/client/proc/Debug2() set category = "Misc.Server Debug" set name = "Debug-Game" if(!check_rights(R_DEBUG)) return if(GLOB.Debug2) GLOB.Debug2 = 0 message_admins("[key_name(src)] toggled debugging off.") log_admin("[key_name(src)] toggled debugging off.") else GLOB.Debug2 = 1 message_admins("[key_name(src)] toggled debugging on.") log_admin("[key_name(src)] toggled debugging on.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Debug Two") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* 21st Sept 2010 Updated by Skie -- Still not perfect but better! Stuff you can't do: Call proc /mob/proc/Dizzy() for some player Because if you select a player mob as owner it tries to do the proc for /mob/living/carbon/human/ instead. And that gives a run-time error. But you can call procs that are of type /mob/living/carbon/human/proc/ for that player. */ /client/proc/callproc() set category = "Misc.Server Debug" set name = "Advanced ProcCall" set waitfor = FALSE if(!check_rights(R_DEBUG)) return var/datum/target = null var/targetselected = FALSE var/returnval = null if(alert("Proc owned by something?",,"Yes","No") == "Yes") targetselected = TRUE var/list/value = vv_get_value(default_class = VV_ATOM_REFERENCE, classes = list(VV_ATOM_REFERENCE, VV_DATUM_REFERENCE, VV_MOB_REFERENCE, VV_CLIENT)) if (!value["class"] || !value["value"]) return target = value["value"] var/procpath = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null if(!procpath) return //strip away everything but the proc name var/list/proclist = splittext(procpath, "/") if (!length(proclist)) return var/procname = proclist[proclist.len] var/proctype = ("verb" in proclist) ? "verb" :"proc" if(targetselected) if(!hascall(target, procname)) to_chat(usr, span_warning("Error: callproc(): type [target.type] has no [proctype] named [procpath]."), confidential=TRUE) return else procpath = "/[proctype]/[procname]" if(!text2path(procpath)) to_chat(usr, span_warning("Error: callproc(): [procpath] does not exist."), confidential=TRUE) return var/list/lst = get_callproc_args() if(!lst) return if(targetselected) if(!target) to_chat(usr, span_warning("Error: callproc(): owner of proc no longer exists."), confidential=TRUE) return var/msg = "[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no argument"]." log_admin(msg) message_admins(msg) admin_ticket_log(target, msg) returnval = WrapAdminProcCall(target, procname, lst) else var/msg = "[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no argument"]." log_admin(msg) message_admins(msg) returnval = WrapAdminProcCall(GLOBAL_PROC, procpath, lst) //calling globals needs full qualified name (e.g /proc/foo) . = get_callproc_returnval(returnval, procname) if(.) to_chat(usr, ., confidential=TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Advanced ProcCall") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! GLOBAL_VAR(AdminProcCaller) GLOBAL_PROTECT(AdminProcCaller) GLOBAL_VAR_INIT(AdminProcCallCount, 0) GLOBAL_PROTECT(AdminProcCallCount) GLOBAL_VAR(LastAdminCalledTargetRef) GLOBAL_PROTECT(LastAdminCalledTargetRef) GLOBAL_VAR(LastAdminCalledTarget) GLOBAL_PROTECT(LastAdminCalledTarget) GLOBAL_VAR(LastAdminCalledProc) GLOBAL_PROTECT(LastAdminCalledProc) GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention) GLOBAL_PROTECT(AdminProcCallSpamPrevention) /proc/WrapAdminProcCall(datum/target, procname, list/arguments) if(target != GLOBAL_PROC && procname == "Del") to_chat(usr, span_warning("Calling Del() is not allowed"), confidential=TRUE) return if(target != GLOBAL_PROC && !target.CanProcCall(procname)) to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!", confidential=TRUE) return var/current_caller = GLOB.AdminProcCaller var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller if(!ckey) CRASH("WrapAdminProcCall with no ckey: [target] [procname] [english_list(arguments)]") if(current_caller && current_caller != ckey) if(!GLOB.AdminProcCallSpamPrevention[ckey]) to_chat(usr, span_adminnotice("Another set of admin called procs are still running, your proc will be run after theirs finish."), confidential=TRUE) GLOB.AdminProcCallSpamPrevention[ckey] = TRUE UNTIL(!GLOB.AdminProcCaller) to_chat(usr, span_adminnotice("Running your proc"), confidential=TRUE) GLOB.AdminProcCallSpamPrevention -= ckey else UNTIL(!GLOB.AdminProcCaller) GLOB.LastAdminCalledProc = procname if(target != GLOBAL_PROC) GLOB.LastAdminCalledTargetRef = "[REF(target)]" GLOB.AdminProcCaller = ckey //if this runtimes, too bad for you ++GLOB.AdminProcCallCount . = world.WrapAdminProcCall(target, procname, arguments) if(--GLOB.AdminProcCallCount == 0) GLOB.AdminProcCaller = null //adv proc call this, ya nerds /world/proc/WrapAdminProcCall(datum/target, procname, list/arguments) if(target == GLOBAL_PROC) return call(procname)(arglist(arguments)) else if(target != world) return call(target, procname)(arglist(arguments)) else log_admin_private("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]") /proc/IsAdminAdvancedProcCall() #ifdef TESTING return FALSE #else return usr && usr.client && GLOB.AdminProcCaller == usr.client.ckey #endif /client/proc/callproc_datum(datum/A as null|area|mob|obj|turf) set