/obj/structure/flora
resistance_flags = FLAMMABLE
max_integrity = 150
anchored = TRUE
//trees
/obj/structure/flora/tree
name = "tree"
density = TRUE
pixel_x = -16
layer = FLY_LAYER
var/cut = FALSE
var/log_amount = 10
/obj/structure/flora/tree/attackby(obj/item/W, mob/user, params)
if(!cut && log_amount && (!(flags_1 & NODECONSTRUCT_1)))
if(W.sharpness && W.force > 0)
if(W.hitsound)
playsound(get_turf(src), W.hitsound, 100, 0, 0)
user.visible_message("[user] begins to cut down [src] with [W].","You begin to cut down [src] with [W].", "You hear the sound of sawing.")
if(do_after(user, 1000/W.force, target = user)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard.
if(cut)
return
user.visible_message("[user] fells [src] with the [W].","You fell [src] with the [W].", "You hear the sound of a tree falling.")
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "tree_stump"
density = FALSE
pixel_x = -16
name += " stump"
cut = TRUE
for(var/i=1 to log_amount)
new /obj/item/grown/log/tree(get_turf(src))
else
return ..()
/obj/structure/flora/tree/pine
name = "pine tree"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_1"
/obj/structure/flora/tree/pine/Initialize()
icon_state = "pine_[rand(1, 3)]"
. = ..()
/obj/structure/flora/tree/pine/xmas
name = "xmas tree"
icon_state = "pine_c"
/obj/structure/flora/tree/pine/xmas/Initialize()
. = ..()
icon_state = "pine_c"
/obj/structure/flora/tree/dead
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "tree_1"
/obj/structure/flora/tree/palm
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
/obj/structure/flora/tree/palm/Initialize()
. = ..()
icon_state = pick("palm1","palm2")
pixel_x = 0
/obj/structure/festivus
name = "festivus pole"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "festivus_pole"
desc = "During last year's Feats of Strength the Research Director was able to suplex this passing immobile rod into a planter."
/obj/structure/flora/tree/dead/Initialize()
icon_state = "tree_[rand(1, 6)]"
. = ..()
/obj/structure/flora/tree/jungle
name = "tree"
icon_state = "tree"
desc = "It's seriously hampering your view of the jungle."
icon = 'icons/obj/flora/jungletrees.dmi'
pixel_x = -48
pixel_y = -20
/obj/structure/flora/tree/jungle/Initialize()
icon_state = "[icon_state][rand(1, 6)]"
. = ..()
/obj/structure/flora/tree/jungle/small
pixel_y = 0
pixel_x = -32
icon = 'icons/obj/flora/jungletreesmall.dmi'
//grass
/obj/structure/flora/grass
name = "grass"
icon = 'icons/obj/flora/snowflora.dmi'
gender = PLURAL //"this is grass" not "this is a grass"
/obj/structure/flora/grass/brown
icon_state = "snowgrass1bb"
/obj/structure/flora/grass/brown/Initialize()
icon_state = "snowgrass[rand(1, 3)]bb"
. = ..()
/obj/structure/flora/grass/green
icon_state = "snowgrass1gb"
/obj/structure/flora/grass/green/Initialize()
icon_state = "snowgrass[rand(1, 3)]gb"
. = ..()
/obj/structure/flora/grass/both
icon_state = "snowgrassall1"
/obj/structure/flora/grass/both/Initialize()
icon_state = "snowgrassall[rand(1, 3)]"
. = ..()
//bushes
/obj/structure/flora/bush
name = "bush"
icon = 'icons/obj/flora/snowflora.dmi'
icon_state = "snowbush1"
anchored = TRUE
/obj/structure/flora/bush/Initialize()
icon_state = "snowbush[rand(1, 6)]"
. = ..()
//newbushes
/obj/structure/flora/ausbushes
name = "bush"
icon = 'icons/obj/flora/ausflora.dmi'
icon_state = "firstbush_1"
/obj/structure/flora/ausbushes/Initialize()
if(icon_state == "firstbush_1")
icon_state = "firstbush_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/reedbush
icon_state = "reedbush_1"
/obj/structure/flora/ausbushes/reedbush/Initialize()
icon_state = "reedbush_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/leafybush
icon_state = "leafybush_1"
/obj/structure/flora/ausbushes/leafybush/Initialize()
icon_state = "leafybush_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/palebush
icon_state = "palebush_1"
/obj/structure/flora/ausbushes/palebush/Initialize()
icon_state = "palebush_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/stalkybush
icon_state = "stalkybush_1"
/obj/structure/flora/ausbushes/stalkybush/Initialize()
icon_state = "stalkybush_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/grassybush
icon_state = "grassybush_1"
/obj/structure/flora/ausbushes/grassybush/Initialize()
icon_state = "grassybush_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/fernybush
icon_state = "fernybush_1"
/obj/structure/flora/ausbushes/fernybush/Initialize()
icon_state = "fernybush_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/sunnybush
icon_state = "sunnybush_1"
/obj/structure/flora/ausbushes/sunnybush/Initialize()
