//traits with no real impact that can be taken freely //MAKE SURE THESE DO NOT MAJORLY IMPACT GAMEPLAY. those should be positive or negative traits. /datum/trait/no_taste name = "Ageusia" desc = "You can't taste anything! Toxic food will still poison you." value = 0 mob_trait = TRAIT_AGEUSIA gain_text = "You can't taste anything!" lose_text = "You can taste again!" medical_record_text = "Patient suffers from ageusia and is incapable of tasting food or reagents." /datum/trait/deviant_tastes name = "Deviant Tastes" desc = "You dislike food that most people enjoy, and find delicious what they don't." value = 0 gain_text = "You start craving something that tastes strange." lose_text = "You feel like eating normal food again." /datum/trait/deviant_tastes/add() var/mob/living/carbon/human/H = trait_holder var/datum/species/species = H.dna.species var/liked = species.liked_food species.liked_food = species.disliked_food species.disliked_food = liked /datum/trait/deviant_tastes/remove() var/mob/living/carbon/human/H = trait_holder var/datum/species/species = H.dna.species species.liked_food = initial(species.liked_food) species.disliked_food = initial(species.disliked_food)