category = "Misc.Server Debug" set name = "Atom ProcCall" set waitfor = FALSE if(!check_rights(R_DEBUG)) return var/procname = input("Proc name, eg: fake_blood","Proc:", null) as text|null if(!procname) return if(!hascall(A,procname)) to_chat(usr, span_warning("Error: callproc_datum(): type [A.type] has no proc named [procname]."), confidential=TRUE) return var/list/lst = get_callproc_args() if(!lst) return if(!A || !IsValidSrc(A)) to_chat(usr, span_warning("Error: callproc_datum(): owner of proc no longer exists."), confidential=TRUE) return var/msg = "[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]." log_admin(msg) message_admins(msg) admin_ticket_log(A, msg) SSblackbox.record_feedback("tally", "admin_verb", 1, "Atom ProcCall") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! var/returnval = WrapAdminProcCall(A, procname, lst) // Pass the lst as an argument list to the proc . = get_callproc_returnval(returnval,procname) if(.) to_chat(usr, ., confidential=TRUE) /client/proc/get_callproc_args() var/argnum = input("Number of arguments","Number:",0) as num|null if(isnull(argnum)) return . = list() var/list/named_args = list() while(argnum--) var/named_arg = input("Leave blank for positional argument. Positional arguments will be considered as if they were added first.", "Named argument") as text|null var/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT)) if (!value["class"]) return if(named_arg) named_args[named_arg] = value["value"] else . += value["value"] if(LAZYLEN(named_args)) . += named_args /client/proc/get_callproc_returnval(returnval,procname) . = "" if(islist(returnval)) var/list/returnedlist = returnval . = "" if(returnedlist.len) var/assoc_check = returnedlist[1] if(istext(assoc_check) && (returnedlist[assoc_check] != null)) . += "[procname] returned an associative list:" for(var/key in returnedlist) . += "\n[key] = [returnedlist[key]]" else . += "[procname] returned a list:" for(var/elem in returnedlist) . += "\n[elem]" else . = "[procname] returned an empty list" . += "" else . = span_notice("[procname] returned: [!isnull(returnval) ? returnval : "null"]") /client/proc/Cell() set category = "Misc.Server Debug" set name = "Air Status in Location" if(!mob) return var/turf/T = get_turf(mob) if(!isturf(T)) return show_air_status_to(T, usr) SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make Robot" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has robotized [M.key].") var/mob/living/carbon/human/H = M spawn(0) H.Robotize() else alert("Invalid mob") /client/proc/cmd_admin_blobize(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make Blob" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has blobized [M.key].") var/mob/living/carbon/human/H = M H.become_overmind() else alert("Invalid mob") /client/proc/cmd_admin_animalize(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make Simple Animal" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(!M) alert("That mob doesn't seem to exist, close the panel and try again.") return if(isnewplayer(M)) alert("The mob must not be a new_player.") return log_admin("[key_name(src)] has animalized [M.key].") spawn(0) M.Animalize() /client/proc/makepAI(turf/T in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make pAI" set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI" var/list/available = list() for(var/mob/C in GLOB.mob_list) if(C.key) available.Add(C) var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available if(!choice) return 0 if(!isobserver(choice)) var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No") if(confirm != "Yes") return 0 var/obj/item/paicard/card = new(T) var/mob/living/silicon/pai/pai = new(card) pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text pai.real_name = pai.name pai.key = choice.key card.setPersonality(pai) for(var/datum/paiCandidate/candidate in SSpai.candidates) if(candidate.key == choice.key) SSpai.candidates.Remove(candidate) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_alienize(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make Alien" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) INVOKE_ASYNC(M, /mob/living/carbon/human/proc/Alienize) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into an alien at [AREACOORD(M)].") message_admins(span_adminnotice("[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into an alien.")) else alert("Invalid mob") /client/proc/cmd_admin_slimeize(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make slime" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) INVOKE_ASYNC(M, /mob/living/carbon/human/proc/slimeize) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into a slime at [AREACOORD(M)].") message_admins(span_adminnotice("[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into a slime.")) else alert("Invalid mob") /client/proc/cmd_admin_pacmanize(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Make pacman" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) INVOKE_ASYNC(M, /mob/living/carbon/human/proc/pacmanize) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Pacman") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into