icon_state = "sunnybush_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/genericbush
icon_state = "genericbush_1"
/obj/structure/flora/ausbushes/genericbush/Initialize()
icon_state = "genericbush_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/pointybush
icon_state = "pointybush_1"
/obj/structure/flora/ausbushes/pointybush/Initialize()
icon_state = "pointybush_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/lavendergrass
icon_state = "lavendergrass_1"
/obj/structure/flora/ausbushes/lavendergrass/Initialize()
icon_state = "lavendergrass_[rand(1, 4)]"
. = ..()
/obj/structure/flora/ausbushes/ywflowers
icon_state = "ywflowers_1"
/obj/structure/flora/ausbushes/ywflowers/Initialize()
icon_state = "ywflowers_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/brflowers
icon_state = "brflowers_1"
/obj/structure/flora/ausbushes/brflowers/Initialize()
icon_state = "brflowers_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/ppflowers
icon_state = "ppflowers_1"
/obj/structure/flora/ausbushes/ppflowers/Initialize()
icon_state = "ppflowers_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/sparsegrass
icon_state = "sparsegrass_1"
/obj/structure/flora/ausbushes/sparsegrass/Initialize()
icon_state = "sparsegrass_[rand(1, 3)]"
. = ..()
/obj/structure/flora/ausbushes/fullgrass
icon_state = "fullgrass_1"
/obj/structure/flora/ausbushes/fullgrass/Initialize()
icon_state = "fullgrass_[rand(1, 3)]"
. = ..()
/obj/item/twohanded/required/kirbyplants
name = "potted plant"
icon = 'icons/obj/flora/plants.dmi'
icon_state = "plant-01"
layer = ABOVE_MOB_LAYER
w_class = WEIGHT_CLASS_HUGE
force = 10
throwforce = 13
throw_speed = 2
throw_range = 4
/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user)
var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user)
I.copy_overlays(src)
I.override = 1
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
I.layer = ABOVE_MOB_LAYER
..()
/obj/item/twohanded/required/kirbyplants/dropped(mob/living/user)
..()
user.remove_alt_appearance("sneaking_mission")
/obj/item/twohanded/required/kirbyplants/random
var/list/static/states
/obj/item/twohanded/required/kirbyplants/random/Initialize()
. = ..()
if(!states)
generate_states()
icon_state = pick(states)
/obj/item/twohanded/required/kirbyplants/random/proc/generate_states()
states = list()
for(var/i in 1 to 25)
var/number
if(i < 10)
number = "0[i]"
else
number = "[i]"
states += "plant-[number]"
states += "applebush"
/obj/item/twohanded/required/kirbyplants/dead
name = "RD's potted plant"
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
icon_state = "plant-25"
/obj/item/twohanded/required/kirbyplants/photosynthetic
name = "photosynthetic potted plant"
desc = "A bioluminescent plant."
icon_state = "plant-09"
light_color = "#2cb2e8"
light_range = 3
//a rock is flora according to where the icon file is
//and now these defines
/obj/structure/flora/rock
icon_state = "basalt"
desc = "A volcanic rock"
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
density = TRUE
/obj/structure/flora/rock/Initialize()
. = ..()
icon_state = "[icon_state][rand(1,3)]"
/obj/structure/flora/rock/pile
icon_state = "lavarocks"
desc = "A pile of rocks"
/obj/structure/flora/rock/pile/Initialize()
. = ..()
icon_state = "[icon_state][rand(1,3)]"
//Jungle grass
/obj/structure/flora/grass/jungle
name = "jungle grass"
desc = "Thick alien flora."
icon = 'icons/obj/flora/jungleflora.dmi'
icon_state = "grassa"
/obj/structure/flora/grass/jungle/Initialize()
icon_state = "[icon_state][rand(1, 5)]"
. = ..()
/obj/structure/flora/grass/jungle/b
icon_state = "grassb"
//Jungle rocks
/obj/structure/flora/rock/jungle
icon_state = "pile of rocks"
desc = "A pile of rocks."
icon_state = "rock"
icon = 'icons/obj/flora/jungleflora.dmi'
density = FALSE
/obj/structure/flora/rock/jungle/Initialize()
. = ..()
icon_state = "[initial(icon_state)][rand(1,5)]"
//Jungle bushes
/obj/structure/flora/junglebush
name = "bush"
icon = 'icons/obj/flora/jungleflora.dmi'
icon_state = "busha"
/obj/structure/flora/junglebush/Initialize()
icon_state = "[icon_state][rand(1, 3)]"
. = ..()
/obj/structure/flora/junglebush/b
icon_state = "bushb"
/obj/structure/flora/junglebush/c
icon_state = "bushc"
/obj/structure/flora/junglebush/large
icon_state = "bush"
icon = 'icons/obj/flora/largejungleflora.dmi'
pixel_x = -16
pixel_y = -12
layer = ABOVE_ALL_MOB_LAYER
/obj/structure/flora/rock/pile/largejungle
name = "rocks"
icon_state = "rocks"
icon = 'icons/obj/flora/largejungleflora.dmi'
density = FALSE
pixel_x = -16
pixel_y = -16
/obj/structure/flora/rock/pile/largejungle/Initialize()
. = ..()
icon_state = "[initial(icon_state)][rand(1,3)]"