/client/proc/cmd_admin_drop_everything(mob/M in GLOB.mob_list) set category = null set name = "Drop Everything" if(!holder) to_chat(src, "Only administrators may use this command.") return var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No") if(confirm != "Yes") return for(var/obj/item/W in M) if(!M.dropItemToGround(W)) qdel(W) M.regenerate_icons() log_admin("[key_name(usr)] made [key_name(M)] drop everything!") var/msg = "[key_name_admin(usr)] made [key_name_admin(M)] drop everything!" message_admins(msg) admin_ticket_log(M, msg) SSblackbox.add_details("admin_verb","Drop Everything") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_subtle_message(mob/M in GLOB.mob_list) set category = "Special Verbs" set name = "Subtle Message" if(!ismob(M)) return if (!holder) to_chat(src, "Only administrators may use this command.") return message_admins("[key_name_admin(src)] has started answering [key_name(M.key, 0, 0)]'s prayer.") var/msg = input("Message:", text("Subtle PM to [M.key]")) as text if (!msg) message_admins("[key_name_admin(src)] decided not to answer [key_name(M.key, 0, 0)]'s prayer") return if(usr) if (usr.client) if(usr.client.holder) to_chat(M, "You hear a voice in your head... [msg]") log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]") msg = " SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]" message_admins(msg) admin_ticket_log(M, msg) SSblackbox.add_details("admin_verb","Subtle Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_world_narrate() set category = "Special Verbs" set name = "Global Narrate" if (!holder) to_chat(src, "Only administrators may use this command.") return var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text if (!msg) return to_chat(world, "[msg]") log_admin("GlobalNarrate: [key_name(usr)] : [msg]") message_admins("[key_name_admin(usr)] Sent a global narrate") SSblackbox.add_details("admin_verb","Global Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_direct_narrate(mob/M) set category = "Special Verbs" set name = "Direct Narrate" if(!holder) to_chat(src, "Only administrators may use this command.") return if(!M) M = input("Direct narrate to whom?", "Active Players") as null|anything in GLOB.player_list if(!M) return var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text if( !msg ) return to_chat(M, msg) log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]") msg = " DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]
" message_admins(msg) admin_ticket_log(M, msg) SSblackbox.add_details("admin_verb","Direct Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_local_narrate(atom/A) set category = "Special Verbs" set name = "Local Narrate" if (!holder) to_chat(src, "Only administrators may use this command.") return if(!A) return var/range = input("Range:", "Narrate to mobs within how many tiles:", 7) as num if(!range) return var/msg = input("Message:", text("Enter the text you wish to appear to everyone within view:")) as text if (!msg) return for(var/mob/M in view(range,A)) to_chat(M, msg) log_admin("LocalNarrate: [key_name(usr)] at [get_area(A)][COORD(A)]: [msg]") message_admins(" LocalNarrate: [key_name_admin(usr)] at [get_area(A)][ADMIN_JMP(A)]: [msg]
") SSblackbox.add_details("admin_verb","Local Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list) set category = "Special Verbs" set name = "Godmode" if(!holder) to_chat(src, "Only administrators may use this command.") return M.status_flags ^= GODMODE to_chat(usr, "Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]") log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]") var/msg = "[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]" message_admins(msg) admin_ticket_log(M, msg) SSblackbox.add_details("admin_toggle","Godmode|[M.status_flags & GODMODE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /proc/cmd_admin_mute(whom, mute_type, automute = 0) if(!whom) return var/muteunmute var/mute_string var/feedback_string switch(mute_type) if(MUTE_IC) mute_string = "IC (say and emote)" feedback_string = "IC" if(MUTE_OOC) mute_string = "OOC" feedback_string = "OOC" if(MUTE_PRAY) mute_string = "pray" feedback_string = "Pray" if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY" feedback_string = "Adminhelp" if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY" feedback_string = "Deadchat" if(MUTE_ALL) mute_string = "everything" feedback_string = "Everything" else return var/client/C if(istype(whom, /client)) C = whom else if(istext(whom)) C = GLOB.directory[whom] else return var/datum/preferences/P if(C) P = C.prefs else P = GLOB.preferences_datums[whom] if(!P) return if(automute) if(!config.automute_on) return else if(!check_rights()) return if(automute) muteunmute = "auto-muted" P.muted |= mute_type