/// Slime Extracts ///
/obj/item/slime_extract
name = "slime extract"
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
icon = 'icons/mob/slimes.dmi'
icon_state = "grey slime extract"
force = 0
w_class = WEIGHT_CLASS_TINY
throwforce = 0
throw_speed = 3
throw_range = 6
container_type = INJECTABLE | DRAWABLE
grind_results = list()
var/Uses = 1 // uses before it goes inert
var/qdel_timer = null // deletion timer, for delayed reactions
var/effectmod
var/list/activate_reagents = list() //Reagents required for activation
var/recurring = FALSE
/obj/item/slime_extract/examine(mob/user)
..()
if(Uses > 1)
to_chat(user,"It has [Uses] uses remaining.")
/obj/item/slime_extract/attackby(obj/item/O, mob/user)
if(istype(O, /obj/item/slimepotion/enhancer))
if(Uses >= 5 || recurring)
to_chat(user, "You cannot enhance this extract further!")
return ..()
if(O.type == /obj/item/slimepotion/enhancer) //Seriously, why is this defined here...?
to_chat(user, "You apply the enhancer to the slime extract. It may now be reused one more time.")
Uses++
if(O.type == /obj/item/slimepotion/enhancer/max)
to_chat(user, "You dump the maximizer on the slime extract. It can now be used a total of 5 times!")
Uses = 5
qdel(O)
..()
/obj/item/slime_extract/Initialize()
. = ..()
create_reagents(100)
/obj/item/slime_extract/on_grind()
if(Uses)
grind_results["slimejelly"] = 20
//Effect when activated by a Luminescent. Separated into a minor and major effect. Returns cooldown in deciseconds.
/obj/item/slime_extract/proc/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
to_chat(user, "Nothing happened... This slime extract cannot be activated this way.")
return 0
//Core-crossing: Feeding adult slimes extracts to obtain a much more powerful, single extract.
/obj/item/slime_extract/attack(mob/living/simple_animal/slime/M, mob/user)
if(!isslime(M))
return ..()
if(M.stat)
to_chat(user, "The slime is dead!")
return
if(!M.is_adult)
to_chat(user, "The slime must be an adult to cross its core!")
return
if(M.effectmod && M.effectmod != effectmod)
to_chat(user, "The slime is already being crossed with a different extract!")
return
if(!M.effectmod)
M.effectmod = effectmod
M.applied++
qdel(src)
to_chat(user, "You feed the slime [src], [M.applied == 1 ? "starting to mutate its core." : "further mutating its core."]")
playsound(M, 'sound/effects/attackblob.ogg', 50, 1)
if(M.applied >= SLIME_EXTRACT_CROSSING_REQUIRED)
M.spawn_corecross()
/obj/item/slime_extract/grey
name = "grey slime extract"
icon_state = "grey slime extract"
effectmod = "reproductive"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/grey/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/obj/item/reagent_containers/food/snacks/monkeycube/M = new
if(!user.put_in_active_hand(M))
M.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
to_chat(user, "You spit out a monkey cube.")
return 120
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "Your [name] starts pulsing...")
if(do_after(user, 40, target = user))
var/mob/living/simple_animal/slime/S = new(get_turf(user), "grey")
playsound(user, 'sound/effects/splat.ogg', 50, 1)
to_chat(user, "You spit out [S].")
return 350
else
return 0
/obj/item/slime_extract/gold
name = "gold slime extract"
icon_state = "gold slime extract"
effectmod = "symbiont"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/gold/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
user.visible_message("[user] starts shaking!","Your [name] starts pulsing gently...")
if(do_after(user, 40, target = user))
var/mob/living/simple_animal/S = create_random_mob(user.drop_location(), FRIENDLY_SPAWN)
S.faction |= "neutral"
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [S]!", "You spit out [S]!")
return 300
if(SLIME_ACTIVATE_MAJOR)
user.visible_message("[user] starts shaking violently!","Your [name] starts pulsing violently...")
