/obj/item/projectile/meteor name = "meteor" icon = 'icons/obj/meteor.dmi' icon_state = "small1" damage = 0 damage_type = BRUTE nodamage = TRUE flag = BULLET /obj/item/projectile/meteor/Bump(atom/A) if(A == firer) forceMove(A.loc) return if(isobj(A)) SSexplosions.med_mov_atom += A else if(isturf(A)) SSexplosions.medturf += A playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) for(var/mob/M in urange(10, src)) if(!M.stat) shake_camera(M, 3, 1) qdel(src)