log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]") message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].") if(C) to_chat(C, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.") SSblackbox.add_details("admin_toggle","Auto Mute [feedback_string]|1") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return if(P.muted & mute_type) muteunmute = "unmuted" P.muted &= ~mute_type else muteunmute = "muted" P.muted |= mute_type log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]") message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].") if(C) to_chat(C, "You have been [muteunmute] from [mute_string] by [key_name(usr, include_name = FALSE)].") SSblackbox.add_details("admin_toggle","Mute [feedback_string]|[P.muted & mute_type]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //I use this proc for respawn character too. /N /proc/create_xeno(ckey) if(!ckey) var/list/candidates = list() for(var/mob/M in GLOB.player_list) if(M.stat != DEAD) continue //we are not dead! if(!(ROLE_ALIEN in M.client.prefs.be_special)) continue //we don't want to be an alium if(M.client.is_afk()) continue //we are afk if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to candidates += M.ckey if(candidates.len) ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates else to_chat(usr, "Error: create_xeno(): no suitable candidates.") if(!istext(ckey)) return 0 var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva") var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null var/mob/living/carbon/alien/new_xeno switch(alien_caste) if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/royal/queen(spawn_here) if("Praetorian") new_xeno = new /mob/living/carbon/alien/humanoid/royal/praetorian(spawn_here) if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here) if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here) if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here) if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here) else return 0 if(!spawn_here) SSjob.SendToLateJoin(new_xeno, FALSE) new_xeno.ckey = ckey var/msg = "[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste]." message_admins(msg) admin_ticket_log(new_xeno, msg) return 1 /* If a guy was gibbed and you want to revive him, this is a good way to do so. Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one. Traitors and the like can also be revived with the previous role mostly intact. /N */ /client/proc/respawn_character() set category = "Special Verbs" set name = "Respawn Character" set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into." if(!holder) to_chat(src, "Only administrators may use this command.") return var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", "")) if(!input) return var/mob/dead/observer/G_found for(var/mob/dead/observer/G in GLOB.player_list) if(G.ckey == input) G_found = G break if(!G_found)//If a ghost was not found. to_chat(usr, "There is no active key like that in the game or the person is not currently a ghost.") return if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something //Check if they were an alien if(G_found.mind.assigned_role=="Alien") if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes") var/turf/T if(GLOB.xeno_spawn.len) T = pick(GLOB.xeno_spawn) var/mob/living/carbon/alien/new_xeno switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were. if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T) if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T) if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T) if("Praetorian") new_xeno = new /mob/living/carbon/alien/humanoid/royal/praetorian(T) if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/royal/queen(T) else//If we don't know what special role they have, for whatever reason, or they're a larva. create_xeno(G_found.ckey) return if(!T) SSjob.SendToLateJoin(new_xeno, FALSE) //Now to give them their mind back. G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use new_xeno.key = G_found.key to_chat(new_xeno, "You have been fully respawned. Enjoy the game.") var/msg = "[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno." message_admins(msg) admin_ticket_log(new_xeno, msg) return //all done. The ghost is auto-deleted //check if they were a monkey else if(findtext(G_found.real_name,"monkey")) if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes") var/mob/living/carbon/monkey/new_monkey = new SSjob.SendToLateJoin(new_monkey) G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use new_monkey.key = G_found.key to_chat(new_monkey, "You have been fully respawned. Enjoy the game.") var/msg = "[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno." message_admins(msg) admin_ticket_log(new_monkey, msg) return //all done. The ghost is auto-deleted //Ok, it's not a xeno or a monkey. So, spawn a human. var/mob/living/carbon/human/new_character = new//The mob being spawned. SSjob.SendToLateJoin(new_character) var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character. if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something /*Try and locate a record for the person being respawned through GLOB.data_core. This isn't an exact science but it does the trick more often than not.