if(do_after(user, 50, target = user))
var/mob/living/simple_animal/S = create_random_mob(user.drop_location(), HOSTILE_SPAWN)
if(user.a_intent != INTENT_HARM)
S.faction |= "neutral"
else
S.faction |= "slime"
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [S]!", "You spit out [S]!")
return 600
/obj/item/slime_extract/silver
name = "silver slime extract"
icon_state = "silver slime extract"
effectmod = "consuming"
activate_reagents = list("plasma","water")
/obj/item/slime_extract/silver/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/food_type = get_random_food()
var/obj/O = new food_type
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 200
if(SLIME_ACTIVATE_MAJOR)
var/drink_type = get_random_drink()
var/obj/O = new drink_type
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 200
/obj/item/slime_extract/metal
name = "metal slime extract"
icon_state = "metal slime extract"
effectmod = "industrial"
activate_reagents = list("plasma","water")
/obj/item/slime_extract/metal/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/obj/item/stack/sheet/glass/O = new(null, 5)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 150
if(SLIME_ACTIVATE_MAJOR)
var/obj/item/stack/sheet/metal/O = new(null, 5)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 200
/obj/item/slime_extract/purple
name = "purple slime extract"
icon_state = "purple slime extract"
effectmod = "regenerative"
activate_reagents = list("blood","plasma")
/obj/item/slime_extract/purple/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
user.adjust_nutrition(50)
user.blood_volume += 50
to_chat(user, "You activate [src], and your body is refilled with fresh slime jelly!")
return 150
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "You activate [src], and it releases regenerative chemicals!")
user.reagents.add_reagent("regen_jelly",10)
return 600
/obj/item/slime_extract/darkpurple
name = "dark purple slime extract"
icon_state = "dark purple slime extract"
effectmod = "self-sustaining"
activate_reagents = list("plasma")
/obj/item/slime_extract/darkpurple/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/obj/item/stack/sheet/mineral/plasma/O = new(null, 1)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 150
if(SLIME_ACTIVATE_MAJOR)
var/turf/open/T = get_turf(user)
if(istype(T))
T.atmos_spawn_air("plasma=20")
to_chat(user, "You activate [src], and a cloud of plasma bursts out of your skin!")
return 900
/obj/item/slime_extract/orange
name = "orange slime extract"
icon_state = "orange slime extract"
effectmod = "burning"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/orange/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You activate [src]. You start feeling hot!")
user.reagents.add_reagent("capsaicin",10)
return 150
if(SLIME_ACTIVATE_MAJOR)
user.reagents.add_reagent("phosphorus",5)//
user.reagents.add_reagent("potassium",5) // = smoke, along with any reagents inside mr. slime
user.reagents.add_reagent("sugar",5) //
to_chat(user, "You activate [src], and a cloud of smoke bursts out of your skin!")
return 450
/obj/item/slime_extract/yellow
name = "yellow slime extract"
icon_state = "yellow slime extract"
effectmod = "charged"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/yellow/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
if(species.glow_intensity != LUMINESCENT_DEFAULT_GLOW)
to_chat(user, "Your glow is already enhanced!")
return
species.update_glow(user, 5)
addtimer(CALLBACK(species, /datum/species/jelly/luminescent.proc/update_glow, user, LUMINESCENT_DEFAULT_GLOW), 600)
to_chat(user, "You start glowing brighter.")
if(SLIME_ACTIVATE_MAJOR)
user.visible_message("[user]'s skin starts flashing intermittently...", "Your skin starts flashing intermittently...")
if(do_after(user, 25, target = user))
empulse(user, 1, 2)
user.visible_message("[user]'s skin flashes!", "Your skin flashes as you emit an electromagnetic pulse!")
return 600
/obj/item/slime_extract/red
name = "red slime extract"
icon_state = "red slime extract"
effectmod = "sanguine"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/red/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You activate [src]. You start feeling fast!")
user.reagents.add_reagent("ephedrine",5)
return 450
if(SLIME_ACTIVATE_MAJOR)
user.visible_message("[user]'s skin flashes red for a moment...", "Your skin flashes red as you emit rage-inducing pheromones...")
for(var/mob/living/simple_animal/slime/slime in viewers(get_turf(user), null))
slime.rabid = TRUE
slime.visible_message("The [slime] is driven into a frenzy!")
