/obj/item/toy/eightball name = "magic eightball" desc = "A black ball with a stenciled number eight in white on the side. It seems full of dark liquid.\nThe instructions state that you should ask your question aloud, and then shake." icon = 'icons/obj/toy.dmi' icon_state = "eightball" w_class = WEIGHT_CLASS_TINY verb_say = "rattles" var/shaking = FALSE var/on_cooldown = FALSE var/shake_time = 150 var/cooldown_time = 1800 var/static/list/possible_answers = list( "It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good", "Very doubtful") /obj/item/toy/eightball/Initialize(mapload) ..() if(prob(1)) new /obj/item/toy/eightball/haunted(get_turf(src)) qdel(src) /obj/item/toy/eightball/attack_self(mob/user) if(shaking) return if(on_cooldown) to_chat(user, "[src] was shaken recently, it needs time to settle.") return user.visible_message("[user] starts shaking [src].", "You start shaking [src].", "You hear shaking and sloshing.") shaking = TRUE start_shaking(user) if(do_after(user, shake_time, needhand=TRUE, target=user, progress=TRUE)) var/answer = get_answer() say(answer) on_cooldown = TRUE addtimer(CALLBACK(src, .proc/clear_cooldown), cooldown_time) shaking = FALSE /obj/item/toy/eightball/proc/start_shaking(user) return /obj/item/toy/eightball/proc/get_answer() return pick(possible_answers) /obj/item/toy/eightball/proc/clear_cooldown() on_cooldown = FALSE // A broken magic eightball, it only says "YOU SUCK" over and over again. /obj/item/toy/eightball/broken name = "broken magic eightball" desc = "A black ball with a stenciled number eight in white on the side. It is cracked and seems empty." var/fixed_answer /obj/item/toy/eightball/broken/Initialize(mapload) ..() fixed_answer = pick(possible_answers) /obj/item/toy/eightball/broken/get_answer() return fixed_answer // Haunted eightball is identical in description and function to toy, // except it actually ASKS THE DEAD (wooooo) /obj/item/toy/eightball/haunted flags = HEAR var/last_message var/selected_message var/list/votes /obj/item/toy/eightball/haunted/Initialize(mapload) ..() votes = list() GLOB.poi_list |= src /obj/item/toy/eightball/haunted/Destroy() GLOB.poi_list -= src . = ..() /obj/item/toy/eightball/haunted/attack_ghost(mob/user) if(!shaking) to_chat(user, "[src] is not currently being shaken.") return interact(user) /obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode) last_message = raw_message /obj/item/toy/eightball/haunted/start_shaking(mob/user) // notify ghosts that someone's shaking a haunted eightball // and inform them of the message, (hopefully a yes/no question) selected_message = last_message notify_ghosts("[user] is shaking [src], hoping to get an answer to \"[selected_message]\"", source=src, enter_link="(Click to help)", action=NOTIFY_ATTACK) /obj/item/toy/eightball/haunted/Topic(href, href_list) if(href_list["interact"]) if(isobserver(usr)) interact(usr) /obj/item/toy/eightball/haunted/proc/get_vote_tallies() var/list/answers = list() for(var/ckey in votes) var/selected = votes[ckey] if(selected in answers) answers[selected]++ else answers[selected] = 1 return answers /obj/item/toy/eightball/haunted/get_answer() if(!votes.len) return pick(possible_answers) var/list/tallied_votes = get_vote_tallies() // I miss python sorting, then I wouldn't have to muck about with // all this var/most_popular_answer var/most_amount = 0 // yes, if there is a tie, there is an arbitary decision // but we never said the spirit world was fair for(var/A in tallied_votes) var/amount = tallied_votes[A] if(amount > most_amount) most_popular_answer = A return most_popular_answer /obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.observer_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "eightball", name, 400, 600, master_ui, state) ui.open() /obj/item/toy/eightball/haunted/ui_data(mob/user) var/list/data = list() data["shaking"] = shaking data["question"] = selected_message var/list/tallied_votes = get_vote_tallies() data["answers"] = list() for(var/pa in possible_answers) var/list/L = list() L["answer"] = pa var/amount = 0 if(pa in tallied_votes) amount = tallied_votes[pa] L["amount"] = amount var/selected = FALSE if(votes[user.ckey] == pa) selected = TRUE L["selected"] = selected data["answers"] += list(L) return data /obj/item/toy/eightball/haunted/ui_act(action, params) if(..()) return var/mob/user = usr switch(action) if("vote") var/selected_answer = params["answer"] if(!selected_answer in possible_answers) return else votes[user.ckey] = selected_answer . = TRUE