*/ var/id = md5("[G_found.real_name][G_found.mind.assigned_role]") record_found = find_record("id", id, GLOB.data_core.locked) if(record_found)//If they have a record we can determine a few things. new_character.real_name = record_found.fields["name"] new_character.gender = record_found.fields["sex"] new_character.age = record_found.fields["age"] new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], record_found.fields["species"], record_found.fields["features"]) else var/datum/preferences/A = new() A.copy_to(new_character) A.real_name = G_found.real_name new_character.dna.update_dna_identity() new_character.name = new_character.real_name if(G_found.mind && !G_found.mind.active) G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use else new_character.mind_initialize() if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role. new_character.key = G_found.key /* The code below functions with the assumption that the mob is already a traitor if they have a special role. So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role. If they don't have a mind, they obviously don't have a special role. */ //Two variables to properly announce later on. var/admin = key_name_admin(src) var/player_key = G_found.key //Now for special roles and equipment. var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(ANTAG_DATUM_TRAITOR) if(traitordatum) SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1) traitordatum.equip() switch(new_character.mind.special_role) if("Wizard") new_character.loc = pick(GLOB.wizardstart) //SSticker.mode.learn_basic_spells(new_character) SSticker.mode.equip_wizard(new_character) if("Syndicate") var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn") if(synd_spawn) new_character.loc = get_turf(synd_spawn) call(/datum/game_mode/proc/equip_syndicate)(new_character) if("Space Ninja") var/list/ninja_spawn = list() for(var/obj/effect/landmark/L in GLOB.landmarks_list) if(L.name=="carpspawn") ninja_spawn += L var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA) ninjadatum.equip_space_ninja() if(ninja_spawn.len) var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn) new_character.loc = ninja_spawn_here.loc else//They may also be a cyborg or AI. switch(new_character.mind.assigned_role) if("Cyborg")//More rigging to make em' work and check if they're traitor. new_character = new_character.Robotize() if("AI") new_character = new_character.AIize() else SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them. //Announces the character on all the systems, based on the record. if(!issilicon(new_character))//If they are not a cyborg/AI. if(!record_found&&new_character.mind.assigned_role!=new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway. //Power to the user! if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes") GLOB.data_core.manifest_inject(new_character) if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes") AnnounceArrival(new_character, new_character.mind.assigned_role) var/msg = "[admin] has respawned [player_key] as [new_character.real_name]." message_admins(msg) admin_ticket_log(new_character, msg) to_chat(new_character, "You have been fully respawned. Enjoy the game.") SSblackbox.add_details("admin_verb","Respawn Character") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return new_character /client/proc/cmd_admin_add_freeform_ai_law() set category = "Fun" set name = "Add Custom AI law" if(!holder) to_chat(src, "Only administrators may use this command.") return var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null if(!input) return log_admin("Admin [key_name(usr)] has added a new AI law - [input]") message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]") var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No") var/announce_ion_laws = (show_log == "Yes" ? 