#define FABRIC_PER_SHEET 4 /obj/structure/loom name = "loom" desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "loom" density = TRUE anchored = TRUE /obj/structure/loom/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/stack/sheet)) var/obj/item/stack/sheet/W = I if(W.is_fabric && W.amount > 1) user.show_message(span_notice("You start weaving the [W.name] through the loom.."), MSG_VISUAL) if(W.use_tool(src, user, W.pull_effort)) new W.loom_result(drop_location()) user.show_message(span_notice("You weave the [W.name] into a workable fabric."), MSG_VISUAL) W.amount = (W.amount - FABRIC_PER_SHEET) if(W.amount < 1) qdel(W) else user.show_message(span_notice("You need a valid fabric and at least [FABRIC_PER_SHEET] of said fabric before using this.")) else return ..() #undef FABRIC_PER_SHEET