost = 7 /datum/uplink_item/services/fake_rod name = "Fake Immovable Rod" desc = "Fakes an immovable rod announcement. Good for a short-lasting distraction." item = /obj/item/service/rodgod cost = 6 //less likely to be believed //Infiltrator shit /datum/uplink_item/infiltration category = "Infiltration Gear" include_modes = list(/datum/game_mode/infiltration) surplus = 0 /datum/uplink_item/infiltration/extra_stealthsuit name = "Extra Chameleon Hardsuit" desc = "An infiltration hardsuit, capable of changing it's appearance instantly." item = /obj/item/clothing/suit/space/hardsuit/infiltration cost = 10 /datum/uplink_item/infiltration/access_kit name = "Access Kit" desc = "A secret device, reverse engineered by gear retrieved from previous Nanotrasen infiltration missions. Allows you to spoof an ID card to have the assignment and access of a single low-level job." item = /obj/item/access_kit/syndicate limited_stock = 1 cost = 5 //Race-specific items /datum/uplink_item/race_restricted category = "Species-Restricted" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 /datum/uplink_item/race_restricted/syndilamp name = "Extra-Bright Lantern" desc = "We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype \ Syndicate brand \"Extra-Bright Lantern™\". Enjoy." cost = 2 item = /obj/item/flashlight/lantern/syndicate restricted_species = list("moth") /datum/uplink_item/race_restricted/syndigenetics name = "Fire Breath implanter" desc = "Recently Syndicate scientist have found the formula of returning lizards genetics back in time and giving them the ability to breath fire." cost = 6 item = /obj/item/dnainjector/firebreath restricted_species = list("lizard", "draconid") /datum/uplink_item/race_restricted/flyingfang name = "Flying Fang Tablet" desc = "This tablet contains a set of old lizard fighting techniques, increasing your melee combat effectiveness but preventing you from using armor, most common stun weapons, or guns." cost = 14 item = /obj/item/book/granter/martial/flyingfang restricted_species = list("lizard", "draconid") /datum/uplink_item/race_restricted/dragonjuice name = "Refined Dragons Blood" desc = "This bottle of blood, painstakingly extracted from the corpse of a slain ash drake and refined down to just its pure essence, should awaken the more draconic side of any ordinary, weak little lizard!" cost = 7 item = /obj/item/dragons_blood/syndicate restricted_species = list("lizard") /datum/uplink_item/race_restricted/angelcoolboy name = "Angel Potion" desc = "We mixed a bird and a human and we somehow made a potion that turns you into a holy creature." cost = 5 item = /obj/item/reagent_containers/glass/bottle/potion/flight/syndicate restricted_species = list("human", "lizard", "moth", "skeleton", "preternis", "ipc") /datum/uplink_item/race_restricted/hammerimplant name = "Vxtvul Hammer Implant" desc = "An implant which will fold a Vxtvul hammer into your chassis upon injection. \ This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon. \ It can be charged by the user's concentration, which permits a single blow that will decimate construction, \ fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one." cost = 10 item = /obj/item/autosurgeon/arm/syndicate/syndie_hammer restricted_species = list("preternis") /datum/uplink_item/race_restricted/killertomatos name = "Killer Tomatoes" desc = "The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants)." cost = 3 manufacturer = /datum/corporation/traitor/donkco item = /obj/item/seeds/tomato/killer restricted_species = list("pod") /datum/uplink_item/race_restricted/radiationbomb name = "Radiation grenade" desc = "A radiation bomb guaranteed to irradiate the fuck out of non-gaseous lifeforms." cost = 4 manufacturer = /datum/corporation/traitor/waffleco item = /obj/item/grenade/chem_grenade/radiation restricted_species = list("plasmaman") /datum/uplink_item/race_restricted/mousecubes name = "Box of Mouse Cubes" desc = "A box with twenty four Waffle Co. brand mouse cubes. Deploy near wiring. \ Caution: Product may rehydrate when exposed to water." item = /obj/item/storage/box/monkeycubes/syndicate/mice cost = 1 manufacturer = /datum/corporation/traitor/waffleco restricted_species = list("felinid") // Role-specific items /datum/uplink_item/role_restricted category = "Role-Restricted" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 /datum/uplink_item/role_restricted/ancient_jumpsuit name = "Ancient Jumpsuit" desc = "A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'." item = /obj/item/clothing/under/color/grey/glorf cost = 20 restricted_roles = list("Assistant") surplus = 0 /datum/uplink_item/role_restricted/oldtoolboxclean name = "Ancient Toolbox" desc = "An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included." item = /obj/item/storage/toolbox/mechanical/old/clean cost = 2 restricted_roles = list("Assistant") surplus = 0 /datum/uplink_item/role_restricted/pie_cannon name = "Banana Cream Pie Cannon" desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!" cost = 10 manufacturer = /datum/corporation/traitor/waffleco item = /obj/item/pneumatic_cannon/pie/selfcharge restricted_roles = list("Clown") surplus = 0 //No fun unless you're the clown! /datum/uplink_item/role_restricted/honker name = "Dark