1 : -1) var/datum/round_event/ion_storm/add_law_only/ion = new() ion.announceEvent = announce_ion_laws ion.ionMessage = input SSblackbox.add_details("admin_verb","Add Custom AI Law") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_rejuvenate(mob/living/M in GLOB.mob_list) set category = "Special Verbs" set name = "Rejuvenate" if(!holder) to_chat(src, "Only administrators may use this command.") return if(!mob) return if(!istype(M)) alert("Cannot revive a ghost") return M.revive(full_heal = 1, admin_revive = 1) log_admin("[key_name(usr)] healed / revived [key_name(M)]") var/msg = "Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!" message_admins(msg) admin_ticket_log(M, msg) SSblackbox.add_details("admin_verb","Rejuvinate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_create_centcom_report() set category = "Special Verbs" set name = "Create Command Report" if(!holder) to_chat(src, "Only administrators may use this command.") return var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null if(!input) return var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No", "Cancel") var/announce_command_report = TRUE switch(confirm) if("Yes") priority_announce(input, null, 'sound/ai/commandreport.ogg') announce_command_report = FALSE if("Cancel") return print_command_report(input, "[announce_command_report ? "Classified " : ""][command_name()] Update", announce_command_report) log_admin("[key_name(src)] has created a command report: [input]") message_admins("[key_name_admin(src)] has created a command report") SSblackbox.add_details("admin_verb","Create Command Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_change_command_name() set category = "Special Verbs" set name = "Change Command Name" if(!holder) to_chat(src, "Only administrators may use this command.") return var/input = input(usr, "Please input a new name for Central Command.", "What?", "") as text|null if(!input) return change_command_name(input) message_admins("[key_name_admin(src)] has changed Central Command's name to [input]") log_admin("[key_name(src)] has changed the Central Command name to: [input]") /client/proc/cmd_admin_delete(atom/A as obj|mob|turf in world) set category = "Admin" set name = "Delete" if (!holder) to_chat(src, "Only administrators may use this command.") return admin_delete(A) /client/proc/admin_delete(datum/D) var/atom/A = D var/coords = istype(A) ? " at ([A.x], [A.y], [A.z])" : "" if (alert(src, "Are you sure you want to delete:\n[D]\nat[coords]?", "Confirmation", "Yes", "No") == "Yes") log_admin("[key_name(usr)] deleted [D][coords]") message_admins("[key_name_admin(usr)] deleted [D][coords]") SSblackbox.add_details("admin_verb","Delete") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! if(isturf(D)) var/turf/T = D T.ChangeTurf(T.baseturf) else qdel(D) /client/proc/cmd_admin_list_open_jobs() set category = "Admin" set name = "Manage Job Slots" if (!holder) to_chat(src, "Only administrators may use this command.") return holder.manage_free_slots() SSblackbox.add_details("admin_verb","Manage Job Slots") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world) set category = "Special Verbs" set name = "Explosion" if (!holder) to_chat(src, "Only administrators may use this command.") return var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null if(devastation == null) return var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null if(heavy == null) return var/light = input("Range of light impact. -1 to none", text("Input")) as num|null if(light == null) return var/flash = input("Range of flash. -1 to none", text("Input")) as num|null if(flash == null) return var/flames = input("Range of flames. -1 to none", text("Input")) as num|null if(flames == null) return if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1)) if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20)) if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No") return explosion(O, devastation, heavy, light, flash, null, null,flames) log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])") SSblackbox.add_details("admin_verb","Explosion") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return else return /client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world) set category = "Special Verbs" set name = "EM Pulse" if (!holder) to_chat(src, "Only administrators may use this command.") return var/heavy = input("Range of heavy pulse.", text("Input")) as num|null if(heavy == null) return var/light = input("Range of light pulse.", text("Input")) as num|null if(light == null) return if (heavy || light) empulse(O, heavy, light) log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])") message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])") SSblackbox.add_details("admin_verb","EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return else return /client/proc/cmd_admin_gib(mob/M in GLOB.mob_list) set category = "Special Verbs" set name = "Gib" if (!holder) to_chat(src, "Only administrators may use this command.") return var/confirm = alert(src, "Drop a brain?", "Confirm", "Yes", "No","Cancel") if(confirm == "Cancel") return //Due to the delay here its easy for something to have happened to the mob if(!M) return log_admin("[key_name(usr)] has gibbed [key_name(M)]") message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]") if(isobserver(M)) new /obj/effect/gibspawner/generic(get_turf(M)) return if(confirm == "Yes") M.gib() else M.gib(1) SSblackbox.add_details("admin_verb","Gib") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_gib_self() set