//traits with no real impact that can be taken freely
//MAKE SURE THESE DO NOT MAJORLY IMPACT GAMEPLAY. those should be positive or negative traits.
/datum/trait/no_taste
name = "Ageusia"
desc = "You can't taste anything! Toxic food will still poison you."
value = 0
mob_trait = TRAIT_AGEUSIA
gain_text = "You can't taste anything!"
lose_text = "You can taste again!"
medical_record_text = "Patient suffers from ageusia and is incapable of tasting food or reagents."
/datum/trait/deviant_tastes
name = "Deviant Tastes"
desc = "You dislike food that most people enjoy, and find delicious what they don't."
value = 0
gain_text = "You start craving something that tastes strange."
lose_text = "You feel like eating normal food again."
/datum/trait/deviant_tastes/add()
var/mob/living/carbon/human/H = trait_holder
var/datum/species/species = H.dna.species
var/liked = species.liked_food
species.liked_food = species.disliked_food
species.disliked_food = liked
/datum/trait/deviant_tastes/remove()
var/mob/living/carbon/human/H = trait_holder
var/datum/species/species = H.dna.species
species.liked_food = initial(species.liked_food)
species.disliked_food = initial(species.disliked_food)