return 600
/obj/item/slime_extract/blue
name = "blue slime extract"
icon_state = "blue slime extract"
effectmod = "stabilized"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/blue/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You activate [src]. Your genome feels more stable!")
user.adjustCloneLoss(-15)
user.reagents.add_reagent("mutadone", 10)
user.reagents.add_reagent("potass_iodide", 10)
return 250
if(SLIME_ACTIVATE_MAJOR)
var/location = get_turf(user)
var/datum/effect_system/foam_spread/s = new()
s.set_up(20, location, user.reagents)
s.start()
user.reagents.clear_reagents()
user.visible_message("Foam spews out from [user]'s skin!", "You activate [src], and foam bursts out of your skin!")
return 600
/obj/item/slime_extract/darkblue
name = "dark blue slime extract"
icon_state = "dark blue slime extract"
effectmod = "chilling"
activate_reagents = list("plasma","water")
/obj/item/slime_extract/darkblue/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You activate [src]. You start feeling colder!")
user.ExtinguishMob()
user.adjust_fire_stacks(-20)
user.reagents.add_reagent("frostoil",4)
user.reagents.add_reagent("cryoxadone",5)
return 100
if(SLIME_ACTIVATE_MAJOR)
var/turf/open/T = get_turf(user)
if(istype(T))
T.atmos_spawn_air("nitrogen=40;TEMP=2.7")
to_chat(user, "You activate [src], and icy air bursts out of your skin!")
return 900
/obj/item/slime_extract/pink
name = "pink slime extract"
icon_state = "pink slime extract"
effectmod = "gentle"
activate_reagents = list("blood","plasma")
/obj/item/slime_extract/pink/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
if(user.gender != MALE && user.gender != FEMALE)
to_chat(user, "You can't swap your gender!")
return
if(user.gender == MALE)
user.gender = FEMALE
user.visible_message("[user] suddenly looks more feminine!", "You suddenly feel more feminine!")
else
user.gender = MALE
user.visible_message("[user] suddenly looks more masculine!", "You suddenly feel more masculine!")
return 100
if(SLIME_ACTIVATE_MAJOR)
user.visible_message("[user]'s skin starts flashing hypnotically...", "Your skin starts forming odd patterns, pacifying creatures around you.")
for(var/mob/living/carbon/C in viewers(user, null))
if(C != user)
C.reagents.add_reagent("pax",2)
return 600
/obj/item/slime_extract/green
name = "green slime extract"
icon_state = "green slime extract"
effectmod = "mutative"
activate_reagents = list("blood","plasma","radium")
/obj/item/slime_extract/green/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You feel yourself reverting to human form...")
if(do_after(user, 120, target = user))
to_chat(user, "You feel human again!")
user.set_species(/datum/species/human)
return
to_chat(user, "You stop the transformation.")
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "You feel yourself radically changing your slime type...")
if(do_after(user, 120, target = user))
to_chat(user, "You feel different!")
user.set_species(pick(/datum/species/jelly/slime, /datum/species/jelly/stargazer))
return
to_chat(user, "You stop the transformation.")
/obj/item/slime_extract/lightpink
name = "light pink slime extract"
icon_state = "light pink slime extract"
effectmod = "loyal"
activate_reagents = list("plasma")
/obj/item/slime_extract/lightpink/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/obj/item/slimepotion/slime/renaming/O = new(null, 1)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 150
if(SLIME_ACTIVATE_MAJOR)
var/obj/item/slimepotion/slime/sentience/O = new(null, 1)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 450
/obj/item/slime_extract/black
name = "black slime extract"
icon_state = "black slime extract"
effectmod = "transformative"
activate_reagents = list("plasma")
/obj/item/slime_extract/black/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You feel something wrong inside you...")
user.ForceContractDisease(new /datum/disease/transformation/slime(), FALSE, TRUE)
return 100
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "You feel your own light turning dark...")
if(do_after(user, 120, target = user))
to_chat(user, "You feel a longing for darkness.")
user.set_species(pick(/datum/species/shadow))
return
to_chat(user, "You stop feeding [src].")