H.O.N.K." desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000." item = /obj/mecha/combat/honker/dark/crew/loaded cost = 20 restricted_roles = list("Clown") manufacturer = /datum/corporation/traitor/waffleco surplus = 0 /datum/uplink_item/role_restricted/reticence name = "Retience Exosuit" desc = "A popular product for pantomime performers. For when you need to silence a target a little more... permanently. Comes equipped with advanced cloaking technology, a Quietus carbine, and an RCD." item = /obj/mecha/combat/reticence/loaded cost = 20 restricted_roles = list("Mime") manufacturer = /datum/corporation/traitor/donkco surplus = 0 /datum/uplink_item/role_restricted/arm_medical_gun name = "Arm Mounted Medical Beamgun" desc = "An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends)." item = /obj/item/autosurgeon/medibeam restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Paramedic", "Mining Medic") //yogs cost = 8 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/role_restricted/brainwash_disk name = "Brainwashing Surgery Program" desc = "A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. \ Insert into an Operating Console to enable the procedure." item = /obj/item/disk/surgery/brainwashing restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Roboticist", "Research Director") //yogs player_minimum = 28 cost = 5 manufacturer = /datum/corporation/traitor/cybersun /datum/uplink_item/role_restricted/cat_grenade name = "Feral Cat Delivery Grenade" desc = "The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight." item = /obj/item/grenade/spawnergrenade/feral_cats cost = 4 manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Psychiatrist")///why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..<---(he cant spell) /datum/uplink_item/role_restricted/blastcannon name = "Blast Cannon" desc = "A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed \ withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle \ blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics \ disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield." item = /obj/item/gun/blastcannon cost = 14 //High cost because of the potential for extreme damage in the hands of a skilled scientist. manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Research Director", "Scientist") /datum/uplink_item/role_restricted/gorillacubes name = "Box of Gorilla Cubes" desc = "A box with three Waffle Co. brand gorilla cubes. Eat big to get big. \ Caution: Product may rehydrate when exposed to water." item = /obj/item/storage/box/gorillacubes cost = 6 manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/deadlydonut name = "Box of Singulonuts" desc = "A box with six Waffle Co. brand Singulonuts. Banned in four sectors for their sheer calorie content. \ Caution: Product known to the safety board of Nanotrasen to increase risks of stomach cancer and cause instant obesity. \ Disguised as a regular box of regular donuts." item = /obj/item/storage/box/fancy/donut_box/deadly cost = 6 manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Assistant", "Cook", "Clerk") illegal_tech = FALSE /datum/uplink_item/role_restricted/clown_bomb name = "Clown Bomb" desc = "The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so." item = /obj/item/sbeacondrop/clownbomb cost = 7 manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Clown") /datum/uplink_item/role_restricted/spider_injector name = "Australicus Slime Mutator" desc = "Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get \ some special spider extract from the giant spiders down there. Use this injector on a gold slime core \ to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you \ also give them a bit of sentience though." item = /obj/item/reagent_containers/syringe/spider_extract cost = 25 //yogs - increase price to reduce grief potential manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Research Director", "Scientist", "Roboticist") include_objectives = list(/datum/objective/hijack, /datum/objective/martyr) //yogs // >Increase price to reduce grief > limit it to hijack only :think: /datum/uplink_item/role_restricted/clowncar name = "Clown Car" desc = "The Clown Car is the ultimate transportation method for any worthy clown! \ Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! \ You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until \ someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats \ are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! \ Premium features can be unlocked with a cryptographic sequencer!" item = /obj/vehicle/sealed/car/clowncar cost = 20 player_minimum = 25 restricted_roles = list("Clown") /datum/uplink_item/role_restricted/concealed_weapon_bay name = "Concealed Weapon Bay" desc = "A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. \ It also hides the equipped weapon from plain sight. \ Only one can fit on a mecha." item = /obj/item/mecha_parts/concealed_weapon_bay cost = 3 manufacturer = /datum/corporation/traitor/donkco restricted_roles = list("Roboticist", "Research Director") /datum/uplink_item/role_restricted/haunted_magic_eightball name = "Haunted Magic Eightball" desc = "Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. \ Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking." item = /obj/item/toy/eightball/haunted cost = 2 manufacturer = /datum/corporation/traitor/donkco restricted_roles = list("Chaplain","Curator") limited_stock = 1 //please don't spam deadchat /datum/uplink_item/role_restricted/his_grace name = "His Grace" desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \ His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \ However, if left alone for long enough, He will fall back to slumber. \ To activate His Grace, simply unlatch Him." item = /obj/item/his_grace cost = 20 restricted_roles = list("Chaplain") surplus = 0 //This is a hijack item. Do not add this into surplus. /datum/uplink_item/role_restricted/horror name = "Horror-in-a-box" desc = "When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly peculiar creature inside and managed to extract it into safe containment. \ Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. \ We take no responsibility for your newfound madness and accept no refunds." item = /obj/item/horrorspawner cost = 16 surplus = 0 restricted_roles = list("Curator") player_minimum = 20 /datum/uplink_item/role_restricted/explosive_hot_potato name = "Exploding Hot Potato" desc = "A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. \ The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead." item = /obj/item/hot_potato/syndicate cost = 12 manufacturer = /datum/corporation/traitor/waffleco surplus = 0 restricted_roles = list("Cook", "Botanist", "Clown", "Mime") /datum/uplink_item/role_restricted/ez_clean_bundle name = "EZ Clean Grenade Bundle" desc = "A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. \ The acid only affects carbon-based creatures." item = /obj/item/storage/box/syndie_kit/ez_clean cost = 6 manufacturer = /datum/corporation/traitor/waffleco surplus = 20 restricted_roles = list("Janitor") /datum/uplink_item/role_restricted/mimery name = "Guide to Advanced Mimery Series" desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. \ Obviously only works for Mimes." cost = 12 item = /obj/item/storage/box/syndie_kit/mimery restricted_roles = list("Mime") surplus = 0 /datum/uplink_item/role_restricted/pressure_mod name = "Kinetic Accelerator Pressure Mod" desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. \ Occupies 35% mod capacity." item = /obj/item/borg/upgrade/modkit/indoors cost = 5 //you need two for full damage, so total of 10 for maximum damage manufacturer = /datum/corporation/traitor/donkco // Unless you're donk co, then it's 8 limited_stock = 2 //you can't use more than two! restricted_roles = list("Shaft Miner", "Mining Medic") //yogs /datum/uplink_item/role_restricted/magillitis_serum name = "Magillitis Serum Autoinjector" desc = "A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. \ Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." item = /obj/item/reagent_containers/autoinjector/magillitis cost = 15 manufacturer = /datum/corporation/traitor/waffleco restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/modified_syringe_gun name = "Modified Syringe Gun" desc = "A syringe gun that fires DNA injectors instead of normal syringes." item = /obj/item/gun/syringe/dna cost = 14 restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/chemical_gun name = "Rapid Syringe Gun" desc = "A modified syringe gun with a rotating drum, capable of holding and quickly firing six syringes." item = /obj/item/gun/syringe/rapidsyringe cost = 8 restricted_roles = list("Chemist", "Chief Medical Officer", "Virologist") /datum/uplink_item/role_restricted/chemical_art name = "Psychotic Brawl Notes" desc = "Notes taken from an experienced user of bath salts, written in their own blood. Reading it will \ greatly randomize the effectiveness of your punches. Best when combined with several narcotics." item = /obj/item/book/granter/martial/psychotic_brawling cost = 8 restricted_roles = list("Chemist", "Chief Medical Officer", "Psychiatrist") /datum/uplink_item/role_restricted/reverse_bear_trap name = "Reverse Bear Trap" desc = "An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will \ violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their \ head after three seconds uninterrupted." cost = 5 item = /obj/item/reverse_bear_trap restricted_roles = list("Clown") /datum/uplink_item/role_restricted/reverse_revolver name = "Reverse Revolver" desc = "A revolver that always fires at its user. \"Accidentally\" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. \ The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk." cost = 8 manufacturer = /datum/corporation/traitor/waffleco item = /obj/item/storage/box/hug/reverse_revolver restricted_roles = list("Clown") /datum/uplink_item/role_restricted/hierophant_antenna name = "Hierophant's Antenna" desc = "Amplifies the reception signals of the hierophant staff, allows the herald's power to reach the station!" cost = 7 manufacturer = /datum/corporation/traitor/cybersun item = /obj/item/hierophant_antenna restricted_roles = list("Shaft Miner") /datum/uplink_item/role_restricted/mining_charge_hacker name = "Mining Charge Hacker" desc = "Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. \ Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals." cost = 4 manufacturer = /datum/corporation/traitor/cybersun