//Heat Resistance gives your entire body a blue halo, and makes you immune to the effects of a plasmafire minus the fire part. /datum/mutation/human/heat_adaptation name = "Heat Adaptation" desc = "A strange mutation that renders the host immune to the heat of a plasma fire. Does not grant immunity to fire itself." quality = POSITIVE difficulty = 16 text_gain_indication = span_notice("Your body feels cold!") time_coeff = 5 instability = 40 conflicts = list(SPACEMUT) /datum/mutation/human/heat_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() if(!(type in visual_indicators)) visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "cold", -MUTATIONS_LAYER)) /datum/mutation/human/heat_adaptation/get_visual_indicator() return visual_indicators[type][1] /datum/mutation/human/heat_adaptation/on_acquiring(mob/living/carbon/human/owner) if(..()) return ADD_TRAIT(owner, TRAIT_RESISTHEAT, "heat_adaptation") ADD_TRAIT(owner, TRAIT_RESISTHIGHPRESSURE, "heat_adaptation") ADD_TRAIT(owner, TRAIT_NO_PASSIVE_HEATING, "heat_adaptation") /datum/mutation/human/heat_adaptation/on_losing(mob/living/carbon/human/owner) if(..()) return REMOVE_TRAIT(owner, TRAIT_RESISTHEAT, "heat_adaptation") REMOVE_TRAIT(owner, TRAIT_RESISTHIGHPRESSURE, "heat_adaptation") REMOVE_TRAIT(owner, TRAIT_NO_PASSIVE_HEATING, "heat_adaptation")