#define MINOR_INSANITY_PEN 5 #define MAJOR_INSANITY_PEN 10 /datum/component/mood var/mood //Real happiness var/sanity = 100 //Current sanity var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy. var/mood_level = 5 //To track what stage of moodies they're on var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets var/datum/mood_event/list/mood_events = list() var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much? var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look var/obj/screen/mood/screen_obj /datum/component/mood/Initialize() if(!isliving(parent)) return COMPONENT_INCOMPATIBLE START_PROCESSING(SSmood, src) RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event) RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event) RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud) var/mob/living/owner = parent if(owner.hud_used) modify_hud() var/datum/hud/hud = owner.hud_used hud.show_hud(hud.hud_version) /datum/component/mood/Destroy() STOP_PROCESSING(SSmood, src) unmodify_hud() return ..() /datum/component/mood/proc/print_mood(mob/user) var/msg = "*---------*\nYour current mood\n" msg += "My mental status: " //Long term switch(sanity) if(SANITY_GREAT to INFINITY) msg += "My mind feels like a temple!\n" if(SANITY_NEUTRAL to SANITY_GREAT) msg += "I have been feeling great lately!\n" if(SANITY_DISTURBED to SANITY_NEUTRAL) msg += "I have felt quite decent lately.\n" if(SANITY_UNSTABLE to SANITY_DISTURBED) msg += "I'm feeling a little bit unhinged...\n" if(SANITY_CRAZY to SANITY_UNSTABLE) msg += "I'm freaking out!!\n" if(SANITY_INSANE to SANITY_CRAZY) msg += "AHAHAHAHAHAHAHAHAHAH!!\n" msg += "My current mood: " //Short term switch(mood_level) if(1) msg += "I wish I was dead!\n" if(2) msg += "I feel terrible...\n" if(3) msg += "I feel very upset.\n" if(4) msg += "I'm a bit sad.\n" if(5) msg += "I'm alright.\n" if(6) msg += "I feel pretty okay.\n" if(7) msg += "I feel pretty good.\n" if(8) msg += "I feel amazing!\n" if(9) msg += "I love life!\n" msg += "Moodlets:\n"//All moodlets if(mood_events.len) for(var/i in mood_events) var/datum/mood_event/event = mood_events[i] msg += event.description else msg += "I don't have much of a reaction to anything right now.\n" to_chat(user || parent, msg) /datum/component/mood/proc/update_mood() //Called whenever a mood event is added or removed mood = 0 shown_mood = 0 for(var/i in mood_events) var/datum/mood_event/event = mood_events[i] mood += event.mood_change if(!event.hidden) shown_mood += event.mood_change mood *= mood_modifier shown_mood *= mood_modifier switch(mood) if(-INFINITY to MOOD_LEVEL_SAD4) mood_level = 1 if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3) mood_level = 2 if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2) mood_level = 3 if(MOOD_LEVEL_SAD2 to MOOD_LEVEL_SAD1) mood_level = 4 if(MOOD_LEVEL_SAD1 to MOOD_LEVEL_HAPPY1) mood_level = 5 if(MOOD_LEVEL_HAPPY1 to MOOD_LEVEL_HAPPY2) mood_level = 6 if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3) mood_level = 7 if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4) mood_level = 8 if(MOOD_LEVEL_HAPPY4 to INFINITY) mood_level = 9 update_mood_icon() /datum/component/mood/proc/update_mood_icon() var/mob/living/owner = parent if(owner.client && owner.hud_used) if(sanity < 25) screen_obj.icon_state = "mood_insane" else screen_obj.icon_state = "mood[mood_level]" /datum/component/mood/process() //Called on SSmood process var/mob/living/owner = parent switch(mood_level) if(1) DecreaseSanity(0.2) if(2) DecreaseSanity(0.125, SANITY_CRAZY) if(3) DecreaseSanity(0.075, SANITY_UNSTABLE) if(4) DecreaseSanity(0.025, SANITY_DISTURBED) if(5) IncreaseSanity(0.1) if(6) IncreaseSanity(0.15) if(7) IncreaseSanity(0.20) if(8) IncreaseSanity(0.25, SANITY_GREAT) if(9) IncreaseSanity(0.4, SANITY_GREAT) if(insanity_effect != holdmyinsanityeffect) if(insanity_effect > holdmyinsanityeffect) owner.crit_threshold += (insanity_effect - holdmyinsanityeffect) else owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect) if(owner.has_trait(TRAIT_DEPRESSION)) if(prob(0.05)) add_event(null, "depression", /datum/mood_event/depression) clear_event(null, "jolly") if(owner.has_trait(TRAIT_JOLLY)) if(prob(0.05)) add_event(null, "jolly", /datum/mood_event/jolly) clear_event(null, "depression") holdmyinsanityeffect = insanity_effect HandleNutrition(owner) /datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE) if(sanity < minimum) //This might make KevinZ stop fucking pinging me. IncreaseSanity(0.5) else sanity = max(minimum, sanity - amount) if(sanity < SANITY_UNSTABLE) if(sanity < SANITY_CRAZY) insanity_effect = (MAJOR_INSANITY_PEN) else insanity_effect = (MINOR_INSANITY_PEN) /datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL) if(sanity > maximum) DecreaseSanity(0.5) //Removes some sanity to go back to our current limit. else sanity = min(maximum, sanity + amount) if(sanity > SANITY_CRAZY) if(sanity > SANITY_UNSTABLE) insanity_effect = 0 else insanity_effect = MINOR_INSANITY_PEN /datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger. var/datum/mood_event/the_event if(mood_events[category]) the_event = mood_events[category] if(the_event.type != type) clear_event(null, category) else if(the_event.timeout) addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE) return 0 //Don't have to update the event. the_event = new type(src, param) mood_events[category] = the_event update_mood() if(the_event.timeout) addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE) /datum/component/mood/proc/clear_event(datum/source, category) var/datum/mood_event/event = mood_events[category] if(!event) return 0 mood_events -= category qdel(event) update_mood() /datum/component/mood/proc/modify_hud(datum/source) var/mob/living/owner = parent var/datum/hud/hud = owner.hud_used screen_obj = new hud.infodisplay += screen_obj RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud) RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click) /datum/component/mood/proc/unmodify_hud(datum/source) if(!screen_obj) return var/mob/living/owner = parent var/datum/hud/hud = owner.hud_used if(hud && hud.infodisplay) hud.infodisplay -= screen_obj QDEL_NULL(screen_obj) /datum/component/mood/proc/hud_click(datum/source, location, control, params, mob/user) print_mood(user) /datum/component/mood/proc/HandleNutrition(mob/living/L) switch(L.nutrition) if(NUTRITION_LEVEL_FULL to INFINITY) add_event(null, "nutrition", /datum/mood_event/fat) if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL) add_event(null, "nutrition", /datum/mood_event/wellfed) if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED) add_event(null, "nutrition", /datum/mood_event/fed) if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED) clear_event(null, "nutrition") if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY) add_event(null, "nutrition", /datum/mood_event/hungry) if(0 to NUTRITION_LEVEL_STARVING) add_event(null, "nutrition", /datum/mood_event/starving) #undef MINOR_INSANITY_PEN #undef MAJOR_INSANITY_PEN