//Severe traumas, when your brain gets abused way too much.
//These range from very annoying to completely debilitating.
//They cannot be cured with chemicals, and require brain surgery to solve.
/datum/brain_trauma/severe
resilience = TRAUMA_RESILIENCE_SURGERY
/datum/brain_trauma/severe/mute
name = "Mutism"
desc = "Patient is completely unable to speak."
scan_desc = "extensive damage to the brain's speech center"
gain_text = "You forget how to speak!"
lose_text = "You suddenly remember how to speak."
/datum/brain_trauma/severe/mute/on_gain()
owner.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/mute/on_lose()
owner.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/aphasia
name = "Aphasia"
desc = "Patient is unable to speak or understand any language."
scan_desc = "extensive damage to the brain's language center"
gain_text = "You have trouble forming words in your head..."
lose_text = "You suddenly remember how languages work."
var/datum/language_holder/prev_language
var/datum/language_holder/mob_language
/datum/brain_trauma/severe/aphasia/on_gain()
mob_language = owner.get_language_holder()
prev_language = mob_language.copy()
mob_language.remove_all_languages()
mob_language.grant_language(/datum/language/aphasia)
..()
/datum/brain_trauma/severe/aphasia/on_lose()
mob_language.remove_language(/datum/language/aphasia)
mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma
QDEL_NULL(prev_language)
mob_language = null
..()
/datum/brain_trauma/severe/blindness
name = "Cerebral Blindness"
desc = "Patient's brain is no longer connected to its eyes."
scan_desc = "extensive damage to the brain's occipital lobe"
gain_text = "You can't see!"
lose_text = "Your vision returns."
/datum/brain_trauma/severe/blindness/on_gain()
owner.become_blind(TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/blindness/on_lose()
owner.cure_blind(TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/paralysis
name = "Paralysis"
desc = "Patient's brain can no longer control its motor functions."
scan_desc = "cerebral paralysis"
gain_text = "You can't feel your body anymore!"
lose_text = "You can feel your limbs again!"
/datum/brain_trauma/severe/paralysis/on_life()
owner.Knockdown(200, ignore_canknockdown = TRUE)
..()
/datum/brain_trauma/severe/paralysis/on_lose()
owner.SetKnockdown(0)
..()
/datum/brain_trauma/severe/narcolepsy
name = "Narcolepsy"
desc = "Patient may involuntarily fall asleep during normal activities."
scan_desc = "traumatic narcolepsy"
gain_text = "You have a constant feeling of drowsiness..."
lose_text = "You feel awake and aware again."
/datum/brain_trauma/severe/narcolepsy/on_life()
..()
if(owner.IsSleeping())
return
var/sleep_chance = 1
if(owner.m_intent == MOVE_INTENT_RUN)
sleep_chance += 2
if(owner.drowsyness)
sleep_chance += 3
if(prob(sleep_chance))
to_chat(owner, "You fall asleep.")
owner.Sleeping(60)
else if(!owner.drowsyness && prob(sleep_chance * 2))
to_chat(owner, "You feel tired...")
owner.drowsyness += 10
/datum/brain_trauma/severe/monophobia
name = "Monophobia"
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
scan_desc = "severe monophobia"
gain_text = ""
lose_text = "You feel like you could be safe on your own."
var/stress = 0
/datum/brain_trauma/severe/monophobia/on_gain()
..()
if(check_alone())
to_chat(owner, "You feel really lonely...")
else
to_chat(owner, "You feel safe, as long as you have people around you.")
/datum/brain_trauma/severe/monophobia/on_life()
..()
if(check_alone())
stress = min(stress + 0.5, 100)
if(stress > 10 && (prob(5)))
stress_reaction()
else
stress -= 4
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(owner.has_trait(TRAIT_BLIND))
return TRUE
for(var/mob/M in oview(owner, 7))
if(!isliving(M)) //ghosts ain't people
continue
if((istype(M, /mob/living/simple_animal/pet)) || M.ckey)
return FALSE
return TRUE
/datum/brain_trauma/severe/monophobia/proc/stress_reaction()
if(owner.stat != CONSCIOUS)
return
var/high_stress = (stress > 60) //things get psychosomatic from here on
switch(rand(1,6))
if(1)
if(!high_stress)
to_chat(owner, "You feel sick...")
else
to_chat(owner, "You feel really sick at the thought of being alone!")
addtimer(CALLBACK(owner, /mob/living/carbon.proc/vomit, high_stress), 50) //blood vomit if high stress
if(2)
if(!high_stress)
to_chat(owner, "You can't stop shaking...")
owner.dizziness += 20
owner.confused += 20
owner.Jitter(20)
else
to_chat(owner, "You feel weak and scared! If only you weren't alone...")
owner.dizziness += 20
owner.confused += 20
owner.Jitter(20)
owner.adjustStaminaLoss(50)
if(3, 4)
if(!high_stress)
to_chat(owner, "You feel really lonely...")
else
to_chat(owner, "You're going mad with loneliness!")
owner.hallucination += 30
if(5)
if(!high_stress)
to_chat(owner, "Your heart skips a beat.")
owner.adjustOxyLoss(8)
else
if(prob(15) && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.set_heartattack(TRUE)
to_chat(H, "You feel a stabbing pain in your heart!")
else
to_chat(owner, "You feel your heart lurching in your chest...")
owner.adjustOxyLoss(8)
/datum/brain_trauma/severe/discoordination
name = "Discoordination"
desc = "Patient is unable to use complex tools or machinery."
scan_desc = "extreme discoordination"
gain_text = "You can barely control your hands!"
lose_text = "You feel in control of your hands again."
/datum/brain_trauma/severe/discoordination/on_gain()
owner.add_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/discoordination/on_lose()
owner.remove_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/pacifism
name = "Traumatic Non-Violence"
desc = "Patient is extremely unwilling to harm others in violent ways."
scan_desc = "pacific syndrome"
gain_text = "You feel oddly peaceful."
lose_text = "You no longer feel compelled to not harm."
/datum/brain_trauma/severe/pacifism/on_gain()
owner.add_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/pacifism/on_lose()
owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/hypnotic_stupor
name = "Hypnotic Stupor"
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
scan_desc = "oneiric feedback loop"
gain_text = "You feel somewhat dazed."
lose_text = "You feel like a fog was lifted from your mind."
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
..()
owner.remove_status_effect(/datum/status_effect/trance)
/datum/brain_trauma/severe/hypnotic_stupor/on_life()
..()
if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance))
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)