/obj/item/clothing/suit/yogs/armor/chitinplate name = "chitin plate" desc = "A heavily protected and padded version of the bone armor, reinforced with chitin, sinew and bone." icon_state = "chitenplate" item_state = "chitenplate" blood_overlay_type = "armor" resistance_flags = FIRE_PROOF armor = list(MELEE = 65, BULLET = 35, LASER = 25, ENERGY = 10, BOMB = 35, BIO = 0, RAD = 0, FIRE = 50, ACID = 50) body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/tank/internals/ipc_coolant, /obj/item/gun/energy/kinetic_accelerator) /obj/item/clothing/suit/armor/vest/rycliesarmour name = "war armour" desc = "Good for protecting your chest during war." mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "rycliesarmour" item_state = "rycliesarmour" /obj/item/clothing/suit/armor/vest/namflakjacket name = "nam flak jacket" desc = "Good for protecting your chest from napalm and toolboxes!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "namflakjacket" item_state = "namflakjacket" /obj/item/clothing/suit/armor/vest/redcoatcoat name = "redcoat coat" desc = "Security is coming! Security is coming! Also padded with kevlar for protection." mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "red_coat_coat" item_state = "red_coat_coat" /obj/item/clothing/suit/armor/vest/secmiljacket name = "sec military jacket" desc = "Aviators not included. Now with extra padding!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "secmiljacket" item_state = "secmiljacket" /obj/item/clothing/suit/armor/vest/hosjacket name = "head of security jacket" desc = "all the style of a jacket with all the protection of a armor vest!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "hos_jacket" item_state = "hos_item" /obj/item/clothing/suit/armor/vest/wardenjacket name = "warden's black jacket" desc = "all the style of a jacket with all the protection of a armor vest!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "warden_jacket" item_state = "warden_item" /obj/item/clothing/suit/armor/hos/germancoat name = "padded german coat" desc = "for those cold german winters or for those head of securitys that want to show their true colors." mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "german_coat" item_state = "german_item" body_parts_covered = CHEST|GROIN|ARMS|LEGS armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 70, ACID = 90) cold_protection = CHEST|GROIN|LEGS|ARMS heat_protection = CHEST|GROIN|LEGS|ARMS strip_delay = 80 /obj/item/clothing/suit/armor/vest/sovietcoat name = "soviet coat" desc = "Glory to Arstotzka! Now with padding protection!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "soviet_coat" item_state = "soviet_item" /obj/item/clothing/suit/armor/vest/rurmcoat name = "russian officer coat" desc = "Papers please. Now with padding protection!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "ru_rmcoat" item_state = "ru_rmcoat" /obj/item/clothing/suit/armor/heavy/juggernaut name = "Juggernaut Suit" desc = "I...am...the...JUGGERNAUT!!!" mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi' icon = 'yogstation/icons/obj/clothing/suits.dmi' icon_state = "juggernaut" item_state = "juggernaut" body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET armor = list(MELEE = 60, BULLET = 50, LASER = 30, ENERGY = 50, BOMB = 80, BIO = 100, RAD = 0, FIRE = 90, ACID = 90) resistance_flags = FIRE_PROOF | ACID_PROOF cold_protection = CHEST|GROIN|LEGS|ARMS|FEET heat_protection = CHEST|GROIN|LEGS|ARMS|FEET strip_delay = 120 slowdown = 1 obj_flags = IMMUTABLE_SLOW flags_inv = HIDESHOES|HIDEJUMPSUIT