a pacman at [AREACOORD(M)].") message_admins(span_adminnotice("[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into a pacman.")) else alert("Invalid mob") /proc/make_types_fancy(var/list/types) if (ispath(types)) types = list(types) . = list() for(var/type in types) var/typename = "[type]" var/static/list/TYPES_SHORTCUTS = list( /obj/effect/decal/cleanable = "CLEANABLE", /obj/item/radio/headset = "HEADSET", /obj/item/clothing/head/helmet/space = "SPESSHELMET", /obj/item/book/manual = "MANUAL", /obj/item/reagent_containers/food/drinks = "DRINK", //longest paths comes first /obj/item/reagent_containers/food = "FOOD", /obj/item/reagent_containers = "REAGENT_CONTAINERS", /obj/machinery/atmospherics = "ATMOS_MECH", /obj/machinery/portable_atmospherics = "PORT_ATMOS", /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack = "MECHA_MISSILE_RACK", /obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP", /obj/item/organ = "ORGAN", /obj/item = "ITEM", /obj/machinery = "MACHINERY", /obj/effect = "EFFECT", /obj = "O", /datum = "D", /turf/open = "OPEN", /turf/closed = "CLOSED", /turf = "T", /mob/living/carbon = "CARBON", /mob/living/simple_animal = "SIMPLE", /mob/living = "LIVING", /mob = "M" ) for (var/tn in TYPES_SHORTCUTS) if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ ) typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/")) break .[typename] = type /proc/get_fancy_list_of_atom_types() var/static/list/pre_generated_list if (!pre_generated_list) //init pre_generated_list = make_types_fancy(typesof(/atom)) return pre_generated_list /proc/get_fancy_list_of_datum_types() var/static/list/pre_generated_list if (!pre_generated_list) //init pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom))) return pre_generated_list /proc/filter_fancy_list(list/L, filter as text) var/list/matches = new for(var/key in L) var/value = L[key] if(findtext("[key]", filter) || findtext("[value]", filter)) matches[key] = value return matches //TODO: merge the vievars version into this or something maybe mayhaps /client/proc/cmd_debug_del_all(object as text) set category = "Misc.Server Debug" set name = "Del-All" var/list/matches = get_fancy_list_of_atom_types() if (!isnull(object) && object!="") matches = filter_fancy_list(matches, object) if(matches.len==0) return var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in matches if(hsbitem) hsbitem = matches[hsbitem] var/counter = 0 for(var/atom/O in world) if(istype(O, hsbitem)) counter++ qdel(O) CHECK_TICK log_admin("[key_name(src)] has deleted all ([counter]) instances of [hsbitem].") message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [hsbitem].") SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_debug_make_powernets() set category = "Misc.Server Debug" set name = "Make Powernets" SSmachines.makepowernets() log_admin("[key_name(src)] has remade the powernet. makepowernets() called.") message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list) set category = "Misc.Server Debug" set name = "Grant Full Access" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/worn = H.wear_id var/obj/item/card/id/id = null if(worn) id = worn.GetID() if(id) id.icon_state = "id_gold" id.access = get_debug_access() else id = new /obj/item/card/id/gold(H.loc) id.access = get_debug_access() id.registered_name = H.real_name id.assignment = "Captain" id.originalassignment = "Captain" id.update_label() if(worn) if(istype(worn, /obj/item/pda)) var/obj/item/pda/PDA = worn PDA.id = id id.forceMove(PDA) else if(istype(worn, /obj/item/storage/wallet)) var/obj/item/storage/wallet/W = worn W.front_id = id id.forceMove(W) W.update_icon() else H.equip_to_slot(id,SLOT_WEAR_ID) else if(isanimal(M)) var/mob/living/simple_animal/SA = M SA.access_card = new /obj/item/card/id/ert/debug else alert("Invalid mob") SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has granted [M.key] full access.") message_admins(span_adminnotice("[key_name_admin(usr)] has granted [M.key] full access.")) /client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list) set category = "Misc.Unused" set name = "Assume direct control" set desc = "Direct intervention" if(M.ckey) if(alert("This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes") return else var/mob/dead/observer/ghost = new/mob/dead/observer(M,1) ghost.ckey = M.ckey message_admins(span_adminnotice("[key_name_admin(usr)] assumed direct control of [M].")) log_admin("[key_name(usr)] assumed direct control of [M].") var/mob/adminmob = src.mob M.ckey = src.ckey if( isobserver(adminmob) ) qdel(adminmob) SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_test_atmos_controllers() set category = "Misc.Server Debug" set name = "Test Atmos Monitoring Consoles" var/list/dat = list() if(SSticker.current_state == GAME_STATE_STARTUP) to_chat(usr, "Game still loading, please hold!", confidential=TRUE) return message_admins(span_adminnotice("[key_name_admin(usr)] used the Test Atmos Monitor debug command.")) log_admin("[key_name(usr)] used the Test Atmos Monitor debug command.") var/bad_shit = 0 for(var/obj/machinery/computer/atmos_control/tank/console in GLOB.atmos_air_controllers) dat += "