/obj/item/slime_extract/oil
name = "oil slime extract"
icon_state = "oil slime extract"
effectmod = "detonating"
activate_reagents = list("blood","plasma")
/obj/item/slime_extract/oil/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You vomit slippery oil.")
playsound(user, 'sound/effects/splat.ogg', 50, 1)
new /obj/effect/decal/cleanable/oil/slippery(get_turf(user))
return 450
if(SLIME_ACTIVATE_MAJOR)
user.visible_message("[user]'s skin starts pulsing and glowing ominously...", "You feel unstable...")
if(do_after(user, 60, target = user))
to_chat(user, "You explode!")
explosion(get_turf(user), 1 ,3, 6)
user.gib()
return
to_chat(user, "You stop feeding [src], and the feeling passes.")
/obj/item/slime_extract/adamantine
name = "adamantine slime extract"
icon_state = "adamantine slime extract"
effectmod = "crystalline"
activate_reagents = list("plasma")
/obj/item/slime_extract/adamantine/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
if(species.armor > 0)
to_chat(user, "Your skin is already hardened!")
return
to_chat(user, "You feel your skin harden and become more resistant.")
species.armor += 25
addtimer(CALLBACK(src, .proc/reset_armor, species), 1200)
return 450
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "You feel your body rapidly crystallizing...")
if(do_after(user, 120, target = user))
to_chat(user, "You feel solid.")
user.set_species(pick(/datum/species/golem/adamantine))
return
to_chat(user, "You stop feeding [src], and your body returns to its slimelike state.")
/obj/item/slime_extract/adamantine/proc/reset_armor(datum/species/jelly/luminescent/species)
if(istype(species))
species.armor -= 25
/obj/item/slime_extract/bluespace
name = "bluespace slime extract"
icon_state = "bluespace slime extract"
effectmod = "warping"
activate_reagents = list("blood","plasma")
var/teleport_ready = FALSE
var/teleport_x = 0
var/teleport_y = 0
var/teleport_z = 0
/obj/item/slime_extract/bluespace/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "You feel your body vibrating...")
if(do_after(user, 25, target = user))
to_chat(user, "You teleport!")
do_teleport(user, get_turf(user), 6, asoundin = 'sound/weapons/emitter2.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
return 300
if(SLIME_ACTIVATE_MAJOR)
if(!teleport_ready)
to_chat(user, "You feel yourself anchoring to this spot...")
var/turf/T = get_turf(user)
teleport_x = T.x
teleport_y = T.y
teleport_z = T.z
teleport_ready = TRUE
else
teleport_ready = FALSE
if(teleport_x && teleport_y && teleport_z)
var/turf/T = locate(teleport_x, teleport_y, teleport_z)
to_chat(user, "You snap back to your anchor point!")
do_teleport(user, T, asoundin = 'sound/weapons/emitter2.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
return 450
/obj/item/slime_extract/pyrite
name = "pyrite slime extract"
icon_state = "pyrite slime extract"
effectmod = "prismatic"
activate_reagents = list("blood","plasma")
/obj/item/slime_extract/pyrite/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/chosen = pick(difflist(subtypesof(/obj/item/toy/crayon),typesof(/obj/item/toy/crayon/spraycan)))
var/obj/item/O = new chosen(null)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 150
if(SLIME_ACTIVATE_MAJOR)
var/chosen = pick(subtypesof(/obj/item/toy/crayon/spraycan))
var/obj/item/O = new chosen(null)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 250
/obj/item/slime_extract/cerulean
name = "cerulean slime extract"
icon_state = "cerulean slime extract"
effectmod = "recurring"
activate_reagents = list("blood","plasma")
/obj/item/slime_extract/cerulean/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
user.reagents.add_reagent("salbutamol",15)
to_chat(user, "You feel like you don't need to breathe!")
return 150
if(SLIME_ACTIVATE_MAJOR)
var/turf/open/T = get_turf(user)
if(istype(T))
T.atmos_spawn_air("o2=11;n2=41;TEMP=293.15")
to_chat(user, "You activate [src], and fresh air bursts out of your skin!")
