/obj/item/device/assembly/igniter name = "igniter" desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" m_amt = 500 g_amt = 50 w_amt = 10 origin_tech = "magnets=1" activate() if(!..()) return 0//Cooldown check var/turf/location = get_turf(loc) if(location) location.hotspot_expose(1000,1000) return 1 attack_self(mob/user as mob) activate() add_fingerprint(user) return