// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work. /obj/machinery/ntnet_relay name = "NTNet Quantum Relay" desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile." use_power = 2 active_power_usage = 20000 //20kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational. idle_power_usage = 100 icon_state = "bus" anchored = 1 density = 1 var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame. var/enabled = 1 // Set to 0 if the relay was turned off var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack var/list/dos_sources = list() // Backwards reference for qdel() stuff // Denial of Service attack variables var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time. // TODO: Implement more logic here. For now it's only a placeholder. /obj/machinery/ntnet_relay/proc/is_operational() if(stat & (BROKEN | NOPOWER | EMPED)) return 0 if(dos_failure) return 0 if(!enabled) return 0 return 1 /obj/machinery/ntnet_relay/update_icon() if(is_operational()) icon_state = "bus" else icon_state = "bus_off" /obj/machinery/ntnet_relay/process() if(is_operational()) use_power = 2 else use_power = 1 if(dos_overload) dos_overload = max(0, dos_overload - dos_dissipate) // If DoS traffic exceeded capacity, crash. if((dos_overload > dos_capacity) && !dos_failure) dos_failure = 1 update_icon() ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.") // If the DoS buffer reaches 0 again, restart. if((dos_overload == 0) && dos_failure) dos_failure = 0 update_icon() ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.") ..() /obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state) var/list/data = list() data["enabled"] = enabled data["dos_capacity"] = dos_capacity data["dos_overload"] = dos_overload data["dos_crashed"] = dos_failure ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, "ntnet_relay.tmpl", "NTNet Quantum Relay", 500, 300, state = state) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) /obj/machinery/ntnet_relay/attack_hand(var/mob/living/user) ui_interact(user) /obj/machinery/ntnet_relay/Topic(href, href_list) if(..()) return 1 if(href_list["restart"]) dos_overload = 0 dos_failure = 0 update_icon() ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.") else if(href_list["toggle"]) enabled = !enabled ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].") update_icon() /obj/machinery/ntnet_relay/New() uid = gl_uid gl_uid++ component_parts = list() component_parts += new /obj/item/stack/cable_coil(src,15) component_parts += new /obj/item/weapon/circuitboard/ntnet_relay(src) if(ntnet_global) ntnet_global.relays.Add(src) NTNet = ntnet_global ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]") ..() /obj/machinery/ntnet_relay/Destroy() if(ntnet_global) ntnet_global.relays.Remove(src) ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]") NTNet = null for(var/datum/computer_file/program/ntnet_dos/D in dos_sources) D.target = null D.error = "Connection to quantum relay severed" ..() /obj/machinery/ntnet_relay/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if(istype(W, /obj/item/weapon/screwdriver)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) panel_open = !panel_open user << "You [panel_open ? "open" : "close"] the maintenance hatch" return if(istype(W, /obj/item/weapon/crowbar)) if(!panel_open) user << "Open the maintenance panel first." return playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) user << "You disassemble \the [src]!" for(var/atom/movable/A in component_parts) A.forceMove(src.loc) new/obj/machinery/constructable_frame/machine_frame(src.loc) qdel(src) return ..()