return 600
/obj/item/slime_extract/sepia
name = "sepia slime extract"
icon_state = "sepia slime extract"
effectmod = "lengthened"
activate_reagents = list("blood","plasma","water")
/obj/item/slime_extract/sepia/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/obj/item/camera/O = new(null, 1)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 150
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "You feel time slow down...")
if(do_after(user, 30, target = user))
new /obj/effect/timestop(get_turf(user), 2, 50, list(user))
return 900
/obj/item/slime_extract/rainbow
name = "rainbow slime extract"
icon_state = "rainbow slime extract"
effectmod = "hyperchromatic"
activate_reagents = list("blood","plasma","lesser plasma","slimejelly","holy water and uranium") //Curse this snowflake reagent list.
/obj/item/slime_extract/rainbow/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
user.dna.features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
user.updateappearance(mutcolor_update=1)
species.update_glow(user)
to_chat(user, "You feel different...")
return 100
if(SLIME_ACTIVATE_MAJOR)
var/chosen = pick(subtypesof(/obj/item/slime_extract))
var/obj/item/O = new chosen(null)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())
playsound(user, 'sound/effects/splat.ogg', 50, 1)
user.visible_message("[user] spits out [O]!", "You spit out [O]!")
return 150
////Slime-derived potions///
/obj/item/slimepotion
name = "slime potion"
desc = "A hard yet gelatinous capsule excreted by a slime, containing mysterious substances."
w_class = WEIGHT_CLASS_TINY
/obj/item/slimepotion/afterattack(obj/item/reagent_containers/target, mob/user , proximity)
. = ..()
if (istype(target))
to_chat(user, "You cannot transfer [src] to [target]! It appears the potion must be given directly to a slime to absorb." )
return
/obj/item/slimepotion/slime/docility
name = "docility potion"
desc = "A potent chemical mix that nullifies a slime's hunger, causing it to become docile and tame."
icon = 'icons/obj/chemical.dmi'
icon_state = "potsilver"
/obj/item/slimepotion/slime/docility/attack(mob/living/simple_animal/slime/M, mob/user)
if(!isslime(M))
to_chat(user, "The potion only works on slimes!")
return ..()
if(M.stat)
to_chat(user, "The slime is dead!")
return
M.docile = 1
M.set_nutrition(700)
to_chat(M, "You absorb the potion and feel your intense desire to feed melt away.")
to_chat(user, "You feed the slime the potion, removing its hunger and calming it.")
var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN)
if (!newname)
newname = "pet slime"
M.name = newname
M.real_name = newname
qdel(src)
/obj/item/slimepotion/slime/sentience
name = "intelligence potion"
desc = "A miraculous chemical mix that grants human like intelligence to living beings."
icon = 'icons/obj/chemical.dmi'
icon_state = "potpink"
var/list/not_interested = list()
var/being_used = FALSE
var/sentience_type = SENTIENCE_ORGANIC
/obj/item/slimepotion/slime/sentience/attack(mob/living/M, mob/user)
if(being_used || !ismob(M))
return
if(!isanimal(M) || M.ckey) //only works on animals that aren't player controlled
to_chat(user, "[M] is already too intelligent for this to work!")
return
if(M.stat)
to_chat(user, "[M] is dead!")
return
var/mob/living/simple_animal/SM = M
if(SM.sentience_type != sentience_type)
to_chat(user, "[src] won't work on [SM].")
return
to_chat(user, "You offer [src] to [SM]...")
being_used = TRUE
var/list/candidates = pollCandidatesForMob("Do you want to play as [SM.name]?", ROLE_SENTIENCE, null, ROLE_SENTIENCE, 50, SM, POLL_IGNORE_SENTIENCE_POTION) // see poll_ignore.dm
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
SM.key = C.key
SM.mind.enslave_mind_to_creator(user)
SM.sentience_act()
to_chat(SM, "All at once it makes sense: you know what you are and who you are! Self awareness is yours!")
to_chat(SM, "You are grateful to be self aware and owe [user.real_name] a great debt. Serve [user.real_name], and assist [user.p_them()] in completing [user.p_their()] goals at any cost.")
if(SM.flags_1 & HOLOGRAM_1) //Check to see if it's a holodeck creature
to_chat(SM, "You also become depressingly aware that you are not a real creature, but instead a holoform. Your existence is limited to the parameters of the holodeck.")
to_chat(user, "[SM] accepts [src] and suddenly becomes attentive and aware. It worked!")
