//#define TESTING //By using the testing("message") proc you can create debug-feedback for people with this //uncommented, but not visible in the release version) //#define DATUMVAR_DEBUGGING_MODE //Enables the ability to cache datum vars and retrieve later for debugging which vars changed. // Comment this out if you are debugging problems that might be obscured by custom error handling in world/Error #ifdef DEBUG #define USE_CUSTOM_ERROR_HANDLER #endif #ifdef TESTING #define DATUMVAR_DEBUGGING_MODE //#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing. //implies FIND_REF_NO_CHECK_TICK //#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping //#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green #endif //#define UNIT_TESTS //Enables unit tests via TEST_RUN_PARAMETER #ifndef PRELOAD_RSC //set to: #define PRELOAD_RSC 2 // 0 to allow using external resources or on-demand behaviour; #endif // 1 to use the default behaviour; // 2 for preloading absolutely everything; #ifdef LOWMEMORYMODE #define FORCE_MAP "_maps/runtimestation.json" #endif //Additional code for the above flags. #ifdef TESTING #warn compiling in TESTING mode. testing() debug messages will be visible. #endif #ifdef GC_FAILURE_HARD_LOOKUP #define FIND_REF_NO_CHECK_TICK #endif #ifdef TRAVISBUILDING #define UNIT_TESTS #endif #ifdef TRAVISTESTING #define TESTING #endif #define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so") #ifdef TRAVISBUILDING // Turdis is special :) #define CBT #endif #ifdef TGS // TGS performs its own build of dm.exe, but includes a prepended TGS define. #define CBT #endif #if !defined(CBT) && !defined(SPACEMAN_DMM) #warn Building with Dream Maker is no longer supported and may result in errors. #warn In order to build, run BUILD.bat in the root directory. #warn Consider switching to VSCode editor instead, where you can press Ctrl+Shift+B to build. #endif // A reasonable number of maximum overlays an object needs // If you think you need more, rethink it #define MAX_ATOM_OVERLAYS 100