/datum/game_mode var/traitor_name = "traitor" var/list/datum/mind/traitors = list() var/datum/mind/exchange_red var/datum/mind/exchange_blue /datum/game_mode/traitor name = "traitor" config_tag = "traitor" report_type = "traitor" antag_flag = ROLE_TRAITOR false_report_weight = 20 //Reports of traitors are pretty common. restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel") //YOGS - added the hop required_players = 0 required_enemies = 1 recommended_enemies = 4 reroll_friendly = 1 enemy_minimum_age = 0 announce_span = "danger" announce_text = "There are Syndicate agents on the station!\n\ Traitors: Accomplish your objectives.\n\ Crew: Do not let the traitors succeed!" var/list/datum/mind/pre_traitors = list() var/traitors_possible = 4 //hard limit on traitors if scaling is turned off var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual. var/antag_datum = /datum/antagonist/traitor //what type of antag to create var/traitors_required = TRUE //Will allow no traitors /datum/game_mode/traitor/pre_setup() if(CONFIG_GET(flag/protect_roles_from_antagonist)) restricted_jobs += protected_jobs if(CONFIG_GET(flag/protect_assistant_from_antagonist)) restricted_jobs += "Assistant" var/num_traitors = 1 var/tsc = CONFIG_GET(number/traitor_scaling_coeff) if(tsc) num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier)) else num_traitors = max(1, min(num_players(), traitors_possible)) for(var/j = 0, j < num_traitors, j++) if (!antag_candidates.len) break var/datum/mind/traitor = antag_pick(antag_candidates) pre_traitors += traitor traitor.special_role = traitor_name traitor.restricted_roles = restricted_jobs //log_game("[key_name(traitor)] has been selected as a [traitor_name]") | yogs - redundant antag_candidates.Remove(traitor) var/enough_tators = !traitors_required || pre_traitors.len > 0 if(!enough_tators) setup_error = "Not enough traitor candidates" return FALSE else return TRUE /datum/game_mode/traitor/post_setup() for(var/datum/mind/traitor in pre_traitors) var/datum/antagonist/traitor/new_antag = new antag_datum() addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100)) if(!exchange_blue) exchange_blue = -1 //Block latejoiners from getting exchange objectives ..() //We're not actually ready until all traitors are assigned. gamemode_ready = FALSE addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), 101) return TRUE /datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners var/tsc = CONFIG_GET(number/traitor_scaling_coeff) var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier) if((SSticker.mode.traitors.len + pre_traitors.len) >= traitorcap) //Upper cap for number of latejoin antagonists return if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2))) if(antag_flag in character.client.prefs.be_special) if(!is_banned_from(character.ckey, list(ROLE_TRAITOR, ROLE_SYNDICATE)) && !QDELETED(character)) if(age_check(character.client)) if(!(character.job in restricted_jobs)) add_latejoin_traitor(character.mind) /datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character) var/datum/antagonist/traitor/new_antag = new antag_datum() character.add_antag_datum(new_antag) /datum/game_mode/traitor/generate_report() return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \ Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."