// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work. /obj/machinery/ntnet_relay name = "NTNet Quantum Relay" desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile." use_power = ACTIVE_POWER_USE active_power_usage = 10000 //10kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational. Used to be 20 but that actually drained the smes one round idle_power_usage = 100 icon = 'icons/obj/machines/telecomms.dmi' icon_state = "bus" density = TRUE circuit = /obj/item/circuitboard/machine/ntnet_relay var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame. var/enabled = 1 // Set to 0 if the relay was turned off var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack var/list/dos_sources = list() // Backwards reference for qdel() stuff var/uid var/static/gl_uid = 1 // Denial of Service attack variables var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time. // TODO: Implement more logic here. For now it's only a placeholder. /obj/machinery/ntnet_relay/is_operational() if(stat & (BROKEN | NOPOWER | EMPED)) return FALSE if(dos_failure) return FALSE if(!enabled) return FALSE return TRUE /obj/machinery/ntnet_relay/update_icon() cut_overlays() if(is_operational()) var/mutable_appearance/on_overlay = mutable_appearance(icon, "[initial(icon_state)]_on") add_overlay(on_overlay) if(panel_open) icon_state = "[initial(icon_state)]_o" else icon_state = initial(icon_state) icon_state = "bus" /obj/machinery/ntnet_relay/process() if(is_operational()) use_power = ACTIVE_POWER_USE else use_power = IDLE_POWER_USE update_icon() if(dos_overload) dos_overload = max(0, dos_overload - dos_dissipate) // If DoS traffic exceeded capacity, crash. if((dos_overload > dos_capacity) && !dos_failure) dos_failure = 1 update_icon() SSnetworks.station_network.add_log("Quantum relay switched from normal operation mode to overload recovery mode.") // If the DoS buffer reaches 0 again, restart. if((dos_overload == 0) && dos_failure) dos_failure = 0 update_icon() SSnetworks.station_network.add_log("Quantum relay switched from overload recovery mode to normal operation mode.") ..() /obj/machinery/ntnet_relay/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "NtnetRelay") ui.open() /obj/machinery/ntnet_relay/ui_data(mob/user) var/list/data = list() data["enabled"] = enabled data["dos_capacity"] = dos_capacity data["dos_overload"] = dos_overload data["dos_crashed"] = dos_failure return data /obj/machinery/ntnet_relay/ui_act(action, params) if(..()) return switch(action) if("restart") dos_overload = 0 dos_failure = 0 update_icon() SSnetworks.station_network.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.") return TRUE if("toggle") enabled = !enabled SSnetworks.station_network.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].") update_icon() return TRUE /obj/machinery/ntnet_relay/Initialize() uid = gl_uid++ component_parts = list() if(SSnetworks.station_network) SSnetworks.station_network.relays.Add(src) NTNet = SSnetworks.station_network SSnetworks.station_network.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]") . = ..() /obj/machinery/ntnet_relay/Destroy() if(SSnetworks.station_network) SSnetworks.station_network.relays.Remove(src) SSnetworks.station_network.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]") NTNet = null for(var/datum/computer_file/program/ntnet_dos/D in dos_sources) D.target = null D.error = "Connection to quantum relay severed" return ..()