#define CLOSING 1
#define OPENING 2
#define CYCLE 3
#define CYCLE_EXTERIOR 4
#define CYCLE_INTERIOR 5
/obj/machinery/doorButtons
power_channel = ENVIRON
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/idSelf
/obj/machinery/doorButtons/attackby(obj/O, mob/user)
return attack_hand(user)
/obj/machinery/doorButtons/proc/findObjsByTag()
return
/obj/machinery/doorButtons/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/doorButtons/LateInitialize()
findObjsByTag()
/obj/machinery/doorButtons/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
req_access = list()
req_one_access = list()
playsound(src, "sparks", 100, 1)
to_chat(user, "You short out the access controller.")
/obj/machinery/doorButtons/proc/removeMe()
return
/obj/machinery/doorButtons/access_button
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "access_button_standby"
name = "access button"
desc = "A button used for the explicit purpose of opening an airlock."
var/idDoor
var/obj/machinery/door/airlock/door
var/obj/machinery/doorButtons/airlock_controller/controller
var/busy
/obj/machinery/doorButtons/access_button/findObjsByTag()
for(var/obj/machinery/doorButtons/airlock_controller/A in GLOB.machines)
if(A.idSelf == idSelf)
controller = A
break
for(var/obj/machinery/door/airlock/I in GLOB.machines)
if(I.id_tag == idDoor)
door = I
break
/obj/machinery/doorButtons/access_button/interact(mob/user)
if(busy)
return
if(!allowed(user))
to_chat(user, "Access denied.")
return
if(controller && !controller.busy && door)
if(controller.stat & NOPOWER)
return
busy = TRUE
update_icon()
if(door.density)
if(!controller.exteriorAirlock || !controller.interiorAirlock)
controller.onlyOpen(door)
else
if(controller.exteriorAirlock.density && controller.interiorAirlock.density)
controller.onlyOpen(door)
else
controller.cycleClose(door)
else
controller.onlyClose(door)
addtimer(CALLBACK(src, .proc/not_busy), 2 SECONDS)
/obj/machinery/doorButtons/access_button/proc/not_busy()
busy = FALSE
update_icon()
/obj/machinery/doorButtons/access_button/update_icon()
if(stat & NOPOWER)
icon_state = "access_button_off"
else
if(busy)
icon_state = "access_button_cycle"
else
icon_state = "access_button_standby"
/obj/machinery/doorButtons/access_button/removeMe(obj/O)
if(O == door)
door = null
/obj/machinery/doorButtons/airlock_controller
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "access_control_standby"
name = "access console"
desc = "A small console that can cycle opening between two airlocks."
var/obj/machinery/door/airlock/interiorAirlock
var/obj/machinery/door/airlock/exteriorAirlock
var/idInterior
var/idExterior
var/busy
var/lostPower
/obj/machinery/doorButtons/airlock_controller/removeMe(obj/O)
if(O == interiorAirlock)
interiorAirlock = null
else if(O == exteriorAirlock)
exteriorAirlock = null
/obj/machinery/doorButtons/airlock_controller/Destroy()
for(var/obj/machinery/doorButtons/access_button/A in GLOB.machines)
if(A.controller == src)
A.controller = null
return ..()
/obj/machinery/doorButtons/airlock_controller/Topic(href, href_list)
if(..())
return
if(busy)
return
if(!allowed(usr))
to_chat(usr, "Access denied.")
return
switch(href_list["command"])
if("close_exterior")
onlyClose(exteriorAirlock)
if("close_interior")
onlyClose(interiorAirlock)
if("cycle_exterior")
cycleClose(exteriorAirlock)
if("cycle_interior")
cycleClose(interiorAirlock)
if("open_exterior")
onlyOpen(exteriorAirlock)
if("open_interior")
onlyOpen(interiorAirlock)
/obj/machinery/doorButtons/airlock_controller/proc/onlyOpen(obj/machinery/door/airlock/A)
if(A)
busy = CLOSING
update_icon()
openDoor(A)
/obj/machinery/doorButtons/airlock_controller/proc/onlyClose(obj/machinery/door/airlock/A)
if(A)
busy = CLOSING
closeDoor(A)
/obj/machinery/doorButtons/airlock_controller/proc/closeDoor(obj/machinery/door/airlock/A)
if(A.density)
goIdle()
return FALSE
update_icon()
A.safe = FALSE //Door crushies, manual door after all. Set every time in case someone changed it, safe doors can end up waiting forever.
