/datum/saymode var/key var/mode //Return FALSE if you have handled the message. Otherwise, return TRUE and saycode will continue doing saycode things. //user = whoever said the message //message = the message //language = the language. /datum/saymode/proc/handle_message(mob/living/user, message, datum/language/language) return TRUE /datum/saymode/changeling key = MODE_KEY_CHANGELING mode = MODE_CHANGELING /datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language) switch(user.lingcheck()) if(LINGHIVE_LINK) var/msg = "[user.mind]: [message]" for(var/_M in GLOB.player_list) var/mob/M = _M if(M in GLOB.dead_mob_list) var/link = FOLLOW_LINK(M, user) to_chat(M, "[link] [msg]") else switch(M.lingcheck()) if (LINGHIVE_LING) var/mob/living/L = M if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE)) to_chat(M, msg) if(LINGHIVE_LINK) to_chat(M, msg) if(LINGHIVE_OUTSIDER) if(prob(40)) to_chat(M, "We can faintly sense an outsider trying to communicate through the hivemind...") if(LINGHIVE_LING) if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE)) to_chat(user, "The poison in the air hinders our ability to interact with the hivemind.") return FALSE var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) var/msg = "[changeling.changelingID]: [message]" user.log_talk(message, LOG_SAY, tag="changeling [changeling.changelingID]") for(var/_M in GLOB.player_list) var/mob/M = _M if(M in GLOB.dead_mob_list) var/link = FOLLOW_LINK(M, user) to_chat(M, "[link] [msg]") else switch(M.lingcheck()) if(LINGHIVE_LINK) to_chat(M, msg) if(LINGHIVE_LING) var/mob/living/L = M if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE)) to_chat(M, msg) if(LINGHIVE_OUTSIDER) if(prob(40)) to_chat(M, "We can faintly sense another of our kind trying to communicate through the hivemind...") if(LINGHIVE_OUTSIDER) to_chat(user, "Our senses have not evolved enough to be able to communicate this way...") return FALSE /datum/saymode/xeno key = "a" mode = MODE_ALIEN /datum/saymode/xeno/handle_message(mob/living/user, message, datum/language/language) if(user.hivecheck()) user.alien_talk(message) return FALSE /datum/saymode/vocalcords key = MODE_KEY_VOCALCORDS mode = MODE_VOCALCORDS /datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language) if(iscarbon(user)) var/mob/living/carbon/C = user var/obj/item/organ/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE) if(V && V.can_speak_with()) V.handle_speech(message) //message V.speak_with(message) //action return FALSE /datum/saymode/binary //everything that uses .b (silicons, drones, blobbernauts/spores, swarmers) key = MODE_KEY_BINARY mode = MODE_BINARY /datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language) if(isswarmer(user)) var/mob/living/simple_animal/hostile/swarmer/S = user S.swarmer_chat(message) return FALSE if(isblobmonster(user)) var/mob/living/simple_animal/hostile/blob/B = user B.blob_chat(message) return FALSE if(isdrone(user)) var/mob/living/simple_animal/drone/D = user D.drone_chat(message) return FALSE if(user.binarycheck()) user.robot_talk(message) return FALSE return FALSE /datum/saymode/holopad key = "h" mode = MODE_HOLOPAD /datum/saymode/holopad/handle_message(mob/living/user, message, datum/language/language) if(isAI(user)) var/mob/living/silicon/ai/AI = user AI.holopad_talk(message, language) return FALSE return TRUE /datum/saymode/monkey key = "k" mode = MODE_MONKEY /datum/saymode/monkey/handle_message(mob/living/user, message, datum/language/language) var/datum/mind = user.mind if(!mind) return TRUE if(is_monkey_leader(mind) || (ismonkey(user) && is_monkey(mind))) user.log_talk(message, LOG_SAY, tag="monkey") if(prob(75) && ismonkey(user)) user.visible_message("\The [user] chimpers.") var/msg = "\[[is_monkey_leader(mind) ? "Monkey Leader" : "Monkey"]\] [user]: [message]" for(var/_M in GLOB.mob_list) var/mob/M = _M if(M in GLOB.dead_mob_list) var/link = FOLLOW_LINK(M, user) to_chat(M, "[link] [msg]") if((is_monkey_leader(M.mind) || ismonkey(M)) && (M.mind in SSticker.mode.ape_infectees)) to_chat(M, msg) return FALSE /datum/saymode/darkspawn //yogs: darkspawn key = MODE_KEY_DARKSPAWN mode = MODE_DARKSPAWN /datum/saymode/darkspawn/handle_message(mob/living/user, message, datum/language/language) var/datum/mind = user.mind if(!mind) return TRUE if(is_darkspawn_or_veil(user)) user.log_talk(message, LOG_SAY, tag="darkspawn") var/msg = "\[Mindlink\] [user.real_name]: \"[message]\"" for(var/mob/M in GLOB.player_list) if(M in GLOB.dead_mob_list) var/link = FOLLOW_LINK(M, user) to_chat(M, "[link] [msg]") else if(is_darkspawn_or_veil(M)) var/turf/receiver = get_turf(M) var/turf/sender = get_turf(user) if(receiver.z != sender.z) if(prob(25)) to_chat(M, "Your mindlink trembles with words, but they are too far to make out...") continue to_chat(M, msg) return FALSE //yogs end