SM.copy_known_languages_from(user, FALSE)
after_success(user, SM)
qdel(src)
else
to_chat(user, "[SM] looks interested for a moment, but then looks back down. Maybe you should try again later.")
being_used = FALSE
..()
/obj/item/slimepotion/slime/sentience/proc/after_success(mob/living/user, mob/living/simple_animal/SM)
return
/obj/item/slimepotion/slime/sentience/nuclear
name = "syndicate intelligence potion"
desc = "A miraculous chemical mix that grants human like intelligence to living beings. It has been modified with Syndicate technology to also grant an internal radio implant to the target and authenticate with identification systems."
/obj/item/slimepotion/slime/sentience/nuclear/after_success(mob/living/user, mob/living/simple_animal/SM)
var/obj/item/implant/radio/syndicate/imp = new(src)
imp.implant(SM, user)
SM.access_card = new /obj/item/card/id/syndicate(SM)
SM.access_card.item_flags |= NODROP
/obj/item/slimepotion/transference
name = "consciousness transference potion"
desc = "A strange slime-based chemical that, when used, allows the user to transfer their consciousness to a lesser being."
icon = 'icons/obj/chemical.dmi'
icon_state = "potorange"
var/prompted = 0
var/animal_type = SENTIENCE_ORGANIC
/obj/item/slimepotion/transference/afterattack(mob/living/M, mob/user)
if(prompted || !ismob(M))
return
if(!isanimal(M) || M.ckey) //much like sentience, these will not work on something that is already player controlled
to_chat(user, "[M] already has a higher consciousness!")
return ..()
if(M.stat)
to_chat(user, "[M] is dead!")
return ..()
var/mob/living/simple_animal/SM = M
if(SM.sentience_type != animal_type)
to_chat(user, "You cannot transfer your consciousness to [SM]." )
return ..()
var/jb = is_banned_from(user.ckey, ROLE_MIND_TRANSFER)
if(QDELETED(src) || QDELETED(M) || QDELETED(user))
return
if(jb)
to_chat(user, "Your mind goes blank as you attempt to use the potion.")
return
prompted = 1
if(alert("This will permanently transfer your consciousness to [SM]. Are you sure you want to do this?",,"Yes","No")=="No")
prompted = 0
return
to_chat(user, "You drink the potion then place your hands on [SM]...")
user.mind.transfer_to(SM)
SM.faction = user.faction.Copy()
SM.sentience_act() //Same deal here as with sentience
user.death()
to_chat(SM, "In a quick flash, you feel your consciousness flow into [SM]!")
to_chat(SM, "You are now [SM]. Your allegiances, alliances, and role is still the same as it was prior to consciousness transfer!")
SM.name = "[user.real_name]"
qdel(src)
/obj/item/slimepotion/slime/steroid
name = "slime steroid"
desc = "A potent chemical mix that will cause a baby slime to generate more extract."
icon = 'icons/obj/chemical.dmi'
icon_state = "potred"
/obj/item/slimepotion/slime/steroid/attack(mob/living/simple_animal/slime/M, mob/user)
if(!isslime(M))//If target is not a slime.
to_chat(user, "The steroid only works on baby slimes!")
return ..()
if(M.is_adult) //Can't steroidify adults
to_chat(user, "Only baby slimes can use the steroid!")
return
if(M.stat)
to_chat(user, "The slime is dead!")
return
if(M.cores >= 5)
to_chat(user, "The slime already has the maximum amount of extract!")
return
to_chat(user, "You feed the slime the steroid. It will now produce one more extract.")