A.unbolt()
if(A.close())
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
goIdle(TRUE)
return FALSE
A.bolt()
goIdle(TRUE)
return TRUE
goIdle(TRUE)
return FALSE
/obj/machinery/doorButtons/airlock_controller/proc/cycleClose(obj/machinery/door/airlock/A)
if(!A || !exteriorAirlock || !interiorAirlock)
return
if(exteriorAirlock.density == interiorAirlock.density || !A.density)
return
busy = CYCLE
update_icon()
if(A == interiorAirlock)
if(closeDoor(exteriorAirlock))
busy = CYCLE_INTERIOR
else
if(closeDoor(interiorAirlock))
busy = CYCLE_EXTERIOR
/obj/machinery/doorButtons/airlock_controller/proc/cycleOpen(obj/machinery/door/airlock/A)
if(!A)
goIdle(TRUE)
if(A == exteriorAirlock)
if(interiorAirlock)
if(!interiorAirlock.density || !interiorAirlock.locked)
return
else
if(exteriorAirlock)
if(!exteriorAirlock.density || !exteriorAirlock.locked)
return
if(busy != OPENING)
busy = OPENING
openDoor(A)
/obj/machinery/doorButtons/airlock_controller/proc/openDoor(obj/machinery/door/airlock/A)
if(exteriorAirlock && interiorAirlock && (!exteriorAirlock.density || !interiorAirlock.density))
goIdle(TRUE)
return
A.unbolt()
spawn()
if(A && A.open())
if(stat | (NOPOWER) && !lostPower && A && !QDELETED(A))
A.bolt()
goIdle(TRUE)
/obj/machinery/doorButtons/airlock_controller/proc/goIdle(update)
lostPower = FALSE
busy = FALSE
if(update)
update_icon()
updateUsrDialog()
/obj/machinery/doorButtons/airlock_controller/process()
if(stat & NOPOWER)
return
if(busy == CYCLE_EXTERIOR)
cycleOpen(exteriorAirlock)
else if(busy == CYCLE_INTERIOR)
cycleOpen(interiorAirlock)
/obj/machinery/doorButtons/airlock_controller/power_change()
. = ..()
if(stat & NOPOWER)
lostPower = TRUE
else
if(!busy)
lostPower = FALSE
/obj/machinery/doorButtons/airlock_controller/findObjsByTag()
for(var/obj/machinery/door/airlock/A in GLOB.machines)
if(A.id_tag == idInterior)
interiorAirlock = A
else if(A.id_tag == idExterior)
exteriorAirlock = A
/obj/machinery/doorButtons/airlock_controller/update_icon()
if(stat & NOPOWER)
icon_state = "access_control_off"
return
if(busy || lostPower)
icon_state = "access_control_process"
else
icon_state = "access_control_standby"
/obj/machinery/doorButtons/airlock_controller/ui_interact(mob/user)
var/datum/browser/popup = new(user, "computer", name)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.set_content(returnText())
popup.open()
/obj/machinery/doorButtons/airlock_controller/proc/returnText()
var/output
if(!exteriorAirlock && !interiorAirlock)
return "ERROR ERROR ERROR ERROR"
if(lostPower)
output = "Initializing..."
else
if(!exteriorAirlock || !interiorAirlock)
if(!exteriorAirlock)
if(interiorAirlock.density)
output = "Open Interior Airlock
"
else
output = "Close Interior Airlock
"
else
if(exteriorAirlock.density)
output = "Open Exterior Airlock
"
else
output = "Close Exterior Airlock
"
else
if(exteriorAirlock.density)
if(interiorAirlock.density)
output = {"Open Exterior Airlock
Open Interior Airlock
"}
else
output = {"Cycle to Exterior Airlock
Close Interior Airlock
"}
else
if(interiorAirlock.density)
output = {"Close Exterior Airlock
Cycle to Interior Airlock
"}
else
output = {"Close Exterior Airlock
Close Interior Airlock
"}
output = {"Access Control Console