item = /obj/item/t_scanner/adv_mining_scanner/syndicate restricted_roles = list("Shaft Miner","Quartermaster","Mining Medic") /datum/uplink_item/role_restricted/letterbomb name = "Explosive letter" desc = "A letter with a pipe bomb in it, select the recipient and send it on it's merry way." item = /obj/item/mail/explosive cost = 1 restricted_roles = list("Quartermaster","Cargo Technician") // Pointless /datum/uplink_item/badass category = "(Pointless) Badassery" surplus = 0 /datum/uplink_item/badass/costumes/obvious_chameleon name = "Broken Chameleon Kit" desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \ Please note that this kit did NOT pass quality control." item = /obj/item/storage/box/syndie_kit/chameleon/broken /datum/uplink_item/badass/costumes surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cost = 4 cant_discount = TRUE /datum/uplink_item/badass/costumes/centcom_official name = "CentCom Official Costume" desc = "Ask the crew to \"inspect\" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. \ Radio headset does not include encryption key. No gun included." item = /obj/item/storage/box/syndie_kit/centcom_costume /datum/uplink_item/badass/costumes/clown name = "Clown Costume" desc = "Nothing is more terrifying than clowns with fully automatic weaponry." item = /obj/item/storage/backpack/duffelbag/clown/syndie /datum/uplink_item/badass/crafting_weapons name = "Makeshift Weapons" desc = "A one use book that grants access to a number of secret crafting recipes once it has been read." item = /obj/item/book/granter/crafting_recipe/weapons cost = 2 cant_discount = TRUE illegal_tech = FALSE /datum/uplink_item/badass/syndiefedora name = "Syndicate Fedora" desc = "This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style! Layered with immensively protective fibers! \ The fedora can be activated to extend sharp blades out of its rim, functioning as a saw-like melee weapon that can be thrown for immense damage. Upon successfully hitting an object, the fedora will boomerang back to your hands." item = /obj/item/clothing/head/det_hat/evil cost = 6 /datum/uplink_item/badass/balloon name = "Syndicate Balloon" desc = "For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. \ Can blow the deepest of covers." item = /obj/item/toy/syndicateballoon cost = 20 cant_discount = TRUE illegal_tech = FALSE /datum/uplink_item/badass/syndiecash name = "Syndicate Briefcase Full of Cash" desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods \ and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been \ manufactured to pack a little bit more of a punch if your client needs some convincing." item = /obj/item/storage/secure/briefcase/syndie cost = 1 restricted = TRUE /datum/uplink_item/badass/syndiecards name = "Syndicate Playing Cards" desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, \ making them slightly more robust than a normal deck of cards. \ You can also play card games with them or leave them on your victims." item = /obj/item/toy/cards/deck/syndicate cost = 1 manufacturer = /datum/corporation/traitor/donkco surplus = 40 illegal_tech = FALSE /datum/uplink_item/badass/syndiecigs name = "Syndicate Smokes" desc = "Strong flavor, dense smoke, infused with omnizine." item = /obj/item/storage/box/fancy/cigarettes/cigpack_syndicate cost = 2 manufacturer = /datum/corporation/traitor/donkco illegal_tech = FALSE /datum/uplink_item/badass/syndiebears name = "Omnizine Gummy Bears" desc = "Omnizine infused gummy bears. Grape flavor. Chew throughly!" item = /obj/item/storage/pill_bottle/gummies/omnizine cost = 1 manufacturer = /datum/corporation/traitor/donkco surplus_nullcrates = 0 //not because its too strong, but rather because it shouldn't be polluting the pool for other items illegal_tech = FALSE /datum/uplink_item/badass/syndiebears/sleepy name = "Sleepy Gummy Bears" desc = "Sodium Thiopental infused gummy bears. Berry flavor." item = /obj/item/storage/pill_bottle/gummies/sleepy cost = 2 manufacturer = /datum/corporation/traitor/donkco surplus_nullcrates = 1 //rare. I feel sorry for the poor bastard that gets scammed by these illegal_tech = FALSE /datum/uplink_item/badass/syndietape name = "Guerrilla Tape" desc = "New from Donk Co! Stick it to the man with this ultra-adhesive roll of tape! Grabs on tight, and holds on tight, using our patented adhesive formula. Ten times stronger than our leading competitors!" item = /obj/item/stack/tape/guerrilla cost = 1 manufacturer = /datum/corporation/traitor/donkco /datum/uplink_item/badass/antagcape name = "Red Syndicate Cape" desc = "A cape to show off your small-time thuggery." item = /obj/item/clothing/neck/skillcape/antag cost = 10 illegal_tech = FALSE /datum/uplink_item/badass/antagcapetrimmed name = "Bloody Shiny Syndicate Cape" desc = "A cape to show off your grand villainous deeds." item = /obj/item/clothing/neck/skillcape/trimmed/antag cost = 20 illegal_tech = FALSE /datum/uplink_item/badass/syndistamp name = "Syndicate Stamp" desc = "Even evil needs to do paperwork." item = /obj/item/stamp/syndiround cost = 1 illegal_tech = FALSE /// NT Uplink items /datum/uplink_item/nt surplus = 0 // Chance of being included in the surplus crate. include_uplinks = list("NTUplink") illegal_tech = FALSE cant_discount = TRUE //no i dont want amber erts with tasers thanks var/required_ert_uplink = null //Do we need a specific uplink? Defaults to universal. /datum/uplink_item/nt/energy_weps category = "Energy Weapons" /datum/uplink_item/nt/energy_weps/egun name = "Energy Gun" desc = "A standard energy gun with disable and laser modes equipped." item = /obj/item/gun/energy/e_gun cost = 3 limited_stock = 2 //One for you and a friend, no infinite guns though required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/energy_weps/tac_egun name = "Tactical Energy Gun" desc = "A military-grade augmented energy gun, fitted with a tasing mode." item = /obj/item/gun/energy/e_gun/stun cost = 20 limited_stock = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/energy_weps/mini_egun name = "Miniature Energy Gun" desc = "A smaller model of the standard energy gun that holds much less charge." item = /obj/item/gun/energy/e_gun/mini cost = 1 limited_stock = 1 /datum/uplink_item/nt/energy_weps/laserrifle name = "Laser Rifle" desc = "An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally." item = /obj/item/gun/ballistic/automatic/laser cost = 8 limited_stock = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/energy_weps/m1911 name = "Spur" desc = "A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has." item = /obj/item/gun/energy/polarstar/spur cost = 10 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/energy_weps/pulsecarbine name = "Pulse Carbine" desc = "A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded." item = /obj/item/gun/energy/pulse/carbine cost = 45 required_ert_uplink = NT_ERT_TROOPER //Medics and engies can buy pulse pistols /datum/uplink_item/nt/energy_weps/pulsepistol name = "Pulse Pistol" desc = "A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. \ Must be recharged instead of reloaded." item = /obj/item/gun/energy/pulse/pistol cost = 35 /datum/uplink_item/nt/energy_weps/pulsedestroyer name = "Pulse Destroyer" desc = "LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE." item = /obj/item/gun/energy/pulse/destroyer cost = 100 /datum/uplink_item/nt/ball_weps category = "Ballistic Weapons" required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/ball_weps/boarder name = "NT-ARG 'Boarder' Rifle" desc = "A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm." item = /obj/item/gun/ballistic/automatic/ar cost = 18 limited_stock = 1 /datum/uplink_item/nt/ball_weps/lwtdmr name = "LWT-650 DMR" desc = "A designated marksman rifle that deals hefty damage. Chambered in .308." item = /obj/item/gun/ballistic/automatic/lwt650 cost = 10 limited_stock = 1 /datum/uplink_item/nt/ball_weps/saber name = "NT-SABR 'Saber' SMG" desc = "A low-damage 3-round burst SMG. Chambered in 9mm." item = /obj/item/gun/ballistic/automatic/proto/unrestricted cost = 7 /datum/uplink_item/nt/ball_weps/wtcarbine name = "WT-550 Automatic Carbine" desc = "A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm." item = /obj/item/gun/ballistic/automatic/wt550 cost = 5 required_ert_uplink = null /datum/uplink_item/nt/ball_weps/m1911 name = "M1911" desc = "A classic .45 sidearm with a small magazine capacity." item = /obj/item/gun/ballistic/automatic/pistol/m1911 cost = 3 required_ert_uplink = null /datum/uplink_item/nt/ball_weps/tommygun name = "Thompson SMG" desc = "An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks." item = /obj/item/gun/ballistic/automatic/tommygun cost = 9 limited_stock = 2 // SAY HELLO TO MY LITTLE FRIEND /datum/uplink_item/nt/ammo category = "Ammunition" required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/ammo/recharger name = "Weapon Recharger" desc = "Standard issue energy weapon recharger. Must be anchored in an APC-powered area." item = /obj/machinery/recharger cost = 2 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/ammo/powerpack name = "Power Pack" desc = "An additional 20-round laser magazine; suitable for use with the laser rifle." item = /obj/item/ammo_box/magazine/recharge cost = 5 /datum/uplink_item/nt/ammo/arg name = "5.56mm Magazine" desc = "An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG." item = /obj/item/ammo_box/magazine/r556 cost = 4 /datum/uplink_item/nt/ammo/arg/ap name = "5.56 AP Magazine" desc = "An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG." item = /obj/item/ammo_box/magazine/r556/ap cost = 6 /datum/uplink_item/nt/ammo/arg/inc name = "5.56 Incendiary Magazine" desc = "An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG." item = /obj/item/ammo_box/magazine/r556/inc /datum/uplink_item/nt/ammo/arg/rubber name = "5.56 Rubber Magazine" desc = "An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG." item = /obj/item/ammo_box/magazine/r556/rubber /datum/uplink_item/nt/ammo/lwt name = ".308 Magazine" desc = "An additional 15-round .308 magazine; suitable for use with the LWT-650." item = /obj/item/ammo_box/magazine/m308 cost = 2 /datum/uplink_item/nt/ammo/lwt/penetrator name = ".308 Penetrator Magazine" desc = "An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650. \ These rounds do less damage but puncture bodies and body armor alike." item = /obj/item/ammo_box/magazine/m308/pen cost = 4 /datum/uplink_item/nt/ammo/lwt/laser name = ".308 Heavy Laser Magazine" desc = "An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650. \ These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's." item = /obj/item/ammo_box/magazine/m308/laser cost = 7 /datum/uplink_item/nt/ammo/tommyammo name = ".45 Drum Magazine" desc = "An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG." item = /obj/item/ammo_box/magazine/tommygunm45 cost = 4 /datum/uplink_item/nt/ammo/m45ammo name = ".45 Handgun Magazine" desc = "An additional 8-round .45 magazine; suitable for use with the M1911." item = /obj/item/ammo_box/magazine/m45 cost = 2 required_ert_uplink = null /datum/uplink_item/nt/ammo/saberammo name = "9mm Magazine" desc = "An additional 21-round 9mm magazine; suitable for use with the Saber SMG." item = /obj/item/ammo_box/magazine/smgm9mm cost = 1 /datum/uplink_item/nt/ammo/saberammo/ap name = "9mm AP Magazine" desc = "An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG." item = /obj/item/ammo_box/magazine/smgm9mm/ap cost = 2 /datum/uplink_item/nt/ammo/saberammo/inc name = "9mm Incendiary Magazine" desc = "An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG." item = /obj/item/ammo_box/magazine/smgm9mm/inc /datum/uplink_item/nt/ammo/wt name = "4.6x30mm Magazine" desc = "An additional 20-round 4.6x30mm magazine; suitable for use with the WT-550." item = /obj/item/ammo_box/magazine/wt550m9 cost = 2 required_ert_uplink = null /datum/uplink_item/nt/ammo/wt/ap name = "4.6x30mm AP Magazine" desc = "An additional 20-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550." item = /obj/item/ammo_box/magazine/wt550m9/wtap cost = 4 /datum/uplink_item/nt/ammo/wt/ic name = "4.6x30mm Incendiary Magazine" desc = "An additional 20-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550." item = /obj/item/ammo_box/magazine/wt550m9/wtic cost = 4 /datum/uplink_item/nt/ammo/wt/r name = "4.6x30mm Rubber Shot Magazine" desc = "An additional 20-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550." item = /obj/item/ammo_box/magazine/wt550m9/wtr cost = 1 /datum/uplink_item/nt/mech category = "Exosuits" required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/mech/marauder name = "Marauder exosuit" desc = "A heavy-duty exosuit for when the going gets tough. Armed with three smoke bombs, and capable of mounting four pieces of equipment." item = /obj/mecha/combat/marauder cost = 12 /datum/uplink_item/nt/mech/seraph name = "Seraph exosuit" desc = "An ultra-heavy exosuit designed for destroying armies. Faster, tougher, and stronger than it's Marauder cousin." item = /obj/mecha/combat/marauder/seraph/unloaded cost = 30 /datum/uplink_item/nt/mech/laser name = "CH-PS Laser" desc = "A mounted laser cannon. Fires standard lasers." item = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser cost = 2 /datum/uplink_item/nt/mech/hades name = "FNX-99 Carbine" desc = "A mounted incendiary cannon. Fires bullets that do little damage, but light targets on fire." item = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine cost = 4 /datum/uplink_item/nt/mech/scattershot name = "LBX AC 10" desc = "A mounted shotgun. Fires a larger variant of buckshot, making it devastating at close range." item = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot cost = 4 /datum/uplink_item/nt/mech/lmg name = "Ultra AC 2" desc = "A mounted machine gun, fires in three round bursts." item = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg cost = 4 /datum/uplink_item/nt/mech/missile_launcher name = "SRM-8" desc = "A mounted missile rack." item = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack cost = 4 /datum/uplink_item/nt/mech/pulse name = "eZ-13" desc = "A mounted heavy pulse cannon capable of firing heavy pulses, which can destroy multiple walls at once as well as decimating soft targets." item = /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse cost = 10 /datum/uplink_item/nt/mech/droid name = "Repair droid" desc = "A repair droid that will patch up most damage to a mech. Consumes a lot of power in the process." item = /obj/item/mecha_parts/mecha_equipment/repair_droid cost = 2 /datum/uplink_item/nt/mech/tesla name = "Tesla relay" desc = "A remote, passive recharger for mechs. Very, very slow." item = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay cost = 1 /datum/uplink_item/nt/mech/hadesammo name = "FNX-99 Ammunition" desc = "An ammo box for the FNX-99 carbine." item = /obj/item/mecha_ammo/incendiary cost = 1 /datum/uplink_item/nt/mech/scattershotammo name = "LBX AC 10 Ammunition" desc = "An ammo box for the LBX AC 10." item = /obj/item/mecha_ammo/scattershot cost = 1 /datum/uplink_item/nt/mech/ultrammo name = "Ultra AC 2 Ammunition" desc = "An ammo box for the Ultra AC 2" item = /obj/item/mecha_ammo/lmg cost = 1 /datum/uplink_item/nt/mech/missiles name = "SRM-8 Missiles" desc = "Additional missiles for the SRM-8 missile launcher." item = /obj/item/mecha_ammo/missiles_he cost = 1 /datum/uplink_item/nt/cqc category = "Close Quarters Combat" /datum/uplink_item/nt/cqc/esword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \ pocketed when inactive." item = /obj/item/melee/transforming/energy/sword/saber cost = 8 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/cqc/eshield name = "Energy Shield" desc = "A shield that blocks all energy projectiles but is useless against