M.cores++
qdel(src)
/obj/item/slimepotion/enhancer
name = "extract enhancer"
desc = "A potent chemical mix that will give a slime extract an additional use."
icon = 'icons/obj/chemical.dmi'
icon_state = "potpurple"
/obj/item/slimepotion/slime/stabilizer
name = "slime stabilizer"
desc = "A potent chemical mix that will reduce the chance of a slime mutating."
icon = 'icons/obj/chemical.dmi'
icon_state = "potcyan"
/obj/item/slimepotion/slime/stabilizer/attack(mob/living/simple_animal/slime/M, mob/user)
if(!isslime(M))
to_chat(user, "The stabilizer only works on slimes!")
return ..()
if(M.stat)
to_chat(user, "The slime is dead!")
return
if(M.mutation_chance == 0)
to_chat(user, "The slime already has no chance of mutating!")
return
to_chat(user, "You feed the slime the stabilizer. It is now less likely to mutate.")
M.mutation_chance = CLAMP(M.mutation_chance-15,0,100)
qdel(src)
/obj/item/slimepotion/slime/mutator
name = "slime mutator"
desc = "A potent chemical mix that will increase the chance of a slime mutating."
icon = 'icons/obj/chemical.dmi'
icon_state = "potgreen"
/obj/item/slimepotion/slime/mutator/attack(mob/living/simple_animal/slime/M, mob/user)
if(!isslime(M))
to_chat(user, "The mutator only works on slimes!")
return ..()
if(M.stat)
to_chat(user, "The slime is dead!")
return
if(M.mutator_used)
to_chat(user, "This slime has already consumed a mutator, any more would be far too unstable!")
return
if(M.mutation_chance == 100)
to_chat(user, "The slime is already guaranteed to mutate!")
return
to_chat(user, "You feed the slime the mutator. It is now more likely to mutate.")
M.mutation_chance = CLAMP(M.mutation_chance+12,0,100)
M.mutator_used = TRUE
qdel(src)
/obj/item/slimepotion/speed
name = "slime speed potion"
desc = "A potent chemical mix that will remove the slowdown from any item."
icon = 'icons/obj/chemical.dmi'
icon_state = "potyellow"
/obj/item/slimepotion/speed/afterattack(obj/C, mob/user)
. = ..()
if(!istype(C))
to_chat(user, "The potion can only be used on items or vehicles!")
return
if(isitem(C))
var/obj/item/I = C
if(I.slowdown <= 0 || I.obj_flags & IMMUTABLE_SLOW)
to_chat(user, "The [C] can't be made any faster!")
return ..()
I.slowdown = 0
if(istype(C, /obj/vehicle))
var/obj/vehicle/V = C
var/datum/component/riding/R = V.GetComponent(/datum/component/riding)
if(R)
if(R.vehicle_move_delay <= 0 )
to_chat(user, "The [C] can't be made any faster!")
return ..()
R.vehicle_move_delay = 0
to_chat(user, "You slather the red gunk over the [C], making it faster.")
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
C.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
qdel(src)
/obj/item/slimepotion/fireproof
name = "slime chill potion"
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
icon = 'icons/obj/chemical.dmi'
icon_state = "potblue"
resistance_flags = FIRE_PROOF
var/uses = 3
/obj/item/slimepotion/fireproof/afterattack(obj/item/clothing/C, mob/user)
. = ..()
if(!uses)
qdel(src)
return
if(!istype(C))
to_chat(user, "The potion can only be used on clothing!")
return
if(C.max_heat_protection_temperature >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
to_chat(user, "The [C] is already fireproof!")
return ..()
to_chat(user, "You slather the blue gunk over the [C], fireproofing it.")