[console] at [AREACOORD(console)]:


" if(console.input_tag == console.output_tag) dat += "Error: input_tag is the same as the output_tag, \"[console.input_tag]\"!
" bad_shit++ if(!LAZYLEN(console.input_info)) dat += "Failed to find a valid outlet injector as an input with the tag [console.input_tag].
" bad_shit++ if(!LAZYLEN(console.output_info)) dat += "Failed to find a valid siphon pump as an outlet with the tag [console.output_tag].
" bad_shit++ if(!bad_shit) dat += "STATUS: NORMAL" else bad_shit = 0 dat += "
" CHECK_TICK var/datum/browser/popup = new(usr, "testatmoscontroller", "Test Atmos Monitoring Consoles", 500, 750) popup.set_content(dat.Join()) popup.open() /client/proc/cmd_admin_areatest(on_station) set category = "Misc.Server Debug" set name = "Test Areas" var/list/dat = list() var/list/areas_all = list() var/list/areas_with_APC = list() var/list/areas_with_multiple_APCs = list() var/list/areas_with_air_alarm = list() var/list/areas_with_RC = list() var/list/areas_with_light = list() var/list/areas_with_LS = list() var/list/areas_with_intercom = list() var/list/areas_with_camera = list() var/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engine/supermatter, /area/science/test_area, /area/space, /area/solar, /area/mine, /area/ruin, /area/asteroid)) if(SSticker.current_state == GAME_STATE_STARTUP) to_chat(usr, "Game still loading, please hold!", confidential=TRUE) return var/log_message if(on_station) dat += "Only checking areas on station z-levels.