name = "Gibself" set category = "Fun" var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") if(confirm == "Yes") log_admin("[key_name(usr)] used gibself.") message_admins("[key_name_admin(usr)] used gibself.") SSblackbox.add_details("admin_verb","Gib Self") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! mob.gib(1, 1, 1) /client/proc/cmd_admin_check_contents(mob/living/M in GLOB.mob_list) set category = "Special Verbs" set name = "Check Contents" var/list/L = M.get_contents() for(var/t in L) to_chat(usr, "[t]") SSblackbox.add_details("admin_verb","Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_view_range() set category = "Special Verbs" set name = "Change View Range" set desc = "switches between 1x and custom views" if(view == world.view) change_view(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)) else change_view(world.view) log_admin("[key_name(usr)] changed their view range to [view].") //message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI SSblackbox.add_details("admin_toggle","Change View Range|[view]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/admin_call_shuttle() set category = "Admin" set name = "Call Shuttle" if(EMERGENCY_AT_LEAST_DOCKED) return if (!holder) to_chat(src, "Only administrators may use this command.") return var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") if(confirm != "Yes") return SSshuttle.emergency.request() SSblackbox.add_details("admin_verb","Call Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-called the emergency shuttle.") message_admins("[key_name_admin(usr)] admin-called the emergency shuttle.") return /client/proc/admin_cancel_shuttle() set category = "Admin" set name = "Cancel Shuttle" if(!check_rights(0)) return if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return if(EMERGENCY_AT_LEAST_DOCKED) return SSshuttle.emergency.cancel() SSblackbox.add_details("admin_verb","Cancel Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] admin-recalled the emergency shuttle.") message_admins("[key_name_admin(usr)] admin-recalled the emergency shuttle.") return /client/proc/everyone_random() set category = "Fun" set name = "Make Everyone Random" set desc = "Make everyone have a random appearance. You can only use this before rounds!" if(SSticker.HasRoundStarted()) to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!") return if(config.force_random_names) config.force_random_names = 0 message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.") to_chat(usr, "Disabled.") return var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel") if(notifyplayers == "Cancel") return log_admin("Admin [key_name(src)] has forced the players to have random appearances.") message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.") if(notifyplayers == "Yes") to_chat(world, "Admin [usr.key] has forced the players to have completely random identities!") to_chat(usr, "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet.") config.force_random_names = 1 SSblackbox.add_details("admin_verb","Make Everyone Random") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_random_events() set category = "Server" set name = "Toggle random events on/off" set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off" if(!config.allow_random_events) config.allow_random_events = 1 to_chat(usr, "Random events enabled") message_admins("Admin [key_name_admin(usr)] has enabled random events.") else config.allow_random_events = 0 to_chat(usr, "Random events disabled") message_admins("Admin [key_name_admin(usr)] has disabled random events.") SSblackbox.add_details("admin_toggle","Toggle Random Events|[config.allow_random_events]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/admin_change_sec_level() set category = "Special Verbs" set name = "Set Security Level" set desc = "Changes the security level. Announcement only, i.e. setting to Delta won't activate nuke" if (!holder) to_chat(src, "Only administrators may use this command.") return var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","red","delta") if(level) set_security_level(level) log_admin("[key_name(usr)] changed the security level to [level]") message_admins("[key_name_admin(usr)] changed the security level to [level]") SSblackbox.add_details("admin_verb","Set Security Level [capitalize(level)]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_nuke(obj/machinery/nuclearbomb/N in GLOB.nuke_list) set name = "Toggle Nuke" set category = "Fun" set popup_menu = 0 if(!check_rights(R_DEBUG)) return if(!N.timing) var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timer_set]") as num if(!newtime) return N.timer_set = newtime N.set_safety() N.set_active() log_admin("[key_name(usr)] [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z]).") message_admins("[ADMIN_LOOKUPFLW(usr)] [N.timing ? "activated" : "deactivated"] a nuke at [ADMIN_COORDJMP(N)].") SSblackbox.add_details("admin_toggle","Toggle Nuke|[N.timing]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits /client/proc/create_outfits() set category = "Debug" set name = "Create Custom Outfit" if(!check_rights(R_DEBUG)) return holder.create_outfit() /datum/admins/proc/create_outfit() var/list/uniforms = typesof(/obj/item/clothing/under) var/list/suits = typesof(/obj/item/clothing/suit) var/list/gloves = typesof(/obj/item/clothing/gloves) var/list/shoes = typesof(/obj/item/clothing/shoes) var/list/headwear = typesof(/obj/item/clothing/head) var/list/glasses = typesof(/obj/item/clothing/glasses) var/list/masks = typesof(/obj/item/clothing/mask) var/list/ids = typesof(/obj/item/card/id) var/uniform_select = "" var/suit_select = "" var/gloves_select = "" var/shoes_select = "" var/head_select = "" var/glasses_select = "" var/mask_select = "" var/id_select = "" var/dat = {" Create Outfit
Name:
Uniform: [uniform_select]
Suit: [suit_select]
Back:
Belt:
Gloves: [gloves_select]
Shoes: [shoes_select]
Head: [head_select]
Mask: [mask_select]
Ears:
Glasses: [glasses_select]
ID: [id_select]
Left Pocket:
Right Pocket:
Suit Store:
Right Hand:
Left Hand:

"} usr << browse(dat, "window=dressup;size=550x600") /client/proc/toggle_antag_hud() set category = "Admin" set name = "Toggle AntagHUD" set desc = "Toggles the Admin AntagHUD" if(!holder) return var/adding_hud = !has_antag_hud() for(var/datum/atom_hud/H in GLOB.huds) if(istype(H, /datum/atom_hud/antag)) (adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr) to_chat(usr, "You toggled your admin antag HUD [adding_hud ? "ON" : "OFF"].") message_admins("[key_name_admin(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].") log_admin("[key_name(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].") SSblackbox.add_details("admin_toggle","Toggle Antag HUD|[adding_hud]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/has_antag_hud() var/datum/atom_hud/A = GLOB.huds[ANTAG_HUD_TRAITOR] return A.hudusers[mob] /client/proc/open_shuttle_manipulator() set category = "Admin" set name = "Shuttle Manipulator" set desc = "Opens the shuttle manipulator UI." for(var/obj/machinery/shuttle_manipulator/M in GLOB.machines) M.ui_interact(usr) /client/proc/mass_zombie_infection() set category = "Fun" set name = "Mass Zombie Infection" set desc = "Infects all humans with a latent organ that will zombify \ them on death." if(!holder) return var/confirm = alert(src, "Please confirm you want to add latent zombie organs in all humans?", "Confirm Zombies", "Yes", "No") if(confirm != "Yes") return for(var/mob/living/carbon/human/H in GLOB.mob_list) new /obj/item/organ/zombie_infection(H) message_admins("[key_name_admin(usr)] added a latent zombie infection to all humans.") log_admin("[key_name(usr)] added a latent zombie infection to all humans.") SSblackbox.add_details("admin_verb","Mass Zombie Infection") /client/proc/mass_zombie_cure() set category = "Fun" set name = "Mass Zombie Cure" set desc = "Removes the zombie infection from all humans, returning them to normal." if(!holder) return var/confirm = alert(src, "Please confirm you want to cure all zombies?", "Confirm Zombie Cure", "Yes", "No") if(confirm != "Yes") return for(var/obj/item/organ/zombie_infection/I in GLOB.zombie_infection_list) qdel(I) message_admins("[key_name_admin(usr)] cured all zombies.") log_admin("[key_name(usr)] cured all zombies.") SSblackbox.add_details("admin_verb","Mass Zombie Cure") /client/proc/polymorph_all() set category = "Fun" set name = "Polymorph All" set desc = "Applies the effects of the bolt of change to every single mob." if(!holder) return var/confirm = alert(src, "Please confirm you want polymorph all mobs?", "Confirm Polymorph", "Yes", "No") if(confirm != "Yes") return var/list/mobs = shuffle(GLOB.living_mob_list.Copy()) // might change while iterating var/who_did_it = key_name_admin(usr) message_admins("[key_name_admin(usr)] started polymorphed all living mobs.") log_admin("[key_name(usr)] polymorphed all living mobs.") SSblackbox.add_details("admin_verb","Polymorph All") for(var/mob/living/M in mobs) CHECK_TICK if(!M) continue M.audible_message("...wabbajack...wabbajack...") playsound(M.loc, 'sound/magic/staff_change.ogg', 50, 1, -1) wabbajack(M) message_admins("Mass polymorph started by [who_did_it] is complete.") /client/proc/show_tip() set category = "Admin" set name = "Show Tip" set desc = "Sends a tip (that you specify) to all players. After all \ you're the experienced player here." if(!holder) return var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null if(!input) return if(!SSticker) return SSticker.selected_tip = input // If we've already tipped, then send it straight away. if(SSticker.tipped) SSticker.send_tip_of_the_round() message_admins("[key_name_admin(usr)] sent a tip of the round.") log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.") SSblackbox.add_details("admin_verb","Show Tip") #define ON_PURRBATION(H) (!