C.name = "fireproofed [C.name]"
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY)
C.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
C.heat_protection = C.body_parts_covered
C.resistance_flags |= FIRE_PROOF
uses --
if(!uses)
qdel(src)
/obj/item/slimepotion/genderchange
name = "gender change potion"
desc = "An interesting chemical mix that changes the biological gender of what its applied to. Cannot be used on things that lack gender entirely."
icon = 'icons/obj/chemical.dmi'
icon_state = "potlightpink"
/obj/item/slimepotion/genderchange/attack(mob/living/L, mob/user)
if(!istype(L) || L.stat == DEAD)
to_chat(user, "The potion can only be used on living things!")
return
if(L.gender != MALE && L.gender != FEMALE)
to_chat(user, "The potion can only be used on gendered things!")
return
if(L.gender == MALE)
L.gender = FEMALE
L.visible_message("[L] suddenly looks more feminine!", "You suddenly feel more feminine!")
else
L.gender = MALE
L.visible_message("[L] suddenly looks more masculine!", "You suddenly feel more masculine!")
L.regenerate_icons()
qdel(src)
/obj/item/slimepotion/slime/renaming
name = "renaming potion"
desc = "A potion that allows a self-aware being to change what name it subconciously presents to the world."
icon = 'icons/obj/chemical.dmi'
icon_state = "potgreen"
var/being_used = FALSE
/obj/item/slimepotion/slime/renaming/attack(mob/living/M, mob/user)
if(being_used || !ismob(M))
return
if(!M.ckey) //only works on animals that aren't player controlled
to_chat(user, "[M] is not self aware, and cannot pick its own name.")
return
being_used = TRUE
to_chat(user, "You offer [src] to [user]...")
var/new_name = stripped_input(M, "What would you like your name to be?", "Input a name", M.real_name, MAX_NAME_LEN)
if(!new_name || QDELETED(src) || QDELETED(M) || new_name == M.real_name || !M.Adjacent(user))
being_used = FALSE
return
M.visible_message("[M] has a new name, [new_name].", "Your old name of [M.real_name] fades away, and your new name [new_name] anchors itself in your mind.")
message_admins("[ADMIN_LOOKUPFLW(user)] used [src] on [ADMIN_LOOKUPFLW(M)], letting them rename themselves into [new_name].")
// pass null as first arg to not update records or ID/PDA
M.fully_replace_character_name(null, new_name)
qdel(src)
/obj/item/slimepotion/slime/slimeradio
name = "bluespace radio potion"
desc = "A strange chemical that grants those who ingest it the ability to broadcast and receive subscape radio waves."
icon = 'icons/obj/chemical.dmi'
icon_state = "potgrey"
/obj/item/slimepotion/slime/slimeradio/attack(mob/living/M, mob/user)
if(!ismob(M))
return
if(!isanimal(M))
to_chat(user, "[M] is too complex for the potion!")
return
if(M.stat)
to_chat(user, "[M] is dead!")
return
to_chat(user, "You feed the potion to [M].")
to_chat(M, "Your mind tingles as you are fed the potion. You can hear radio waves now!")
var/obj/item/implant/radio/slime/imp = new(src)
imp.implant(M, user)
qdel(src)
/obj/item/stack/tile/bluespace
name = "bluespace floor tile"
singular_name = "floor tile"
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds."
icon_state = "tile-bluespace"
w_class = WEIGHT_CLASS_NORMAL
force = 6
materials = list(MAT_METAL=500)
throwforce = 10
throw_speed = 3
throw_range = 7
flags_1 = CONDUCT_1
max_amount = 60
turf_type = /turf/open/floor/bluespace
/obj/item/stack/tile/sepia
name = "sepia floor tile"
singular_name = "floor tile"
desc = "Time seems to flow very slowly around these tiles."
icon_state = "tile-sepia"
w_class = WEIGHT_CLASS_NORMAL
force = 6
materials = list(MAT_METAL=500)
throwforce = 10
throw_speed = 0.1
throw_range = 28
glide_size = 2
flags_1 = CONDUCT_1
max_amount = 60
turf_type = /turf/open/floor/sepia
/obj/item/areaeditor/blueprints/slime
name = "cerulean prints"
desc = "A one use yet of blueprints made of jelly like organic material. Extends the reach of the management console."
color = "#2956B2"
/obj/item/areaeditor/blueprints/slime/edit_area()
..()
var/area/A = get_area(src)
for(var/turf/T in A)
T.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
T.add_atom_colour("#2956B2", FIXED_COLOUR_PRIORITY)
A.xenobiology_compatible = TRUE
qdel(src)