//Severe traumas, when your brain gets abused way too much. //These range from very annoying to completely debilitating. //They cannot be cured with chemicals, and require brain surgery to solve. /datum/brain_trauma/severe resilience = TRAUMA_RESILIENCE_SURGERY /datum/brain_trauma/severe/mute name = "Mutism" desc = "Patient is completely unable to speak." scan_desc = "extensive damage to the brain's speech center" gain_text = "You forget how to speak!" lose_text = "You suddenly remember how to speak." /datum/brain_trauma/severe/mute/on_gain() owner.add_trait(TRAIT_MUTE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/mute/on_lose() owner.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/aphasia name = "Aphasia" desc = "Patient is unable to speak or understand any language." scan_desc = "extensive damage to the brain's language center" gain_text = "You have trouble forming words in your head..." lose_text = "You suddenly remember how languages work." var/datum/language_holder/prev_language var/datum/language_holder/mob_language /datum/brain_trauma/severe/aphasia/on_gain() mob_language = owner.get_language_holder() prev_language = mob_language.copy() mob_language.remove_all_languages() mob_language.grant_language(/datum/language/aphasia) ..() /datum/brain_trauma/severe/aphasia/on_lose() mob_language.remove_language(/datum/language/aphasia) mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma QDEL_NULL(prev_language) mob_language = null ..() /datum/brain_trauma/severe/blindness name = "Cerebral Blindness" desc = "Patient's brain is no longer connected to its eyes." scan_desc = "extensive damage to the brain's occipital lobe" gain_text = "You can't see!" lose_text = "Your vision returns." /datum/brain_trauma/severe/blindness/on_gain() owner.become_blind(TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/blindness/on_lose() owner.cure_blind(TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/paralysis name = "Paralysis" desc = "Patient's brain can no longer control its motor functions." scan_desc = "cerebral paralysis" gain_text = "You can't feel your body anymore!" lose_text = "You can feel your limbs again!" /datum/brain_trauma/severe/paralysis/on_life() owner.Knockdown(200, ignore_canknockdown = TRUE) ..() /datum/brain_trauma/severe/paralysis/on_lose() owner.SetKnockdown(0) ..() /datum/brain_trauma/severe/narcolepsy name = "Narcolepsy" desc = "Patient may involuntarily fall asleep during normal activities." scan_desc = "traumatic narcolepsy" gain_text = "You have a constant feeling of drowsiness..." lose_text = "You feel awake and aware again." /datum/brain_trauma/severe/narcolepsy/on_life() ..() if(owner.IsSleeping()) return var/sleep_chance = 1 if(owner.m_intent == MOVE_INTENT_RUN) sleep_chance += 2 if(owner.drowsyness) sleep_chance += 3 if(prob(sleep_chance)) to_chat(owner, "You fall asleep.") owner.Sleeping(60) else if(!owner.drowsyness && prob(sleep_chance * 2)) to_chat(owner, "You feel tired...") owner.drowsyness += 10 /datum/brain_trauma/severe/monophobia name = "Monophobia" desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress." scan_desc = "severe monophobia" gain_text = "" lose_text = "You feel like you could be safe on your own." var/stress = 0 /datum/brain_trauma/severe/monophobia/on_gain() ..() if(check_alone()) to_chat(owner, "You feel really lonely...") else to_chat(owner, "You feel safe, as long as you have people around you.") /datum/brain_trauma/severe/monophobia/on_life() ..() if(check_alone()) stress = min(stress + 0.5, 100) if(stress > 10 && (prob(5))) stress_reaction() else stress -= 4 /datum/brain_trauma/severe/monophobia/proc/check_alone() if(owner.has_trait(TRAIT_BLIND)) return TRUE for(var/mob/M in oview(owner, 7)) if(!isliving(M)) //ghosts ain't people continue if((istype(M, /mob/living/simple_animal/pet)) || M.ckey) return FALSE return TRUE /datum/brain_trauma/severe/monophobia/proc/stress_reaction() if(owner.stat != CONSCIOUS) return var/high_stress = (stress > 60) //things get psychosomatic from here on switch(rand(1,6)) if(1) if(!high_stress) to_chat(owner, "You feel sick...") else to_chat(owner, "You feel really sick at the thought of being alone!") addtimer(CALLBACK(owner, /mob/living/carbon.proc/vomit, high_stress), 50) //blood vomit if high stress if(2) if(!high_stress) to_chat(owner, "You can't stop shaking...") owner.dizziness += 20 owner.confused += 20 owner.Jitter(20) else to_chat(owner, "You feel weak and scared! If only you weren't alone...") owner.dizziness += 20 owner.confused += 20 owner.Jitter(20) owner.adjustStaminaLoss(50) if(3, 4) if(!high_stress) to_chat(owner, "You feel really lonely...") else to_chat(owner, "You're going mad with loneliness!") owner.hallucination += 30 if(5) if(!high_stress) to_chat(owner, "Your heart skips a beat.") owner.adjustOxyLoss(8) else if(prob(15) && ishuman(owner)) var/mob/living/carbon/human/H = owner H.set_heartattack(TRUE) to_chat(H, "You feel a stabbing pain in your heart!") else to_chat(owner, "You feel your heart lurching in your chest...") owner.adjustOxyLoss(8) /datum/brain_trauma/severe/discoordination name = "Discoordination" desc = "Patient is unable to use complex tools or machinery." scan_desc = "extreme discoordination" gain_text = "You can barely control your hands!" lose_text = "You feel in control of your hands again." /datum/brain_trauma/severe/discoordination/on_gain() owner.add_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/discoordination/on_lose() owner.remove_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/pacifism name = "Traumatic Non-Violence" desc = "Patient is extremely unwilling to harm others in violent ways." scan_desc = "pacific syndrome" gain_text = "You feel oddly peaceful." lose_text = "You no longer feel compelled to not harm." /datum/brain_trauma/severe/pacifism/on_gain() owner.add_trait(TRAIT_PACIFISM, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/pacifism/on_lose() owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT) ..() /datum/brain_trauma/severe/hypnotic_stupor name = "Hypnotic Stupor" desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible." scan_desc = "oneiric feedback loop" gain_text = "You feel somewhat dazed." lose_text = "You feel like a fog was lifted from your mind." /datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway ..() owner.remove_status_effect(/datum/status_effect/trance) /datum/brain_trauma/severe/hypnotic_stupor/on_life() ..() if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance)) owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)