/obj/item/assembly/timer name = "timer" desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" materials = list(/datum/material/iron=500, /datum/material/glass=50) attachable = TRUE var/timing = FALSE var/time = 5 var/saved_time = 5 var/loop = FALSE var/hearing_range = 3 /obj/item/assembly/timer/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!")) activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...) addtimer(CALLBACK(src, .proc/manual_suicide, user), time*10)//kill yourself once the time runs out return MANUAL_SUICIDE /obj/item/assembly/timer/proc/manual_suicide(mob/living/user) user.visible_message(span_suicide("[user]'s time is up!")) user.adjustOxyLoss(200) user.death(0) /obj/item/assembly/timer/Initialize() . = ..() START_PROCESSING(SSobj, src) /obj/item/assembly/timer/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/assembly/timer/examine(mob/user) . = ..() . += span_notice("The timer is [timing ? "counting down from [time]":"set for [time] seconds"].") /obj/item/assembly/timer/activate() if(!..()) return FALSE//Cooldown check timing = !timing update_icon() return TRUE /obj/item/assembly/timer/toggle_secure() secured = !secured if(secured) START_PROCESSING(SSobj, src) else timing = FALSE STOP_PROCESSING(SSobj, src) update_icon() return secured /obj/item/assembly/timer/proc/timer_end() if(!secured || next_activate > world.time) return FALSE pulse(FALSE) audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range) for(var/CHM in get_hearers_in_view(hearing_range, src)) if(ismob(CHM)) var/mob/LM = CHM LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) if(loop) timing = TRUE update_icon() /obj/item/assembly/timer/process() if(!timing) return time-- if(time <= 0) timing = FALSE timer_end() time = saved_time /obj/item/assembly/timer/update_icon() cut_overlays() attached_overlays = list() if(timing) add_overlay("timer_timing") attached_overlays += "timer_timing" if(holder) holder.update_icon() /obj/item/assembly/timer/ui_status(mob/user) if(is_secured(user)) return ..() return UI_CLOSE /obj/item/assembly/timer/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "Timer", name) ui.open() /obj/item/assembly/timer/ui_data(mob/user) var/list/data = list() data["seconds"] = round(time % 60) data["minutes"] = round((time - data["seconds"]) / 60) data["timing"] = timing data["loop"] = loop return data /obj/item/assembly/timer/ui_act(action, params) if(..()) return switch(action) if("time") timing = !timing if(timing && istype(holder, /obj/item/transfer_valve)) log_bomber(usr, "activated a", src, "attachment on [holder]") update_icon() . = TRUE if("repeat") loop = !loop . = TRUE if("input") var/value = text2num(params["adjust"]) if(value) value = round(time + value) time = clamp(value, 1, 600) saved_time = time . = TRUE