/datum/component/orbiter dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS var/list/orbiters var/datum/callback/orbiter_spy var/datum/callback/orbited_spy //radius: range to orbit at, radius of the circle formed by orbiting (in pixels) //clockwise: whether you orbit clockwise or anti clockwise //rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete) //rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default. //pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts /datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation) if(!istype(orbiter) || !isatom(parent) || isarea(parent)) return COMPONENT_INCOMPATIBLE orbiters = list() orbiter_spy = CALLBACK(src, .proc/orbiter_move_react) orbited_spy = CALLBACK(src, .proc/move_react) var/atom/master = parent master.orbiters = src begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation) /datum/component/orbiter/RegisterWithParent() var/atom/target = parent while(ismovableatom(target)) RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy) target = target.loc /datum/component/orbiter/UnregisterFromParent() var/atom/target = parent while(ismovableatom(target)) UnregisterSignal(target, COMSIG_MOVABLE_MOVED) target = target.loc /datum/component/orbiter/Destroy() var/atom/master = parent master.orbiters = null for(var/i in orbiters) end_orbit(i) orbiters = null QDEL_NULL(orbiter_spy) QDEL_NULL(orbited_spy) return ..() /datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments) if(arguments) begin_orbit(arglist(arguments)) return // The following only happens on component transfers orbiters += newcomp.orbiters /datum/component/orbiter/PostTransfer() if(!isatom(parent) || isarea(parent) || !get_turf(parent)) return COMPONENT_INCOMPATIBLE move_react() /datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation) if(orbiter.orbiting) if(orbiter.orbiting == src) orbiter.orbiting.end_orbit(orbiter, TRUE) else orbiter.orbiting.end_orbit(orbiter) orbiters[orbiter] = TRUE orbiter.orbiting = src RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy) var/matrix/initial_transform = matrix(orbiter.transform) // Head first! if(pre_rotation) var/matrix/M = matrix(orbiter.transform) var/pre_rot = 90 if(!clockwise) pre_rot = -90 M.Turn(pre_rot) orbiter.transform = M var/matrix/shift = matrix(orbiter.transform) shift.Translate(0, radius) orbiter.transform = shift orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments) //we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit orbiter.transform = initial_transform orbiter.forceMove(get_turf(parent)) to_chat(orbiter, "Now orbiting [parent].") /datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE) if(!orbiters[orbiter]) return UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED) orbiter.SpinAnimation(0, 0) orbiters -= orbiter orbiter.stop_orbit(src) orbiter.orbiting = null if(!refreshing && !length(orbiters) && !QDELING(src)) qdel(src) // This proc can receive signals by either the thing being directly orbited or anything holding it /datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction) set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving var/atom/movable/master = parent if(master.loc == oldloc) return var/turf/newturf = get_turf(parent) if(!newturf) qdel(src) // Handling the signals of stuff holding us (or not anymore) // These are prety rarely activated, how often are you following something in a bag? if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably var/atom/target = oldloc while(ismovableatom(target)) UnregisterSignal(target, COMSIG_MOVABLE_MOVED) target = target.loc if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too var/atom/target = orbited.loc while(ismovableatom(target)) RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE) target = target.loc for(var/i in orbiters) var/atom/movable/thing = i if(thing.loc == newturf) continue thing.forceMove(newturf) CHECK_TICK /datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction) if(orbiter.loc == get_turf(parent)) return end_orbit(orbiter) ///////////////////// /atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE) if(!istype(A) || !get_turf(A) || A == src) return return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation) /atom/movable/proc/stop_orbit(datum/component/orbiter/orbits) return // We're just a simple hook /atom/proc/transfer_observers_to(atom/target) if(!orbiters || !istype(target) || !get_turf(target) || target == src) return target.TakeComponent(orbiters)