physical attacks." item = /obj/item/shield/energy cost = 16 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/cqc/ntmantisblade name = "H.E.P.H.A.E.S.T.U.S. Mantis Blades" desc = "A pair of retractable arm-blade implants. Activating both will let you double-attack." item = /obj/item/storage/briefcase/nt_mantis cost = 14 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/cqc/sblade name = "Switchblade" desc = "A less flashy but surprisingly robust pocket knife." item = /obj/item/switchblade cost = 1 /datum/uplink_item/nt/cqc/cqc name = "CQC Manual" desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing." item = /obj/item/book/granter/martial/cqc cost = 13 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/cqc/teleshield name = "Telescopic Shield" desc = "A foldable shield that blocks attacks when active but can break." item = /obj/item/shield/riot/tele cost = 3 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/cqc/stunbaton name = "Stun Baton" desc = "A robust charged baton that will swiftly take down most criminals." item = /obj/item/melee/baton/loaded cost = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/cqc/telebaton name = "Telescopic Baton" desc = "A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster." item = /obj/item/melee/classic_baton/telescopic cost = 1 //Engies and medics can buy these, like normal ERTs! /datum/uplink_item/nt/cqc/flash name = "Flash" desc = "A bright flashing device that can disable silicons and blind humans." item = /obj/item/assembly/flash cost = 1 /datum/uplink_item/nt/support category = "Support" /datum/uplink_item/nt/support/c4 name = "Composition C-4" desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect \ an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a \ minimum setting of 10 seconds." item = /obj/item/grenade/plastic/c4 cost = 1 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/x4 name = "Composition X-4" desc = "A variety of plastic explosive with a stronger explosive charge. It is both safer to use and is capable of breaching even the most secure areas." item = /obj/item/grenade/plastic/x4 cost = 3 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/medkit name = "Medic Kit" desc = "A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, \ a health analyzer, and an epinephrine pen." item = /obj/item/storage/firstaid/regular cost = 1 /datum/uplink_item/nt/support/advmedkit name = "Tactical Combat Medic Kit" desc = "Included is a combat stimulant injector \ for rapid healing, a medical night vision HUD for quick identification of injured personnel, \ and other supplies helpful for a field medic." item = /obj/item/storage/firstaid/tactical cost = 4 required_ert_uplink = NT_ERT_MEDIC //Only real medics get the good stuff /datum/uplink_item/nt/support/healermech name = "Healer Nanite Serum" desc = "An auto-injector full of reverse-engineered syndicate healing nanites. These will quickly repair most damage on a patient, pre-filled with fifteen doses." item = /obj/item/reagent_containers/autoinjector/combat/healermech cost = 8 required_ert_uplink = NT_ERT_MEDIC /datum/uplink_item/nt/support/resurrectormech name = "Resurrector Nanite Serum" desc = "A single-use superdose of nanites capable of fully repairing a body, including replacing lost organs and limbs and restoring blood volume. Will do nothing to a living person." item = /obj/item/reagent_containers/autoinjector/medipen/resurrector cost = 8 required_ert_uplink = NT_ERT_MEDIC /datum/uplink_item/nt/support/medbeam name = "Medbeam Gun" desc = "A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \ officers in the fight, even while under fire. Don't cross the streams!" item = /obj/item/gun/medbeam cost = 7 limited_stock = 1 /datum/uplink_item/nt/support/toolbelt name = "Full Toolbelt" desc = "Comes pre-stocked with every engineering tool you'll ever need." item = /obj/item/storage/belt/utility/full/engi cost = 1 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/advanced_toolbelt name = "Advanced toolbelt" desc = "A toolbelt filled with advanced tools, for when you need to work quickly." item = /obj/item/storage/belt/utility/chief/full/ert cost = 5 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/rcd name = "Rapid Construction Device" desc = "Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units." item = /obj/item/construction/rcd/loaded cost = 2 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/combatrcd name = "Industrial RCD" desc = "Heavy combat RCD that holds up to 500 matter units." item = /obj/item/construction/rcd/combat cost = 5 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/advancedrcd name = "Advanced RCD" desc = "An RCD with improved capacity, although slightly less than an industrial RCD. However, it can construct and deconstruct from range." item = /obj/item/construction/rcd/arcd cost = 10 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/rcdammo name = "Compressed Matter Cartridge" desc = "Highly compressed matter that restores 160 matter units on an RCD." item = /obj/item/rcd_ammo cost = 1 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/support/foamnades name = "Box of Smart Metal Foam Grenades" desc = "A box of 7 smart metal foam grenades to patch hull breaches with." item = /obj/item/storage/box/smart_metal_foam cost = 1 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/hardsuit category = "Armor & Hardsuits" /datum/uplink_item/nt/hardsuit/armor name = "Armor Vest" desc = "A standard issue security armor vest." item = /obj/item/clothing/suit/armor/vest cost = 1 /datum/uplink_item/nt/hardsuit/helmet name = "Helmet" desc = "A standard issue security helmet. Can have a seclite attached." item = /obj/item/clothing/head/helmet cost = 1 /datum/uplink_item/nt/hardsuit/bulletvest name = "Bulletproof Armor Vest" desc = "An armor vest that is extremely robust against ballistics but weak to everything else." item = /obj/item/clothing/suit/armor/bulletproof cost = 1 /datum/uplink_item/nt/hardsuit/bullethelmet name = "Bulletproof Helmet" desc = "A helmet that is extremely robust against ballistics but weak to everything else." item = /obj/item/clothing/head/helmet cost = 1 /datum/uplink_item/nt/hardsuit/riotvest name = "Riot Suit" desc = "A bulky suit that protects you against melee attacks but not much else." item = /obj/item/clothing/suit/armor/riot cost = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/hardsuit/riothelmet name = "Riot Helmet" desc = "A helmet that protects you against melee attacks but not much else." item = /obj/item/clothing/head/helmet/riot cost = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/hardsuit/cmd name = "ERT Commander Hardsuit" desc = "Show them who's boss." item = /obj/item/clothing/suit/space/hardsuit/ert cost = 5 restricted_roles = list("Emergency Response Commander") /datum/uplink_item/nt/hardsuit/sec name = "ERT Security Hardsuit" desc = "Make them fear the long arm of law." item = /obj/item/clothing/suit/space/hardsuit/ert/sec cost = 5 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/hardsuit/engi name = "ERT Engineering Hardsuit" desc = "HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?" item = /obj/item/clothing/suit/space/hardsuit/ert/engi cost = 5 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/hardsuit/med name = "ERT Medical Hardsuit" desc = "Dying is illegal." item = /obj/item/clothing/suit/space/hardsuit/ert/med cost = 5 required_ert_uplink = NT_ERT_MEDIC /datum/uplink_item/nt/hardsuit/ds name = "MK.III SWAT Suit" desc = "A prototype hardsuit. Incredibly robust." item = /obj/item/clothing/suit/space/hardsuit/deathsquad cost = 100 cant_discount = TRUE /datum/uplink_item/nt/hardsuit/dsshield name = "MK.III Shielded SWAT Suit" desc = "A prototype hardsuit with shielding protection. Incredibly robust." item = /obj/item/clothing/suit/space/hardsuit/shielded/swat cost = 150 cant_discount = TRUE /datum/uplink_item/nt/gear category = "Other Gear" /datum/uplink_item/nt/gear/secbelt name = "Stocked Security Belt" desc = "Standard issue security gear, all in a stylish belt." item = /obj/item/storage/belt/security/full cost = 2 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/gear/flashbangs name = "Box of Flashbangs" desc = "A box of 7 flashbangs to make the crew hate you." item = /obj/item/storage/box/flashbangs cost = 2 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/gear/handcuffs name = "Box of Handcuffs" desc = "A box of 7 pairs of handcuffs to keep prisoners in line." item = /obj/item/storage/box/handcuffs cost = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/gear/bowman name = "Bowman Headset" desc = "A headset specially crafted to protect your ears from any damage, including flashbangs." item = /obj/item/radio/headset/headset_cent/bowman cost = 1 /datum/uplink_item/nt/gear/sechud name = "Security HUDglasses" desc = "A pair of sunglasses fitted with a security HUD." item = /obj/item/clothing/glasses/hud/security/sunglasses cost = 1 required_ert_uplink = NT_ERT_TROOPER /datum/uplink_item/nt/gear/medhud name = "Medical HUDglasses" desc = "A pair of sunglasses fitted with a medical HUD." item = /obj/item/clothing/glasses/hud/health/sunglasses cost = 1 required_ert_uplink = NT_ERT_MEDIC /datum/uplink_item/nt/gear/mesonhud name = "Meson Sunglasses" desc = "A pair of sunglasses fitted with meson technology." item = /obj/item/clothing/glasses/meson/sunglasses cost = 1 required_ert_uplink = NT_ERT_ENGINEER /datum/uplink_item/nt/gear/thermalhud name = "Optical Thermal Scanner" desc = "A pair of goggles that provide thermal scanning vision through walls." item = /obj/item/clothing/glasses/thermal cost = 4 /datum/uplink_item/nt/gear/dsmask name = "MK.II SWAT mask" desc = "A strange mask that encrypts your voice so that only others wearing the mask can understand you, \ but you won't be able to understand anyone who isn't wearing the mask. \ Why would anyone spend this much on a mask?" item = /obj/item/clothing/mask/gas/sechailer/swat/encrypted cost = 10 /datum/uplink_item/nt/gear/ntstamp name = "CentCom Official Stamp" desc = "To let them know you're the real deal." item = /obj/item/stamp/cent cost = 1 /datum/uplink_item/nt/gear/ntposters name = "Box of Posters" desc = "A box of Nanotrasen-approved posters to boost crew morale." item = /obj/item/storage/box/official_posters cost = 1 /datum/uplink_item/nt/gear/syndiebears name = "Omnizine Gummy Bears" desc = "Omnizine infused gummy bears. Grape flavor. Chew throughly!" item = /obj/item/storage/pill_bottle/gummies/omnizine cost = 1