" log_message = "station z-levels" else log_message = "all z-levels" message_admins(span_adminnotice("[key_name_admin(usr)] used the Test Areas debug command checking [log_message].")) log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].") for(var/area/A as anything in GLOB.areas) if(on_station) var/turf/picked = safepick(get_area_turfs(A.type)) if(picked && is_station_level(picked.z)) if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist)) areas_all.Add(A.type) else if(!(A.type in areas_all)) areas_all.Add(A.type) CHECK_TICK for(var/obj/machinery/power/apc/APC in GLOB.apcs_list) var/area/A = APC.area if(!A) dat += "Skipped over [APC] in invalid location, [APC.loc]." continue if(!(A.type in areas_with_APC)) areas_with_APC.Add(A.type) else if(A.type in areas_all) areas_with_multiple_APCs.Add(A.type) CHECK_TICK for(var/obj/machinery/airalarm/AA in GLOB.machines) var/area/A = get_area(AA) if(!A) //Make sure the target isn't inside an object, which results in runtimes. dat += "Skipped over [AA] in invalid location, [AA.loc].
" continue if(!(A.type in areas_with_air_alarm)) areas_with_air_alarm.Add(A.type) CHECK_TICK for(var/obj/machinery/requests_console/RC in GLOB.machines) var/area/A = get_area(RC) if(!A) dat += "Skipped over [RC] in invalid location, [RC.loc].
" continue if(!(A.type in areas_with_RC)) areas_with_RC.Add(A.type) CHECK_TICK for(var/obj/machinery/light/L in GLOB.machines) var/area/A = get_area(L) if(!A) dat += "Skipped over [L] in invalid location, [L.loc].
" continue if(!(A.type in areas_with_light)) areas_with_light.Add(A.type) CHECK_TICK for(var/obj/machinery/light_switch/LS in GLOB.machines) var/area/A = get_area(LS) if(!A) dat += "Skipped over [LS] in invalid location, [LS.loc].
" continue if(!(A.type in areas_with_LS)) areas_with_LS.Add(A.type) CHECK_TICK for(var/obj/item/radio/intercom/I in GLOB.machines) var/area/A = get_area(I) if(!A) dat += "Skipped over [I] in invalid location, [I.loc].
" continue if(!(A.type in areas_with_intercom)) areas_with_intercom.Add(A.type) CHECK_TICK for(var/obj/machinery/camera/C in GLOB.machines) var/area/A = get_area(C) if(!A) dat += "Skipped over [C] in invalid location, [C.loc].
" continue if(!(A.type in areas_with_camera)) areas_with_camera.Add(A.type) CHECK_TICK var/list/areas_without_APC = areas_all - areas_with_APC var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm var/list/areas_without_RC = areas_all - areas_with_RC var/list/areas_without_light = areas_all - areas_with_light var/list/areas_without_LS = areas_all - areas_with_LS var/list/areas_without_intercom = areas_all - areas_with_intercom var/list/areas_without_camera = areas_all - areas_with_camera if(areas_without_APC.len) dat += "