(H.dna.features["tail_human"] == "None" && H.dna.features["ears"] == "None")) /proc/mass_purrbation() for(var/M in GLOB.mob_list) if(ishumanbasic(M)) purrbation_apply(M) CHECK_TICK /proc/mass_remove_purrbation() for(var/M in GLOB.mob_list) if(ishumanbasic(M)) purrbation_remove(M) CHECK_TICK /proc/purrbation_toggle(mob/living/carbon/human/H) if(!ishumanbasic(H)) return if(!ON_PURRBATION(H)) purrbation_apply(H) . = TRUE else purrbation_remove(H) . = FALSE /proc/purrbation_apply(mob/living/carbon/human/H) if(!ishuman(H)) return if(ON_PURRBATION(H)) return to_chat(H, "Something is nya~t right.") H.dna.features["tail_human"] = "Cat" H.dna.features["ears"] = "Cat" H.regenerate_icons() playsound(get_turf(H), 'sound/effects/meow1.ogg', 50, 1, -1) /proc/purrbation_remove(mob/living/carbon/human/H) if(!ishuman(H)) return if(!ON_PURRBATION(H)) return to_chat(H, "You are no longer a cat.") H.dna.features["tail_human"] = "None" H.dna.features["ears"] = "None" H.regenerate_icons() #undef ON_PURRBATION /client/proc/modify_goals() set category = "Debug" set name = "Modify goals" if(!check_rights(R_ADMIN)) return holder.modify_goals() /datum/admins/proc/modify_goals() var/dat = "" for(var/datum/station_goal/S in SSticker.mode.station_goals) dat += "[S.name] - Announce | Remove
" dat += "
Add New Goal" usr << browse(dat, "window=goals;size=400x400") /client/proc/toggle_hub() set category = "Server" set name = "Toggle Hub" world.update_hub_visibility(!GLOB.hub_visibility) log_admin("[key_name(usr)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.") message_admins("[key_name_admin(usr)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.") if (GLOB.hub_visibility && !world.reachable) message_admins("WARNING: The server will not show up on the hub because byond is detecting that a filewall is blocking incoming connections.") SSblackbox.add_details("admin_toggle","Toggled Hub Visibility|[GLOB.hub_visibility]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/smite(mob/living/carbon/human/target as mob) set name = "Smite" set category = "Fun" if(!holder) return var/list/punishment_list = list(ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_BSA) var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list if(QDELETED(target) || !punishment) return switch(punishment) if(ADMIN_PUNISHMENT_LIGHTNING) var/turf/T = get_step(get_step(target, NORTH), NORTH) T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5) target.adjustFireLoss(75) target.electrocution_animation(40) to_chat(target, "The gods have punished you for your sins!") if(ADMIN_PUNISHMENT_BRAINDAMAGE) target.adjustBrainLoss(75) if(ADMIN_PUNISHMENT_GIB) target.gib(FALSE) if(ADMIN_PUNISHMENT_BSA) bluespace_artillery(target) var/msg = "[key_name_admin(usr)] punished [key_name_admin(target)] with [punishment]." message_admins(msg) admin_ticket_log(target, msg) log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].") /client/proc/trigger_centcom_recall() if(!holder) return var/message = pick(GLOB.admiral_messages) message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null if(!message) return message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]") log_game("[key_name(usr)] triggered a CentCom recall, with the message of: [message]") SSshuttle.centcom_recall(SSshuttle.emergency.timer, message) /client/proc/cmd_admin_check_player_exp() //Allows admins to determine who the newer players are. set category = "Admin" set name = "Player Playtime" if(!check_rights(R_ADMIN)) return var/list/msg = list() msg += "Playtime ReportPlaytime:
" src << browse(msg.Join(), "window=Player_playtime_check") /datum/admins/proc/cmd_show_exp_panel(client/C) if(!check_rights(R_ADMIN)) return if(!C) to_chat(usr, "ERROR: Client not found.") return var/list/body = list() body += "Playtime for [C.key]
Playtime:" body += C.get_exp_report() body += "Toggle Exempt status" body += "" usr << browse(body.Join(), "window=playerplaytime[C.ckey];size=550x615") /datum/admins/proc/toggle_exempt_status(client/C) if(!check_rights(R_ADMIN)) return if(!C) to_chat(usr, "ERROR: Client not found.") return if(!C.set_db_player_flags()) to_chat(usr, "ERROR: Unable read player flags from database. Please check logs.") var/dbflags = C.prefs.db_flags var/newstate = FALSE if(dbflags & DB_FLAG_EXEMPT) newstate = FALSE else newstate = TRUE if(C.update_flag_db(DB_FLAG_EXEMPT, newstate)) to_chat(usr, "ERROR: Unable to update player flags. Please check logs.") else message_admins("[key_name_admin(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name_admin(C)]") log_admin("[key_name(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name(C)]")