//Solar tracker //Machine that tracks the sun and reports it's direction to the solar controllers //As long as this is working, solar panels on same powernet will track automatically /obj/machinery/power/tracker name = "solar tracker" desc = "A solar directional tracker." icon = 'goon/icons/obj/power.dmi' icon_state = "tracker" density = TRUE use_power = NO_POWER_USE max_integrity = 250 integrity_failure = 50 var/id = 0 var/sun_angle = 0 // sun angle as set by sun datum var/obj/machinery/power/solar_control/control = null /obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S) . = ..() Make(S) connect_to_network() /obj/machinery/power/tracker/Destroy() unset_control() //remove from control computer return ..() //set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST /obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC) if(!SC || (get_dist(src, SC) > SOLAR_MAX_DIST)) return 0 control = SC SC.connected_tracker = src return 1 //set the control of the tracker to null and removes it from the previous control computer if needed /obj/machinery/power/tracker/proc/unset_control() if(control) control.connected_tracker = null control = null /obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S) if(!S) S = new /obj/item/solar_assembly(src) S.glass_type = /obj/item/stack/sheet/glass S.tracker = 1 S.anchored = TRUE S.forceMove(src) update_icon() //updates the tracker icon and the facing angle for the control computer /obj/machinery/power/tracker/proc/set_angle(angle) sun_angle = angle //set icon dir to show sun illumination setDir(turn(NORTH, -angle - 22.5) )// 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet control.currentdir = angle /obj/machinery/power/tracker/crowbar_act(mob/user, obj/item/I) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off [src].", "You begin to take the glass off [src]...") if(I.use_tool(src, user, 50)) playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off [src].", "You take the glass off [src].") deconstruct(TRUE) return TRUE /obj/machinery/power/tracker/obj_break(damage_flag) if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1)) playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) stat |= BROKEN unset_control() /obj/machinery/power/solar/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(disassembled) var/obj/item/solar_assembly/S = locate() in src if(S) S.forceMove(loc) S.give_glass(stat & BROKEN) else playsound(src, "shatter", 70, 1) new /obj/item/shard(src.loc) new /obj/item/shard(src.loc) qdel(src) // Tracker Electronic /obj/item/electronics/tracker name = "tracker electronics"