AREAS WITHOUT AN APC:

" for(var/areatype in areas_without_APC) dat += "[areatype]
" CHECK_TICK if(areas_with_multiple_APCs.len) dat += "

AREAS WITH MULTIPLE APCS:

" for(var/areatype in areas_with_multiple_APCs) dat += "[areatype]
" CHECK_TICK if(areas_without_air_alarm.len) dat += "

AREAS WITHOUT AN AIR ALARM:

" for(var/areatype in areas_without_air_alarm) dat += "[areatype]
" CHECK_TICK if(areas_without_RC.len) dat += "

AREAS WITHOUT A REQUEST CONSOLE:

" for(var/areatype in areas_without_RC) dat += "[areatype]
" CHECK_TICK if(areas_without_light.len) dat += "

AREAS WITHOUT ANY LIGHTS:

" for(var/areatype in areas_without_light) dat += "[areatype]
" CHECK_TICK if(areas_without_LS.len) dat += "

AREAS WITHOUT A LIGHT SWITCH:

" for(var/areatype in areas_without_LS) dat += "[areatype]
" CHECK_TICK if(areas_without_intercom.len) dat += "

AREAS WITHOUT ANY INTERCOMS:

" for(var/areatype in areas_without_intercom) dat += "[areatype]
" CHECK_TICK if(areas_without_camera.len) dat += "

AREAS WITHOUT ANY CAMERAS:

" for(var/areatype in areas_without_camera) dat += "[areatype]
" CHECK_TICK if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len)) dat += "No problem areas!" var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750) popup.set_content(dat.Join()) popup.open() /client/proc/cmd_admin_areatest_station() set category = "Misc.Server Debug" set name = "Test Areas (STATION Z)" cmd_admin_areatest(TRUE) /client/proc/cmd_admin_areatest_all() set category = "Misc.Server Debug" set name = "Test Areas (ALL)" cmd_admin_areatest(FALSE) /client/proc/cmd_admin_dress(mob/M in GLOB.mob_list) set category = "Admin.Player Interaction" set name = "Select equipment" if(!check_rights(R_SPAWN)) return if(!(ishuman(M) || isobserver(M))) alert("Invalid mob") return var/dresscode = robust_dress_shop() if(!dresscode) return var/delete_pocket var/mob/living/carbon/human/H if(isobserver(M)) H = M.change_mob_type(/mob/living/carbon/human, null, null, TRUE) else H = M if(H.l_store || H.r_store || H.s_store) //saves a lot of time for admins and coders alike if(alert("Drop Items in Pockets? No will delete them.", "Robust quick dress shop", "Yes", "No") == "No") delete_pocket = TRUE SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! for (var/obj/item/I in H.get_equipped_items(delete_pocket)) qdel(I) if(dresscode != "Naked") H.equipOutfit(dresscode) H.regenerate_icons() log_admin("[key_name(usr)] changed the equipment of [key_name(H)] to [dresscode].") message_admins(span_adminnotice("[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(H)] to [dresscode].")) /client/proc/robust_dress_shop() var/list/outfits = list() //Yogs -- a hashtable. key is a result from user input, value is an outfit path var/list/options = list("Naked","Custom","As Job...","As CentCom Rank...")//Yogs var/list/choices = list()//Yogs -- The actual list of options available to the user var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job, /datum/outfit/centcom) for(var/path in paths) var/datum/outfit/O = path //not much to initalize here but whatever if(initial(O.can_be_admin_equipped)) outfits[initial(O.name)] = path choices += initial(O.name) choices = options + sortList(choices, /proc/cmp_text_asc) // Yogs -- Alphabetizes this list here var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in choices if (isnull(dresscode)) return if (outfits[dresscode]) dresscode = outfits[dresscode] if (dresscode == "As Job...") var/list/job_paths = subtypesof(/datum/outfit/job) var/list/job_outfits = list() var/list/job_choices = list() for(var/path in job_paths) var/datum/outfit/O = path if(initial(O.can_be_admin_equipped)) job_outfits[initial(O.name)] = path job_choices += initial(O.name) job_choices = sortList(job_choices,/proc/cmp_text_asc) dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_choices dresscode = job_outfits[dresscode] if(isnull(dresscode)) return if (dresscode == "Custom") var/list/custom_names = list() for(var/datum/outfit/D in GLOB.custom_outfits) custom_names[D.name] = D var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names dresscode = custom_names[selected_name] if(isnull(dresscode)) return if (dresscode == "As CentCom Rank...") var/list/job_paths = subtypesof(/datum/outfit/centcom) var/list/job_outfits = list() var/list/job_choices = list() for(var/path in job_paths) var/datum/outfit/O = path if(initial(O.can_be_admin_equipped)) job_outfits[initial(O.name)] = path job_choices += initial(O.name) job_choices = sortList(job_choices,/proc/cmp_text_asc) dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_choices dresscode = job_outfits[dresscode] if(isnull(dresscode)) return return dresscode /client/proc/startSinglo() set category = "Misc.Server Debug" set name = "Start Singularity" set desc = "Sets up the singularity and all machines to get power flowing through the station" if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes") return for(var/obj/machinery/power/emitter/E in GLOB.machines) if(E.anchored) E.active = 1 for(var/obj/machinery/field/generator/F in GLOB.machines) if(F.active == 0) F.active = 1 F.state = 2 F.power = 250 F.anchored = TRUE F.warming_up = 3 F.start_fields() F.update_icon() spawn(30) for(var/obj/machinery/the_singularitygen/G in GLOB.machines) if(G.anchored) var/obj/singularity/S = new /obj/singularity(get_turf(G), 50) // qdel(G) S.energy = 1750 S.current_size = 7 S.icon = 'icons/effects/224x224.dmi' S.icon_state = "singularity_s7" S.pixel_x = -96 S.pixel_y = -96 S.grav_pull = 0 //S.consume_range = 3 S.dissipate = 0 //S.dissipate_delay = 10 //S.dissipate_track = 0 //S.dissipate_strength = 10 for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines) if(Rad.anchored) if(!Rad.loaded_tank) var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad) Plasma.air_contents.set_moles(/datum/gas/plasma, 70) Rad.drainratio = 0 Rad.loaded_tank = Plasma Plasma.forceMove(Rad) if(!Rad.active) Rad.toggle_power() for(var/obj/machinery/power/smes/SMES in GLOB.machines) if(SMES.anchored) SMES.input_attempt = 1 /client/proc/cmd_debug_mob_lists() set category = "Misc.Server Debug" set name = "Debug Mob Lists" set desc = "For when you just gotta know" switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients")) if("Players") to_chat(usr, jointext(GLOB.player_list,","), confidential=TRUE) if("Admins") to_chat(usr, jointext(GLOB.permissions.admins,","), confidential=TRUE) if("Mobs") to_chat(usr, jointext(GLOB.mob_list,","), confidential=TRUE) if("Living Mobs") to_chat(usr, jointext(GLOB.alive_mob_list,","), confidential=TRUE) if("Dead Mobs") to_chat(usr, jointext(GLOB.dead_mob_list,","), confidential=TRUE) if("Clients") to_chat(usr, jointext(GLOB.clients,","), confidential=TRUE) if("Joined Clients") to_chat(usr, jointext(GLOB.joined_player_list,","), confidential=TRUE) /client/proc/cmd_display_del_log() set category = "Misc.Server Debug" set name = "Display del() Log" set desc = "Display del's log of everything that's passed through it." var/list/dellog = list("List of things that have gone through qdel this round

    ") sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE) for(var/path in SSgarbage.items) var/datum/qdel_item/I = SSgarbage.items[path] dellog += "
  1. [path]
  2. " dellog += "
" usr << browse(dellog.Join(), "window=dellog") /client/proc/cmd_display_overlay_log() set category = "Misc.Server Debug" set name = "Display overlay Log" set desc = "Display SSoverlays log of everything that's passed through it." render_stats(SSoverlays.stats, src) /client/proc/cmd_display_init_log() set category = "Misc.Server Debug" set name = "Display Initialize() Log" set desc = "Displays a list of things that didn't handle Initialize() properly" usr << browse("" + replacetext(SSatoms.InitLog(), "\n", "
") + "", "window=initlog") /client/proc/debug_huds(i as num) set category = "Misc.Server Debug" set name = "Debug HUDs" set desc = "Debug the data or antag HUDs" if(!holder) return debug_variables(GLOB.huds[i]) /client/proc/jump_to_ruin() set category = "Misc.Server Debug" set name = "Jump to Ruin" set desc = "Displays a list of all placed ruins to teleport to." if(!holder) return var/list/names = list() for(var/i in GLOB.ruin_landmarks) var/obj/effect/landmark/ruin/ruin_landmark = i var/datum/map_template/ruin/template = ruin_landmark.ruin_template var/count = 1 var/name = template.name var/original_name = name while(name in names) count++ name = "[original_name] ([count])" names[name] = ruin_landmark var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in names var/obj/effect/landmark/ruin/landmark = names[ruinname] if(istype(landmark)) var/datum/map_template/ruin/template = landmark.ruin_template usr.forceMove(get_turf(landmark)) to_chat(usr, span_name("[template.name]"), confidential=TRUE) to_chat(usr, span_italics("[template.description]"), confidential=TRUE) /client/proc/place_ruin() set category = "Misc.Server Debug" set name = "Spawn Ruin" set desc = "Attempt to randomly place a specific ruin." if (!holder) return var/list/exists = list() for(var/landmark in GLOB.ruin_landmarks) var/obj/effect/landmark/ruin/L = landmark exists[L.ruin_template] = landmark var/list/names = list() names += "---- Space Ruins ----" for(var/name in SSmapping.space_ruins_templates) names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space)) names += "---- Lava Ruins ----" for(var/name in SSmapping.lava_ruins_templates) names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored)) names += "---- Ice Ruins ----" for(var/name in SSmapping.ice_ruins_templates) names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored)) names += "---- Ice Underground Ruins ----" for(var/name in SSmapping.ice_ruins_underground_templates) names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored)) var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names var/data = names[ruinname] if (!data) return var/datum/map_template/ruin/template = data[1] if (exists[template]) var/response = alert("There is already a [template] in existence.", "Spawn Ruin", "Jump", "Place Another", "Cancel") if (response == "Jump") usr.forceMove(get_turf(exists[template])) return else if (response == "Cancel") return var/len = GLOB.ruin_landmarks.len seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template)) if (GLOB.ruin_landmarks.len > len) var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len] log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].") usr.forceMove(get_turf(landmark)) to_chat(src, span_name("[template.name]"), confidential=TRUE) to_chat(src, span_italics("[template.description]"), confidential=TRUE) else to_chat(src, span_warning("Failed to place [template.name]."), confidential=TRUE) /client/proc/clear_dynamic_transit() set category = "Misc.Server Debug" set name = "Clear Dynamic Turf Reservations" set desc = "Deallocates all reserved space, restoring it to round start conditions." if(!holder) return var/answer = alert("WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", "YES", "NO") if(answer != "YES") return message_admins(span_adminnotice("[key_name_admin(src)] cleared dynamic transit space.")) SSblackbox.record_feedback("tally", "admin_verb", 1, "Clear Dynamic Transit") // If... log_admin("[key_name(src)] cleared dynamic transit space.") SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens. /client/proc/view_runtimes() set category = "Misc.Server Debug" set name = "View Runtimes" set desc = "Open the runtime Viewer" if(!holder) return GLOB.error_cache.show_to(src) /client/proc/pump_random_event() set category = "Misc.Server Debug" set name = "Pump Random Event" set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification." if(!holder) return SSevents.scheduled = world.time message_admins(span_adminnotice("[key_name_admin(src)] pumped a random event.")) SSblackbox.record_feedback("tally", "admin_verb", 1, "Pump Random Event") log_admin("[key_name(src)] pumped a random event.") /client/proc/start_line_profiling() set category = "Profile" set name = "Start Line Profiling" set desc = "Starts tracking line by line profiling for code lines that support it" LINE_PROFILE_START message_admins(span_adminnotice("[key_name_admin(src)] started line by line profiling.")) SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling") log_admin("[key_name(src)] started line by line profiling.") /client/proc/stop_line_profiling() set category = "Profile" set name = "Stops Line Profiling" set desc = "Stops tracking line by line profiling for code lines that support it" LINE_PROFILE_STOP message_admins(span_adminnotice("[key_name_admin(src)] stopped line by line profiling.")) SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling") log_admin("[key_name(src)] stopped line by line profiling.") /client/proc/show_line_profiling() set category = "Profile" set name = "Show Line Profiling" set desc = "Shows tracked profiling info from code lines that support it" var/sortlist = list( "Avg time" = /proc/cmp_profile_avg_time_dsc, "Total Time" = /proc/cmp_profile_time_dsc, "Call Count" = /proc/cmp_profile_count_dsc ) var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist if (!sort) return sort = sortlist[sort] profile_show(src, sort) /client/proc/reload_configuration() set category = "Misc.Server Debug" set name = "Reload Configuration" set desc = "Force config reload to world default" if(!check_rights(R_DEBUG)) return if(alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modificatoins?", "Really reset?", "No", "Yes") == "Yes") config.admin_reload()